Follow TV Tropes

Following

History GameBreaker / ThirdPersonShooter

Go To

OR

Is there an issue? Send a MessageReason:
None


*** Saber throw is a mite excessive in the overpoweredness department, too. Especially considering that the one time it was ever used in the movies it didn't kill anyone.

to:

*** Saber throw is a mite excessive in the overpoweredness department, too. Especially considering that the one time it was ever only used twice in the movies it didn't with a total kill anyone.count of ''one''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The only thing worse than Force Push is Force ''Pull''. i.e.: "I bring you into lightsaber range and leave you helpless for a few seconds at the same time."
Is there an issue? Send a MessageReason:
None


* Conker Live and Reloaded, does this with the Hogster, The Grunt's upgrade weapon: It's essentially a grenade launcher witch can fire in three different "modes" being Frag (standard grenade properties, bounces a bit and then 'splodes) Impact (explodes as soon as it hits the ground at the cost of reduced range) and Release (press the fire button after shooting to detonate whenever for increased range), the real gambreaker is the Hoogster does insane amount of damage regardless where you are when it explodes, Its blast radius and [[Splash Damage]] are so damaging and so far, if a grenade is even close to you expect to die (especially if you're a lower health class). Now if the Hogster only had the frag mode, this wouldn't be so bad as it takes quite a bit of time to explode, so the faster weaker classes have ample time to get away, but its Impact and Release mode make it so where one can detonate them as soon as it lands (in Impact) or while still in the air (for Release), combined with its large damage, you can literally kill anyone you can see on screen. The gun has almost no drawbacks, seeing as how ammo is unlimited in this game, you only have to worry about reloading. While it does have a long reload time (but still not the longest in the game) and a 2-shot clip, you can pretty much kill the entire team with both shots (or at least anyone posing an immediate threat).

to:

* Conker Live and Reloaded, does this with the Hogster, The Grunt's upgrade weapon: It's essentially a grenade launcher witch can fire in three different "modes" being Frag (standard grenade properties, bounces a bit and then 'splodes) Impact (explodes as soon as it hits the ground at the cost of reduced range) and Release (press the fire button after shooting to detonate whenever for increased range), the real gambreaker is the Hoogster does insane amount of damage regardless where you are when it explodes, Its blast radius and [[Splash Damage]] SplashDamage are so damaging and so far, if a grenade is even close to you expect to die (especially if you're a lower health class). Now if the Hogster only had the frag mode, this wouldn't be so bad as it takes quite a bit of time to explode, so the faster weaker classes have ample time to get away, but its Impact and Release mode make it so where one can detonate them as soon as it lands (in Impact) or while still in the air (for Release), combined with its large damage, you can literally kill anyone you can see on screen. The gun has almost no drawbacks, seeing as how ammo is unlimited in this game, you only have to worry about reloading. While it does have a long reload time (but still not the longest in the game) and a 2-shot clip, you can pretty much kill the entire team with both shots (or at least anyone posing an immediate threat).
Is there an issue? Send a MessageReason:
None


*** Speaking of the infinite ammo unlocks, getting infinite ammo for assault rifles also gets you ammo for a ''25mm sniper rifle that kills anybody in one shot anywhere''. And, if you do stronghold missions as soon as they're available, said sniper rifle is given to you for free relatively early.

to:

*** Speaking of the infinite ammo unlocks, getting infinite ammo for assault rifles also gets you infinite ammo for a ''25mm sniper rifle that kills anybody in one shot anywhere''. And, if you do stronghold missions as soon as they're available, said sniper rifle is given to you for free relatively early.

Added: 629

Changed: 874

Is there an issue? Send a MessageReason:
The award sniper rifle is entirely useless. Why am I the only one who realizes this?


* StarWarsBattlefront 2: The Wookiees. They had above average health, access to drones, a grenade launcher. The Wookiee crossbow is a combination of a sniper rifle and a shotgun! The ability to do heavy damage up close and get a spread with this weapon and with charge it increases its power and range. Access to grenade launcher allows a Wookiee to go against vehicles adding to the insane versatility of the berserker. The only class barring hero that counters a Wookiee is the shock trooper who's shock gun can do more damage but lower health, reload and charge times means you have to have a really good escape.

to:

*** Speaking of the infinite ammo unlocks, getting infinite ammo for assault rifles also gets you ammo for a ''25mm sniper rifle that kills anybody in one shot anywhere''. And, if you do stronghold missions as soon as they're available, said sniper rifle is given to you for free relatively early.
* StarWarsBattlefront 2: ''VideoGame/StarWarsBattlefront 2'': The Wookiees. They had above average health, access to drones, a grenade launcher. The Wookiee crossbow is a combination of a sniper rifle and a shotgun! The ability to do heavy damage up close and get a spread with this weapon and with charge it increases its power and range. Access to grenade launcher allows a Wookiee to go against vehicles adding to the insane versatility of the berserker. The only class barring hero that counters a Wookiee is the shock trooper who's shock gun can do more damage but lower health, reload and charge times means you have to have a really good escape.



** The award weapons, especially for Rebel basic soldier with award rifle and award pistol. Award guided rocket launcher allows you to stand behind a cliff out of any enemy's line of fire and pound them with a barrage of high-explosive missiles. Award rifle fires three-shot bursts, two hits (or one headshot) will take down anything. Award shotgun has about twice the effective kill range of a normal shotgun. Award pistol does as much damage as a normal sniper rifle, while you carry 96 shots and can make 16 shots before reloading. Award sniper rifle lets you kill an enemy by hitting them in the ''toe''.

to:

** The Most of the award weapons, especially for Rebel basic soldier with award rifle and award pistol.weapons. Award guided rocket launcher allows you to stand behind a cliff out of any enemy's line of fire and pound them with a barrage of high-explosive missiles. Award rifle fires three-shot bursts, two hits (or one headshot) will take down anything. Award shotgun has about twice the effective kill range of a normal shotgun. Award pistol does as much damage as a normal sniper rifle, while you carry 96 shots and can make 16 shots before reloading. Award sniper rifle lets you kill an enemy by hitting them in the ''toe''.''toe'' ([[AwesomeButImpractical assuming the game decides to count your shot as a hit]]).

Changed: 1

Removed: 362

Is there an issue? Send a MessageReason:
Not a good example


* Conker Live and Reloaded, does this with the Hogster, The Grunt's upgrade weapon: It's essentially a grenade launcher witch can fire in three different "modes" being Frag (standard grenade properties, bounces a bit and then 'splodes) Impact (explodes as soon as it hits the ground at the cost of reduced range) and Release (press the fire button after shooting to detonate whenever for increased range), the real gambreaker is the Hogster does insane amount of damage regardless where you are when it explodes, Its blast radius and [[Splash Damage]] are so damaging and so far, if a grenade is even close to you expect to die (especially if you're a lower health class). Now if the Hogster only had the frag mode, this wouldn't be so bad as it takes quite a bit of time to explode, so the faster weaker classes have ample time to get away, but its Impact and Release mode make it so where one can detonate them as soon as it lands (in Impact) or while still in the air (for Release), combined with its large damage, you can literally kill anyone you can see on screen. The gun has almost no drawbacks, seeing as how ammo is unlimited in this game, you only have to worry about reloading. While it does have a long reload time (but still not the longest in the game) and a 2-shot clip, you can pretty much kill the entire team with both shots (or at least anyone posing an immediate threat).

to:

* Conker Live and Reloaded, does this with the Hogster, The Grunt's upgrade weapon: It's essentially a grenade launcher witch can fire in three different "modes" being Frag (standard grenade properties, bounces a bit and then 'splodes) Impact (explodes as soon as it hits the ground at the cost of reduced range) and Release (press the fire button after shooting to detonate whenever for increased range), the real gambreaker is the Hogster Hoogster does insane amount of damage regardless where you are when it explodes, Its blast radius and [[Splash Damage]] are so damaging and so far, if a grenade is even close to you expect to die (especially if you're a lower health class). Now if the Hogster only had the frag mode, this wouldn't be so bad as it takes quite a bit of time to explode, so the faster weaker classes have ample time to get away, but its Impact and Release mode make it so where one can detonate them as soon as it lands (in Impact) or while still in the air (for Release), combined with its large damage, you can literally kill anyone you can see on screen. The gun has almost no drawbacks, seeing as how ammo is unlimited in this game, you only have to worry about reloading. While it does have a long reload time (but still not the longest in the game) and a 2-shot clip, you can pretty much kill the entire team with both shots (or at least anyone posing an immediate threat).



* ''VideoGame/MaxPayne'' had a Colt M4 as one of its later, more powerful weapons whose rate of fire was on par with the 9mm pistol. BUT when you went into bullet-time the rate of fire stayed the same. Pinpoint accuracy in slow motion, heavy damage, 30 round magazine and the ability to have bullets riding each other's tails meant death to anything in the room.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In KidIcarusUprising, the right combination of powers and weapon will turn your warrior in Free-For-All into an opposition crushing juggernaut.
Is there an issue? Send a MessageReason:
None


* ''MaxPayne'' had a Colt M4 as one of its later, more powerful weapons whose rate of fire was on par with the 9mm pistol. BUT when you went into bullet-time the rate of fire stayed the same. Pinpoint accuracy in slow motion, heavy damage, 30 round magazine and the ability to have bullets riding each other's tails meant death to anything in the room.

to:

* ''MaxPayne'' ''VideoGame/MaxPayne'' had a Colt M4 as one of its later, more powerful weapons whose rate of fire was on par with the 9mm pistol. BUT when you went into bullet-time the rate of fire stayed the same. Pinpoint accuracy in slow motion, heavy damage, 30 round magazine and the ability to have bullets riding each other's tails meant death to anything in the room.
Is there an issue? Send a MessageReason:
None


* ''Transformers: War for Cybertron'' has the Leader Class, who gets some of the best weapons in the game and an ability that both increases their damage and armor called Warcry. Basically a juggernaut that can kill you in two shots. The basic strategy is to blow Warcry and bunny hop while spamming either the Fusion Cannon or the Magma Frag Launcher. Activision eventually did nerf them a bit, but they're still pretty insane.

to:

* ''Transformers: War for Cybertron'' [[TransformersWarForCybertron'' has the Leader Class, who gets some of the best weapons in the game and an ability that both increases their damage and armor called Warcry. Basically a juggernaut that can kill you in two shots. The basic strategy is to blow Warcry and bunny hop while spamming either the Fusion Cannon or the Magma Frag Launcher. Activision They were eventually did nerf them a bit, nerfed slightly, but they're still pretty insane.broken.
Is there an issue? Send a MessageReason:
None


** The OSMAW, a shoulder-mounted rocket launcher, also has the dubious distinction of being too effective. The launcher itself only carried two rockets, but it would destroy almost every car in one shot. The cars that could survive a rocket were often so low on health that any friendlies could shoot it with their normal weapons and destroy it in seconds anyways. It generally requires a near-direct impact to kill players, except that most firefights take place on streets, with cars being the only available cover. Also, [[EveryCarIsAPinto cars produce bigger booms than the rocket itself]]. A single OSMAW rocket can take out an entire team given the right conditions (ie. enough cars lying around).

to:

** The OSMAW, a shoulder-mounted rocket launcher, also has the dubious distinction of being too effective. The launcher itself only carried two rockets, but it would destroy almost every car in one shot. The cars that could survive a rocket were often so low on health that any friendlies could shoot it with their normal weapons and destroy it in seconds anyways. It generally requires a near-direct impact to kill players, except that most firefights take place on streets, with cars being the only available cover. Also, [[EveryCarIsAPinto cars produce bigger booms than the rocket itself]]. A single OSMAW rocket can take out an entire team given the right conditions (ie. enough cars lying around). And considering the need for driving cars to get to objectives, the OSMAW is rarely in situations where it's not effective.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The OSMAW, a shoulder-mounted rocket launcher, also has the dubious distinction of being too effective. The launcher itself only carried two rockets, but it would destroy almost every car in one shot. The cars that could survive a rocket were often so low on health that any friendlies could shoot it with their normal weapons and destroy it in seconds anyways. It generally requires a near-direct impact to kill players, except that most firefights take place on streets, with cars being the only available cover. Also, [[EveryCarIsAPinto cars produce bigger booms than the rocket itself]]. A single OSMAW rocket can take out an entire team given the right conditions (ie. enough cars lying around).
Is there an issue? Send a MessageReason:
Mass Effect is an RPG, and I\'m pretty sure that example was listed over on the other page.


* The first MassEffect game offers the explosive ammo mod that turns ''any'' gun into a bazooka with splash damage. You don't even need to be ''that'' accurate, just hit anywhere ''close.'' While you'll probably overheat on every shot, you won't care as a single shot is all you'll really need to take down any non-boss opponent. Even towers, colossi and the like will cower before your ''sniper bazooka.''
Is there an issue? Send a MessageReason:
None



to:

* The first MassEffect game offers the explosive ammo mod that turns ''any'' gun into a bazooka with splash damage. You don't even need to be ''that'' accurate, just hit anywhere ''close.'' While you'll probably overheat on every shot, you won't care as a single shot is all you'll really need to take down any non-boss opponent. Even towers, colossi and the like will cower before your ''sniper bazooka.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the Reloaded version, the pre-nerf Colby PMG submachinegun held the Gamebreaker status for ''months''. High accuracy while moving? Check. High damage? Check. ''Being able to outgun every other SMG, shotgun, and even rifles at their optimal range?'' Double check. It was not uncommon to see pre-made teams fully equipped with this weapon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***The smoke grenade was later patched and does not have knockback. The shotgun, however, is still the most abused weapon in the game. Many players adopted the "Two-piece" strategy in which you melee the opposing player, then blind fire a shell into their legs directly after. The combo results in almost guaranteed instant kills if all rounds from the shell hit. which at point blank where this tactic is supposed to be done, isn't very hard.
Is there an issue? Send a MessageReason:
None


** And then at the end of the game; you get the Vezon character, who has a really powerful weapon.

to:

** And then at the end of the game; you get the Vezon character, who has a really the most powerful weapon. weapon in the whole game.

Added: 98

Changed: 5

Is there an issue? Send a MessageReason:
None


* {{BIONICLE: Heroes}} is completely and utterly broken from level 1. Masks count as "lives", and if you get enough LEGO pieces, you go into "Hero mode" where you get infinite health, and only goes away at scripted areas in the game. All weapons have unlimited ammo, there are at least two respawning masks (read: lives) around wherever there are enemies (including bosses), all enemies do maximum damage of 1/2 a heart out of five [[IncrediblyLamePun IF]] ([[DontExplainTheJoke big if]]) they hit (also includes bosses), hearts refill whenever an enemy dies or whenever you switch masks (which you can do instantaneously), and you can get Hero mode without leaving the first room of the first level. Convinced?

to:

* {{BIONICLE: Heroes}} {{BIONICLE}} Heroes is completely and utterly broken from level 1. Masks count as "lives", and if you get enough LEGO pieces, you go into "Hero mode" where you get infinite health, and only goes away at scripted areas in the game. All weapons have unlimited ammo, there are at least two respawning masks (read: lives) around wherever there are enemies (including bosses), all enemies do maximum damage of 1/2 a heart out of five [[IncrediblyLamePun IF]] ([[DontExplainTheJoke big if]]) they hit (also includes bosses), hearts refill whenever an enemy dies or whenever you switch masks (which you can do instantaneously), and you can get Hero mode without leaving the first room of the first level. Convinced?Convinced?
** And then at the end of the game; you get the Vezon character, who has a really powerful weapon.
Is there an issue? Send a MessageReason:
None


** In the first game, many players were content to use the very first weapon, the Plasma Cutter, exclusively, to the point where people would go StopHavingFunGuy on people who used other weapons, calling them morons who were playing the game wrong since the Cutter outshined every other weapon by far.

to:

** In the first game, many players were content to use the very first weapon, weapon - the Plasma Cutter, Cutter - exclusively, to the point where people would go StopHavingFunGuy on people who used other weapons, calling them morons who were playing the game wrong since the Cutter outshined every other weapon by far.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the first game, many players were content to use the very first weapon, the Plasma Cutter, exclusively, to the point where people would go StopHavingFunGuy on people who used other weapons, calling them morons who were playing the game wrong since the Cutter outshined every other weapon by far.


Added DiffLines:

* AllPointsBulletin has the [[AKA47 N-TEC 5]], an AK-lookalike that dominates the entire game at all ranges. You've heard of spray-and pray? With the N-TEC, you don't ''need'' to pray, because you ''know'' they're going down unless they have an N-TEC as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Transformers: War for Cybertron'' has the Leader Class, who gets some of the best weapons in the game and an ability that both increases their damage and armor called Warcry. Basically a juggernaut that can kill you in two shots. The basic strategy is to blow Warcry and bunny hop while spamming either the Fusion Cannon or the Magma Frag Launcher. Activision eventually did nerf them a bit, but they're still pretty insane.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Forget about the CS. The Twin Blades are almost impossible to beat in the melee only mode when wielded by a moderately decent player.
Is there an issue? Send a MessageReason:
None


* {{Red Faction}} has the rail gun, a high-power snipe rifle which can shoot through walls. Even without ammo the gun's scope still works, allowing the user to see enemies in different rooms.

to:

* {{Red Faction}} has the rail gun, a high-power snipe sniper rifle which can shoot through walls. Even without ammo the gun's scope still works, allowing the user to see enemies in different rooms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Red Faction}} has the rail gun, a high-power snipe rifle which can shoot through walls. Even without ammo the gun's scope still works, allowing the user to see enemies in different rooms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Force Gun of Dead Space 2 is extremely ammo-efficient, especially once given damage upgrades. Even on Zealot, a player using nothing but the Force Gun and possibly one long-ranged weapon will find themselves with a constant resource surplus and able to effortlessly clear all opposition in the game.
Is there an issue? Send a MessageReason:
None


* Conker Live and Reloaded, does this with the Hogster, The Grunt's upgrade weapon: It's essentially a grenade launcher witch can fire in three different "modes" being Frag(standard grenade properties, bounces a bit then 'splodes) Impact(explodes as soon as it hits the ground at the cost of reduced range) and Release( Press the fire button after shooting to detonate whenever for increased range), the real gambreaker is the Hogster does insane amount of damage regardless where you are when it explodes, It's blast radius and [[Splash Damage]] is so damaging and so far, If a grenade is even close to you expect to die(especially if you're a lower health class). Now if the Hogster only had the frag mode, this wouldn't be so bad as it takes quite a bit of time to explode so, the faster weaker classes have ample time to get away, but it's Impact and Release mode, make it so where one can detonate them as soon as it lands(in Impact) or while still in the air (for Release), combined with it's large damage you can literally kill anyone you can see on screen, the gun has almost no drawbacks, seeing as how Ammo is Unlimited in this game, you only have to worry about reloading, witch it does have a long reload time(but still not the longest in the game) and a 2-shot clip, you can pretty much kill the entire team with both shots(or at least anyone posing an immediate threat).
** This has pretty much lead to hosts either banning upgrades(the item that grants a Grunt a Hogster) or Banning the Grunt class and leaving upgrades on(for the other less game breaking class.

to:

* Conker Live and Reloaded, does this with the Hogster, The Grunt's upgrade weapon: It's essentially a grenade launcher witch can fire in three different "modes" being Frag(standard Frag (standard grenade properties, bounces a bit and then 'splodes) Impact(explodes Impact (explodes as soon as it hits the ground at the cost of reduced range) and Release( Press Release (press the fire button after shooting to detonate whenever for increased range), the real gambreaker is the Hogster does insane amount of damage regardless where you are when it explodes, It's Its blast radius and [[Splash Damage]] is are so damaging and so far, If if a grenade is even close to you expect to die(especially die (especially if you're a lower health class). Now if the Hogster only had the frag mode, this wouldn't be so bad as it takes quite a bit of time to explode so, explode, so the faster weaker classes have ample time to get away, but it's its Impact and Release mode, mode make it so where one can detonate them as soon as it lands(in lands (in Impact) or while still in the air (for Release), combined with it's its large damage damage, you can literally kill anyone you can see on screen, the screen. The gun has almost no drawbacks, seeing as how Ammo ammo is Unlimited unlimited in this game, you only have to worry about reloading, witch reloading. While it does have a long reload time(but time (but still not the longest in the game) and a 2-shot clip, you can pretty much kill the entire team with both shots(or shots (or at least anyone posing an immediate threat).
** This has pretty much lead to hosts either banning upgrades(the upgrades (the item that grants a Grunt a Hogster) or Banning banning the Grunt class and leaving upgrades on(for on (for the other less game breaking class.game-breaking class).



* StarWarsBattlefront 2: The wookies. They had above average health, access to drones, a grenade launcher. The wookie crossboy is a compination of a sniper rifle and a shotgun! The ablilty to do heavy damage up close and get a spread with this weapon and with charge it increases its power and range. Access to grenade launcher allows a wookie to go against vehicles adding to the insane versatility of the beserker. The only class barring hero that counters a wookie is the shock trooper who's shock gun can do more damage but lower health, reload and charge times means you have to have a really good escape.
** Heroes as well count particlulary the ability force push. Ordinary characters cannot block force powers and even with another hero blocking still doesn't work against force push.

to:

* StarWarsBattlefront 2: The wookies.Wookiees. They had above average health, access to drones, a grenade launcher. The wookie crossboy Wookiee crossbow is a compination combination of a sniper rifle and a shotgun! The ablilty ability to do heavy damage up close and get a spread with this weapon and with charge it increases its power and range. Access to grenade launcher allows a wookie Wookiee to go against vehicles adding to the insane versatility of the beserker. berserker. The only class barring hero that counters a wookie Wookiee is the shock trooper who's shock gun can do more damage but lower health, reload and charge times means you have to have a really good escape.
** Heroes as well count particlulary count, particularly the ability force push. Ordinary characters cannot block force powers and even with another hero blocking still doesn't work against force push.



** Except then they just started to make sure they played Execution mode exclusively, so that while someone with a lancer could down a shotgunner at a distance he'd still have to run in to melee range in order to make the kill which would invariably bring him into shotgun range of the rest of the opposing team which were all using shotguns of course. Planting frags as proximity mines also became completely ridiculous very early and even smoke grenades could be used as such to knock you down long enough you'd be shotgunned to gibs before you could get back up.

to:

** Except then they just started to make sure they played Execution mode exclusively, so that while someone with a lancer Lancer could down a shotgunner at a distance distance, he'd still have to run in to melee range in order to make the kill which would kill, invariably bring bringing him into shotgun range of the rest of the opposing team which were (who are all using shotguns of course.course). Planting frags as proximity mines also became completely ridiculous very early and even smoke grenades could be used as such to knock you down long enough you'd be shotgunned to gibs before you could get back up.



* A good case could be made for the Support in MondayNightCombat. He has a OneHitKill ability (airstrikes + Shotgun on Assault and weaker) a mobile turret that is ridiculously powerful, and of course there is bunny-hopping to take advantage of laggy hit detection, using a weapon that requies ''literally no aiming''(heal/hurt gun).

to:

* A good case could be made for the Support in MondayNightCombat. He has a OneHitKill ability (airstrikes + Shotgun on Assault and weaker) weaker), a mobile turret that is ridiculously powerful, and of course there is bunny-hopping to take advantage of laggy hit detection, detection and using a weapon that requies requires ''literally no aiming''(heal/hurt aiming'' (heal/hurt gun).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*Earth Dependent on the difficulty level. Some weapons that you unlock will tilt things in your favor, but only until you start the next difficulty level. Pretty much the only TRUE Game Breakers are the final weapons unlocked on Inferno.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*''MaxPayne'' had a Colt M4 as one of its later, more powerful weapons whose rate of fire was on par with the 9mm pistol. BUT when you went into bullet-time the rate of fire stayed the same. Pinpoint accuracy in slow motion, heavy damage, 30 round magazine and the ability to have bullets riding each other's tails meant death to anything in the room.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The [[NeedsMoreLove relatively obscure]] Super Buster Bros has the gun powerup. It fires at such a ridiculous rate that it basically results in everything on the field being wiped out in 5 seconds. It only has two downsides: the fact that the game only allows one powerup at a time, making the powerups suddenly [[PowerupLetdown more of a threat than the enemies]], and the fact that it can't destroy terrain (a pointless weakness, as most maps don't require it and those that do will often drop other powerups).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A good case could be made for the Support in MondayNightCombat. He has a OneHitKill ability (airstrikes + Shotgun on Assault and weaker) a mobile turret that is ridiculously powerful, and of course there is bunny-hopping to take advantage of laggy hit detection, using a weapon that requies ''literally no aiming''(heal/hurt gun).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Except then they just started to make sure they played Execution mode exclusively, so that while someone with a lancer could down a shotgunner at a distance he'd still have to run in to melee range in order to make the kill which would invariably bring him into shotgun range of the rest of the opposing team which were all using shotguns of course. Planting frags as proximity mines also became completely ridiculous very early and even smoke grenades could be used as such to knock you down long enough you'd be shotgunned to gibs before you could get back up.

Top