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* The trope is so prevalent throughout ''VideoGame/BloodwingsPumpkinheadsRevenge'' that it would take less time to list self-explanatory things. The reason is quite unique even among [[AdventureGame another genre it heavily borrows elements from]]: ''the game simply doesn't provide you with any sort of even vaguely useful information''. It doesn't even give you a clear objective; the only thing before the game proper is an intro consisting of an old lady giving the warning: "Beware. You are entering the world of Pumpkinhead."\\
The manual is only a little help, as it explains basic gameplay a bit, tells you about the Tantanik Crystals and pictures (which you need to get items), mostly insults you, and doesn't describe any of the items. As a result, with the manual, you'll probably end up blindly experimenting with items in the hope that one of them does something useful, as [[WebVideo/TheSpoonyExperiment Spoony]] did during his [[https://www.youtube.com/watch?v=A6-B3Ywi6Os first review]]; this may or may not include {{Rage Quit}}ting after your entire inventory is confiscated because you took unspecified stolen property. May whatever deity you worship help you if your copy didn't come with the manual or you downloaded it from an {{abandonware}} website; because the game itself explains nothing, you can't know about items or Tantanik Crystals or that you're meant to drag the Tantanik Crystals onto the pictures, and you'll likely be wandering around the level in a futile search for an exit until the weird white skeleton demons kill you.\\

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* The trope is so prevalent throughout ''VideoGame/BloodwingsPumpkinheadsRevenge'' that it would take less time to list self-explanatory things. The reason is quite unique even among [[AdventureGame another genre it heavily borrows elements from]]: ''the game simply doesn't provide you with any sort of even vaguely useful information''. It doesn't even give you a clear objective; the only thing before the game proper is an intro consisting of an old lady giving the warning: "Beware. You are entering the world of Pumpkinhead."\\
"\\\
The manual is only a little help, as it explains basic gameplay a bit, tells you about the Tantanik Crystals and pictures (which you need to get items), mostly insults you, and doesn't describe any of the items. As a result, with the manual, you'll probably end up blindly experimenting with items in the hope that one of them does something useful, as [[WebVideo/TheSpoonyExperiment Spoony]] did during his [[https://www.youtube.com/watch?v=A6-B3Ywi6Os first review]]; this may or may not include {{Rage Quit}}ting after your entire inventory is confiscated because you took unspecified stolen property. were UnknowinglyPossessingStolenGoods. May whatever deity you worship help you if your copy didn't come you don't have the manual; with the manual or you downloaded it from an {{abandonware}} website; because the game itself explains nothing, you can't know about no knowledge of items or Tantanik Crystals or that you're meant to drag the Tantanik Crystals onto the pictures, and Crystals, you'll likely be wandering around the level in a futile search for an exit until the weird white skeleton demons kill you.\\\\\
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* ''VideoGame/{{Turok}}'': In ''Seeds of Evil'', a certain zone in the first level has a seemingly inaccessible area leading to some pickups with no unlocking mechanism in sight. You have to kill the birds flying in the sky which will inexplicably open access to this area. Similarly in the second level while riding the Styracosaurus, you need to use its long-range grenade launcher to knock down some towers that would otherwise look like background scenery to open a small bonus area at the end of the zone. The latter is hinted at by one of the demos, but that doesn't show what happens if you destroy all towers or how many there are as some are easy to miss.
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*** To start with, each player needs to have several pre-requisite heists completed, including the Golden Grin Casino, Breaking Feds, Henry's Rock, the Shacklethorne Auction, the Brooklyn Bank (on Overkill) and the White House, along with fully upgrading Scarface's room in the safehouse so that the piano is available. After that, you have to enter the safehouse, pick up a medallion in Duke's room and activate three boxes in the kitchen. From there, you have to go into Scarface's room and shoot several keys in order to create a melody (Human Hymn No. 6), based on a vague inference from Duke about the world's oldest melody.[[note]]This part alone took players nearly 12 hours to figure out, based on a community livestream held on Twitch on Nov. 1.[[/note]]

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*** To start with, each player needs to have several pre-requisite heists completed, including the Golden Grin Casino, Breaking Feds, Henry's Rock, the Shacklethorne Auction, the Brooklyn Bank (on Overkill) and the White House, along with fully upgrading Scarface's room in the safehouse so that the piano is available. After that, you have to enter the safehouse, pick up a medallion in Duke's room and activate three boxes in the kitchen. From there, you have to go into Scarface's room and shoot several keys in order to create a melody (Human (Hurrian Hymn No. 6), based on a vague inference from Duke about the world's oldest melody.[[note]]This part alone took players nearly 12 hours to figure out, based on a community livestream held on Twitch on Nov. 1.[[/note]]
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* ''VideoGame/{{Doom}}'' series:
** The first two games don't do a very good job of explaining how [[BodyArmorAsHitPoints armor]] works. By default, 33% of the damage you take is instead taken from your armor. That part is easy enough to figure out on your own. However, nowhere is it mentioned that picking up the blue Megaarmor/Combat Armor (or a Megasphere in ''Doom 2'') will improve the damage mitigation of armor up to 50% on top of filling up your armor. Even more confusing is that collecting the green Security Armor afterwards, or having your armor reduced to 0, will reset it back to 33% mitigation, meaning that [[PowerUpLetDown you may be better off not picking up green armor]] in certain situations.

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* ''Franchise/{{Doom}}'' series:
** The first two
''VideoGame/{{Doom}}'' series:
** The first two
games don't do a very good job of explaining how [[BodyArmorAsHitPoints armor]] works. By default, 33% of the damage you take is instead taken from your armor. That part is easy enough to figure out on your own. However, nowhere is it mentioned that picking up the blue Megaarmor/Combat Armor (or a Megasphere in ''Doom 2'') will improve the damage mitigation of armor up to 50% on top of filling up your armor. Even more confusing is that collecting the green Security Armor afterwards, or having your armor reduced to 0, will reset it back to 33% mitigation, meaning that [[PowerUpLetDown you may be better off not picking up green armor]] in certain situations.
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** In a specific example, two of James' special weapons[[note]]The Colt M1911 and the Pancor Jackhammer[[/note]] have rather obtuse requirements for unlocking them. The player has to get the mod ''Imagination World 2'' and play Episode 4 until they get the [[GoldenEnding good ending]], which is to [[spoiler:shoot Magnus in the head with the revolver and then destroy Revelion]], and then, upon finishing it, transfer the "iw_complete.amctc" file over to this game's "DATA" folder. Doing this process correctly unlocks the two guns for James, which the player can equip on the loadout screen.
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* ''VideoGame/AMCSquad'':
** The game has a lot of items that grant different bonuses to agents once equipped, but many of them are tucked in secrets that require a lot of outside-the-box thinking. The [[DataPad PDU]] can help with discovering secrets via marking certain areas with green squares, which can make secret-hunting less stressful, but this is only beneficial for ''some'' of the secrets in missions; other secrets require a lot of exploration and examination of the mission areas, and in a fair few of them, a lot of [[PlatformHell platforming]]. Take, for example, the Boots of Lightstep, an artifact that grants an agent better turning speed when [[SprintMeter sprinting]]. The artifact can be found relatively early on, in the mission "Welcome to Millhaven," but accessing the area containing it requires the player, as Rusty, to get to the entrance of the library, turn around and climb on the cliffs from a bunch of supply crates, travel to the canyon path outside the town of Millhaven itself, then make a series of jumps across small platforms to a cave on the other end of the canyon. The Boots of Lightstep will be found next to a spirit, alongside some other items.
** The game also has another set of items to unlock in the form of research projects, many of which can be found out in the field as either documents or modules strewn about the area. However, many of the research projects ''cannot'' be found by picking up the marked documents/modules, but rather, by shooting enemies with the MIA Gun, a temporary weapon that warps enemies out of the map for a few seconds. The game tries to explain this by placing the MIA Gun in areas you have to go to in order to progress, but this method won't be clear to new players for a short while until they run out of ammo for their other guns or they read the weapon's description on the loadout screen. It's often a general rule of thumb that veterans give out to new players that when they come across new enemies, shoot them with the MIA Gun until they hear the characteristic beeping sound that indicates a new research project has been unlocked.
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* ''Bioshock series'':
** The [[VideoGame/BioShock first game]] has proximity mines that can be detonated by shooting at them. However for some reason it's extremely hard to do so with anything other than the pistol, leading players to think they can't be removed short of purposefully walking over them. Annoyingly, you also can't pick them up with telekinesis, even though the rest of the game is really good at allowing you to pick up almost any object you can see. Likewise, there are electrical tripwires you can trigger by shooting the mechanism, but given they're small, easily missable, and most other games opt to have you getting close and interacting with it instead, a lot of players don't realise they can be disabled safely either.

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* ''Bioshock series'':
The ''VideoGame/BioShock'' series:
** The [[VideoGame/BioShock [[VideoGame/BioShock1 first game]] has proximity mines that can be detonated by shooting at them. However for some reason it's extremely hard to do so with anything other than the pistol, leading players to think they can't be removed short of purposefully walking over them. Annoyingly, you also can't pick them up with telekinesis, even though the rest of the game is really good at allowing you to pick up almost any object you can see. Likewise, there are electrical tripwires you can trigger by shooting the mechanism, but given they're small, easily missable, and most other games opt to have you getting close and interacting with it instead, a lot of players don't realise they can be disabled safely either.

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