** If capital is taken, ''entire resource base is lost and all supply lines are cut''. This is considered equal to cheating and usually banned in multiplayer. But outside outright gamey strategies, sudden para-drop can cause massive disruption of enemy supplies and quick encirclement of large amount of troops.
** Para-dropping into nearby provinces is also very helpful while conducting amphibious assault, as it prevents enemy from sending reinforcements, while causing encirclement ''and'' double envelopment of troops guarding shore - they have to deal with landing party and paratroopers in the same time, while being cut out of supplies, which can cause penalties so high their defense percentage might end up reduced to single digit.
* With ''Death or Dishonor'' DLC, out of all countries, Yugoslavia and Czechoslovakia, both minor states that can barely hold ground (and [[RealityEnsues Czechoslovakia isn't even there anymore in '39 start]]), turn into absurdly powerful countries even without any gamey tactics and tricks. Czechoslovakia can quickly turn into a fortress almost impossible to pierce, with all borders covered with high level forts and recruitment pool increased enough to man all those forts, stalling any possible advances forever over hard terrain and numerous bunkers. Yugoslavia almost doubles its resource (it's one of the main exporters of aluminium from the start and gains more of it) and industrial base, while gaining additional research and military bonuses (and since it has much more resources than it will need for a looong while, they can be easily traded for free access to foreign civilian factories, allowing to quickly build up own industry) and basically is stronger than neighbouring Italy in the end of national focuses.
* With ''Death or Dishonor'' DLC, out of all countries, Yugoslavia and Czechoslovakia, both minor states that can barely hold ground (and
Showing 15 edit(s) of 149