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* Really, anyone who can do a barrier-breaking move can be considered as one (seriously, it's ''required'' for [[spoiler: the FinalBoss, who has ''five barrier gauges'')]]:
* Chun-li and Morrigan can be quite damaging in the right hands, and they learn skills faster than anyone else in the game with their first attack skill being Chun-li's [[ChargedAttack focus attack palm strike]] that ''destroys barriers'' (if Chun-li can't destroy it, then it's guaranteed that one of Morrigan's missiles ''will'').
* Ryu and Ken with the same input (down-A) can also enable them to destroy barriers as if it were paper.
* Reiji ([[VideoGame/EndlessFrontier yes, him again]]), and Xiaomu have Accel that guarantees they're going to be one of the first units to act and they learn the barrier busting skill that when you cast it, ''any first hit'' (they have to do the deed) is a CriticalHit ''obliterating an enemy's barrier''. Pair them up with Flynn who has a skill that gives +2 movement to ''all allies on the field'' and watch as hordes of {{Mooks}} and bosses suddenly go down a lot more than usual and pesky [[TimedMission Timed Missions]] suddenly become a lot easier to handle.
** Their Right + A attack can also break 5-gauge shields - that's right, long before Chun-li and Morrigan can get theirs.
* Kogoro and Mii learn a skill for a lower casting cost that destroys an enemy barrier, the Tenzai Style: Ripple. What makes them a bit more special is that they can hit one more square away from the usual 2-square range. They also have an attack that destroys a five-gauged barrier that's available ''[[DiscOneNuke at the start of the game]]'' (Sharinken & Extensions) so it's more of choosing whether you want to break the barrier right away or do it the normal old fashioned way.
* Heihachi's passive support skill allows a unit to ''laugh'' at enemies who have barriers cause they can shatter them. Oh and did you want assurance? He has a support skill (that you need to cast at the skill list) that ''breaks barriers'' nullifying the need to rely on the RandomNumberGod.
* Zephyr and Leanne's Multi Attack is nothing to scoff at, capable of inflicting a lot more damage ''more powerful than what Multi Attack damages'' should be. This is on top of them also having a skill that breaks through barriers like tinfoil. Then there's the fact that their [[MoreDakka ridiculously high hitcount]] allows them to rack up [=XP=] faster than practically every other pair in the game, practically guaranteeing them at ''least'' one use of it every two turns.
* The CriticalHit mechanic in general is this, [[DifficultButAwesome if you can pull it off]].
* Frank and Hsien-Ko[=\=]Lei-Lei work really well with anybody thanks to how simple the execution of their attacks are and their first attack skill that they learn is their Multi Attack. The only problem however is that they're a MightyGlacier unit so they're almost always left behind. The ''real'' GameBreaker is if you let them pair up with [[VideoGame/{{Tekken}} Alisa]] who has a skill that essentially ''gives the unit a lot of speed'', making them go up at least near the first unit to act on a turn.
* [[VideoGame/VirtuaFighter Akira and Pai]] have a skill call Stamping. Stamping can break barriers, that is all.
* Haken and Kaguya have TWO attacks that can break barriers as soon as they are useable(neutral-"A" and left-"A"), combos are easy to chain with their high Tec stat, the ability to attack from three squares away that can be increased to four if Haken's Sniping skill is used, and Love, the only skill which can heal ALL ALLIES on the field to full health.
** Take note, even with all these game breakers, this game is still at NintendoHard level thanks to the fact that bosses hit hard a lot, you don't get a lot of items to use, and your cross point gauge doesn't exactly match up to how they gain their Cross point Gauge. That and you're usually hitting up to 50k per unit ''at most'' when a lot of bosses are usually at 100k HP.

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* Really, anyone who can do a barrier-breaking move can be considered as one (seriously, one. (Seriously, it's virtually ''required'' for [[spoiler: the FinalBoss, who has ''five '''''five barrier gauges'')]]:
gauges!''''')]]
** Take note however: Even with the following {{Game Breaker}}s, this game is still at NintendoHard level thanks to the fact that bosses hit hard a lot, you don't get a lot of items to use, and your XP Gauge doesn't exactly match up to how they gain their XP. That and you're usually hitting up to 50k points of damage per unit ''at most'' when a lot of bosses are usually at 100k HP.
* Chun-li Chun-Li and Morrigan can be quite damaging in the right hands, and they learn skills faster than anyone else in the game with their first attack skill learned through level up being Chun-li's Chun-Li's [[ChargedAttack focus attack palm strike]] Focus Attack]] that ''destroys barriers'' '''destroys''' barriers (if Chun-li Chun-Li can't destroy it, then it's guaranteed that one of Morrigan's missiles ''will'').
* Ryu and Ken with the same input (down-A) can also enable them to destroy barriers as if it they were paper.
* Reiji ([[VideoGame/EndlessFrontier yes, him again]]), Reiji and Xiaomu (yes, [[VideoGame/NamcoXCapcom them]] [[VideoGame/EndlessFrontier again]]) have Accel that guarantees they're going to be one of the first units to act and they learn the barrier busting skill that when you cast it, ''any ''any'' first hit'' hit (they have to do the deed) is a CriticalHit ''obliterating CriticalHit, which will '''obliterate''' an enemy's barrier''. barrier. Pair them up with Flynn who has a skill that gives +2 movement to ''all allies on the field'' and watch as hordes of {{Mooks}} {{mooks}} and bosses suddenly go down a lot more than usual and make pesky [[TimedMission Timed Missions]] suddenly become a lot easier to handle.
** Their Right + A right-A attack can also break 5-gauge five-gauge shields - that's right, long before Chun-li Chun-Li and Morrigan can get theirs.
* Kogoro and Mii learn a skill for a lower casting cost that destroys an enemy barrier, the Tenzai Style: Ripple. What makes them a bit more special is that they can hit one more square away from the usual 2-square range. They also have an attack that destroys a five-gauged barrier that's available ''[[DiscOneNuke at the start of the game]]'' (Sharinken & Extensions) Extensions), so it's more of choosing whether you want to break the barrier right away or do it the normal old ol' fashioned way.
* Heihachi's passive support skill allows a unit to ''laugh'' laugh at enemies who have barriers cause since they can shatter them. Oh and did you want assurance? He has a support skill (that you need to cast at the skill list) that ''breaks barriers'' nullifying them more easily, lessening the need to rely on the RandomNumberGod.
RNG.
* Zephyr and Leanne's Multi Attack is nothing to scoff at, at; it is capable of inflicting a lot more damage ''more damage, more powerful than what a typical Multi Attack damages'' should be. This is on top of them also having a skill that breaks through barriers like tinfoil. Then there's the fact that their [[MoreDakka ridiculously high hitcount]] hit count]] allows them to rack up [=XP=] XP faster than practically every other pair in the game, practically almost guaranteeing them at ''least'' least one use of it every two turns.
* The CriticalHit mechanic in general is this, [[DifficultButAwesome if you can pull it off]].
off anyways]].
* Frank and Hsien-Ko[=\=]Lei-Lei work really well with anybody on any foe thanks to how simple the execution of their attacks are and their first attack skill that they learn is being their Multi Attack. The only problem however is that they're a MightyGlacier unit so they're almost always left behind. The ''real'' GameBreaker is if you let them pair up with [[VideoGame/{{Tekken}} Alisa]] who has a skill that essentially ''gives doubles the unit a lot of speed'', making pair unit's speed, allowing them go up to at least go up near the first unit to act on a turn.
* [[VideoGame/VirtuaFighter Akira and Pai]] have a skill call Stamping. Stamping can break barriers, that barriers. That is all.
* Haken and Kaguya have TWO attacks that can break barriers as soon as they are useable(neutral-"A" usable (neutral-A and left-"A"), left-A), combos that are easy to chain with their high Tec TEC stat, the ability to attack from three squares away that can be increased to four if Haken's Sniping skill is used, and Love, the only skill which can heal ALL ALLIES all allies on the field to full health.
** Take note, even with all these game breakers, this game is still at NintendoHard level thanks to the fact that bosses hit hard a lot, you don't get a lot of items to use, and your cross point gauge doesn't exactly match up to how they gain their Cross point Gauge. That and you're usually hitting up to 50k per unit ''at most'' when a lot of bosses are usually at 100k HP.
'''''full health'''''.


** The Challenge Maps themselves are this for another reason, it is the fastest way to earn gold. Besides the LevelGrinding and the equipment mentioned above, you can repeat the challenge maps to sell the extra equipment from 100,000 to 300,000 gold depending on the level. This can really add up and soon you may get to the point of having MoneyForNothing.

to:

** The Challenge Maps themselves are this for another reason, it is the fastest way to earn gold. Besides the LevelGrinding and the equipment mentioned above, you can repeat the challenge maps to sell the extra equipment from 100,000 to 300,000 gold depending on the level.level and in last challenge map, the above strongest equipment is worth 500,000 each piece. This can really add up and soon you may get to the point of having MoneyForNothing.


* Overlaps with BraggingRightsReward: each Pair Unit has two pieces of exclusive equipment which can be obtained by completing each of the challenge maps; the last one has the strongest drops which can be used by any team. Granted, because of the higher levels of the challenges compared to the main campaign, you'd need to make use of some of the actual techniques listed here to survive, such as the Reiji/Xiaomu, Ulala and Chrom/Lucina strategy and Axel's 150% attack increase. Depending on your strategies, you can use these maps to get the best equipment possible and grind for experience; combining those two together will absolutely destroy the story.

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* Overlaps with BraggingRightsReward: each Pair Unit has [[InfinityMinusOneSword two pieces of exclusive equipment equipment]] which can be obtained by completing each of the challenge maps; the last one has [[InfinityPlusOneSword the strongest drops drops]] [[UpToEleven which can be used by any team.team]]. Granted, because of the higher levels of the challenges compared to the main campaign, you'd need to make use of some of the actual techniques listed here to survive, such as the Reiji/Xiaomu, Ulala and Chrom/Lucina strategy and Axel's 150% attack increase. Depending on your strategies, you can use these maps to get the best equipment possible and grind for experience; combining those two together will absolutely destroy the story.


* For even more attack damage insanity, there's also Hibana's skill that costs only 100 SP, but boosts attack by ''75%'' to her associated pair unit. Add in the potential to stack buffs, and you get a team that can cut down bosses like they were nothing.

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* For even more attack damage insanity, there's also Hibana's skill that costs only 100 SP, but boosts attack by ''75%'' to her associated pair unit. Add in the potential to stack buffs, and you get a team that can cut down bosses and EliteMooks like they were nothing.


* Players can get an infinite amount of SP with the Reiji-Xiaomu, any other pair unit with Ulala, and Chrom-Lucina combo, similar to the [[VideoGame/EndlessFrontier Reiji-Aledy]] [[GameBreaker/SuperRobotWars combo]]: Chrom and Lucina get a skill that increases anyone's max HP and SP by 50% and all other stats by 10% (A GameBraker skill in of itself for turning your teams into a BadassArmy), Reiji and Xiaomu get a skill that fully refills anyone else's SP at a cost of 100 SP and Ulala starts with a skill that restores 50% of anyone else's SP at a cost of 50 SP. In short, Chrom uses his skill on whoever has Ulala, Ulala uses hers on Chrom to max out his SP, he uses his skill on Ulala again, at which point whoever has Ulala now has double the maximum SP, which Reiji can then restore, allowing both of them to provide infinite amounts of SP to anyone who needs it once Chrom uses his skill on Reiji as well. The only downside is that Reiji and Chrom will not be able to learn these sets of skills until they are at level 33 which usually won't happen until the last 10 chapters, three of those with all three separated, in the first playthrough unless you're using challenge stages to grind.

to:

* Players can get an infinite amount of SP with the Reiji-Xiaomu, any other pair unit with Ulala, and Chrom-Lucina combo, similar to the [[VideoGame/EndlessFrontier Reiji-Aledy]] [[GameBreaker/SuperRobotWars combo]]: Chrom and Lucina get a skill that increases anyone's max HP and SP by 50% and all other stats by 10% (A GameBraker GameBreaker skill in of itself for turning your teams into a BadassArmy), BadassArmy if you invest the time), Reiji and Xiaomu get a skill that fully refills anyone else's SP at a cost of 100 SP and Ulala starts with a skill that restores 50% of anyone else's SP at a cost of 50 SP. In short, Chrom uses his skill on whoever has Ulala, Ulala uses hers on Chrom to max out his SP, he uses his skill on Ulala again, at which point whoever has Ulala now has double the maximum SP, which Reiji can then restore, allowing both of them to provide infinite amounts of SP to anyone who needs it once Chrom uses his skill on Reiji as well. The only downside is that Reiji and Chrom will not be able to learn these sets of skills until they are at level 33 which usually won't happen until the last 10 chapters, three of those with all three separated, in the first playthrough unless you're using challenge stages to grind.


* Players can get an infinite amount of SP with the Reiji-Xiaomu, any other pair unit with Ulala, and Chrom-Lucina combo, similar to the [[VideoGame/EndlessFrontier Reiji-Aledy]] [[GameBreaker/SuperRobotWars combo]]: Chrom and Lucina get a skill that increases anyone's max HP and SP by 50% and all other stats by 10%, Reiji and Xiaomu get a skill that fully refills anyone else's SP at a cost of 100 SP and Ulala starts with a skill that restores 50% of anyone else's SP at a cost of 50 SP. In short, Chrom uses his skill on whoever has Ulala, Ulala uses hers on Chrom to max out his SP, he uses his skill on Ulala again, at which point whoever has Ulala now has double the maximum SP, which Reiji can then restore, allowing both of them to provide infinite amounts of SP to anyone who needs it once Chrom uses his skill on Reiji as well. The only downside is that Reiji and Chrom will not be able to learn these sets of skills until they are at level 33 which usually won't happen until the last 10 chapters, three of those with all three separated, in the first playthrough unless you're using challenge stages to grind.

to:

* Players can get an infinite amount of SP with the Reiji-Xiaomu, any other pair unit with Ulala, and Chrom-Lucina combo, similar to the [[VideoGame/EndlessFrontier Reiji-Aledy]] [[GameBreaker/SuperRobotWars combo]]: Chrom and Lucina get a skill that increases anyone's max HP and SP by 50% and all other stats by 10%, 10% (A GameBraker skill in of itself for turning your teams into a BadassArmy), Reiji and Xiaomu get a skill that fully refills anyone else's SP at a cost of 100 SP and Ulala starts with a skill that restores 50% of anyone else's SP at a cost of 50 SP. In short, Chrom uses his skill on whoever has Ulala, Ulala uses hers on Chrom to max out his SP, he uses his skill on Ulala again, at which point whoever has Ulala now has double the maximum SP, which Reiji can then restore, allowing both of them to provide infinite amounts of SP to anyone who needs it once Chrom uses his skill on Reiji as well. The only downside is that Reiji and Chrom will not be able to learn these sets of skills until they are at level 33 which usually won't happen until the last 10 chapters, three of those with all three separated, in the first playthrough unless you're using challenge stages to grind.



** The Challenge Maps themselves are this for another reason, it is the fastest way to earn gold. Besides the LevelGrinding and the equipment mentioned above, you can repeat the challenge maps to sell the extra equipment from 100,000 to 200,000 gold depending on the level. This can really add up and soon you may get to the point of having MoneyForNothing.

to:

** The Challenge Maps themselves are this for another reason, it is the fastest way to earn gold. Besides the LevelGrinding and the equipment mentioned above, you can repeat the challenge maps to sell the extra equipment from 100,000 to 200,000 300,000 gold depending on the level. This can really add up and soon you may get to the point of having MoneyForNothing.

Added DiffLines:

** The Challenge Maps themselves are this for another reason, it is the fastest way to earn gold. Besides the LevelGrinding and the equipment mentioned above, you can repeat the challenge maps to sell the extra equipment from 100,000 to 200,000 gold depending on the level. This can really add up and soon you may get to the point of having MoneyForNothing.


* While Mirage Cancels are of marginal use at best during the first playthrough (you should just stick with the super for more damage), they become by far the biggest GameBreaker in the entire game in NewGamePlus where you can use them as many times as you want in a single combo: you can use your carryover CP to instantly max out any move that recovers a lot of XP when used, stack the XP recovery buff to triple your XP gain and use any combination of equipment and skills to give you -30% Mirage Cancel cost and you can essentially take down any enemy in a single combo regardless of how much HP they have as long as you can time the Red Mirage Cancel correctly. [[VideoGame/ResonanceOfFate Zephyr and Vashyron]] benefit from this the most because of [[DeathByAThousandCuts how many hits they can land in their combos]].

to:

* While Mirage Cancels are of marginal use at best during the first playthrough (you should just stick with the super SP Attack for more damage), damage and if your opponent is defeated you get more SP), they become by far the biggest GameBreaker in the entire game in NewGamePlus where you can use them as many times as you want in a single combo: you can use your carryover CP to instantly max out any move that recovers a lot of XP when used, stack the XP recovery buff to triple your XP gain and use any combination of equipment and skills to give you -30% Mirage Cancel cost and you can essentially take down any enemy in a single combo regardless of how much HP they have as long as you can time the Red Mirage Cancel correctly. [[VideoGame/ResonanceOfFate Zephyr and Vashyron]] benefit from this the most because of [[DeathByAThousandCuts how many hits they can land in their combos]].


* Two words: Item Shop. Buy a ton of healing or SP recovery items (though you can only carry 15 per stage) and you won't have to worry too much about item management. Plus, the stuff sold at the shops is literally cheap. It's so horribly broken that the game bans the usage of it in the challenge stages.

to:

* Two words: Item Shop. Buy a ton of healing or SP recovery items (though you can only carry 15 per stage) and you won't have to worry too much about item management. Plus, the stuff sold at the shops is literally cheap.cheap and even if you fail or retire a mission you keep the gold you earn (sadly not the Exp or CP but that would be broken in of itself). It's so horribly broken that the game bans the usage of it in the challenge stages.



* While Mirage Cancels are of marginal use at best during the first playthrough, they become by far the biggest GameBreaker in the entire game in NewGamePlus where you can use them as many times as you want in a single combo: you can use your carryover CP to instantly max out any move that recovers a lot of XP when used, stack the XP recovery buff to triple your XP gain and use any combination of equipment and skills to give you -30% Mirage Cancel cost and you can essentially take down any enemy in a single combo regardless of how much HP they have as long as you can time the Red Mirage Cancel correctly. [[VideoGame/ResonanceOfFate Zephyr and Vashyron]] benefit from this the most because of how many hits they can land in their combos.

to:

* While Mirage Cancels are of marginal use at best during the first playthrough, playthrough (you should just stick with the super for more damage), they become by far the biggest GameBreaker in the entire game in NewGamePlus where you can use them as many times as you want in a single combo: you can use your carryover CP to instantly max out any move that recovers a lot of XP when used, stack the XP recovery buff to triple your XP gain and use any combination of equipment and skills to give you -30% Mirage Cancel cost and you can essentially take down any enemy in a single combo regardless of how much HP they have as long as you can time the Red Mirage Cancel correctly. [[VideoGame/ResonanceOfFate Zephyr and Vashyron]] benefit from this the most because of [[DeathByAThousandCuts how many hits they can land in their combos.combos]].


* While Mirage Cancels are of marginal use at best during the first playthrough, they become by far the biggest GameBreaker in the entire game in NewGamePlus where you can use them as many times as you want in a single combo: you can use your carryover CP to instantly max out any move that recovers a lot of XP when used, stack the XP recovery buff to triple your XP gain and use any combination of equipment and skills to give you -30% Mirage Cancel cost and you can essentially take down any enemy in a single combo regardless of how much HP they have as long as you can time the Red Mirage Cancel correctly. [[ResonanceOfFate Zephyr and Vashyron]] benefit from this the most because of how many hits they can land in their combos.

to:

* While Mirage Cancels are of marginal use at best during the first playthrough, they become by far the biggest GameBreaker in the entire game in NewGamePlus where you can use them as many times as you want in a single combo: you can use your carryover CP to instantly max out any move that recovers a lot of XP when used, stack the XP recovery buff to triple your XP gain and use any combination of equipment and skills to give you -30% Mirage Cancel cost and you can essentially take down any enemy in a single combo regardless of how much HP they have as long as you can time the Red Mirage Cancel correctly. [[ResonanceOfFate [[VideoGame/ResonanceOfFate Zephyr and Vashyron]] benefit from this the most because of how many hits they can land in their combos.


* Zephyr and Leanne's Multi Attack is nothing to scoff at, capable of inflicting a lot more damage ''more powerful than what Multi Attack damages'' should be. This is on top of them also having a skill that breaks through barriers like tinfoil. Then there's the fact that their [[MoreDakka ridiculously high hitcount]] allows them to rack up [=XP=] faster than practically every other character in the game, practically guaranteeing them at least one use of it every two turns.

to:

* Zephyr and Leanne's Multi Attack is nothing to scoff at, capable of inflicting a lot more damage ''more powerful than what Multi Attack damages'' should be. This is on top of them also having a skill that breaks through barriers like tinfoil. Then there's the fact that their [[MoreDakka ridiculously high hitcount]] allows them to rack up [=XP=] faster than practically every other character pair in the game, practically guaranteeing them at least ''least'' one use of it every two turns.


* Zephyr and Leanne's Multi Attack is nothing to scoff at, capable of inflicting a lot more damage ''more powerful than what Multi Attack damages'' should be. This is on top of them also having a skill that breaks through barriers like tinfoil.

to:

* Zephyr and Leanne's Multi Attack is nothing to scoff at, capable of inflicting a lot more damage ''more powerful than what Multi Attack damages'' should be. This is on top of them also having a skill that breaks through barriers like tinfoil. Then there's the fact that their [[MoreDakka ridiculously high hitcount]] allows them to rack up [=XP=] faster than practically every other character in the game, practically guaranteeing them at least one use of it every two turns.


* Stacking buffs is now a thing in this game. Want a character than can dish out so much damage? Go for it. Want a character to gain a lot of EXP? Check.

to:

* Stacking buffs is now a thing in this game. Want a character than that can dish out so much damage? Go for it. Want a character to gain a lot of EXP? Check.


* Reiji ([[EndlessFrontier yes, him again]]), and Xiaomu have Accel that guarantees they're going to be one of the first units to act and they learn the barrier busting skill that when you cast it, ''any first hit'' (they have to do the deed) is a CriticalHit ''obliterating an enemy's barrier''. Pair them up with Flynn who has a skill that gives +2 movement to ''all allies on the field'' and watch as hordes of {{Mooks}} and bosses suddenly go down a lot more than usual and pesky [[TimedMission Timed Missions]] suddenly become a lot easier to handle.

to:

* Reiji ([[EndlessFrontier ([[VideoGame/EndlessFrontier yes, him again]]), and Xiaomu have Accel that guarantees they're going to be one of the first units to act and they learn the barrier busting skill that when you cast it, ''any first hit'' (they have to do the deed) is a CriticalHit ''obliterating an enemy's barrier''. Pair them up with Flynn who has a skill that gives +2 movement to ''all allies on the field'' and watch as hordes of {{Mooks}} and bosses suddenly go down a lot more than usual and pesky [[TimedMission Timed Missions]] suddenly become a lot easier to handle.


* Two words: Item Shop. Buy a ton of healing or SP recovery items (though you can only carry 15 per stage) and you won't have to worry too much about item management. Plus, the stuff sold at the shops is literally cheap.

to:

* Two words: Item Shop. Buy a ton of healing or SP recovery items (though you can only carry 15 per stage) and you won't have to worry too much about item management. Plus, the stuff sold at the shops is literally cheap. It's so horribly broken that the game bans the usage of it in the challenge stages.

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