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*** It could very well be that the xenomorphs, being a reasonably intelligent species, realized what Ripley was doing in the nest and started evacuating the eggs by hand before she could totally wipe them out and that's where all those eggs in the new nest came from. It would also handily explain why you aren't totally swarmed by them in the hive--all but one or two are busy trying to save as many of the eggs as they can.
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*** This is true, as the M-41A pulse rifle's ammo is described as "ten millimeter explosive-tip caseless. Standard light armor-piercing rounds." That's the reason why the Pulse Rifles are able to shred through the xenomorphs and Gorman's gun in the above mentioned scene would have likely use regular 9mm ammo, which would explain why the rounds just bounced off of the one he was shooting at.

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*** This is true, as the M-41A pulse rifle's ammo is described as "ten millimeter explosive-tip caseless. Standard light armor-piercing rounds." That's the reason why the Pulse Rifles are able to shred through the xenomorphs Xenomorphs and Gorman's gun in the above mentioned scene would have likely use regular 9mm ammo, which would explain why the rounds just bounced off of the one he was shooting at.
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*** Eh, no. When Ridley Scott was asked to make a Director's Cut of ''Alien'', he initially refused, because the the Theatrical Version is basically his Director's Cut. He also talks at length about why the "eggmorphing" scene was removed, it was a great scene and really interesting and explained the Alien's behavior, but it ''killed'' the pacing and tension since it happens when Ripley is racing against time to destroy the ''Nostromo'' and get away as the only living crewmember, and that's just not the time for her to stop and have a long, emotionally-charged conversation (Ridley is also very complimentary of the Ash as Android twist, saying that it gave the film more meaning; Dan O'Bannon, one of the writers, is the one who dismisses it as "a bad twist done well.") Eggmorphing as been re-added to canon with [[TabletopGame/AlienTheRolePlayingGame the RPG]], but yes, the Aliens likely wouldn't have had time to Eggmorph so many people. Most likely: They carried intact eggs out of the Hive before they were destroyed by the reactor purge. Yes, we don't ''see'' that happening, but we don't see all the Aliens that fled or the ways in which they might have done so, just the ones visible from Ripley's vantage point (and not even all of those, really).
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** Trust was at an all-time low ''before'' the murderous invincible alien monster showed up. The place was being decommissioned, people were in fear of their futures, looters were trying to grab what they could before it could be inventoried and shipped out and so the company security and Marshals were cracking down. No one trusted anyone, especially not the authorities, so naturally things went to hell quickly, as none of the regular folks aboard felt they could trust Seegson or the Marshals to actually protect them, doubting both their ability and willingness to do so. Add in that APOLLO sent the Joes into KillAllHumans mode to protect the Alien, and it's hardly surprising that everyone starts to see everyone else as a threat. The Company wants to exploit you, the Marshals want to arrest or shoot you, the Joes want to kill you, the Alien monster wants to do God-knows-what horrible things to you, that guy over there. . . what does ''he'' want?
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** The harpoon penetrated, but probably not all that deep, and the Alien didn't really seem to be all that injured, just surprised enough to let go of the door. Some media show that Xenomorphs have an impressive HealingFactor, with the novelization of the original film including a deleted scene where the Alien almost gets trapped in an airlock and blown out, but jumps clear and gets its arm stuck in the closing door. It tears the pinned arm free and flees, but when it shows up later there's no mention of a missing limb, indicating that arm fully regenerated in mere hours. Other media credits them with such decentralized internal systems that there are very few vital spots to hit and guarantee a kill, so blowing them apart with high-power weaponry is the only reliable way to kill them.
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*** Do you think that Weyland-Yutani is the only Megacop that has Japanese incorporated into it? There's a good chance that every Megacorp in the ''Alien'' universe has a mix of various different cultures, which more than includes Japanese being the most dominate in them. There's a good chance that Seegson also has Japanese businesses incorporated into it, thus leading to Sevastopol having Japanese and English signage. Essentially, the Megacorps are giant melting pots.

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*** Do you think that Weyland-Yutani is the only Megacop that has Japanese incorporated into it? There's a good chance It's possible that every Megacorp in the ''Alien'' universe has a mix of various different cultures, which more than includes Japanese being the most dominate in them. There's a good chance that Seegson also has Japanese businesses incorporated into it, thus leading to Sevastopol having Japanese and English signage. Essentially, the Megacorps are giant melting pots.
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**** Do you think that Weyland-Yutani is the only Megacop that has Japanese incorporated into it? There's a good chance that every Megacorp in the ''Alien'' universe has a mix of various different cultures, which more than includes Japanese being the most dominate in them. There's a good chance that Seegson also has Japanese businesses incorporated into it, thus leading to Sevastopol having Japanese and English signage. Essentially, the Megacorps are giant melting pots.
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** It also goes well with the aesthetic of how cut corners are all over the Sevastopol (remember, Seegson is a lower cost competitor to Weyland-Yutani) to have a motion tracker that’s limited and won’t work in tight spaces or with too many targets.
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*** Except Sevastopol isn't owned by Weyland-Yutani, it's a Seegson property. Weyland-Yutani only appears in the story to 'buy' the station in order to study the Aliens inside.

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*** Except Sevastopol isn't was owned by Weyland-Yutani, it's a Seegson property. Weyland-Yutani Seegson, not Weyland-Yutani. The latter corp only appears in the story to 'buy' the station in order to study the Aliens inside.
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*** Except Sevastopol isn't owned by Weyland-Yutani, it's a Seegson property. Weyland-Yutani only appears in the story to 'buy' the station in order to study the Aliens inside.
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** Considering that in this point in the timeline of the franchise, there are Megacorps, and we know of one that has Japanese incorporated into it: Weyland-Yutani. The Yutani is a Japanese company that incorporated with Weyland Corporation years before the events of the first film.
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* Why is all the signage on Sevastopol in English and Japanese? Does the station have a large complement of Japanese citizens on board or something?
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** It isn't THAT badly designed first off, alot of the places within the facility are laid out logically much like any real life facility. If you take a look at real-life refineries and electrical facilities, they're often just mazes of rooms and computer corridors which appear to be badly designed but were probably designed with utility and function in mind.
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*** This still doesn't account for the eggs being created quickly. At that point, the androids have killed almost everyone else on the station, and it's been, at most, a few hours, so there shouldn't be fully formed facehugger eggs available at that point.
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* How or at what point did Weyland-Yutani find out there were aliens lose on the station?

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* How or at what point did Weyland-Yutani find out there were aliens lose on the station?station?
** Considering it takes two weeks for messages to be sent from LV-426 to Earth, there's a good chance that they may have found out after an initial report sent from the station to the company that originally owned it about an alien creature, which may have happened during Amanda and crew's trip to the station. When they intercepted the report, they moved to purchase the station from the company and they transmitted to Apollo that Weyland-Yutani was the new owners of the station.
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*** Plus, in most scenarios where you are firing your weapons at the Alien, you are not likely going to be alive long enough to see it die from its wounds.
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*** In the DLC where you get to play Ripley in her escape from the Nostromo from the first film, when she records her ending message, there is some graphics that indicate that the Nostromo's flight recorder is wireless and was jettisoned from the ship prior to it's destruction. It's likely that it was ejected during the half-way point of the self-destruct sequence when it was active (the part of the film where Ripley attempted to turn the cooling systems back on but wasn't able to in time). During that time when Ripley couldn't turn the cooling unit back on, the flight recorder may have been ejected from the ship and it switched to wireless recording so that it had the confirmation of the ship's destruction and was still in range for Ripley to record the messages she did (her final log from the film and the message explaining to Amanda what happened to the Nostromo).

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*** In the DLC where you get to play Ripley in her escape from the Nostromo from the first film, when she records her ending message, there is some graphics that indicate that the Nostromo's flight recorder is wireless and was jettisoned from the ship prior to it's destruction. It's likely that it was ejected during the half-way point of the self-destruct sequence when it was active (the part of the film where Ripley attempted to turn the cooling systems back on but wasn't able to in time). During that time when Ripley couldn't turn the cooling unit back on, the flight recorder may have been ejected from the ship and it switched to wireless recording so that it had the confirmation of the ship's destruction and was still in range for Ripley to record the messages she did (her final log from the film and the message explaining to Amanda what happened to the Nostromo).Nostromo).
* How or at what point did Weyland-Yutani find out there were aliens lose on the station?
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** My guess is that ships in this universe have a system in place to automatically jettison the ship's flight recorder when certain conditions are met.

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** My guess is that ships in this universe have a system in place to automatically jettison the ship's flight recorder when certain conditions are met.met.
*** In the DLC where you get to play Ripley in her escape from the Nostromo from the first film, when she records her ending message, there is some graphics that indicate that the Nostromo's flight recorder is wireless and was jettisoned from the ship prior to it's destruction. It's likely that it was ejected during the half-way point of the self-destruct sequence when it was active (the part of the film where Ripley attempted to turn the cooling systems back on but wasn't able to in time). During that time when Ripley couldn't turn the cooling unit back on, the flight recorder may have been ejected from the ship and it switched to wireless recording so that it had the confirmation of the ship's destruction and was still in range for Ripley to record the messages she did (her final log from the film and the message explaining to Amanda what happened to the Nostromo).
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* I probably missed something, but I'm a bit confused as to how the ''Nostromo'' flight recorder is intact when the ship was all but destroyed?

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* I probably missed something, but I'm a bit confused as to how the ''Nostromo'' flight recorder is intact when the ship was all but destroyed?destroyed?
** My guess is that ships in this universe have a system in place to automatically jettison the ship's flight recorder when certain conditions are met.
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** I personally think you are exaggerating how badly it is laid out. And with your example of walking along a long walkway from the airlock, that was reaching the manual controls on the dish itself and building a long extra hallway onto the station just for the dish is just a waste given that the manual controls for the dish itself would only really be needed for maintenance in normal circumstances where they would need to be outside for anyway.

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** I personally think you are exaggerating how badly it is laid out. And with your example of walking along a long walkway from the airlock, that was reaching the manual controls on the dish itself and building a long extra hallway onto the station just for the dish is just a waste given that the manual controls for the dish itself would only really be needed for maintenance in normal circumstances where they would need to be outside for anyway.anyway.
* I probably missed something, but I'm a bit confused as to how the ''Nostromo'' flight recorder is intact when the ship was all but destroyed?
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**** However, Ridley Scott considers the Director's Cut of Alien as the version of the film he wanted to present originally (with the exception of Ash being revealed to be an android, which he has been vocal about, as being the idea of the producers who wanted it in there). And Amanda Ripley would also be considered "non-canon" by the films and other official related materials released prior to the Special Edition of Aliens being released, as she was not in the Theatrical Cut of the film and her existence only became known after the SE version, which James Cameron also considers to be the version of the story he wanted to tell. So, seeing that the game reflects more of the original film and using ideas that were originally intended for the film in the game, it's safe to say that it's possibility
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* Why is the station such a labyrinth? It is understandable from a game designing point of view, because it gives the player a labyrinth to navigate in and it looks like the Nostromo and the Colony of LV-426 in the movies, but it would be an extremely inconvenient mess of a layout for anyone who would have to live and work inside it. Every place in the game is a tangle of rooms and corridors connecting each other without any logic to it. All the important switches and access panels are sprinkled around random walls and there are almost no directional plaques anywhere. The most eggregious example is aligning the dish, which requires Ripley to go to three different locations, two of which are outside the station. Oddly there is a very long walkway leading directly from the airlock to the controls. Why? Did they suddenly run out of corridors? In the original film Nostromo is a labyrinth of corridors and rooms, but that is sort of justified, because Nostromo is an aerodynamic ship capable of landing on a planet with an atmosphere, so of course the habitable sections had to be built around important systems in the leftover spaces. This same excuse applies to Torrens, Anesidora and the reactor core of Sevastopol station, but it applies to nothing else. Sevastopol is in space, so there are literally no structural constraints to constructing the habitats with at least as much sanity, ergonomics and OSHA compliance as a modern day skyscraper. Maybe the Sevastopol station's head designer was the CEO's inept nephew or something.

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* Why is the station such a labyrinth? It is understandable from a game designing point of view, because it gives the player a labyrinth to navigate in and it looks like the Nostromo and the Colony of LV-426 in the movies, but it would be an extremely inconvenient mess of a layout for anyone who would have to live and work inside it. Every place in the game is a tangle of rooms and corridors connecting each other without any logic to it. All the important switches and access panels are sprinkled around random walls and there are almost no directional plaques anywhere. The most eggregious example is aligning the dish, which requires Ripley to go to three different locations, two of which are outside the station. Oddly there is a very long walkway leading directly from the airlock to the controls. Why? Did they suddenly run out of corridors? In the original film Nostromo is a labyrinth of corridors and rooms, but that is sort of justified, because Nostromo is an aerodynamic ship capable of landing on a planet with an atmosphere, so of course the habitable sections had to be built around important systems in the leftover spaces. This same excuse applies to Torrens, Anesidora and the reactor core of Sevastopol station, but it applies to nothing else. Sevastopol is in space, so there are literally no structural constraints to constructing the habitats with at least as much sanity, ergonomics and OSHA compliance as a modern day skyscraper. Maybe the Sevastopol station's head designer was the CEO's inept nephew or something.something.
** I personally think you are exaggerating how badly it is laid out. And with your example of walking along a long walkway from the airlock, that was reaching the manual controls on the dish itself and building a long extra hallway onto the station just for the dish is just a waste given that the manual controls for the dish itself would only really be needed for maintenance in normal circumstances where they would need to be outside for anyway.
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*** This is even backed up even more by the programmers themselves. They reveal in the BTS that Ricardo was to be facehugged during when he lost radio contact with Amanda, and he wouldn't have had any memory of what happened and his death was originally intended to be violent and in front of Ripley with the chestburster coming out. The programmers decided against it and have Amanda find Ricardo already with a facehugger on him because they knew that fans would notice that the time for implantation would have been too short in comparison to what is noted in the first film to be possible. That means they knew that if the implantation time would be too short for Ricardo, the same would have been true with Amanda when waking up on the wall. And given the fact that Sevastopol was losing altitude and about to fall into a gas giant, it's safe to say it wasn't 24 hours later between the moment Ripley was dragged by the xeno to the moment she woke up.
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** Do you mean the ambulance shuttle she used to reach Anesidora? Well first it was damaged on return to Sevastopol. Second, the shuttle really wasn't designed to operate without support, it's only meant to make short jumps between airlocks on Sevastopol itself. The only reason it can find Anesidora is because Marlow (or was it Ricardo? Doesn't matter) had pre-programmed it's destination. If it has a radio it's unlikely to be more useful than the malfunctioning, static-filled one that Waits was using as a warning beacon. And finally Torrens is not easy to find, given that Ripley needed to use the station's deep space observatory to detect it.
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** There's a chance that the others were busy. Keep in mind in "Aliens", they went after all the colonists to get them for hosts. The Alien you see throughout the game may, in fact, be multiple aliens you're encountering, with all of them looking for hosts before we discover that they're multiple ones.

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** There's a chance that the others were busy. Keep in mind in "Aliens", they went after all the colonists to get them for hosts. The Alien you see throughout the game may, in fact, be multiple aliens you're encountering, with all of them looking for hosts before we discover that they're multiple ones.ones.
* Why Ripley doesn't use the little shuttle to dock with Torrens? Furthermore the little shuttle must have had some kind of a radio and a radar. If Torrens was nearby, Ripley should have noticed it, contacted it and docked with it just as easily.
* Why is the station such a labyrinth? It is understandable from a game designing point of view, because it gives the player a labyrinth to navigate in and it looks like the Nostromo and the Colony of LV-426 in the movies, but it would be an extremely inconvenient mess of a layout for anyone who would have to live and work inside it. Every place in the game is a tangle of rooms and corridors connecting each other without any logic to it. All the important switches and access panels are sprinkled around random walls and there are almost no directional plaques anywhere. The most eggregious example is aligning the dish, which requires Ripley to go to three different locations, two of which are outside the station. Oddly there is a very long walkway leading directly from the airlock to the controls. Why? Did they suddenly run out of corridors? In the original film Nostromo is a labyrinth of corridors and rooms, but that is sort of justified, because Nostromo is an aerodynamic ship capable of landing on a planet with an atmosphere, so of course the habitable sections had to be built around important systems in the leftover spaces. This same excuse applies to Torrens, Anesidora and the reactor core of Sevastopol station, but it applies to nothing else. Sevastopol is in space, so there are literally no structural constraints to constructing the habitats with at least as much sanity, ergonomics and OSHA compliance as a modern day skyscraper. Maybe the Sevastopol station's head designer was the CEO's inept nephew or something.

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