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!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.



* In addition to the above, how is it possible that every international team can keep up/surpass Inazuma Japan, when they never had to train against the incredibly powerful Alius academy? [[spoiler: It doesn't help that Gemini Storm and Epsilon were both powered by the Alius crystal. Genesis/Gaia technically trained without the crystal, but they needed to train against Gemini Storm and Epsilon!]] So how does every other team keep up?

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* In addition to the above, how is it possible that every international team can keep up/surpass Inazuma Japan, when they never had to train against the incredibly powerful Alius academy? [[spoiler: It doesn't help that Gemini Storm and Epsilon were both powered by the Alius crystal. Genesis/Gaia technically trained without the crystal, but they needed to train against Gemini Storm and Epsilon!]] Epsilon! So how does every other team keep up?



** It's mentioned during the FFI that Daisuke had a long-standing habit of just shouting out "random" sound effects and such when he was inspired. [[spoiler:He yells out "GAN, SHAN, DWAN" when watching the Inazuma Japan versus Team Garshield match, which inspires Endou to create God Catch, but later mentions that the words didn't really have any particular meaning, and Rococo confirms that this isn't unusual for him.]] I'm pretty sure that those notebooks were purely personal at their time of creation, and the messy sketches and sound effects were his way of capturing his own flashes of inspiration. Except for [[spoiler:Fuyuka's]] notebook, they weren't meant to teach others, and so Daisuke just never bothered writing them in a "coherent" manner.

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** It's mentioned during the FFI that Daisuke had a long-standing habit of just shouting out "random" sound effects and such when he was inspired. [[spoiler:He He yells out "GAN, SHAN, DWAN" when watching the Inazuma Japan versus Team Garshield match, which inspires Endou to create God Catch, but later mentions that the words didn't really have any particular meaning, and Rococo confirms that this isn't unusual for him.]] him. I'm pretty sure that those notebooks were purely personal at their time of creation, and the messy sketches and sound effects were his way of capturing his own flashes of inspiration. Except for [[spoiler:Fuyuka's]] Fuyuka's notebook, they weren't meant to teach others, and so Daisuke just never bothered writing them in a "coherent" manner.



** Keep in mind [[spoiler:Goenji / Axel]] is in charge of the Fifth Sector, as the 'Emperor'. He probably made sure those obstacle courses were non-lethal.

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** Keep in mind [[spoiler:Goenji Goenji / Axel]] Axel is in charge of the Fifth Sector, as the 'Emperor'. He probably made sure those obstacle courses were non-lethal.
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* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQShadowOfTheLabyrinth, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the content of the ''GO'' games could possibly warrant that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton, and on the ''same level as things like Senran Kagura and Shin Megami Tensei''.

to:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQShadowOfTheLabyrinth, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the content of the ''GO'' games could possibly warrant that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]].VideoGame/LBXLittleBattlersExperience. Just...''why''? The Layton games and Danball Senkai ''LBX'' deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton, and on the ''same level as things like Senran Kagura and Shin Megami Tensei''.
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* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the content of the ''GO'' games could possibly warrant that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton, and on the ''same level as things like Senran Kagura and Shin Megami Tensei''.

to:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VideoGame/PersonaQShadowOfTheLabyrinth, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the content of the ''GO'' games could possibly warrant that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton, and on the ''same level as things like Senran Kagura and Shin Megami Tensei''.
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** No idea. My only broad guess is that the soccer matches a little casually violent. That's all I can think of. Although this really doesn't count as a headscratcher, just saying.

to:

** No idea. My only broad guess is that the soccer matches are rather violent, if you take all of the special moves at face value. Given the violence is between kids in something as casual as soccer matches it might help give the ratings a little casually violent.boost. That's all I can think of. I agree that it is especially odd though, given that all the games have gotten A ratings, equivalent of E, from CERO in Japan. Although this really doesn't count as a headscratcher, just saying.
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** No idea. My only broad guess is that the soccer matches a little casually violent. That's all I can think of. Although this really doesn't count as a headscratcher, just saying.
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* Are hissatsu exclusive to soccer in the Inazuma universe. There are shown to be other sports such as baseball, basketbal and gymnastics. Are they also able to use hissatsu in those sports or only soccer?

to:

* Are hissatsu exclusive to soccer in the Inazuma universe. There are shown to be other sports such as baseball, basketbal and gymnastics. Are they also able to use hissatsu in those sports or only soccer?soccer?
* Why did Kurimatsu become the captain instead of Kabeyama? Sure, they explained that they chose him because during the match against The Empire he continued to play even with an injured leg, but overall, Kabeyama still did more than him and deserved it more. The main reason is because he's literally the only character who played every match (even Endou missed one, the one against The Empire). He never left the team even once, not even in season 2. Despite being a coward a lot of the times, the fact that he stayed in the team in season 2, despite all the scary fights they had that made even normally stronger-willed characters like Kazemaru ''and'' Kurimatsu (his best friend, no less) leave the team on their own will rather than due to injury, definitely proves that he is braver than he seems.
* Related to the one above, since Kurimatsu became Raimon's captain, why didn't he appear in ''Inazuma Eleven GO''? [[TheyWastedAPerfectlyGoodPlot It would have been interesting]] to see Tenma meet Raimon's second captain and find out more about the way he managed to lead his team in his final year of middle school, but that didn't happen, so making Kurimatsu the captain was kinda pointless. Again, this could have easily been avoided if they had made Kabeyama the captain in the first place, since he appeared in the ''GO'' series.
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* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the content of the ''GO'' games could possibly warrant that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton, and on the ''same level as things like and Shin Megami Tensei''.

to:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the content of the ''GO'' games could possibly warrant that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton, and on the ''same level as things like Senran Kagura and Shin Megami Tensei''.
Is there an issue? Send a MessageReason:
None


* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the content of the ''GO'' games could possibly warrant that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton, and on the ''same level as things like SenranKagura and Shin Megami Tensei''.

to:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the content of the ''GO'' games could possibly warrant that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton, and on the ''same level as things like SenranKagura and Shin Megami Tensei''.
Is there an issue? Send a MessageReason:
None


* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the content of the ''GO'' games could possibly warrant that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton.

to:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the content of the ''GO'' games could possibly warrant that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton.Layton, and on the ''same level as things like SenranKagura and Shin Megami Tensei''.
Is there an issue? Send a MessageReason:
None


* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of the ''GO'' games could possible warrants that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton.

to:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context content of the ''GO'' games could possible warrants possibly warrant that high of an age rating? It's even rated higher then all three main series 3DS VideoGame/ProfessorLayton entries , and [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton.
Is there an issue? Send a MessageReason:
None


* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of the ''GO'' games could possible warrants that high of an age rating? It's even rated higher then all three main series 3DS ''VideoGame/ProfessorLayton'' entries , and ''[[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton.

to:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of the ''GO'' games could possible warrants that high of an age rating? It's even rated higher then all three main series 3DS ''VideoGame/ProfessorLayton'' VideoGame/ProfessorLayton entries , and ''[[VideoGame/DanballSenki [[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton.
Is there an issue? Send a MessageReason:
None


* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of the ''GO'' games could possible warrants that high of an age rating? It's even rated higher then all three main series 3DS ''Franchise/ProfessorLayton'' entries , and ''[[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton.

to:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of the ''GO'' games could possible warrants that high of an age rating? It's even rated higher then all three main series 3DS ''Franchise/ProfessorLayton'' ''VideoGame/ProfessorLayton'' entries , and ''[[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton.
Is there an issue? Send a MessageReason:
None


* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of the ''GO'' games could possible warrants that high of an age rating?

to:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones'' games the same age rating as other 3DS games which are not aimed at children and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of the ''GO'' games could possible warrants that high of an age rating?rating? It's even rated higher then all three main series 3DS ''Franchise/ProfessorLayton'' entries , and ''[[VideoGame/DanballSenki LBX: Little Battlers eXperience]]. Just...''why''? The Layton games and Danball Senkai deal with much heavier themes and concepts then the Inazuma Eleven ever has, particularly the former. I get that this is a weird complaint to throw out but I just can't understand how the content in Inazuma Eleven was deemed ''more mature'' then the content in Professor Layton.
Is there an issue? Send a MessageReason:
None


* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones]]'' games the same age rating as other 3DS games aimed that are not aimed at children which have more mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of the ''GO'' games could possible warrants that high of an age rating?

to:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones]]'' Stones'' games the same age rating as other 3DS games aimed that which are not aimed at children which have more and deal with mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of the ''GO'' games could possible warrants that high of an age rating?
Is there an issue? Send a MessageReason:
None


* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones]]'' games the same age rating as other 3DS games aimed that are not aimed at children which have more mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VideoGame/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of those games could possible warrants that high of an age rating?

to:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones]]'' games the same age rating as other 3DS games aimed that are not aimed at children which have more mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VideoGame/PhoenixWrightAceAttorneySpiritOfJustice, VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of those the ''GO'' games could possible warrants that high of an age rating?
Is there an issue? Send a MessageReason:
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Added DiffLines:

* Okay, I know this seems like a strange thing to bring up but this just baffles me to no end: Why exactly did [[UsefulNotes/PanEuropeanGameInformation PEGI]] feel the need to give the ''GO'' and ''GO: Chrono Stones]]'' games the same age rating as other 3DS games aimed that are not aimed at children which have more mature and heavy stuff in them, including: VideoGame/ShinMegamiTenseiIV, VideoGame/PersonaQ, VideoGame/PhoenixWrightAceAttorneySpiritOfJustice, and most striking of all, some of the '''''VideoGame/SenranKagura games'''''? What about the context of those games could possible warrants that high of an age rating?
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Added DiffLines:

*** Most striking of all against the "it's all symbolic" argument are the moments where this would not make sense in the context of the soccer matches. For example, when Endou is trying to use God Hand to stop Emperor Penguin; the Penguins are forcing at the hand's fingers, and it's only after a short struggle that Endou realizes he can put extra oomph behind stopping them by including his other hand. How in the world can a scenario like this one be explained in the context of realistic soccer? And this is in the very early stages of the series too. The inconsistent nature of hissatu techniques is more so a result of the TV anime trying to apply the game's special techniques into free flow matches; in the context of the game, the hissatsu techniques are applied to cut away animations & gags, and are basically just more likely-to-be-successful versions of ordinary moves you can make (tackle for the ball, shot at the goal, ect). You use up SP to have a higher success chance, the game cuts away to the animation, then cuts back to the normal match flow. The anime included the hissatsus but obviously they're going to look bizarre and out of place when they've interspersed into ordinary free-flowing soccer matches.
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* Another thing about time travelling happened when Perfect Cascade was called to El Dorado so they could defend the HQ against the infiltrating Second Stage Children. Since they are time travelling, they could have picked Raimon off at their leisure and still jump to the very moment they were needed, so why keep Raimon around?

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* Another thing about time travelling happened when Perfect Cascade was called to El Dorado so they could defend the HQ against the infiltrating Second Stage Children. Since they are time travelling, they could have picked Raimon off at their leisure and still jump to the very moment they were needed, so why keep Raimon around?around?
*Are hissatsu exclusive to soccer in the Inazuma universe. There are shown to be other sports such as baseball, basketbal and gymnastics. Are they also able to use hissatsu in those sports or only soccer?

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* How does Tayiou play once in a decade in he's in middle school? Does that mean the first time he played with his team was in, like, preschool?

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* How does Tayiou Taiyou play once in a decade in he's in middle school? Does that mean the first time he played with his team was in, like, preschool?preschool?
** The type of genius player "that comes once a decade" isn't specifically Taiyou, he's just stated to be the most recent case. A better question would be how it's him who has this skill when he's spent most his life hospitalized instead of practicing with a team as it's not a solo sport, but that probably falls under his being a prodigy too.
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* Because the family name comes from his mother's side, rather then his father's. This is hardly uncommon nowadays.

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* ** Because the family name comes from his mother's side, rather then his father's. This is hardly uncommon nowadays.
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* Because the family name comes from his mother's side, rather then his father's. This is hardly uncommon nowadays.
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*** This could be applied to the hissatsus, but the keshins/avatars mixi-max, and soul abilities are all very obviously real things. Characters make clear reference to a person's keshin & soul being an actual thing that they've summoned out of them, that everyone can see. And mixi-max only makes sense as something superpowered. It's true that a lot of the hissatsu techniques seem to be protrayed in a way to implies their symbolic (such as damage being doing to the ball/pitch, despite it being fine a few seconds later), but even these are incredibly inconsistent when it comes to this. There are times when characters see that someone's on their way to mastering a hissatsu after seeing their body emit some kind of energy. And there's also a number of times throughout the entire franchise when hissatsus, as well as other abilities, are used to do things outside of soccer, which a normal kick of a soccer ball wouldn't be able to do.
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** I've always just seen hissatsu techniques as any move that's unconventional in some way to standard, real world soccer. Although Asoko ni UFO is basically just going "Hey, look! A distraction", it's not exactly something you'd expect a soccer player to try and pull off in the middle of a match.
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*Why does Mark Evans share the surname of his maternal grandfather?
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** If you think about it, making Endou missing would just make the whole world go to panic and search parties ensuing to find where Endou was, including the impossible places when it comes to Endou's old friends. Making Endou seemingly dead not only makes his old friends give up, it also stops them from actually discovering the bigger picture of things.
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** [[MST3kMantra Aliens once visited earth and are impressed of that sport that it becomes a part of that planets world?]]

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