Follow TV Tropes

Following

History GoodBadBugs / DwarfFortress

Go To

OR

Is there an issue? Send a MessageReason:
None


--->'''[[WordOfGod ToadyOne]]:''' "I think I made the fish too hardcore."

to:

--->'''[[WordOfGod -->'''[[WordOfGod ToadyOne]]:''' "I think I made the fish too hardcore."
Is there an issue? Send a MessageReason:
None


* Other bugs that tend to be mentioned nostalgically: infinite magma floods, serial killer elephants, the dwarves' utter indifference to being on fire. Note that all of these were part of the legendary ''{{LetsPlay/Boatmurdered}}''.

to:

* Other bugs that tend to be mentioned nostalgically: infinite magma floods, serial killer elephants, the dwarves' utter indifference to being on fire. Note that all of these were part of the legendary ''{{LetsPlay/Boatmurdered}}''.''Blog/{{Boatmurdered}}''.
Is there an issue? Send a MessageReason:
None


* Once you have a justice system set up and some open cases to pursue, you can actually interrogate the dead. Your Captain of the Guard will head to the spot in which they died and drag seemingly nothing to their office for interrogation. And not only do the dead answer, they seem even ''more'' susceptible to PerpSweating when interrogated and immediately spill every bean they have. Sure, it's cheating, but with the troubles of the Justice system as it is and with you (currently) unable to send some agents into the world to grab the usual artifact-thieving bastards and drag them back to your fort for a little Dwarven Justice, it's tempting to just kill the suspicious and interrogate their spirits to know what's going on.

to:

* Once you have a justice system set up and some open cases to pursue, you can actually interrogate the dead. Your Captain of the Guard will head to the spot in which they died and drag seemingly nothing to their office for interrogation. And not only do the dead answer, they seem even ''more'' susceptible to PerpSweating when interrogated and immediately spill every bean they have. Sure, it's cheating, but with the troubles of the Justice system as it is and with you (currently) unable to send some agents into the world to grab the usual artifact-thieving bastards and drag them back to your fort for a little Dwarven Justice, it's tempting to just kill the suspicious and interrogate their spirits to know what's going on.on.
* In the Steam version, glass floors are transparent and show you what's right under them in real time... this happens even if you build a glass floor directly onto the raw earth, somehow X-raying through solid rock to show you what lies beneath. This can be a ''very'' useful trick when you're trying to avoid magma or [[SealedEvilInACan worse things]] while digging for valuables.
Is there an issue? Send a MessageReason:
Also something I'm actively doing, because fuck artifact thieves


* Once you have a justice system set up and some open cases to pursue, you can actually interrogate the dead. Your Captain of the Guard will head to the spot in which they died and drag seemingly nothing to their office for interrogation. And not only do the dead answer, they seem even ''more'' susceptible to PerpSweating when interrogated and immediately spill every bean they have. Sure, it's cheating, but with the troubles of the Justice system as it is and with you unable to send some agents into the world to grab the usual artifact-thieving bastards and drag them back to your fort for a little Dwarven Justice, it's tempting to just kill the suspicious and interrogate their spirits to know what's going on.

to:

* Once you have a justice system set up and some open cases to pursue, you can actually interrogate the dead. Your Captain of the Guard will head to the spot in which they died and drag seemingly nothing to their office for interrogation. And not only do the dead answer, they seem even ''more'' susceptible to PerpSweating when interrogated and immediately spill every bean they have. Sure, it's cheating, but with the troubles of the Justice system as it is and with you (currently) unable to send some agents into the world to grab the usual artifact-thieving bastards and drag them back to your fort for a little Dwarven Justice, it's tempting to just kill the suspicious and interrogate their spirits to know what's going on.
Is there an issue? Send a MessageReason:
None


* When you take up the game's offer for a tutorial fortress, the embarking process is done for you, including picking the location. It checks for many parameters like wood and ore availability to ensure it's a relatively easy one... But forgets to check for others like regional threats. It's not uncommon for the game to embark you so deep into the Evil-corrupted territory of a Necromancer tower that [[BodyHorror Experiments]] just walk around freely like normal widllife and you're getting sieged by walking corpses (hardcore threats that need experience to handle) before you even have your ''first caravan''; the tutorial just keeps trying to tell you how trading works like nothing is happening while the caravan can't even arrive/is actively being killed by undead. This would be annoying if it weren't such a perfect illustration of what kind of game this is. '''[[Videogame/VsSaxtonHale WELCOME TO THE TUTORIAL LEVEL]]''' indeed.

to:

* When you take up the game's offer for a tutorial fortress, the embarking process is done for you, including picking the location. It checks for many parameters like wood and ore availability to ensure it's a relatively easy one... But forgets to check for others like regional threats. It's not uncommon for the game to embark you so deep into the Evil-corrupted territory of a Necromancer tower that [[BodyHorror Experiments]] just walk around freely like normal widllife and you're getting sieged by walking corpses (hardcore threats that need experience to handle) before you even have your ''first caravan''; the tutorial just keeps trying to tell you how trading works like nothing is happening while the caravan can't even arrive/is actively being killed by undead. This would be annoying if it weren't such a perfect illustration of what kind of game this is. '''[[Videogame/VsSaxtonHale WELCOME TO THE TUTORIAL LEVEL]]''' indeed.indeed.
* Once you have a justice system set up and some open cases to pursue, you can actually interrogate the dead. Your Captain of the Guard will head to the spot in which they died and drag seemingly nothing to their office for interrogation. And not only do the dead answer, they seem even ''more'' susceptible to PerpSweating when interrogated and immediately spill every bean they have. Sure, it's cheating, but with the troubles of the Justice system as it is and with you unable to send some agents into the world to grab the usual artifact-thieving bastards and drag them back to your fort for a little Dwarven Justice, it's tempting to just kill the suspicious and interrogate their spirits to know what's going on.

Changed: 1242

Removed: 586

Is there an issue? Send a MessageReason:
spelling fix


* Heat usually doesn't kill you by burning, it does it by melting your fat. This has lead to a bug where if all the fat is melted off of a character without them dying (surprisingly actually easier done than it sounds) they become effectively immune to fire long term.

to:

* Heat usually doesn't kill you by burning, it does it by melting your fat. This has lead led to a bug where if all the fat is melted off of a character without them dying (surprisingly actually easier done than it sounds) they become effectively immune to fire long term.long-term.



* With 0.42's release, and the ensuing taverns, a possible bug resulted in cats getting drenched in dwarven booze if they came anywhere near a tavern. Then the unfortunate critter cleans itself with its tongue and [[GargleBlaster dies horribly]].
** This was because the amount of liquid in "a splash" wasn't specified, so each splash was actually [[UnitConfusion an entire pint]], resulting in the cat ingesting the ''gallons and gallons'' of alcohol potentially spilled on it from a short walk through a bar.
* 0.42 also brought procedurally generated instruments to play music with, among which are [[BizarreInstrument crimes against reality]] that somehow have hundreds of pipes despite being perfectly portable. A regular accordion only has ''ten''.
** You can also get musical instruments that consist only of a bowl, or a bar of tin, but your dwarves will continue playing it and somehow making sound anyway.
* In 0.42, Adventurers can hand out drinks to [=NPCs=], whom are all too willing to chug anything you give them. [[ExtremeOmnivore Emphasis on anything.]] So long as it's in a mug, they'll gladly down things like vomit, whole watermelons, stacks of weapon, hell, even the corpses of their former friends. One can even put two caged cats in a sack and stuff that in a mug and they'll drink it (or if you're feeling particularly evil, you can make them drink themselves by offering them the cage they're in; the game can only offer a "[victim] has [[MetaphoricallyTrue died in a cage]]".)

to:

* With 0.42's release, and the release:
** The
ensuing taverns, a possible bug resulted in cats getting drenched in dwarven booze if they came anywhere near a tavern. Then the unfortunate critter cleans itself with its tongue and [[GargleBlaster dies horribly]].
**
horribly]]. This was because the amount of liquid in "a splash" wasn't specified, so each splash was actually [[UnitConfusion an entire pint]], resulting in the cat ingesting the ''gallons and gallons'' of alcohol potentially spilled on it from a short walk through a bar.
* ** 0.42 also brought procedurally generated instruments to play music with, among which are [[BizarreInstrument crimes against reality]] that somehow have hundreds of pipes despite being perfectly portable. A regular accordion only has ''ten''.
**
''ten''. You can also get musical instruments that consist only of a bowl, or a bar of tin, but your dwarves will continue playing it and somehow making sound anyway.
* ** In 0.42, Adventurers can hand out drinks to [=NPCs=], whom are all too willing to chug anything you give them. [[ExtremeOmnivore Emphasis on anything.]] So long as it's in a mug, they'll gladly down things like vomit, whole watermelons, stacks of weapon, hell, even the corpses of their former friends. One can even put two caged cats in a sack and stuff that in a mug and they'll drink it (or if you're feeling particularly evil, you can make them drink themselves by offering them the cage they're in; the game can only offer a "[victim] has [[MetaphoricallyTrue died in a cage]]".)
Is there an issue? Send a MessageReason:
None


* When you take up the game's offer for a tutorial fortress, the embarking process is done for you, including picking the location. It checks for many parameters like wood and ore availability to ensure it's a relatively easy one... But forgets to check for others like regional threats. It's not uncommon for the game to embark you so deep into the Evil-corrupted territory of a Necromancer tower that you're getting sieged by walking corpses (hardcore threats that need experience to handle) before you even have your ''first caravan'', while trying to tell you how trading works like nothing is happening. This would be annoying if it weren't such a perfect illustration of what kind of game this is. '''[[Videogame/VsSaxtonHale WELCOME TO THE TUTORIAL LEVEL]]''' indeed.

to:

* When you take up the game's offer for a tutorial fortress, the embarking process is done for you, including picking the location. It checks for many parameters like wood and ore availability to ensure it's a relatively easy one... But forgets to check for others like regional threats. It's not uncommon for the game to embark you so deep into the Evil-corrupted territory of a Necromancer tower that [[BodyHorror Experiments]] just walk around freely like normal widllife and you're getting sieged by walking corpses (hardcore threats that need experience to handle) before you even have your ''first caravan'', while caravan''; the tutorial just keeps trying to tell you how trading works like nothing is happening.happening while the caravan can't even arrive/is actively being killed by undead. This would be annoying if it weren't such a perfect illustration of what kind of game this is. '''[[Videogame/VsSaxtonHale WELCOME TO THE TUTORIAL LEVEL]]''' indeed.

Top