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** Another [[AndYouThoughtItWouldFail surprise]] aversion to this would be ''VideoGame/{{Palworld}}'', whose entire existence and success is owed to RefugeInAudacity. It figured out that if you took advantage of the "Pokémon clone" stigma by having a clear copy-cat series of ''Pokémon'' mixed with the ThirdPersonShooter and survival-crafting genre as well as show copious amounts of [[VideoGameCrueltyPotential inflicted]] BlackComedy on the [[RidiculouslyCuteCritter Ridiculously Cute Critters]], it would gain enough attention through sheer shock value to get people to try it out... [[CrazyEnoughToWork and it succeeded as well as it possibly could have]], selling '''''[[https://www.reddit.com/r/Palworld/comments/1ax8gwm/palworld_breaks_25m_players_in_the_1st_month/ 25 Million]]''''' in the ''first month'' (to give you an idea how insane this is, ''VideoGame/PokemonScarletAndViolet'' is the third best selling ''Pokémon'' games, and it sold 24 million ''by the end of the'' '''''year'''''). There's a lot of other factors at play, such as the BrokenBase spawned from ''Pokémon'' perceived {{Sequelitis}}, and it's hard to predict if those numbers will be sustainable, but it's nonetheless an extremely impressive feat regardless and sadly the exception that proves the rule.

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** Another [[AndYouThoughtItWouldFail surprise]] aversion to this would be ''VideoGame/{{Palworld}}'', whose entire existence and success is owed to RefugeInAudacity. It figured out that if you took advantage of the "Pokémon clone" stigma by having a clear copy-cat series of ''Pokémon'' mixed with the ThirdPersonShooter and survival-crafting genre as well as show copious amounts of [[VideoGameCrueltyPotential inflicted]] BlackComedy on the [[RidiculouslyCuteCritter Ridiculously Cute Critters]], it would gain enough attention through sheer shock value to get people to try it out... [[CrazyEnoughToWork and it succeeded as well as it possibly could have]], selling '''''[[https://www.reddit.com/r/Palworld/comments/1ax8gwm/palworld_breaks_25m_players_in_the_1st_month/ 25 Million]]''''' in the ''first month'' (to give you an idea how insane this is, ''VideoGame/PokemonScarletAndViolet'' is the third best selling ''Pokémon'' games, and it sold 24 million ''by the end of the'' '''''year'''''). There's a lot of other factors at play, such as the BrokenBase spawned from ''Pokémon'' the perceived {{Sequelitis}}, {{Sequelitis}} of ''Pokémon'', and it's hard to predict if those numbers will be sustainable, but it's nonetheless an extremely impressive feat regardless and sadly the exception that proves the rule.

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* The unfortunate retail failure of ''VideoGame/UnrealTournamentIII'', backed up by many freeware first-person shooters, has led to the end of commercially released fast-paced deathmatch-centric shooters like the ''VideoGame/{{Unreal}}'' and ''VideoGame/{{Quake}}'' series, with team-based and/or "tactical" shooters like ''VideoGame/CallOfDuty''/''VideoGame/ModernWarfare'', the ''VideoGame/{{Battlefield}}'' series, and ''VideoGame/Left4Dead'' taking their place. ''VideoGame/TeamFortress2'' is one of the few "Quake-like" games released since, and while it is still being supported and heavily-played, it was actually first released in 2007; most everything else in its vein that has come out since ''[=UT3=]'' has been free-to-play (''[=TF2=]'' three years after its initial release, ''VideoGame/UnrealTournament4'', ''VideoGame/QuakeChampions'') or an update on a classic game (''Quake Live''). Not too surprisingly, publisher Creator/MidwayGames, who had been marred with financial trouble for years and had hoped ''Unreal Tournament III'' would revitalize their fortunes, [[CreatorKiller declared bankruptcy just a year-and-a-half later]]. The aforementioned ''[=UT4=]'' could have restarted the genre, but it didn't attract a whole lot of attention even before Epic Games made a little game called ''VideoGame/{{Fortnite}}'' and pulled all their resources away from it. Even when [[GenreThrowback nostalgic throwbacks to classic shooters]] came into vogue in the mid- to late-2010s, whether new games with old gameplay like ''VideoGame/WolfensteinTheNewOrder'' or the 2016 ''VideoGame/{{Doom|2016}}'', or games that [[{{Retraux}} emulate the old look on top of it]] like ''VideoGame/{{Dusk}}'' or ''VideoGame/IonFury'', they hewed more towards the earlier period of singleplayer-focused shooters back when they were still called "''VideoGame/{{Doom}}'' clones", like ''VideoGame/DukeNukem3D'' or the first ''VideoGame/{{Quake|I}}''.

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* The unfortunate retail failure of ''VideoGame/UnrealTournamentIII'', backed up by many the rise of freeware first-person shooters, has led to the end of commercially released fast-paced deathmatch-centric shooters like the ''VideoGame/{{Unreal}}'' and ''VideoGame/{{Quake}}'' series, {{Arena Shooter}}s, with team-based and/or "tactical" shooters like ''VideoGame/CallOfDuty''/''VideoGame/ModernWarfare'', the ''VideoGame/{{Battlefield}}'' series, and ''VideoGame/Left4Dead'' taking their place. ''VideoGame/TeamFortress2'' is one of the few "Quake-like" games released since, and while it is still being supported and heavily-played, it was actually first released in 2007; most everything else in its vein that has come out since ''[=UT3=]'' has been free-to-play (''[=TF2=]'' three years after its initial release, ''VideoGame/UnrealTournament4'', ''VideoGame/QuakeChampions'') or an update on a classic game (''Quake Live''). Not too surprisingly, publisher Creator/MidwayGames, who had been marred with financial trouble for years and had hoped ''Unreal Tournament III'' would revitalize their fortunes, [[CreatorKiller declared bankruptcy just a year-and-a-half later]]. The aforementioned ''[=UT4=]'' could have restarted the genre, but it didn't attract a whole lot of attention even before Epic Games made a little game called ''VideoGame/{{Fortnite}}'' and pulled all their resources away from it. Even when [[GenreThrowback nostalgic throwbacks to classic shooters]] came into vogue in the mid- to late-2010s, whether new games with old gameplay like ''VideoGame/WolfensteinTheNewOrder'' or the 2016 ''VideoGame/{{Doom|2016}}'', or games that [[{{Retraux}} emulate the old look on top of it]] like ''VideoGame/{{Dusk}}'' or ''VideoGame/IonFury'', they hewed more towards the earlier period of singleplayer-focused shooters back when they were still called "''VideoGame/{{Doom}}'' clones", like ''VideoGame/DukeNukem3D'' or the first ''VideoGame/{{Quake|I}}''.

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** The only other gaming aversion would be the ''Franchise/ShinMegamiTensei'' series and most of its spinoffs, which predated ''Pokémon'' and is considered the first successful franchise to use Mons, even if [[UnbuiltTrope it looks like a deconstruction]] compared to ''Pokémon''. Another factor of its success was due to simply not fitting into the "Pokémon clone" stigma by virtue of being less cute, cuddly {{Mon}} creatures with PokemonSpeak that you [[GottaCatchEmAll catch to collect yourself]], so much as [[OurDemonsAreDifferent mythological demons]] from [[AllMythsAreTrue all religions and legends]] that you make pacts with to act as your familiars and regularly [[FusionDance dispose of to fuse into stronger demons]]. Combine that with ''Shin Megami Tensei'' having heaps of ethical analysis of its three alignments with GreyAndGrayMorality and [[ShownTheirWork lavishly-detailed research of its myths]], and the contrast it has to ''Pokémon's'' BlackAndWhiteMorality and emphasis on ThePowerOfFriendship, it's probably the biggest reason why ''Shin Megami Tensei'' is even allowed to exist inside the public international consciousness as a MonsSeries. Outside of ''Pokémon'', ''Yo-kai Watch'', ''Fate'', and ''Shin Megami Tensei'', however, successful video game Mons series are few and far between and not known by most.

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** Another [[AndYouThoughtItWouldFail surprise]] aversion to this would be ''VideoGame/{{Palworld}}'', whose entire existence and success is owed to RefugeInAudacity. It figured out that if you took advantage of the "Pokémon clone" stigma by having a clear copy-cat series of ''Pokémon'' mixed with the ThirdPersonShooter and survival-crafting genre as well as show copious amounts of [[VideoGameCrueltyPotential inflicted]] BlackComedy on the [[RidiculouslyCuteCritter Ridiculously Cute Critters]], it would gain enough attention through sheer shock value to get people to try it out... [[CrazyEnoughToWork and it succeeded as well as it possibly could have]], selling '''''[[https://www.reddit.com/r/Palworld/comments/1ax8gwm/palworld_breaks_25m_players_in_the_1st_month/ 25 Million]]''''' in the ''first month'' (to give you an idea how insane this is, ''VideoGame/PokemonScarletAndViolet'' is the third best selling ''Pokémon'' games, and it sold 24 million ''by the end of the'' '''''year'''''). There's a lot of other factors at play, such as the BrokenBase spawned from ''Pokémon'' perceived {{Sequelitis}}, and it's hard to predict if those numbers will be sustainable, but it's nonetheless an extremely impressive feat regardless and sadly the exception that proves the rule.
** The only other gaming aversion would be the ''Franchise/ShinMegamiTensei'' series and most of its spinoffs, which predated ''Pokémon'' and is considered the first successful franchise to use Mons, even if [[UnbuiltTrope it looks like a deconstruction]] compared to ''Pokémon''. Another factor of its success was due to simply not fitting into the "Pokémon clone" stigma by virtue of being less cute, cuddly {{Mon}} creatures with PokemonSpeak that you [[GottaCatchEmAll catch to collect yourself]], so much as [[OurDemonsAreDifferent mythological demons]] from [[AllMythsAreTrue all religions and legends]] that you make pacts with to act as your familiars and regularly [[FusionDance dispose of to fuse into stronger demons]]. Combine that with ''Shin Megami Tensei'' having heaps of ethical analysis of its three alignments with GreyAndGrayMorality and [[ShownTheirWork lavishly-detailed research of its myths]], and the contrast it has to ''Pokémon's'' BlackAndWhiteMorality and emphasis on ThePowerOfFriendship, it's probably the biggest reason why ''Shin Megami Tensei'' is even allowed to exist inside the public international consciousness as a MonsSeries. Outside of ''Pokémon'', ''Yo-kai Watch'', ''Fate'', ''Palworld'', and ''Shin Megami Tensei'', however, successful video game Mons series are few and far between and not known by most.
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** Another gaming aversion is the ''[[Franchise/FateSeries Fate]]'' side of [[Franchise/{{Nasuverse}} the Nasuverse]]. As the core premise of the setting is seven Masters and Servants -- superpowered mythological and historical heroes at the Master's beck and call -- fighting for a wish from the Holy Grail, part of the reason it even got off the ground was because a.) it started life as an {{Eroge}} DatingSim VisualNovel, and b.) [[BleachedUnderpants when allowed to stand on its own non-porny merits]], it quickly broke a lot of perceived stereotypes with the {{Mon}} element being less ''Monsters'' so much as an assortment of waifus and husbandos, allowing it to shake off the "Pokémon clone" stigma... [[RunningGag and even then]], [[NoExportForYou it is STILL largely relegated to Japan]], only coming stateside very rarely and not having the sheer international presence of ''Pokémon'', despite being a cultural phenomenon back in Japan.

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** Another gaming aversion is the ''[[Franchise/FateSeries Fate]]'' side of [[Franchise/{{Nasuverse}} the Nasuverse]]. As the core premise of the setting is seven Masters and Servants -- superpowered mythological and historical heroes at the Master's beck and call -- fighting for a wish from the Holy Grail, part of the reason it even got off the ground was because a.) it started life as an {{Eroge}} DatingSim VisualNovel, and b.) [[BleachedUnderpants [[SelfCensoredRelease when allowed to stand on its own non-porny merits]], it quickly broke a lot of perceived stereotypes with the {{Mon}} element being less ''Monsters'' so much as an assortment of waifus and husbandos, allowing it to shake off the "Pokémon clone" stigma... [[RunningGag and even then]], [[NoExportForYou it is STILL largely relegated to Japan]], only coming stateside very rarely and not having the sheer international presence of ''Pokémon'', despite being a cultural phenomenon back in Japan.
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One last correction.


* Similar to the space shooter genre; the phenomenal success of ''VideoGame/AceCombat'' series that had set high expectations for the genre, alongside the collapse of ''{{VideoGame/HAWX}}'' and ''VideoGame/AirForceDelta'' series and the death of arcade scene resulted in the demise of arcade-style combat flight simulator games that isn’t ''Ace Combat'' with recent combat flight simulator games have pointedly moved back to its roots of being more focused on realism that the combat flight simulators was originally intended. The only games with arcade-style focus of combat flight simulator, but with explicit intention to appreciate the success of ''Ace Combat'' are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.

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* Similar to the space shooter genre; the The phenomenal success of ''VideoGame/AceCombat'' series that had set high expectations for the genre, alongside the collapse of ''{{VideoGame/HAWX}}'' and ''VideoGame/AirForceDelta'' series and the death of arcade scene resulted in the demise of arcade-style combat flight simulator games that isn’t ''Ace Combat'' with recent combat flight simulator games have pointedly moved back to its roots of being more focused on realism that the combat flight simulators was originally intended. The only games with arcade-style focus of combat flight simulator, but with explicit intention to appreciate the success of ''Ace Combat'' are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.
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Some fixes, and finally done.


* Similar to the space shooter genre; the phenomenal success of ''VideoGame/AceCombat'' series that had set high expectations for the genre, alongside the collapse of ''{{VideoGame/HAWX}}'' and ''VideoGame/AirForceDelta'' series and the death of arcade scene resulted in the demise of arcade-style combat flight simulator games that isn’t ''Ace Combat'' with recent combat flight simulator games have pointedly moved back to its recent roots. The only games with arcade-style focus of combat flight simulator, but with explicit intention to appreciate the success of ''Ace Combat'' are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.

to:

* Similar to the space shooter genre; the phenomenal success of ''VideoGame/AceCombat'' series that had set high expectations for the genre, alongside the collapse of ''{{VideoGame/HAWX}}'' and ''VideoGame/AirForceDelta'' series and the death of arcade scene resulted in the demise of arcade-style combat flight simulator games that isn’t ''Ace Combat'' with recent combat flight simulator games have pointedly moved back to its recent roots.roots of being more focused on realism that the combat flight simulators was originally intended. The only games with arcade-style focus of combat flight simulator, but with explicit intention to appreciate the success of ''Ace Combat'' are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.
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Added more context to the example.


* The phenomenal success of ''VideoGame/AceCombat'' series, alongside the collapse of ''{{VideoGame/HAWX}}'' and ''VideoGame/AirForceDelta'' series resulted in the demise of arcade-style combat flight simulator games that isn’t ''Ace Combat'' as most of the developers of the combat flight simulators have mostly moved the genre back to its realism roots. The only games with arcade-style focus, albeit with explicit appreciation to the success of ''Ace Combat'', that came out are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.

to:

* The Similar to the space shooter genre; the phenomenal success of ''VideoGame/AceCombat'' series, series that had set high expectations for the genre, alongside the collapse of ''{{VideoGame/HAWX}}'' and ''VideoGame/AirForceDelta'' series and the death of arcade scene resulted in the demise of arcade-style combat flight simulator games that isn’t ''Ace Combat'' as most of the developers of the with recent combat flight simulators simulator games have mostly pointedly moved the genre back to its realism recent roots. The only games with arcade-style focus, albeit focus of combat flight simulator, but with explicit appreciation intention to appreciate the success of ''Ace Combat'', that came out Combat'' are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.
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* The phenomenal success of ''VideoGame/AceCombat'' series, alongside the collapse of ''{{VideoGame/HAWX}}'' and ''VideoGame/AirForceDelta'' series resulted in the demise of arcade-style combat flight simulator games that isn’t ‘’Ace Combat’’ as most of the developers of the combat flight simulators have mostly moved the genre back to its realism roots. The only games with arcade-style focus, albeit with explicit appreciation to the success of ''Ace Combat'', that came out are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.

to:

* The phenomenal success of ''VideoGame/AceCombat'' series, alongside the collapse of ''{{VideoGame/HAWX}}'' and ''VideoGame/AirForceDelta'' series resulted in the demise of arcade-style combat flight simulator games that isn’t ‘’Ace Combat’’ ''Ace Combat'' as most of the developers of the combat flight simulators have mostly moved the genre back to its realism roots. The only games with arcade-style focus, albeit with explicit appreciation to the success of ''Ace Combat'', that came out are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.
Is there an issue? Send a MessageReason:
None


* The phenomenal success of ''VideoGame/AceCombat'' series, alongside the collapse of ''VideoGame/H.A.W.X'' and ''VideoGame/AirForceDelta'' series resulted in the demise of arcade-style combat flight simulator games that isn’t ‘’Ace Combat’’ as most of the developers of the combat flight simulators have mostly moved the genre back to its realism roots. The only games with arcade-style focus, albeit with explicit appreciation to the success of ''Ace Combat'', that came out are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.

to:

* The phenomenal success of ''VideoGame/AceCombat'' series, alongside the collapse of ''VideoGame/H.A.W.X'' ''{{VideoGame/HAWX}}'' and ''VideoGame/AirForceDelta'' series resulted in the demise of arcade-style combat flight simulator games that isn’t ‘’Ace Combat’’ as most of the developers of the combat flight simulators have mostly moved the genre back to its realism roots. The only games with arcade-style focus, albeit with explicit appreciation to the success of ''Ace Combat'', that came out are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.
Is there an issue? Send a MessageReason:
None


* The phenomenal success of ''VideoGame/AceCombat'' series, alongside the collapse of ''VideoGame/H.A.W.X''and ''VideoGame/AirForceDelta'' series resulted in the demise of arcade-style combat flight simulator games that isn’t ‘’Ace Combat’’ as most of the developers of the combat flight simulators have mostly moved the genre back to its realism roots. The only games with arcade-style focus, albeit with explicit appreciation to the success of ''Ace Combat'', that came out are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.

to:

* The phenomenal success of ''VideoGame/AceCombat'' series, alongside the collapse of ''VideoGame/H.A.W.X''and X'' and ''VideoGame/AirForceDelta'' series resulted in the demise of arcade-style combat flight simulator games that isn’t ‘’Ace Combat’’ as most of the developers of the combat flight simulators have mostly moved the genre back to its realism roots. The only games with arcade-style focus, albeit with explicit appreciation to the success of ''Ace Combat'', that came out are the failed ''VideoGame/VectorThrust'' and the relatively successful ''VideoGame/ProjectWingman''.
Is there an issue? Send a MessageReason:
None


* The phenomenal success of ‘’VideoGame/AceCombat’’ series, alongside the collapse of ‘’VideoGame/H.A.W.X” and ‘’VideoGame/AirForceDelta’’ series resulted in the demise of arcade-style combat flight simulator games that isn’t ‘’Ace Combat’’ as most of the developers of the combat flight simulators have mostly moved the genre back to its realism roots. The only games with arcade-style focus, albeit with explicit appreciation to the success of ‘’Ace Combat’’, that came out are the failed ‘’VideoGame/VectorThrust’’ and the relatively successful ‘’VideoGame/ProjectWingman’’.

to:

* The phenomenal success of ‘’VideoGame/AceCombat’’ ''VideoGame/AceCombat'' series, alongside the collapse of ‘’VideoGame/H.''VideoGame/H.A.W.X” and ‘’VideoGame/AirForceDelta’’ X''and ''VideoGame/AirForceDelta'' series resulted in the demise of arcade-style combat flight simulator games that isn’t ‘’Ace Combat’’ as most of the developers of the combat flight simulators have mostly moved the genre back to its realism roots. The only games with arcade-style focus, albeit with explicit appreciation to the success of ‘’Ace Combat’’, ''Ace Combat'', that came out are the failed ‘’VideoGame/VectorThrust’’ ''VideoGame/VectorThrust'' and the relatively successful ‘’VideoGame/ProjectWingman’’.''VideoGame/ProjectWingman''.

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