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* US Riflemen and Rangers will be armed with these rifles in ''VideoGame/CompanyOfHeroes'', though some will opt out for BARs and Thompsons respectively for suppressive fire or better performance for close-quarters combat through upgrades.

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* US Riflemen and Rangers will be armed with these rifles in ''VideoGame/CompanyOfHeroes'', though some will opt out for BARs [=BARs=] and Thompsons respectively for suppressive fire or better performance for close-quarters combat through upgrades.
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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | '''Battle Rifles''' | GunsOfFiction/SniperRifles | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]

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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns ([[GunsOfFiction/SubmachineGunsAToL A-L]], [[GunsOfFiction/SubmachineGunsMToZ M-Z]]) | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | '''Battle Rifles''' | GunsOfFiction/SniperRifles | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]
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* Shows up in ''VideoGame/{{Siren}} 2'', due to the presence of JGSDF soldiers both as playable characters and among the ranks of the shibito. Major Takeaki Misawa uses a scoped variation as his preferred weapon, befitting him being older and more experienced than [[NewMeat Private Yorito Nagai]], who's generally stuck with the newer Type 89.

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* Shows up in ''VideoGame/{{Siren}} 2'', ''VideoGame/Siren2'', due to the presence of JGSDF soldiers both as playable characters and among the ranks of the shibito. Major Takeaki Misawa uses a scoped variation as his preferred weapon, befitting him being older and more experienced than [[NewMeat Private Yorito Nagai]], who's generally stuck with the newer Type 89.
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* The [=G3A3=] appears frequently in ''Manga/BlackLagoon''. Most notably, Rock was given one during his first "outing" in the titular ship. He proceeds to thro it away, much to Revy's dismay.

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* The [=G3A3=] appears frequently in ''Manga/BlackLagoon''. Most notably, Rock was given one during his first "outing" in the titular ship. He proceeds to thro throw it away, much to Revy's dismay.
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Carlos carries nothing of the sort; he carries a Galil variant in the movie. I've moved this over to the Assault Rifles page.


* Carlos carries a heavily modified one in ''Film/ResidentEvilApocalypse.''
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* ''ComicBook/TheBoys:'' ''Butcher, Baker, Candlestickmaker:'' Billy was naturally issued an SLR when he a [[UsefulNotes/BritsWithBattleships Royal Marine]] and deployed to the [[UsefulNotes/FalklandsWar Falkland Islands]]. The weapon comes up again during his first mission working with Mallory, who issues it to him as "an old friend", and orders him to kill his first [[SmugSuper supes]] with it, which he does efficiently.

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* ''ComicBook/TheBoys:'' ''Butcher, Baker, Candlestickmaker:'' Billy was naturally issued an SLR when he was a [[UsefulNotes/BritsWithBattleships Royal Marine]] and deployed to the [[UsefulNotes/FalklandsWar Falkland Islands]].Islands in 1982]]. The weapon comes up again during his first mission working with Mallory, who issues it to him as "an old friend", and orders him to kill his first [[SmugSuper supes]] with it, which he does efficiently.
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* ''VideoGame/PostScriptum'': The [=FG42=] is available as a weapon on Western Front maps set from 1944 onward, where the Fallschirmjager are the playable faction. The variant featured is the late model, with a deployable bipod, and the ability to switch between semi-automatic and full automatic fire.

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* ''VideoGame/PostScriptum'': ''VideoGame/Squad44'': The [=FG42=] is available as a weapon on Western Front maps set from 1944 onward, where the Fallschirmjager are the playable faction. The variant featured is the late model, with a deployable bipod, and the ability to switch between semi-automatic and full automatic fire.
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* ''ComicBook/TheBoys:'' ''Butcher, Baker, Candlestickmaker:'' Billy was naturally issued an SLR when he a [[UsefulNotes/BritsWithBattleships Royal Marine]] and deployed to the [[UsefulNotes/FalklandsWar Falkland Islands]]. The weapon comes up again during his first mission working with Mallory, who issues it to him as "an old friend", and orders him to kill his first [[SmugSuper supes]] with it, which he does efficiently.

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* The [=G3A3=] appears frequently in ''Manga/BlackLagoon''. Most notably, Rock was given one during his first "outing" in the titular ship. He proceeds to thro it away, much to Revy's dismay.



* One of the best 3-star units in ''VideoGame/GirlsFrontline''. This is due to her very high [=RoF=] and base damage, the latter which can be increased even further with her active skill, on top of the ease of acquiring her in high numbers (relatively common in construction, and free copies are given when your commander rank reaches several multiples of 5). The fanbase likes to joke that [=M14=] is actually a [[RankInflation 6-star unit]] in a 3-star disguise. M21 is also available as another 3-star T-Doll, a FriendlySniper who loves jokes in general (but [[CannotTellAJoke isn't very good at determining what's funny]]), with similar stats to M14 (she has a lower rate of fire in favor of slightly higher damage and accuracy) and a different skill, though she's much harder to get (only dropping from the boss level of Chapter 4).

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* One of the best 3-star units in ''VideoGame/GirlsFrontline''. This is due to her very high [=RoF=] and base damage, the latter which can be increased even further with her active skill, on top of the ease of acquiring her in high numbers (relatively common in construction, and free copies are given when your commander rank reaches several multiples of 5). The fanbase likes to joke that [=M14=] is actually a [[RankInflation 6-star unit]] in a 3-star disguise. M21 is also available availble as another 3-star T-Doll, a FriendlySniper who loves jokes in general (but [[CannotTellAJoke isn't very good at determining what's funny]]), with similar stats to M14 (she has a lower rate of fire in favor of slightly higher damage and accuracy) and a different skill, though she's much harder to get (only dropping from the boss level of Chapter 4).


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* ''Manga/HighSchoolOfTheDead'': The Springfield Armory [=M1A=] is Rei's primary weapon. She attaches a {{bayonet|Ya}} to it since she's mainly a naginata user. This weapon is also (in)famous for landing Rei in sticky situations, in particular the scene where Takashi was forced to use the weapon with Rei's breasts as his bipod because the sling to the gun got stuck after she tripped.
* ''Manga/BlackLagoon'': Sanchez and Ray use scoped variants in the ''El baile de la Muerte'' OVA.
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* A [=G3A3=] can be found in the Chrysler Building in ''VideoGame/ParasiteEve.''

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* A [=G3A3=] can be found in the Chrysler Building 13th floor of St. Francis Hospital near the end of Day 4 in ''VideoGame/ParasiteEve.''
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* A near GameBreaker in ''VideoGame/JaggedAlliance2'', thanks to its good damage, good accuracy and laughably fast fire rate, using only 5 action points to shoot. It became a mainstay in the series since.

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* A near GameBreaker in ''VideoGame/JaggedAlliance2'', ''[[VideoGame/JaggedAlliance Jagged Alliance 2]]'', thanks to its good damage, good accuracy and laughably fast fire rate, using only 5 action points to shoot. It became a mainstay in the series since.



* Available in the 1.13 mod for ''VideoGame/JaggedAlliance 2''. The in-game gun website even [[LampshadeHanging lampshades]] the ridiculousness.

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* Available in the 1.13 mod for ''VideoGame/JaggedAlliance 2''.''[[VideoGame/JaggedAlliance Jagged Alliance 2]]''. The in-game gun website even [[LampshadeHanging lampshades]] the ridiculousness.
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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToL A-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | '''Battle Rifles''' | GunsOfFiction/SniperRifles | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]

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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToL A-L]], ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | '''Battle Rifles''' | GunsOfFiction/SniperRifles | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]
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* ''VideoGame/GhostRecon'' added the 50.63 Paratrooper (variant with a shorter 17-inch barrel and a folding stock) with the ''Desert Siege'' expansion, as simply the "7.62mm Carbine". ''Future Soldier'' features the [=SA58=] OSW for the Bodark faction, despite the game's insistence on [[GoodGunsBadGuns only giving them weapons made in Russia or the rest of the former Combloc]], and it as such can be given rather ill-fitting Russian attachments; it's classified as a "Personal Defense Rifle" due to its short length. The same weapon also appears in another Creator/TomClancy game, ''VideoGame/SplinterCellBlacklist''.

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* ''VideoGame/GhostRecon'' ''VideoGame/GhostRecon1'' added the 50.63 Paratrooper (variant with a shorter 17-inch barrel and a folding stock) with the ''Desert Siege'' expansion, as simply the "7.62mm Carbine". ''Future Soldier'' features the [=SA58=] OSW for the Bodark faction, despite the game's insistence on [[GoodGunsBadGuns only giving them weapons made in Russia or the rest of the former Combloc]], and it as such can be given rather ill-fitting Russian attachments; it's classified as a "Personal Defense Rifle" due to its short length. The same weapon also appears in another Creator/TomClancy game, ''VideoGame/SplinterCellBlacklist''.



* ''VideoGame/GhostRecon: Future Soldier'' features the [=HK417=], meant as the Ghosts' equivalent to Bodark's AN-94, rather unfairly as the [=HK417=] is a complete powerhouse that can fit the role of a sniper rifle with the right attachments, something the AN-94 can't effectively do. The G28 appears in ''[[VideoGame/GhostReconWildlands Wildlands]]''.

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* ''VideoGame/GhostRecon: Future Soldier'' ''VideoGame/GhostReconFutureSoldier'' features the [=HK417=], meant as the Ghosts' equivalent to Bodark's AN-94, rather unfairly as the [=HK417=] is a complete powerhouse that can fit the role of a sniper rifle with the right attachments, something the AN-94 can't effectively do. The G28 appears in ''[[VideoGame/GhostReconWildlands Wildlands]]''.
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* At the end of ''Film/AnAmericanWerewolfInLondon'', the London Metropolitan Police Armed Response officers that finally kill David use SLR rifles fitted with ART II scopes.

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* The US Army fields [=M1=] Garands in the 2020 remake of ''VideoGame/DestroyAllHumans''. It's worth noting that the [=M1=] Garand was still in use in 1959, as the changeover from the [=M1=] to the [=M14=] in the active-duty component of the US Army started a year prior and wasn't completed until 1965.

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* The US Army fields [=M1=] Garands in the 2020 remake of ''VideoGame/DestroyAllHumans''. It's worth noting that the [=M1=] M1 Garand was still in use in 1959, as the changeover from the [=M1=] M1 to the [=M14=] M14 in the active-duty component of the US Army started a year prior and wasn't completed until 1965.1965.
* ''VideoGame/TheHunterCallOfTheWild'' features it with the "Smoking Barrels" DLC, [[AKA47 renamed]] as the "M1 Iwaniec". Its clips are underloaded to five shots, but its .30-06 rounds offer high power, enough to drop a moose or bear with a single shot if you hit the right spot.
* ''VideoGame/InsurgencySandstorm'' adds one as an Insurgent weapon, which can be modified with its authentic attachments (the [=M1C=] scope and M7 rifle grenade launcher with either smoke or explosive grenades) or several more modern attachments like suppressors, bipods, and higher-power optics.
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* The sniper rifle in ''VideoGame/PapersPlease'' appears to have been designed after the [=M1D=] Garand (rather curious, considering the game's setting is a region of a fictional counterpart of the Balkans during the tail end of 1982). The Inspector acquires the silver key to unlock it from an EZIC messenger on Day 23, along with instructions to kill a man in red ([[SchmuckBait don't do it], even if you are supporting EZIC). It has two rounds in reserve.

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* The sniper rifle in ''VideoGame/PapersPlease'' appears to have been designed after the [=M1D=] Garand (rather curious, considering the game's setting is a region of a fictional counterpart of the Balkans during the tail end of 1982). The Inspector acquires the silver key to unlock it from an EZIC messenger on Day 23, along with instructions to kill a man in red ([[SchmuckBait don't do it], it]], even if you are supporting EZIC). It has two rounds in reserve.
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* The sniper rifle in ''VideoGame/PapersPlease'' appears to have been designed after the [=M1D=] Garand (rather curious, considering the game's setting is a region of a fictional counterpart of the Balkans during the tail end of 1982). The Inspector acquires the silver key to unlock it from an EZIC messenger on Day 23, along with instructions to kill a man in red ([[SchmuckBait don't do it], even if you are supporting EZIC). It has two rounds in reserve.

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* ''VideoGame/MedalOfHonor'' has consistently featured it with the [=ZF4=] scope since ''Underground''. Often serving as the EvilCounterpart to the American Springfield.

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* ''VideoGame/MedalOfHonor'' has consistently featured it with the [=ZF4=] scope since ''Underground''.''VideoGame/MedalOfHonorUnderground''. Often serving as the EvilCounterpart to the American Springfield.


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** ''VideoGame/MedalOfHonor1999'' issues this weapon to Lt. Jimmy Patterson during the first, fourth, and sixth levels. It is also, notably, the very first weapon ever given to the player. Unlike later depictions, the Garand can be reloaded mid clip.
** ''VideoGame/MedalOfHonorAlliedAssault'': The [=M1=] Garand is issued to Lt. Mike Powell during the first and first part of the fourth levels, whereby it gets replaced mostly by the [=M1903=] Springfield or the Karabiner 98 in later levels. In ''Spearhead'', Barnes uses it briefly twice, first during the D-Day landings before replacing it with a Lee-Enfield rifle, and then during Bastogne, whereby he replaces it again, this time with a Karabiner 98. In ''Breakthrough'', Baker uses this weapon during the landings in Sicily.
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* ''VideoGame/GhostRecon'' added the 50.63 Paratrooper (variant with a shorter 17-inch barrel and a folding stock) with the ''Desert Siege'' expansion, as simply the "7.62mm Carbine". ''Future Soldier'' features the [=SA58=] OSW for the Bodark faction, despite the game's insistence on [[GoodGunsBadGuns only giving them weapons made in Russia or the rest of the former Combloc]], and it as such can be given rather ill-fitting Russian attachments; it's classified as a "Personal Defense Rifle" due to its short length. The same weapon also appears in another Creator/TomClancy game, ''VideoGame/SplinterCell: Blacklist''.

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* ''VideoGame/GhostRecon'' added the 50.63 Paratrooper (variant with a shorter 17-inch barrel and a folding stock) with the ''Desert Siege'' expansion, as simply the "7.62mm Carbine". ''Future Soldier'' features the [=SA58=] OSW for the Bodark faction, despite the game's insistence on [[GoodGunsBadGuns only giving them weapons made in Russia or the rest of the former Combloc]], and it as such can be given rather ill-fitting Russian attachments; it's classified as a "Personal Defense Rifle" due to its short length. The same weapon also appears in another Creator/TomClancy game, ''VideoGame/SplinterCell: Blacklist''.''VideoGame/SplinterCellBlacklist''.



* Both the standard FAL and Brazilian derivatives, the IMBEL [[https://en.wikipedia.org/wiki/IMBEL_MD97 MD97]] and [[https://en.wikipedia.org/wiki/IMBEL_IA2 IA2]], show up in ''VideoGame/MaxPayne 3''.

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* Both the standard FAL and Brazilian derivatives, the IMBEL [[https://en.wikipedia.org/wiki/IMBEL_MD97 MD97]] and [[https://en.wikipedia.org/wiki/IMBEL_IA2 IA2]], show up in ''VideoGame/MaxPayne 3''.''VideoGame/MaxPayne3''.
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** The [=HK91=] returns in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 Lachmann-762]], once again as a stand-in for the actual military G3, fitted with what seems to be a stylized slimline handguard. The G3's adaptability is mirrored in-game by having it as the progenitor of a whole [[TechTree platform of weapons]]; leveling it up enough unlocks a marksman rifle (the [=SR9=] as the "LM-S") and an assault rifle (the [=HK33=] as the "Lachmann-556"), the latter of which in turn unlocks a machine gun (the [=HK21=] as the "RAPP H") and a submachine gun (the [=MP5=] as the "Lachmann Sub"). Notably, they all make heavy use of the HK Slap, as even mid-mag reloads (outside of using Fast Hands or the ten-round mags for the G3 and [=SR9=]) will have the player character lock the bolt open before replacing the magazine.

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** The An [=HK91=] with select-fire capability returns in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 Lachmann-762]], once again as a stand-in for the actual military G3, fitted with what seems to be a stylized slimline handguard. The G3's adaptability is mirrored in-game by having it as the progenitor of a whole [[TechTree platform of weapons]]; leveling it up enough unlocks a marksman rifle (the [=SR9=] as the "LM-S") and an assault rifle (the [=HK33=] as the "Lachmann-556"), the latter of which in turn unlocks a machine gun (the [=HK21=] as the "RAPP H") and a submachine gun (the [=MP5=] as the "Lachmann Sub"). Sub"), all of which allows for several other attachments to make even more G3 derivatives, like an [=HK11=] mockup. Notably, they all make heavy use of the HK Slap, as even mid-mag reloads (outside of without using Fast Hands or the ten-round mags for on the G3 and [=SR9=]) [=SR9=], even mid-mag reloads will have the player character lock the bolt open before replacing the magazine.



** A recreation of the [=R91=] was made as a paint scheme for the Handmade Rifle (a [[AfterTheEnd Post-War]] reproduction of the Type-I AK-47) in ''VideoGame/Fallout76'', although it was sadly never used. The charging handle was moved to the left-side of the receiver to better sync with the pre-existing animations.

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** A recreation of the [=R91=] was made as a paint scheme for the Handmade Rifle (a [[AfterTheEnd Post-War]] reproduction of the Type-I AK-47) in ''VideoGame/Fallout76'', although it was sadly never used. The charging handle was moved back to the left-side left side of the receiver to better sync with the pre-existing animations.
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** A recreation of the [=R91=] was made as a paint scheme for the Handmade Rifle (a [[AfterTheEnd Post-War]] reproduction of the Type-I AK-47) in ''VideoGame/Fallout76'', although it was sadly never used. The charging handle was moved to the left-side of the receiver to better sync with the pre-existing animations.

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As of late, it's been showing up in quite a few types of media, especially VideoGames, due to its futuristic appearance and connection to [[ElitesAreMoreGlamorous Special Forces]] soldiers. While non-interactive media is about 50/50 at best for either version with a slight preference towards the SCAR-L, eight times out of ten a video game that features any version of the SCAR will echo SOCOM's preference and only include the SCAR-H; the ninth time will sooner have both show up than just the SCAR-L. The SCAR-H has also served as the basis for the FN Sniper Support Rifle, a version with a longer, heavier barrel and receiver for use as a designated marksman's rifle, which has been accepted into service with SOCOM as the Mk 20.

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As of late, it's been showing up in quite a few types of media, especially VideoGames, due to its futuristic appearance and connection to [[ElitesAreMoreGlamorous Special Forces]] soldiers. While non-interactive media is about 50/50 at best for either version with a slight preference towards the SCAR-L, eight times out of ten a video game that features any version of the SCAR will echo SOCOM's preference and only include the SCAR-H; the ninth time will sooner have both show up than just the SCAR-L. The SCAR-H has also served as the basis for the FN Sniper Support Rifle, a version with a longer, heavier barrel and receiver and a more adjustable fixed stock for use as a designated marksman's rifle, which has been accepted into service with SOCOM as the Mk 20.20; both now also have civilian versions as respectively the SCAR 17S and SCAR 20S, the latter as of 2020 available in both the original .308 and in 6.5mm Creedmoor.



** ''Black Ops 2'' once again features the normal SCAR-H, this time as a late-game assault rifle owing to slightly higher power per shot and the low recoil allowing for good long-range use, along with an incorrect 30-round capacity by default.

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** ''Black ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2'' II]]'' once again features the normal SCAR-H, this time as a late-game assault rifle owing to slightly higher power per shot and the low recoil allowing for good long-range use, along with an incorrect 30-round capacity by default.



** A somewhat stylized version returns as a battle rifle for ''VideoGame/CallOfDutyModernWarfareII'', this time renamed the "TAQ-V", as part of the "Tactique Verte" weapon platform, unlocked by leveling the earlier SCAR-L. A version of the civilian SCAR 17S rechambered for 6.5mm Creedmoor is also available in the same platform, as a marksman rifle named the "TAQ-M", which sees use as Los Vaqueros' primary sniper weapon and is also used by Laswell in "Recon By Fire" and some Shadow Company soldiers in "Ghost Team".

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** A somewhat stylized version returns as a battle rifle for ''VideoGame/CallOfDutyModernWarfareII'', this time renamed the "TAQ-V", as part of the "Tactique Verte" weapon platform, unlocked by leveling the earlier SCAR-L. A version of the civilian SCAR 17S rechambered for 6.5mm Creedmoor and given a rail extension to stand in for the Mk 20 SSR is also available in the same platform, as a marksman rifle named the "TAQ-M", which sees use as Los Vaqueros' primary sniper weapon and is also used by Laswell in "Recon By Fire" and some Shadow Company soldiers in "Ghost Team".



* ''VideoGame/GhostReconAdvancedWarfighter'' includes the SCAR-H, the default game including the CQC version and DLC including a standard-length one with an ACOG. ''[[VideoGame/GhostReconFutureSoldier Future Soldier]]'' adds the SCAR-H CQC with the sliding stock of the SCAR PDW in the Arctic Strike DLC as the Ghosts' new PDR, their equivalent to the fictional "OCP-11" Bodark gets. ''[[VideoGame/GhostReconWildlands Wildlands]]'' has the full-size version returning under its Mk 17 designation, using its standard barrel by default and able to take the CQC or LB's barrels; one with a suppressor, ACOG and extended magazine is Holt's weapon.

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* ''VideoGame/GhostRecon'':
**
''VideoGame/GhostReconAdvancedWarfighter'' includes the SCAR-H, the default game including the CQC version and DLC including a standard-length one with an ACOG. ACOG.
**
''[[VideoGame/GhostReconFutureSoldier Future Soldier]]'' adds the SCAR-H CQC with the sliding stock of the SCAR PDW in the Arctic Strike DLC as the Ghosts' new PDR, their equivalent to the fictional "OCP-11" Bodark gets. gets.
**
''[[VideoGame/GhostReconWildlands Wildlands]]'' has the full-size version returning under its Mk 17 designation, using its standard barrel by default and able to take the CQC or LB's barrels; one with a suppressor, ACOG and extended magazine is Holt's weapon.weapon.
** ''[[VideoGame/GhostReconBreakpoint Breakpoint]]'' includes several more variants: in addition to the returning "[=MK17=]", this time fitted by default with the LB's 20-inch barrel and also able to get a ''Future Soldier''-themed skin, the game also includes a 7.62-converted version of the SCAR-SC as the "[=MK17=] Shorty", and a version modified with Vltor's CASV-SCAR handguard and VSS-11 stock as the "[=MK17=] Assault".
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As a reverse-engineered copy of the Garand, the Type 4 is extremely similar to the American rifle but chambered in the Japanese 7.7x58mm round. One major exception, however, is that since the en-bloc clip would not reliably function with the 7.7mm round, the Type 4 instead has an enlarged Lee-Enfield-style detachable(ish)note magazine (visibly protruding from the bottom of the receiver, compared to being flush with the wooden furniture on the Garand) which is loaded with a pair of 5 round Arisaka-type stripper clips. The Type 4 also uses the Arisaka-style tangent sights and bayonet lug.\\

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As a reverse-engineered copy of the Garand, the Type 4 is extremely similar to the American rifle but chambered in the Japanese 7.7x58mm round. One major exception, however, is that since the en-bloc clip would not reliably function with the 7.7mm round, the Type 4 instead has an enlarged Lee-Enfield-style detachable(ish)note detachable(ish)[[note]]That is, it would be removed only for cleaning and maintenance; reloading would still be done by charging the magazine with a pair of Mauser-style stripper clips through the open ejection port[[/note]] magazine (visibly protruding from the bottom of the receiver, compared to being flush with the wooden furniture on the Garand) which is loaded with a pair of 5 round Arisaka-type stripper clips. The Type 4 also uses the Arisaka-style tangent sights and bayonet lug.\\
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->''"7.92mm self-loading rifle. The first successful semi-automatic rifle adopted by the German army in WWII. Based on captured Russian Tokarev SVT40 rifles. Reloads quickly from a 10-round detachable box magazine."''

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->''"7.92mm self-loading rifle. The first successful semi-automatic rifle adopted by the German army in WWII. Based on captured Russian Tokarev SVT40 [=SVT40=] rifles. Reloads quickly from a 10-round detachable box magazine."''



* In videogames, it's the weapon most likely to ''not'' follow the OneBulletClips rule, and will usually be impossible to reload without shooting off the entire en-bloc clip first (or if it can be reloaded mid-clip, it'll simply be dragged offscreen during - even if every other gun has an actual reloading animation). TruthInTelevision, as it was notoriously hard to insert cartridges into the magazine while under any kind of pressure, and American soldiers were typically instructed to simply fire off any remaining rounds rather than try topping off their magazines. While ejecting a partially spent clip was possible using the clip latch, the Manual of Arms for the weapon stipulated that the soldier should instead fire until the current clip was empty and reload a fresh one.

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* In videogames, video games, it's the weapon most likely to ''not'' follow the OneBulletClips rule, and will usually be impossible to reload without shooting off the entire en-bloc clip first (or if it can be reloaded mid-clip, it'll simply be dragged offscreen during - even if every other gun has an actual reloading animation). TruthInTelevision, as it was notoriously hard to insert cartridges into the magazine while under any kind of pressure, and American soldiers were typically instructed to simply fire off any remaining rounds rather than try topping off their magazines. While ejecting a partially spent clip was possible using the clip latch, the Manual of Arms for the weapon stipulated that the soldier should instead fire until the current clip was empty and reload a fresh one.



-->-— '''Description''', ''VideoGame/CallOfDutyWorldAtWar''

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-->-— -->-- '''Description''', ''VideoGame/CallOfDutyWorldAtWar''
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->''''

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->''''->''"7.92mm self-loading rifle. The first successful semi-automatic rifle adopted by the German army in WWII. Based on captured Russian Tokarev SVT40 rifles. Reloads quickly from a 10-round detachable box magazine."''
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* In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', the JSDF team in Squad Jam 1 is armed with FN [=FALs=]. It is most likely a substitute for the Howa Type 64 rifle.

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* In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', the JSDF team in Squad Jam 1 is armed with FN [=FALs=]. It is most likely a substitute for the Howa Type 64 rifle.



* The primary weapon of the Library Defense Force in ''LightNovel/LibraryWar'' as well as its live-action film adaptations. Kasahara's actress, Nana Eikura, received training in the operation of an actual Type 64 rifle at JGSDF Camp Iruma for her role.

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* The primary weapon of the Library Defense Force in ''LightNovel/LibraryWar'' ''Literature/LibraryWar'' as well as its live-action film adaptations. Kasahara's actress, Nana Eikura, received training in the operation of an actual Type 64 rifle at JGSDF Camp Iruma for her role.



* An M14 EBR is M's primary weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline.''

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* An M14 EBR is M's primary weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline.''''Literature/SwordArtOnlineAlternativeGunGaleOnline''.
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** The M14 is useable in the multiplayer of ''VideoGame/CallOfDuty4ModernWarfare'', though it's mostly overshadowed by the much more common M21 version which shows up several times in the campaign and is the first semi-auto sniper rifle unlocked in multiplayer. It's also available in ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', very briefly showing up during the defense of Khe Sanh in the campaign and the first semi-auto rifle unlocked in multiplayer; this version has the pistol grip and, optionally, folding foregrip of the [=M14E2/M14A1=] variant, which was meant to supplement the BAR and M60 as a squad support weapon. In both games it competes against the other semi-auto rifle of its category (the [=HK91=] in ''[=CoD4=]'' and the FAL in ''BO'') by way of recoil that's noticeably stronger but which always pushes straight up, also dealing better damage than the [=HK91=] and having a slightly better damage profile than the FAL (it always kills in two shots to the head, while the FAL needs three at longer ranges). It's also available in [[VideoGame/CallOfDutyZombies Zombies mode]] for ''Black Ops'' and ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''; here it only has an 8-round mag, probably owing to reusing code from the M1 Garand in ''[[VideoGame/CallOfDutyWorldAtWar World at War]]''.

to:

** The M14 is useable in the multiplayer of ''VideoGame/CallOfDuty4ModernWarfare'', though it's mostly overshadowed by the much more common M21 version which shows up several times in the campaign and is the first semi-auto sniper rifle unlocked in multiplayer. It's also available in ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', very briefly showing up during the defense of Khe Sanh in the campaign and the first semi-auto rifle unlocked in multiplayer; this version has the pistol grip and, optionally, folding foregrip of the [=M14E2/M14A1=] variant, which was meant to supplement the BAR and M60 as a squad support weapon. In both games it competes against the other semi-auto rifle of its category (the [=HK91=] in ''[=CoD4=]'' and the FAL in ''BO'') by way of recoil that's noticeably stronger but which always pushes straight up, also dealing better damage than the [=HK91=] and having a slightly better damage profile than the FAL (it always kills in two shots to the head, while the FAL needs three at longer ranges). It's also available in [[VideoGame/CallOfDutyZombies Zombies mode]] for ''Black Ops'' and ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''; here it only has an 8-round mag, probably owing to reusing code from the M1 Garand in ''[[VideoGame/CallOfDutyWorldAtWar World at War]]''. It's also available in ''[[VideoGame/CallOfDutyBlackOpsColdWar Black Ops Cold War]]'' as the "DMR-14", classified as a tactical rifle. This time it's fitted with a synthetic stock by default but is otherwise as close to the original model as possible, with a semi-pistol grip and full-length barrel and able to get the original wood stock with the "Duster Pad" stock.



** ''VideoGame/CallOfDutyModernWarfareII'' notably features both the M14 and the Mk 14, the former as a battle rifle and the latter as the opening marksman rifle through which the former is unlocked, though with Gunsmith it's easily possible to turn one into the other. Also notably, this is the first time they can be used in full-auto.

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** ''VideoGame/CallOfDutyModernWarfareII'' notably features both the M14 and the Mk 14, the former as a battle rifle (referred to as the "SO-14") and the latter as the opening marksman rifle (once again the "EBR-14") through which the former is unlocked, though with Gunsmith it's easily possible to turn one into the other. Also notably, this is the first time they the M14 can be used in full-auto.full-auto. Soap [=MacTavish=] uses the EBR-14 several times, both in cutscenes ("Dark Waters", where he had one in an early version of the opening and has one over his shoulder in the release ending) and in gameplay ("Prison Break" starts him with one) as a MythologyGag, where he was almost always equipped with one as an NPC in the original ''Modern Warfare 2''.
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** The [=HK91=] returns in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 Lachmann-762]], once again as a stand-in for the actual military G3, fitted with what seems to be a stylized slimline handguard. The G3's adaptability is mirrored in-game by having it as the progenitor of a whole [[TechTree platform of weapons]]; leveling it up enough unlocks a sniper rifle (the [=SR9=] as the "LM-S") and an assault rifle (the [=HK33=] as the "Lachmann-556"), the latter of which in turn unlocks a machine gun (the [=HK21=] as the "RAPP H") and a submachine gun (the [=MP5=] as the "Lachmann Sub").

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** The [=HK91=] returns in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 Lachmann-762]], once again as a stand-in for the actual military G3, fitted with what seems to be a stylized slimline handguard. The G3's adaptability is mirrored in-game by having it as the progenitor of a whole [[TechTree platform of weapons]]; leveling it up enough unlocks a sniper marksman rifle (the [=SR9=] as the "LM-S") and an assault rifle (the [=HK33=] as the "Lachmann-556"), the latter of which in turn unlocks a machine gun (the [=HK21=] as the "RAPP H") and a submachine gun (the [=MP5=] as the "Lachmann Sub").Sub"). Notably, they all make heavy use of the HK Slap, as even mid-mag reloads (outside of using Fast Hands or the ten-round mags for the G3 and [=SR9=]) will have the player character lock the bolt open before replacing the magazine.



* Appears as a two-star Assault Rifle T-Doll in ''VideoGame/GirlsFrontline''. She's presented as something of a ShrinkingViolet, though still proud of just how prolific her design is.

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* Appears as a two-star Assault Rifle T-Doll in ''VideoGame/GirlsFrontline''. She's presented as something of a ShrinkingViolet, though still proud of just how prolific her design is.is, with many other G3 derivatives also showing up in the game with higher rarities.



* The [=G3A3=] can be used by Insurgents in ''VideoGame/{{Squad}}'', but its real time to shine comes with the [[MiddleEasternCoalition Middle Eastern Alliance]] as they almost exclusively use G3 variants as their primary infantry weapons. The [=G3A3=] and [=G3A4=] are available to most kits with various optics, a [=G3A3=] with a drum mag is used by the automatic rifleman, The [=G3SG/1=] is used by the sharpshooter, the [=G3KA4=] is issued to support roles, and the [=HK51=] is issued to vehicle crews and the heavy anti-tank kit. Only the machine gunner uses something different (the [=MG3=]), and this has the curious side-effect of making it very difficult to tell what kit is firing on your position, which can work to the MEA's advantage.

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* The [=G3A3=] can be used by Insurgents in ''VideoGame/{{Squad}}'', but its real time to shine comes with the [[MiddleEasternCoalition Middle Eastern Alliance]] Alliance]], as they almost exclusively use G3 variants as their primary infantry weapons. The [=G3A3=] and [=G3A4=] are available to most kits with various optics, a [=G3A3=] with a drum mag is used by the automatic rifleman, The the [=G3SG/1=] is used by the sharpshooter, the [=G3KA4=] is issued to support roles, and the [=HK51=] is issued to vehicle crews and the heavy anti-tank kit. Only the machine gunner uses something different (the [=MG3=]), and this has the curious side-effect of making it very difficult to tell what kit is firing on your position, which can work to the MEA's advantage.



** The M14 is useable in the multiplayer of ''VideoGame/CallOfDuty4ModernWarfare'', though it's mostly overshadowed by the much more common M21 version which shows up several times in the campaign and is the first semi-auto sniper rifle unlocked in multiplayer. It's also available in ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', very briefly showing up during the defense of Khe Sanh in the campaign and the first semi-auto rifle unlocked in multiplayer; this version has the pistol grip and, optionally, folding foregrip of the [=M14E2/M14A1=] variant, which was meant to supplement the BAR and M60 as a squad support weapon. In both games it competes against the other semi-auto rifle of its category (the [=HK91=] in ''[=CoD4=]'' and the FAL in ''BO'') by way of recoil that's noticeably stronger but which always pushes straight up, also dealing better damage than the [=HK91=] and having a slightly better damage profile than the FAL (it always kills in two shots to the head, while the FAL needs three at longer ranges). It's also available in [[VideoGame/NaziZombies Zombies mode]] for ''Black Ops'' and ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''; here it only has an 8-round mag, probably owing to reusing code from the M1 Garand in ''[[VideoGame/CallOfDutyWorldAtWar World at War]]''.

to:

** The M14 is useable in the multiplayer of ''VideoGame/CallOfDuty4ModernWarfare'', though it's mostly overshadowed by the much more common M21 version which shows up several times in the campaign and is the first semi-auto sniper rifle unlocked in multiplayer. It's also available in ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', very briefly showing up during the defense of Khe Sanh in the campaign and the first semi-auto rifle unlocked in multiplayer; this version has the pistol grip and, optionally, folding foregrip of the [=M14E2/M14A1=] variant, which was meant to supplement the BAR and M60 as a squad support weapon. In both games it competes against the other semi-auto rifle of its category (the [=HK91=] in ''[=CoD4=]'' and the FAL in ''BO'') by way of recoil that's noticeably stronger but which always pushes straight up, also dealing better damage than the [=HK91=] and having a slightly better damage profile than the FAL (it always kills in two shots to the head, while the FAL needs three at longer ranges). It's also available in [[VideoGame/NaziZombies [[VideoGame/CallOfDutyZombies Zombies mode]] for ''Black Ops'' and ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''; here it only has an 8-round mag, probably owing to reusing code from the M1 Garand in ''[[VideoGame/CallOfDutyWorldAtWar World at War]]''.
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[[folder:[=MAS-49=]]]
->''"French semi-automatic rifle produced in 1949 that replaced the [=WW2=]-era bolt action rifles previously in French service. This version was produced in limited numbers, however many saw action in the First Indochina War, at the end of which they fell into Vietnamese hands."''
-->--'''Description''', ''VideoGame/RisingStorm2Vietnam''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/petitechoufleur.jpeg]]
The rifle that literally didn't win anything — even the MAS-36 could have been said to do so thanks to Free French forces remaining involved with the winning side of WWII; the MAS-49 was France's second foray into rifles that ultimately lost every war they found themselves in. Alternatively, it's the NATO battle rifle that's not chambered in 7.62mm NATO.[[note]]Well, 250 of them are, about a tenth of a percent of the total production.[[/note]] Instead, France stuck with the 7.5x54mm round (despite the "7.5" designation, it's actually exactly the same diameter as the 7.62mm NATO) that they'd been using since 1930.[[note]]While France was a founding member of the alliance, due to [[UsefulNotes/CharlesDeGaulle a certain Frenchman]], from NATO's beginning to the modern day they've resisted standardization [[FrenchJerk solely for the sake of resisting standardization]].[[/note]]\\\
The MAS-49 was the culmination of a nearly 50-year quest by the French Army to issue every soldier a semi-automatic weapon. With development slowed to a crawl by lack of funds and interrupted by the World Wars, it wasn't until the 1950s that the goal was achieved. By that point, having a standard-issue semi-auto was no longer revolutionary at all (with America, the Soviet Union, and Nazi Germany all having at least one similar weapon before or during WWII; the Nazis even made ''two'' of them ''during'' the war, although they were delicate weapons compared to other countries' offerings). The MAS-49 only saw limited production before being replaced by the shorter, rifle grenade capable MAS-49/56.[[note]]The 49 was rifle grenade capable, though firing rifle grenades from it tended to put more stress on the operating parts than necessary. There was also a significant risk of the user [[{{Fingore}} breaking finger bones]] if one pulled the trigger with one's finger while firing a rifle grenade with the rifle braced against the ground due to the recoil forces -- troops were apparently advised to pull the trigger with a stick or a spent shell casing when firing rifle grenades. The 49/56 fixed this problem by adding a gas cut-off system.[[/note]] It utilized a tilting bolt system similar to the FAL, and a direct impingement gas system like the later M16. The MAS was beloved by French soldiers for its ability to go for weeks at a time with only the most rudimentary cleaning,[[note]]Reputedly, in a pinch they'd use random rags and ''motor oil'' to clean it![[/note]] even in the harshest desert and jungle conditions; ironic given the reputation the more famous M16 gave to direct-impingement systems like it a decade or two later. It also uses a unique system of having the magazine catch ''on the magazine'' instead of on the rifle. Very few weapons have used such a system, primarily special-purpose ones like the Welrod silenced handgun and DSR-1 sniper rifle, but it works well enough.[[note]]The reason for this layout dates back to the original MAS-40, whose production was rudely interrupted by the German invasion. These used a non-detachable 5-round internal magazine. When the post-liberation MAS-44 was introduced with detachable 10-round magazines, the magazine-mounted catch was used to speed production by allowing incomplete MAS-40 receivers to be used with as few changes as possible. While this still didn't get any rifles completed fast enough to use in WWII, it did mean that by the time full-scale production of the MAS-49 and 49/56 began, there were thousands of such magazines already built and it was easier to stick with the design rather than retool the production lines for a more conventional mag like those used on the M14, FAL and G3. Thus, the oddball but entirely functional magazine design was retained for the full length of the MAS-49's service. Buyers of surplus 49s who'd like a larger-capacity magazine have also found the simplicity of this system means [[UniversalAmmunition any mag that will physically fit in the mag well and hold the proper ammunition]] can be easily adapted by welding on a spare mag catch, such as 25-round FM 24/29 light machine gun mags for unmodified MAS-49s or 20-round FN FAL mags for .308 conversions.[[/note]]\\\
An interesting addendum to the rifle's history is that nearly the entire production run was later exported to the United States for civilian sale. As the rifles are cheap, powerful enough for use in hunting, easy to fit scopes to (if the 49/56 variant), are almost always in like new condition, reliable, can easily be bored out to the common .308 round,[[note]]Though given the higher pressure curve of .308, despite the rounds having similar ballistics, this can cause reliability issues unless the gas system is modified to be fully adjustable.[[/note]] and legal without modification in almost all states, they've developed a small but rapidly growing fandom.
----
[[AC:Film]]
* A French sailor in ''Film/GoldenEye'' is armed with a MAS-49/56.
* ''Film/TheBattleOfAlgiers'' has lots of French soldiers carrying the MAS-49. Despite being set in 1966, there are no MAS-49/56s to be seen.

[[AC:Literature]]
* In ''Literature/TheDayOfTheJackal'', French soldiers have MAS-49/56 rifles, while [[UsefulNotes/LesCopsSportif gendarmes]] carry the older MAS-49.

[[AC:Video Games]]
* The Vietnamese first-person shooter ''[[https://en.wikipedia.org/wiki/7554 7554]]'' (the name comes from the date 7 May 1954, when North Vietnam defeated the French in the Battle of Dien Bien Phu) includes the MAS-49 and, anachronistically, the MAS-49/56.
* The MAS-49/56 shows up in ''VideoGame/WargameRedDragon'' and is used by the French Reservistes unit. Since the basic French rifle squad, the Chasseurs, don't actually use a rifle,[[note]]they use the MAT-49 SMG, though their later version switches over to the FAMAS. And yes, the game still calls them a rifle team even though they don't use a rifle[[/note]] the Reservistes actually have better range and accuracy than them.
* The weapon was implemented in an update in ''VideoGame/RisingStorm2Vietnam'' as a weapon for the NVA and VC factions. It comes in 3 variants: the standard for NVA Scouts and VC Guerillas, a sniper variant for VC snipers, and a variant that fires rifle grenades for VC Sappers.
* The MAS 49/56 was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on the 18th day of Meatmas 2016. It has its own attachable scope and bayonet. A ''[[VideoGame/TeamFortress2 Meat Fortress]]'' version called the "All-Rounder" was added on Meatmas Day 2019 since ''Team Fortress 2'' proper lacks an autoloading rifle.
* ''VideoGame/BatmanTheTelltaleSeries'' has Alfred use one when Two-Face and his men invade Wayne Manor if you choose to go there in Episode 4.
[[/folder]]

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** A somewhat stylized version returns as a battle rifle for ''VideoGame/CallOfDutyModernWarfareII'', this time renamed the "TAQ-V", as part of the "Tactique Verte" weapon platform, unlocked by leveling the earlier SCAR-L. A version of the civilian SCAR 17S rechambered for 6.5mm Creedmoor is also available in the same platform, as a marksman rifle named the "TAQ-M", which sees use as Los Vaqueros' primary sniper weapon and is also used by Laswell in "Recon By Fire" and some Shadow Company soldiers in "Ghost Team".



* ''VideoGame/GhostRecon: Advanced Warfighter'' includes the SCAR-H, the default game including the CQC version and DLC including a standard-length one with an ACOG. ''Future Soldier'' adds the SCAR-H CQC with the sliding stock of the SCAR PDW in the Arctic Strike DLC as the Ghosts' new PDR, their equivalent to the fictional "OCP-11" Bodark gets. ''[[VideoGame/GhostReconWildlands Wildlands]]'' has the full-size version returning under its Mk 17 designation, using its standard barrel by default and able to take the CQC or LB's barrels; one with a suppressor, ACOG and extended magazine is Holt's weapon.

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* ''VideoGame/GhostRecon: Advanced Warfighter'' ''VideoGame/GhostReconAdvancedWarfighter'' includes the SCAR-H, the default game including the CQC version and DLC including a standard-length one with an ACOG. ''Future Soldier'' ''[[VideoGame/GhostReconFutureSoldier Future Soldier]]'' adds the SCAR-H CQC with the sliding stock of the SCAR PDW in the Arctic Strike DLC as the Ghosts' new PDR, their equivalent to the fictional "OCP-11" Bodark gets. ''[[VideoGame/GhostReconWildlands Wildlands]]'' has the full-size version returning under its Mk 17 designation, using its standard barrel by default and able to take the CQC or LB's barrels; one with a suppressor, ACOG and extended magazine is Holt's weapon.



* The SCAR-H, with an underbarrel FN Mk. 13 grenade launcher, is heavily used by 33rd soldiers in ''VideoGame/SpecOpsTheLine'', especially with the [[EliteMooks elite members]]. Compared to the [=M4A1=], it has higher damage, but a lower capacity (weirdly, it has a 30-round magazine instead of the 20-round magazine used in real life). It first appears in the second chapter, then disappears until encountered again during the later stages of the game.
* In both ''VideoGame/KillingFloor'' and [[VideoGame/KillingFloor2 its sequel]], the FN SCAR-H is the top tier weapon for the Commando class. It has a rather small magazine capacity (20 rounds), but this is compensated by its superb accuracy (aided by use of a red dot scope) and stopping power.

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* The SCAR-H, with an underbarrel FN Mk. 13 grenade launcher, is heavily used by 33rd soldiers in ''VideoGame/SpecOpsTheLine'', especially with the [[EliteMooks elite members]]. Compared to the [=M4A1=], it has higher damage, but a lower capacity (weirdly, it has a 30-round magazine instead of the 20-round magazine used in real life). It first appears in the second chapter, then disappears until encountered again during the later stages of the game.
* In both ''VideoGame/KillingFloor'' and [[VideoGame/KillingFloor2 its sequel]], the FN SCAR-H is the top tier weapon for the Commando class. It has a rather small magazine capacity (20 rounds), but this is compensated by its superb accuracy (aided by use of a red dot scope) and scope), stopping power.power, and reserve ammo.

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