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Headscratchers / Alien: Isolation

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  • Why is the Alien Immune to Bullets? Wasn't a harpoon gun able to tear clean through its torso in the first movie?
    • Plot Armor, combined with Conservation of Ninjutsu. There's only one Alien in the game Most of it, anyway, and if you could only take it out with just a few bullets, then the game wouldn't really have much else to go on. Though an In-Universe explanation might be that the revolvers are very weak and weren't really meant to shoot anything that was built to last. That, and it's hard for Ripley to get a clean shot since she's not an experienced marksman and the Alien moves very fast.
      • Most of the weapons are undoubtedly used by the security on board the station and most likely use a special type of ammunition designed prevent hull breaches. So it makes sense that they can't penetrate the alien's thick armor.
      • This would actually explain why getting shot by the paranoiacs will injure, but not initially kill, you; they're the equivalent of BB rounds.
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    • Aliens are also very divergent with the one in Alien 3 having characteristics of a dog. It's possible this one is simply a different kind of strain than his brethren.
      • But it came from the same batch of eggs as the Alien from the original movie. Unless its host was taking steroids or something, there's really not much reason why the Drone should be any tougher than that one. Then again, we never really saw firearms get used against the first Alien, so maybe it had the same durability against bullets.
      • The alien was doglike because its host was a dog. The Xenomorph takes on the characteristics of its host being, therefore this one should be identical to the one from the first film since it was incubated inside a human.
      • That makes sense, especially since the station may have had families on board, or at least had workers who had pets (if the Nostromo allowed to have Jonesy on board, what's not to say there wasn't someone with other pets on board?).
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    • The answer to this is actually fairly clever. The Alien isn't immune to your weapons, your guns just aren't of sufficient quality to kill it instantly (compare with the weapons used in the sequel which were top of the line military grade weaponry.). You likely kill several Aliens during the game, they just survive long enough to escape and die out of sight and get replaced by another one without your knowledge.
    • The alien will actually bleed if you shoot it but it won't kill it (and fortunately its blood won't kill you). Its likely the the alien can survive a mere bullet wound as they are touted as the Ultimate Lifeform. The guns used in Aliens fired an explosive bullet which is why it so deadly.
      • This is reinforced by a quick scene in Aliens. In the vents, Gorman goes back to rescue Vasquez and a Xenomorph climbs out of a grate. Gorman fires off a few headshots with a pistol which do nothing but skim off with a few sparks; it's likely the Xenomorphs have a level of resistance to gunfire, depending on the caliber and type of ammunition.
      • This is true, as the M-41A pulse rifle's ammo is described as "ten millimeter explosive-tip caseless. Standard light armor-piercing rounds." That's the reason why the Pulse Rifles are able to shred through the xenomorphs and Gorman's gun in the above mentioned scene would have likely use regular 9mm ammo, which would explain why the rounds just bounced off of the one he was shooting at.
  • The overly trigger-happy human survivors on the station, and their unchallenged habit of performing Poor Communication Kills. Why can't Ripley just yell "Stop! I'm not your enemy!" or something like that when she's confronted by them? The survivors are paranoid and on-edge, sure, but they're (hopefully) not psychopaths. This is a survival horror game, so you should be able to avoid violent confrontations unless they're absolutely necessary, right?
    • By this point, it's safe to assume that the inhabitants of the Sevastapol have degenerated into groups of looters and survivalists, fending for themselves and skirmishing with other bands of people over what were once simple amenities like food and water. Even if you were to wave the white flag and scream your lungs out about your harmlessness, they almost certainly wouldn't believe you. Worse still, they probably wouldn't even care, but rather concerned about what goodies you might be carrying...
      • Yeah, but there's something really odd about this: One creature starts running loose on the station, and everyone's gunning for each other and looting the place? Why not just group together and hunt down the thing so that everything can go back to normal? Even if they were supposed to be opportunists that were taking advantage of the chaos, why not just try hunting down and trapping/killing the Alien so that (for all they knew) they could get a handsome reward from the Marshals or whomever's still in charge of the place for disposing of a dangerous fugitive? that's gotta be worth more than a few half-eaten bags of chips, right?
      • I figured the reveal that there was more than one alien was kind of an immediate Author's Saving Throw. People were getting dropped and going missing left an right, and panic quickly erupted. Also, I assumed the Alien's invincibility was to show that Ripley never tried killing it in conventional ways, its highly possible that groups of survivors have killed a few, only for their acid blood to dispose of the evidence, and ten more to be attracted by the commotion.
    • There are also occasions where some groups of survivors will regard Amanda with hostility, but not aggression, raising their weapons and giving her a chance to walk away or they open fire. Presumably they got jumpy because some other groups of survivors have been taking people out to loot them for their stuff, and Paranoia Fuel set so they assume someone is hostile unless they know them very well.
    • The real problem is the way they'll wildly open fire on sight, even if they outnumber you and you're all the way across the room from them, not looking at them, and they know the invincible killing machine roaming the station is attracted to sound.
    • Its a weak excuse but...sometimes you'll overhear the other survivors griping that they can't remember the last time they ate/slept/etc. My guess is that most of them are delirious on top of being justifiably paranoid. Also as someone indicated above, there probably were more groups of people that were helpful but the continued attacks caused order to break down into the few pockets of hostiles you see in the game. As far as why they fire a gun if they know the alien is sensitive to sound, almost everyone that discovered this were in a position that they didn't live long enough to report it.
    • 1.) According to the background info, Sevastopol was crippled by its bad economy and already had an issue with crime and violence (imagine if Detroit or Chicago was locked down, had martial law declared and had a bunch of Xenomorphs running around). 2.) As mentioned above, most of them are half-insane from sleep deprivation and fatigue. 3.) Most of the time, they'll warn you to back away before firing. 4.) The crisis has been ongoing for nearly a month. Imagine going a month with law and order breaking down and hyper-lethal creatures killing people.
      • Another thing to consider: Some groups may have gotten the idea to prey on the others' willingness to help their fellow survivors, and repaid that kindness by stealing their supplies and/or attacking them once their backs are turned. The hostility despite Amanda's attempts to talk them down may just be from being unwilling to let themselves be tricked again.
    • It's also very likely that by that point many of the survivors had some idea about how the aliens reproduced, or were at least aware of the parasitic nature of how they're born. To them, every new person they encounter is not just someone who may already be impregnated, but someone who will almost certainly become impregnated. The less people they allow to live, the less xenomorphs can breed.
  • The motion sensor was originally built to sense vermin (ie: bugs, rats, etc.), ostensibly to assist exterminators. That's fine, sure, but...why on *Earth* would a device intended to track small creatures that breed quickly and like to inhabit dark cramped areas glitch out when there are too many targets, or when inside tight, metal spaces? It's completely counter to the basic design intent.
    • The motion tracker in the game has been modified (Amanda explicitly notes such when she finds it,) presumably after the start of the incident, to track larger creatures and ignore smaller ones. Those modifications could have made it slightly glitchy, especially in tight corridors and when tracking too many things.
  • I understand Waits's pragmatic decision to jettison the Gemini Lab with Ripley still inside it. What I don't get is why he waits until she's at the goddamn exit door to do it. As soon as the lab comes back online, he knows the creature is in the central hub with her. So why does he delay until she's two feet from salvation? That's just going out of his way to be an asshole. I guess Vasquez's last words were right....
    • Waits might have had other reasons for doing so. Perhaps the xenomorph was in a position where it could have slipped out of the lab and escaped being contained, and he decided to sacrifice Ripley rather than risk the xenomorph getting away yet again.
  • Is Amanda near the end infected? It seems very ambiguous. I'm inclined to say no, since she'll still be attacked by the aliens, but it's not clear.
    • It's worth noting that the egg closest to her is still closed, but it is indeed left ambiguous. In my honest opinion, she's not infected.
    • Facehuggers ill still attack you even after the point you were supposedly infected, traditionally they ignore people already infected
    • Ripley's daughter is mentioned dying of old age in Aliens, so, no.
      • Assuming that the information given to Burke in the film wasn't a bold-face lie.
      • Wayland Yutani might be powerful but they don't control everything. If they spun Ellen Ripley a line about Amanda dying an old woman if she died in her 20s there would have been far to many holes in the story. And indeed what would they have to gain from such a lie? Even if they were covering up their involvement something like "industrial accident" would have been a lot easier a story to create and maintain than several extra decades of life.
    • I have to say no. The reason why is because if Amanda had been facehugged, she would have never woken up due to dying. You have to remember, though it took a fraction of a second for the Facehugger to attach itself to Caine in the original film, it took hours for it to implant him and then for him to eventually wake up. The station was losing its orbit, and with the same amount of time, Ripley would have been long since dead before the Facehugger could finish implanting it. It's when you take into account the first film does the question of "Was Ripley infected?" get it's answer.
  • In the Final Dungeon: How did the Aliens manage to create that many facehugger eggs in the second hive on such short notice? If there was a queen in the first hive, it's unlikely she made it out alive, and the only other way to make eggs involves a rather sloooooow process of converting captured humans, and it's unlikely there were that many left alive on the station.
    • In the original version of the story for the first film, which was re-inserted into the Director's Cut, the xenomorph had the ability to take hosts and turn them into eggs (in the Director's Cut, we see what actually happened to Brett after he was attacked by the xenomorph: it took him and converted him into an egg, which Ripley finds along with Dallas, who had been infected with a chestburster after she starts the self-destruct sequence). So, it's possible that after Ripley purged the nest, the Aliens that go out found nearby hosts, started converting them and then they proceeded to create Facehuggers.
  • Where did that lone Facehugger on the Anesidora come from? There's no way it could have gotten onto the ship without taking the time to attacking one of its would-be passengers first.
    • My guess is it was hidden under something in the ambulance Marlow used and took a while to wriggle free.
  • After Amanda leaves the baggage claim at the beginning of the game, she's treated to a prerecorded message about the station. However, this is the departure lounge. Why would they play an introductory spiel welcoming people to the station when they're about to leave?
    • The station's systems are all kinds of messed up. Playing the wrong message is not that surprising.
  • If there's more than one Alien, why did they came one at a time against Ripley than all together? Aliens establish that they would go attack their enemies on huge numbers with extreme aggression when one of their own is threatened?
    • There's a chance that the others were busy. Keep in mind in "Aliens", they went after all the colonists to get them for hosts. The Alien you see throughout the game may, in fact, be multiple aliens you're encountering, with all of them looking for hosts before we discover that they're multiple ones.

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