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*Why did the Kurgans eyes dilate near the end before Connor decapitated him.
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** Someone I watched the film with once claimed burning a cross used to be a rallying call to war. I have no other source to corroborate that information, so take it for what it is.

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* What would have happened if Kastagir had actually killed the Kurgan? [[FriendOrIdolDecision would he and Connor then try to kill each other? Or would they decide their friendship is more important than the Prize after all?]]
* In the TV show, Ritchie is given a rapier by Duncan as his first sword. But rapier's are light, stabbing weapons, not ideal for decapitations. Obviously they change that for the show since Ritchie has a few kills under his belt with it, but why give Ritchie a sword that's impractical against heavier blades that other immortals use, like longswords, or katanas?

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* It does indeed seem proper neck wounds don't heal correctly, as demonstrated by the Kurgan and Kalas. The reasons for this, aside from being dramatically appropriate, are never addressed.
* What would have happened if Kastagir had actually killed the Kurgan? [[FriendOrIdolDecision would he and Connor then try to kill each other? Or would they decide their friendship is more important than the Prize after all?]]
all?]]
** Possibly. Maybe the same force that compelled them to travel to the "faraway land" of New York would have compelled them to fight, as well. Maybe not. One of the strengths of the franchise is its mystery, and the weakest entire are invariably those that try and solve those mysteries.
* In the TV show, Ritchie is given a rapier by Duncan as his first sword. But rapier's are light, stabbing weapons, not ideal for decapitations. Obviously they change that for the show since Ritchie has a few kills under his belt with it, but why give Ritchie a sword that's impractical against heavier blades that other immortals use, like longswords, or katanas? katanas?
** Rapiers are best at thrusting, but they can still cut quite devastatingly. Those blades are long, with a lot of edge to slice through tissue as you draw or push the blade along the neck. Now, they're not ideal beheading weapons (not heavy enough in the blade, especially near the tip, to be really choppy), but then katanas aren't ideal for beheading, either ([[KatanasAreJustBetter despite what some claim]]). And the franchise has always skirted around just how difficult lopping someone's head off actually is, so pretty much anything with an edge and sufficient length can do the job.


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** Younger Immortals are always being portrayed as at a distinct disadvantage. Duncan in the first season was very nervous about taking on Greyson, who had a millenia on him if memory serves. Younger Immortals have to work hard and fast to train up to a level where they can defend themselves, and even they have to avoid certain notable badasses, like Xavier St. Cloud.
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** [[https://youtu.be/V56dVFBCQcc Shadiversity tackled a similar question not long ago]], though in the context of men vs. women in sword fights. In short, swords are great force equalizers, largely negating the significant advantages one enjoys in hand-to-hand combat if you're taller, heavier, and stronger than your opponent. But ''reach'' remains a significant factor. Kenny will never have the kind of reach an adult has, so will still be at a significant disadvantage. He could try to compensate with a larger sword, but then his weapon is all out of proportion to his body, and he has to contend with its increased weight (swords aren't as heavy as people think, but weight is still a factor. . . and how is going to conceal a sword as tall as he is?). His younger body can't attain the levels of muscle mass and conditioning an adult can. So yes, if he tries to fight an adult in a straight duel like we see most Immortals do, he's very likely to lose.
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** Except the rule only applies to Immortals. Mortals are perfectly free to fight and kill on Holy Ground, even Immortals (exhibit A, Darius and his head). Presumably, an Immortal attacked by mortals on Holy Ground would be free to defend themselves. The rule is often stated as "we (Immortals) can't fight on Holy Ground," but really seems to be closer to "Immortals can't fight each other with the intent of taking a head on Holy Ground." Exibit B, Highlander 3, Kane attacks Connor in a Buddhist shrine, but in that exact spot immediately prior Connor had been kendo sparring with a mortal friend.
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** Kurgan also killed somebody in New Jersey the same week. When the NYPD are in the garage looking at Fasil's body one of them mentions an identical murder.
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** Also, Kurgan didn't stab him in the chest, but in the belly. Gut wounds like that can take ''days'' to kill someone, and it usually isn't the wound itself but things from your intestines leaking into places they're not supposed to be. With modern (at the time) medical care, it's entirely likely he survived and recovered.
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*If Nash defeats Fasil in Madison Square Gardens, why do the police keep saying Fasil's body was found in New Jersey?
*When Connor sets off for his first battle, why is the cross on top of the church in the background on fire?

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New items go at the bottom. Corrected typo and reworded to sound less complainy


* how the heck did the ex-marine Kirk Matunas not die when the Kurgan stuck him in the chest and lifted him off the ground doesn't make sense.


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* How did the ex-marine Kirk Matunas not die when the Kurgan stabbed him in the chest and lifted him off the ground?
** People can live through some pretty extreme injuries, more than most people would expect, especially if they can be given prompt medical attention. Obviously he was rushed to hospital and straight into surgery.
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*how the heck did the ex-marine Kirk Matunas not die when the Kurgan stuck him in the chest and lifted him off the ground doesn't make sense.
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* In the TV show, Ritchie is given a rapier by Duncan as his first sword. But rapier's are light, stabbing weapons, not ideal for decapitations. Obviously they change that for the show since Ritchie has a few kills under his belt with it, but why give Ritchie a sword that's impractical against heavier blades that other immortals use, like longswords, or katanas?
* How would younger immortals born in this day and age feasibly be able to survive the Game, let alone win it, unless they cheat? Ritchie was lucky having Duncan train him up even before his immortality kicked in, but Duncan was raised in a time where you would know at least someone had combat training with a sword, and could get training in swordplay, and so he has 400 years or so of practical combat and wartime experience. Nowadays, unless you have access to a good dojo, or mortal teacher, or immortal teacher who won't kill you out of hand, you aren't likely to get the thorough combat training you'd need to use a sword, and even then, you're likely to be up against people with literally centuries of experience under their belt.
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** Nothing stopping an immortal with an impractical weapon disabling and disarming their opponent, and then using their own sword to take their head. If say you didn't have your sword with you but someone comes at you, you duck into a janitors closet, grab a broom to use as a makeshift quarterstaff, and somehow manage to win the fight, you can't take their head with a broom, but their own sword is a different story.
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* What would have happened if Kastagir had actually killed the Kurgan? [[FriendOrIdolDecision would he and Connor then try to kill each other? Or would they decide their friendship is more important than the Prize after all?]]
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* Why does the Kurgan's voice permanently change after he gets a SlashedThroat? It's implied that immortals can [[HealingFactor just heal everything Wolverine style, except for an actual beheading.]] The only way this makes sense is if his throat somehow didn't quite heal right, in which case why doesn't this happen with any other immortal's injuries (such as Connor having scars from being shot multiple times.)
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** For what it's worth, [[https://archiveofourown.org/works/1066624 this crossover fic]] (warning for slashiness and high rating, but most of it is a perfectly good, gripping story) makes an excellent stab at a practical explanation, taking the Pompeii mention and running with it in an interesting world-building direction.
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** They actually did this in "Eyewitness" when the gunman tries to shoot Tessa and Duncan ends up getting hit. He's lying in the floor of the shop, clearly still in pain as he tells Tessa and Richie they weren't aiming at him. There's a faint thud as a bullet lands on the floor, and then he says in a much less pained voice, "They were after you, Tessa." I was a fan at the time, and can remember some sort of WordOfGod interview that confirmed that was exactly what happened. Once the bullet was expelled, his body could heal. No idea if the bullet went back out the entry wound or burrowed a new path taking the shortest route to the surface.

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** This is covered in "Band of Brothers" in one of the flashbacks. Some soldiers raid Darius's church and "kill" him. Duncan is standing outside the churchyard gates waiting for them to emerge. During at least part of the resulting fight, Duncan is definitely standing outside the gates, fighting an officer who is ''inside'' the gates, on Holy Ground. The implications are, as discussed above, disturbing.







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** Just based on the number if times Immortals are blown up or fall from high enough to dismember, I think their structural integrity must be greater than that of normal humans. They can get shot, squashed, blown up, run over, etc, but unless something ''specifically'' goes through their necks with a lot of force (or a magical boost), they stay in one piece and survive. Likewise they must be resistant to dismemberment in general, or Felice Martins would probably be missing a part or two, falling from that high up, not to mention shrapnel or machine gun fire going through an arm or leg.

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** The age of the religion shouldn't matter, only whether it is genuinely believed. After all, ''every'' religion was new at some point. And yes, I do think that a Wiccan could cast a circle and create a bit of temporary Holy Ground, it might not even take nearly as long as you say, depending on the version of Wicca and how much stock they put in props versus imagination. But, that ground would only be Holy temporarily, and would only be as big as the circle. They'd be stuck in it. If they're outdoors, they'd be out in the weather. There's unlikely to be much to eat or drink inside it. Their enemy could basically lay siege to them and wait them out. Call someone for help, and they are either giving the bad guy a potential hostage, or putting their mentor at risk making them fight their battles.
** I find it more interesting that there doesn't seem to be an expiration date on Holy Ground. Any cemetery or ancient burial ground, any church or temple, any place like Duncan's cabin in the pilot which was held sacred by a tribe which was apparently massacred before he even finished building the cabin...all still considered Holy Ground. The proportion of the world that counts as Holy Ground seems to be growing. Presumably if an old church is specifically un-Consecrated before being sold to become a coffeehouse, it wouldn't count anymore...unless someone from another religion decided to have small services there. Heck, if an Immortal wants to get a degree, Beloit College has little ancient burial mounds all over the campus, the whole complex is Holy Ground!




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** Speaking as someone with genuine real-life experience performing decapitation here — as a veterinarian, I occasionally have to remove the head of a dog or cat that needs to be tested for rabies. Decapitation is ''hard''. The bones of the neck interlock, and we usually have to go through ligaments in between them in multiple places to separate the bones. Cutting through the bones instead takes a lot of work, even if you can target the very smallest part possible, and a swing of a sword wouldn't be able to aim that precisely, unless they have x-ray vision. In other words, going through someone's neck with ''any'' sword during a fight is highly unlikely, unless there's some sort of magical boost given to the swing when it happens during a fight between Immortals — which does indeed seem to be the case, given how they routinely cut through rock walls, metal support struts, tables, doors, etc. And if you get that sort of a boost, then a lighter weapon will do just as well as a heavier one.
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**It's pretty common Fanon now that Horton's gang killing a bunch of Immortals with no Quickening didn't eliminate their power, it released it into the world to create new Immortals. The Gathering had started, but now the Game has been set back for who knows how long because all that accumulated power has to become new Immortals and be consolidated again. Horton could never have prevented the Gathering forever, only postponed it.




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** Not to mention the fact that the series came ''before'' Endgame — it isn't the series doing the retconning here, it's Endgame. (Which, like HL2, never actually happened.)
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** O'Rourke isn't really the point of the episode. Duncan is guilt-ridden over his friends being endangered for knowing him yet again, after Tessa, Richie, Fitz, and Sean Burns had all died for knowing him. The main plot is Fitz' "angel" convincing Duncan that he hasn't just been a burden to his friends.
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*** He's trying to explain the weird lightning-y shit that happens when The Quickening takes hold. Two reasons I can think of why no big steel collars: one, the Immortals are meant to not be drawing attention to themselves, because men "can feel them, try to drive them away". And there's no rule against ambush; you're safe only on holy ground. Therefore you have to walk around looking like [[KnightsOfTheOldRepublic Darth Malak]] all day - not very subtle. Two, a metal collar is actually a hindrance rather than a help because it makes you less able to turn and move your head, and it also gives your opponent a larger target to aim at. Medieval plate armour wasn't just the metal, it was about three layers of padding and leather beneath it. That wasn't to prevent chafing; it was to try and stop a really nasty tactic as follows: you don't bother going for a vital point, you just swing the blade of your sword straight at the guy's chestplate. The blade might not penetrate -- but it does stand a good chance of carving through the armor and ''pushing the metal of the chestplate into any wound you cause''. From that point on, with every movement you make, the folded-in edges of the ruptured plate tear your wound further open.

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*** He's trying to explain the weird lightning-y shit that happens when The Quickening takes hold. Two reasons I can think of why no big steel collars: one, the Immortals are meant to not be drawing attention to themselves, because men "can feel them, try to drive them away". And there's no rule against ambush; you're safe only on holy ground. Therefore you have to walk around looking like [[KnightsOfTheOldRepublic [[VideoGame/KnightsOfTheOldRepublic Darth Malak]] all day - not very subtle. Two, a metal collar is actually a hindrance rather than a help because it makes you less able to turn and move your head, and it also gives your opponent a larger target to aim at. Medieval plate armour wasn't just the metal, it was about three layers of padding and leather beneath it. That wasn't to prevent chafing; it was to try and stop a really nasty tactic as follows: you don't bother going for a vital point, you just swing the blade of your sword straight at the guy's chestplate. The blade might not penetrate -- but it does stand a good chance of carving through the armor and ''pushing the metal of the chestplate into any wound you cause''. From that point on, with every movement you make, the folded-in edges of the ruptured plate tear your wound further open.
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** ''In the end'' there can be only one. They know that eventually they will be drawn irresistably to a far away land to battle to the last, but until that time they are free to do whatever. There's nothing forcing them to fight each other before The Gathering, and nothing preventing them from being friends, teaching each other, etc. It's only the evil villain sorts that are actively head-hunting before The Gathering, trying to stack the deck in their favor, while the generally good sorts are typically just defending themselves while trying to do their own thing.
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** When Connor takes Fasil's head his sword goes clean through in a single stroke and then embeds itself several inches deep in a steel reinforced concrete pillar. The Kurgan knocks down a stone tower by hitting it with a sword, and later easily chops through the steel beams holding up the Silvercup sign. The reason immortals don't wear neck armor is because, series continuity issues aside, other immortals can probably cut right through any armor that would be practical to wear. Chalk it up to whatever magic also makes their swords spark at the slightest contact.
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** Queen Anne refers to Duncan as Catholic in "Reluctant Heroes."

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** Queen Anne refers to Duncan as Catholic in "Reluctant Heroes."
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** [[CaptainObvious A lot of Immortals are WAY older than modern people,]] and likely come from a time when "Wrath of Gods/God" was something much more present in people's lives. Even if you take a purely atheist stance, to a people who didn't understand weather patterns, germ theory, plate tectonics, and so on, any kind of natural occurrence a modern person would explain scientifically ''had'' to be the wrath of a vengeful deity. And in a setting with beings who live forever and steal each other's power by decapitation, it's not that much of a stretch to imagine that there ''is'' some kind of divine force at work. Even The Kurgan might be terrified of the potential consequences of violating that rule. The fact that there may well be dire consequences for fighting holy ground are alluded to both in the Pompeii story from the TV series and the bit in Highlander 3 where Kane and Connor are fighting in a Buddist shrine. When Connor's sword breaks, a glass pane shatters at the same time for absolutely no reason, revealing a Budda statue, incense, and so on. That could have been the cosmic equivalent of a warning shot, a divine force saying "Knock it off, guys, or something ''really'' nasty is about to happen." Note that Kane backs down immediately after this.

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** [[CaptainObvious A lot of Immortals are WAY older than modern people,]] people, and likely come from a time when "Wrath of Gods/God" was something much more present in people's lives. Even if you take a purely atheist stance, to a people who didn't understand weather patterns, germ theory, plate tectonics, and so on, any kind of natural occurrence a modern person would explain scientifically ''had'' to be the wrath of a vengeful deity. And in a setting with beings who live forever and steal each other's power by decapitation, it's not that much of a stretch to imagine that there ''is'' some kind of divine force at work. Even The Kurgan might be terrified of the potential consequences of violating that rule. The fact that there may well be dire consequences for fighting holy ground are alluded to both in the Pompeii story from the TV series and the bit in Highlander 3 where Kane and Connor are fighting in a Buddist shrine. When Connor's sword breaks, a glass pane shatters at the same time for absolutely no reason, revealing a Budda statue, incense, and so on. That could have been the cosmic equivalent of a warning shot, a divine force saying "Knock it off, guys, or something ''really'' nasty is about to happen." Note that Kane backs down immediately after this.
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** The Masamune that Ramirez once met most likely wasn't the historical Masamune. Not only the dates don't match, but real Masamune did not have a daughter named Shikiko (and if he had, she wouldn't be a princess). Ramirez outright calls his sword "the only one of its kind" in the movie, a point that is reinforced by Dr. Wyatt saying the sword's existence doesn't make any sense.
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** Never saw the series, but did try and play the game based on it (which sucked ''hard''.) My first bad feeling came when describing the setting, and specifically when telling that Connor MacLeod went to try and deal with the traitor, he lost the fight immediately because he'd taken the oath of pacifism. Seriously? Connor MadFuckingLeod let himself get beheaded because an oath stopped him from fighting back, even in self-defense? IdiotPlot indeed.

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** Never saw the series, but did try and play the game based on it (which sucked ''hard''.) My first bad feeling came when describing the setting, and specifically when telling that Connor MacLeod [=MacLeod=] went to try and deal with the traitor, he lost the fight immediately because he'd taken the oath of pacifism. Seriously? Connor MadFuckingLeod [=MacFuckingLeod=] let himself get beheaded because an oath stopped him from fighting back, even in self-defense? IdiotPlot indeed.
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** There's also PragmaticVillainy to consider. Even Mr. Perfect Warrior might need a place to rest and recharge for a few years, or just flee to if a fight goes south on him. If it gets out that Kurgan doesn't respect Holy Ground, then no one else will in regards to him either, and he's just lost his ''only'' safety net.
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*** No sword expert here, but I don't think Fasil' sword is a rapier. Photos of rapiers in wikipedia show them with a very narrow blade. If you pause the movie when the swords are crossed, Fasil's don't seem to be narrower than Connor's katana and don't seem too different from the pictures in wikipedia entry for "Broadsword". Maybe the cop description was accurate. In other matters, what means a "Toledo Salamanca"? I know about Toledo Steel, and the world famous swords from the Spanish city, but Toledo Salamanca is smashing together the names of two unrelated cities from Spain.
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* In the first movie, what's the deal with the katana? I't was made with a technique that wasn't invented until more than a thousand years later, and the movie never solves this mystery nor has any relevance to the plot (except making Brenda interested in Nash, but an authentic Masamune sword from the correct period would have done the trick, as they must be rare). The movie was about immortals, not people traveling back in time. Why introduce this element that strains suspension of disbelief without adding anything to the story when they could have said that Ramirez was married to his Japanese wife circa AD 1300 instead of 600 B.C. and change nothing of the plot?

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