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**** If you're talking about Game Breakers, then you have to include Majin Vegeta, Legendary Super Saiyan Broly, and Kid Buu. Yes, these guys ''are'' supposed to be strong in the series, [[{{Understatement}} but these guys take it to the next level.]] While most Super Saiyans make up for their impressive strength with slow to average ki recovery at best, ''these'' guys have some of the fastest ki recoveries in the game as ''well'' as crazy strength. They also have stock moves that can instantly make them reach [[OverNineThousand MAX POWER]], without becoming fatigued and having slower ki recovery than normal afterwards. As for Kid Buu, he has some of the best attack, speed, and ki recovery in the game, and has a stock move that can recover him back to full health. All three of these characters have [[KamehamehaHadoken special projectile moves]] that can take around a bar or more of damage, and their [[LimitBreak super moves]] are so powerful they can destroy the planet. Even if Majin Vegeta's super move causes some serious recoil damage, his basic move set is so broken you probably won't even need to resort to it.

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**** If you're talking about Game Breakers, then you have to include Majin Vegeta, Legendary Super Saiyan Broly, and Kid Buu. Yes, these guys ''are'' supposed to be strong in the series, [[{{Understatement}} but these guys take it to the next level.]] While most Super Saiyans make up for their impressive strength with slow to average ki recovery at best, ''these'' guys have some of the fastest ki recoveries in the game as ''well'' as crazy strength. They also have stock moves that can instantly make them reach [[OverNineThousand MAX POWER]], without becoming fatigued and having slower ki recovery than normal afterwards. As for Kid Buu, he has some of the best attack, speed, and ki recovery in the game, and has a stock move that can recover him back to full health. All three of these characters have [[KamehamehaHadoken [[KamehameHadoken special projectile moves]] that can take around a bar or more of damage, and their [[LimitBreak super moves]] are so powerful they can destroy the planet. Even if Majin Vegeta's super move causes some serious recoil damage, his basic move set is so broken you probably won't even need to resort to it.
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**** If you're talking about Game Breakers, then you have to include Majin Vegeta, Legendary Super Saiyan Broly, and Kid Buu. Yes, these guys ''are'' supposed to be strong in the series, [[{{Understatement}} but these guys take it to the next level.]] While most Super Saiyans make up for their impressive strength with slow to average ki recovery at best, ''these'' guys have some of the fastest ki recoveries in the game as ''well'' as crazy strength. They also have stock moves that can instantly make them reach [[OverNineThousand MAX POWER]], without becoming fatigued and having slower ki recovery than normal afterwards. As for Kid Buu, he has some of the best attack, speed, and ki recovery in the game, and has a stock move that can recover him back to full health. All three of these characters have special projectile moves that can take around a bar or more of damage, and their [[LimitBreak super moves]] are so powerful they can destroy the planet. Even if Majin Vegeta's super move causes some serious recoil damage, his basic move set is so broken you probably won't even need to resort to it.

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**** If you're talking about Game Breakers, then you have to include Majin Vegeta, Legendary Super Saiyan Broly, and Kid Buu. Yes, these guys ''are'' supposed to be strong in the series, [[{{Understatement}} but these guys take it to the next level.]] While most Super Saiyans make up for their impressive strength with slow to average ki recovery at best, ''these'' guys have some of the fastest ki recoveries in the game as ''well'' as crazy strength. They also have stock moves that can instantly make them reach [[OverNineThousand MAX POWER]], without becoming fatigued and having slower ki recovery than normal afterwards. As for Kid Buu, he has some of the best attack, speed, and ki recovery in the game, and has a stock move that can recover him back to full health. All three of these characters have [[KamehamehaHadoken special projectile moves moves]] that can take around a bar or more of damage, and their [[LimitBreak super moves]] are so powerful they can destroy the planet. Even if Majin Vegeta's super move causes some serious recoil damage, his basic move set is so broken you probably won't even need to resort to it.
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*** Not to mention he had one of the quickest projectiles with virtually no lag time afterwards, and he could reflect other character's projectiles back at them. [[SoYeah So yeah.]]

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*** Not to mention he had one of the quickest projectiles with virtually no lag time afterwards, and he could reflect other character's projectiles back at them. [[SoYeah So yeah.]]



**** Videl/Great Saiyawoman's abilities are completely neutralized due to the fact that she is helpless against giant characters.

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**** Videl/Great Saiyawoman's abilities are completely neutralized due to the fact that she is completely helpless against giant characters.



**** If you're talking about Game Breakers, then you have to include Majin Vegeta, Legendary Super Saiyan Broly, and Kid Buu. Yes, these guys ''are'' supposed to be strong in the series, [[Understatement but these guys take it to the next level.]] While most Super Saiyans make up for their impressive strength with slow to average ki recovery at best, ''these'' guys have some of the fastest ki recoveries in the game as ''well'' as crazy strength. They also have stock moves that can instantly make them reach [[Over9000 MAX POWER]], without becoming fatigued and having slower ki recovery than normal afterwards. As for Kid Buu, he has some of the best attack, speed, and ki recovery in the game, and has a stock move that can recover him back to full health. All three of these characters have special projectile moves that can take around a bar or more of damage, and their super moves are so powerful they can destroy the planet. Even if Majin Vegeta's super move causes some serious recoil damage, his basic move set is so broken you probably won't even need to resort to it.

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**** If you're talking about Game Breakers, then you have to include Majin Vegeta, Legendary Super Saiyan Broly, and Kid Buu. Yes, these guys ''are'' supposed to be strong in the series, [[Understatement [[{{Understatement}} but these guys take it to the next level.]] While most Super Saiyans make up for their impressive strength with slow to average ki recovery at best, ''these'' guys have some of the fastest ki recoveries in the game as ''well'' as crazy strength. They also have stock moves that can instantly make them reach [[Over9000 [[OverNineThousand MAX POWER]], without becoming fatigued and having slower ki recovery than normal afterwards. As for Kid Buu, he has some of the best attack, speed, and ki recovery in the game, and has a stock move that can recover him back to full health. All three of these characters have special projectile moves that can take around a bar or more of damage, and their [[LimitBreak super moves moves]] are so powerful they can destroy the planet. Even if Majin Vegeta's super move causes some serious recoil damage, his basic move set is so broken you probably won't even need to resort to it.

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*** Not to mention he had one of the quickest projectiles with virtually no lag time afterwards, and he could reflect other character's projectiles back at them. [[SoYeah So yeah.]]



**** If you're talking about Game Breakers, then you have to include Majin Vegeta ,Legendary Super Saiyan Broly, and Kid Buu. Yes, these guys ''are'' supposed to be strong in the series, but these guys take it to the next level. While most Super Saiyans make up for their impressive strength with slow to average ki recovery at best, ''these'' guys have some of the fastest ki recoveries in the game as ''well'' as crazy strength. They also have stock moves that can instantly make them reach MAX POWER, without becoming fatigued and having slower ki recovery than normal afterwards. As for Kid Buu, he has some of the best attack, speed, and ki recovery in the game, and has a stock move that can recover him back to full health. All three of these characters have special projectile moves that can take around a bar or more of damage, and their super moves are so powerful they can destroy the planet. Even if Majin Vegeta's super move causes some serious recoil damage, his basic move set is so broken you probably won't even need to resort to it.

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**** If you're talking about Game Breakers, then you have to include Majin Vegeta ,Legendary Vegeta, Legendary Super Saiyan Broly, and Kid Buu. Yes, these guys ''are'' supposed to be strong in the series, [[Understatement but these guys take it to the next level. level.]] While most Super Saiyans make up for their impressive strength with slow to average ki recovery at best, ''these'' guys have some of the fastest ki recoveries in the game as ''well'' as crazy strength. They also have stock moves that can instantly make them reach [[Over9000 MAX POWER, POWER]], without becoming fatigued and having slower ki recovery than normal afterwards. As for Kid Buu, he has some of the best attack, speed, and ki recovery in the game, and has a stock move that can recover him back to full health. All three of these characters have special projectile moves that can take around a bar or more of damage, and their super moves are so powerful they can destroy the planet. Even if Majin Vegeta's super move causes some serious recoil damage, his basic move set is so broken you probably won't even need to resort to it.

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*** Don't forget about [[{{DeathNote}} Light Yagami]] who literally writes his opponent's name in the Death Note and they die almost instantly.

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*** Don't forget about [[{{DeathNote}} Light Yagami]] who literally writes his opponent's name in the Death Note in the beginning of the match and they die almost instantly.



** Ivy was pretty close to game-breaking when used by a competent player in Soul Calibur 2. She had the longest range in the game, sweeping attacks to hit sidesteppers, and excellent knockback / blockstun to keep opponents at a range where they were useless. She also had a fast, mid-hitting ringout kick (back+ K) for when an opponent's back was to the edge, a ringout THROW when her back was to the edge, and ANOTHER powerful ringout kick (fwd,fwd+ K) if the ring edge was to her left.

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** Ivy [[BuxomBabe Ivy]] was pretty close to game-breaking when used by a competent player in Soul Calibur 2. She had the longest range in the game, sweeping attacks to hit sidesteppers, and excellent knockback / blockstun to keep opponents at a range where they were useless. She also had a fast, mid-hitting ringout kick (back+ K) for when an opponent's back was to the edge, a ringout THROW when her back was to the edge, and ANOTHER powerful ringout kick (fwd,fwd+ K) if the ring edge was to her left.



** All you had to do with Noob Saibot is use his NoBlock ball to prevent your opponent from blocking, then press low kick, low kick, low kick, low kick.

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** All you had to do with Noob Saibot is use his NoBlock No-Block ball to prevent your opponent from blocking, then press low kick, low kick, low kick, low kick.kick. Seriously, it's ''that'' easy. You could execute this combo ''twice'' before the effect of the No-Block ball wore off, making most fights a joke. This combo even ''owned'' [[BigBad Shao Kahn]], and pretty every other fighter except [[TheDragon Motaro]] because he was immune to projectiles.


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*** This is neutralized by the fact that Emerl is the weakest character without insanely powerful moves, so the reverse of him being the strongest character with insanely powerful moves must be true as well.

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*** Or possibly her [[ZeroPunctuation Stonking]] [[BoobsOfSteel Great]] [[BoobsOfSteel Tits?]] It might be kind of hard to [[DistractedByTheSexy concentrate]] when you're fighting her...

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*** Or possibly her [[ZeroPunctuation Stonking]] [[BoobsOfSteel Great]] [[BoobsOfSteel [[BuxomIsBetter Tits?]] It might be kind of hard to [[DistractedByTheSexy concentrate]] when you're fighting her...her...
**** [[IncrediblyLamePun "Kind Of Hard" is right]], [[IfYouKnowWhatIMean if you know what I mean.]]


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** All you had to do with Noob Saibot is use his NoBlock ball to prevent your opponent from blocking, then press low kick, low kick, low kick, low kick.


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**** Videl/Great Saiyawoman's abilities are completely neutralized due to the fact that she is helpless against giant characters.


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**** If you're talking about Game Breakers, then you have to include Majin Vegeta ,Legendary Super Saiyan Broly, and Kid Buu. Yes, these guys ''are'' supposed to be strong in the series, but these guys take it to the next level. While most Super Saiyans make up for their impressive strength with slow to average ki recovery at best, ''these'' guys have some of the fastest ki recoveries in the game as ''well'' as crazy strength. They also have stock moves that can instantly make them reach MAX POWER, without becoming fatigued and having slower ki recovery than normal afterwards. As for Kid Buu, he has some of the best attack, speed, and ki recovery in the game, and has a stock move that can recover him back to full health. All three of these characters have special projectile moves that can take around a bar or more of damage, and their super moves are so powerful they can destroy the planet. Even if Majin Vegeta's super move causes some serious recoil damage, his basic move set is so broken you probably won't even need to resort to it.


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** A similar trick could be performed with the Chronos robot if you froze your opponent in the air, combo them and froze them again rendering them absolutely helpless. Even the CPU on Ultimate difficulty could be taken down easily using this method.
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*** Don't forget about [[{{DeathNote}} Light Yagami]] who literally writes his opponent's name in the Death Note and they die almost instantly.
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** The lastest game, Ultimate Ninja Storm 2, gives us Deidara, who can kill you from across the screen without leting you get close by spamming his laser guided bombs, which can stop your chakra dashes or attacks, and using chakra back dash to keep out of reach.

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*** Tenten goes here as well. The girl has a SLEW of weaponry from things that automatically destroy shields, to somethings that reflect attacks, to a chain attack that hurls you, to MoreDakka, to a weapon that makes you duck. This is able to dodge some attacks in the game. Tsunade is also noted as one of the more powerful characters with insane strength, combos, and healing. Kagura has a bunch of chains and long range attacks that will definately get up in your face - beautifully noted when she can fly across the stage with just two presses of a button. Towa has a drill that will break your shield after a hit. Asuma is INSANELY powerful. And Kurenai has olbique attacks that leave you absolutely defenseless and stunned. Though, Kurenai isn't as much of a gamebreaker here as she is in the PS2 games where she's regarded as NighInvernable. Also of special metion goes Temari, who has wind that can entirely rip you apart. And let's not even get started on Baki with his game breaking slicing wind, or Yugao with her insane speed. The games are more of a WorldOfBadass than the Manga!

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*** Tenten goes here as well. The girl has a SLEW of weaponry from things that automatically destroy shields, to somethings that reflect attacks, to a chain attack that hurls you, to MoreDakka, to a weapon that makes you duck. This is able to dodge some attacks in the game. Tsunade is also noted as one of the more powerful characters with insane strength, combos, and healing. Kagura has a bunch of chains and long range attacks that will definately get up in your face - beautifully noted when she can fly across the stage with just two presses of a button. Towa has a drill that will break your shield after a hit. Asuma is INSANELY powerful. And Kurenai has olbique attacks that leave you absolutely defenseless and stunned. Though, Kurenai isn't as much of a gamebreaker here as she is in the PS2 games where she's regarded as NighInvernable. Also of special metion goes Temari, who has wind that can entirely rip you apart. And let's not even get started on Baki with his game breaking slicing wind, or Yugao with her insane speed. The games are more of a WorldOfBadass than the Manga! Manga!
*** Tenten's is negated by the fact that her moves are generally hard to learn, though, and impractical.
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*** Tenten goes here as well. The girl has a SLEW of weaponry from things that automatically destroy shields, to somethings that reflect attacks, to a chain attack that hurls you, to MoreDakka, to a weapon that makes you duck. This is able to dodge some attacks in the game. Tsunade is also noted as one of the more powerful characters with insane strength, combos, and healing. Kagura has a bunch of chains and long range attacks that will definately get up in your face - beautifully noted when she can fly across the stage with just two presses of a button. Towa has a drill that will break your shield after a hit. Asuma is INSANELY powerful. And Kurenai has olbique attacks that leave you absolutely defenseless and stunned. Though, Kurenai isn't as much of a gamebreaker here as she is in the PS2 games where she's regarded as NighInvernable. Also of special metion goes Temari, who has wind that can entirely rip you apart. And let's not even get started on Baki with his game breaking slicing wind, or Yugao with her insane speed. The games are more of a WorldOfBadass than the Manga!


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** And let's not forget the speeding dash into your gaurd, that leaves them open to a special jutsu. Horray for AI lag. Oh, and Tenten and Kurenai are insanely broken. Tenten can fling anything out and had some heavy items and an array of dakka enough to bring even [[{{Touhou}} Sakuya to shame]]. Kurenai, however, has some attacks that make her disappear, keep her opponent at range while she stays stationary, has a bomb attack that just EXPLOES in your face, and some drill lock speed combos. Also of note is Ino, who has insane drill lock combinations and speed. She can also poison you, and places herself in some posistions where it'll be a miracle to hit her.
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* The lesser-known fighter Battle Blaze on the Super NES featured a quick AI that was able to tear you apart in seconds if you let it. That is, until you discover the magic of the relatively simple "Forward+Y" move. While essentially a throw, all characters are quick enough to run over to an opponent and grab them the moment they are standing upright again! During "The Hero"/story mode, you can keep throwing the computer opponents the moment they get up with very little retribution, if any. This "throw" even trumps any attacks they might use, allowing you to gain perfects on opponents '''up to and including the final boss''' with only minimal effort!
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* Emerl's Ultimate skills in ''[[SonicTheHedgehog Sonic Battle]]''. During the last part of the game, you can get these skills that are ridiculously powerful. However, thanks to the game's [[RPGElements Skill Point system]] and each of the moves' [[InventoryManagementPuzzle high cost]], you can't have them all on at once without the use of a GameShark.

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* Emerl's Ultimate skills in ''[[SonicTheHedgehog Sonic Battle]]''.''Sonic Battle''. During the last part of the game, you can get these skills that are ridiculously powerful. However, thanks to the game's [[RPGElements Skill Point system]] and each of the moves' [[InventoryManagementPuzzle high cost]], you can't have them all on at once without the use of a GameShark.
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*** Speaking of ''Deadly Alliance,'' Frost. Ground Freeze. Uppercut to Ground Freeze. Uppercut to Ground Freeze. AGH!
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*** Ice Car must have been nerfed in ''Continuum Shift'', because now all Jin does is spam his ice swords until he gets a health advantage and then run away waiting for the time to run out.
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* BattleCapacity formerly had Pyroak as absurdly difficult to fight, thanks to incredibly effective projectiles, a grab which knocks the opponent away if they approach, the best anti-air move in the game hands-down, and Wood Hammer. Wood Hammer is an overhead attack which comes out absurdly fast, shuts down reckless offenses, and screws over turtlers which can't shift to a high block in time. He's been nerfed to a degree, and while he has the best matchup against one of the other Game Breakers, he isn't absurd.
** Speaking of the other GameBreaker, Revenankh. Rev has the best wake-up game in BattleCapacity by a wide margin, with a wide variety of powerful grabs, including an air grab, an anti-cornering attack, and one of the other best anti-air attacks in the game. He also has very safe approaches thanks to Shadow Punch and Bind, and can combo Shadow Punch into his close strong, followed by said anti-air, then his air grab (25A/B, c.5C, 4B, j.G). He gets mightily screwed over by Pyroak, however, thanks to his projectile trap. Like Pyroak, he's also been nerfed, but is still considered one of the best characters.
** The current contender for GameBreaker staus is Skulloton, whose boomeranging projectiles, launcher combo, and excellent comboing abilities allow him to tear huge chunks of the opponent's life bar off very quickly.
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** The arcade version of Mortal Kombat 3 gave us Nightwolf, who could run faster than someone being thrown. Throwing is unblockable. Yeah.
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That is not a Fighting Game.


* ''StreetsOfRage 2'' has Axel's Grand Upper special. A brief introduction; all four player characters have three main special moves; standing-A, a power attack that slightly reduces your health if it hits, forward-A, a strong attack that decreeases your health ''regardless'' of whether it hits or not, and forward-forward-B, a special that doesn't harm you. The problem? ''Axel's Grand Upper is his forward-forward-B, and is more powerful than his or anyone else's forward-A move''. Axel is invincible for the entire animation (it can be used to slide straight ''through'' projectiles and attack bikers without jumping over their bikes), it scores a hit on every single frame, hits anyone who touches Axel's sprite from any direction at any time, and slides forward until Axel hits something if he does it away from someone. About the only enemies who can deal with it are those with long counter-moves that can wait it out (so that'd be the bosses Abadede, R. Bear, and ''absolutely nobody else''), Shiva (who had roughly the same attack with the slide run out to most of the screen) and Mr. X.
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*** Try Zero. Imagine Shin Akuma, if you will, now remove most the health handicap and give him a sword.

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1. It was a four bullet post. 2. "Actually" isn't a good way to start


*** Try Zero. Imagine Shin Akuma, if you will, now remove the health handicap and give him a sword.
**** Actually Zero's health is slightly less than average.

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*** Try Zero. Imagine Shin Akuma, if you will, now remove most the health handicap and give him a sword.
**** Actually Zero's health is slightly less than average.
sword.
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It's true


*** ItGetsWorse: By obtaining all the characters you could play as three of the same character. Yeah, [[GodModeSue three Cables]]. [[OhCrap The XBOX release allowed this from the start]].

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*** ItGetsWorse: By obtaining all the characters you could play as three of the same character. Yeah, [[GodModeSue three Cables]]. [[OhCrap The XBOX XBOX/PS3 release allowed this from the start]].

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* Ralf Jones from King of Fighters EX2 Howling Blood on the Game Boy Advance. Remember his Galactica Phantom HSDM from the main series? The [[AwesomeButImpractical horrifically lethal, yet easy-to-dodge charge punch]]? Well, he has it as a ''normal move'' in this game. It does less damage - only 50% of a lifebar - but it has a much much shorter charge time, meaning you can actually use it and connect most of the time, it gained some anti-air priority AND it's still unblockable/puts Ralf into autoguard mode for its duration. Needless to say, spamming that move makes playing as Ralf fall somewhere between Easy Mode and outright cheating. It actually makes fighting the final boss somewhat even, which is saying it all.

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* Ralf Jones from King of Fighters EX2 Howling Blood on the Game Boy Advance. Remember his Galactica Phantom HSDM from the main series? The [[AwesomeButImpractical horrifically lethal, yet easy-to-dodge charge punch]]? Well, he has it as a ''normal move'' in this game. It does less damage - only 50% of a lifebar - but it has a much much shorter charge time, meaning you can actually use it and connect most of the time, it gained some anti-air priority AND it's still unblockable/puts Ralf into autoguard mode for its duration. Needless to say, spamming that move makes playing as Ralf fall somewhere between Easy Mode and outright cheating. It actually makes fighting [[SNKBoss the final boss boss]] somewhat even, which is saying it all.


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** Ralf was originally given Galactica Phantom as a normal DM in King of Fighters '97- it was AwesomeButImpractical because your opponent would have to be an idiot to be hit by it. However in [=KoF=] '98 it became broken because of a highly obscure combo- Ralf could cancel one of his his OTHER [=DMs=] (his Blazing Vulcan Punch, which is much easier to connect with) into Galactica Phantom just before the last hit. This would result in the opponent being knocked to the ground while Ralf charged up, causing them to automatically stand up JUST in time to be hit by the (unblockable) Galactica Phantom. It was all but an instant kill on any character (except Choi, who was [[HitboxDissonance short enough that the move would go over his head if he ducked]]).

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* ''StreetsOfRage 2'' has Axel's Grand Upper special. A brief introduction; all four player characters have three main special moves; standing-A, a power attack that slightly reduces your health if it hits, forward-A, a strong attack that decreeases your health ''regardless'' of whether it hits or not, and forward-forward-B, a special that doesn't harm you. The problem? ''Axel's Grand Upper is his forward-forward-B, and is more powerful than his or anyone else's forward-A move''. Axel is invincible for the entire animation (it can be used to slide straight ''through'' projectiles and attack bikers without jumping over their bikes), it scores a hit on every single frame, hits anyone who touches Axel's sprite from any direction at any time, and slides forward until Axel hits something if he does it away from someone. About the only enemies who can deal with it are those with long counter-moves that can wait it out (so that'd be the bosses Abadede, R. Bear, and ''absolutely nobody else''), Shiva (who had roughly the same attack with the slide run out to most of the screen) and Mr. X.



)

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*** Try Zero. Imagine Shin Akuma, if you will, now remove the health handicap and give him a sword.

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*** Try ***Try Zero. Imagine Shin Akuma, if you will, now remove the health handicap and give him a sword.sword.
**** Actually Zero's health is slightly less than average.
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** In the ''[[UpdatedRerelease Super Street Fighter II Turbo HD Remix]]'', he was toned down so that he could be another playable character, however some of the changes resulted in him having some pretty overpowered setups and resulting in him being tournament banned, SoYeah.

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** In the ''[[UpdatedRerelease Super Street Fighter II Turbo HD Remix]]'', he was toned down so that he could be another playable character, however some of the changes resulted in him having some pretty overpowered setups and resulting in him being tournament banned, SoYeah.banned.
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** [[{{Okami}} Amaterasu]] looks to be the next Iceman, with plenty of chipping moves. She also has a small hitbox, a powerful super attack, amazing range, stunlock abuse, and really strong combos.
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* In the Star Wars: Episode 3 game their was a LoveIntrest of Mace windu who [[{{DualWielding}} used 2 lightsabers]]. She was SUPPOSED to be a defensive characther, and there had the best run speed. However her attack animation is quick, and consists of hitting the enemy on the head, causing some stun... and letting your follow up. Only that attack causes stun to. So you can keep attacking, and keep spamming, easily outclassing even the offense specilist. Except if they try to break off, you can just chase after them and start spamming again. Her attack power is only a little bit below average, but its INSANELY easy to make the both hits connect, and to start a flood of hits, letting you take out a good portion of the opponents health very quickly. Its possible with good timing you might even be able to make an infinite comob. I was only playing for about 10 minutes, and the best I did was 60% health in one combo, before I stopped picking that characther out of politeness.

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* In the Star Wars: ''StarWars: Episode 3 3'' game their there was a LoveIntrest LoveInterest of Mace windu Windu who [[{{DualWielding}} used 2 lightsabers]]. She was SUPPOSED to be a defensive characther, character, and there had the best run speed. However her attack animation is quick, and consists of hitting the enemy on the head, causing some stun... and letting your follow up. Only that attack causes stun to. too. So you can keep attacking, and keep spamming, easily outclassing even the offense specilist.specialist. Except if they try to break off, you can just chase after them and start spamming again. Her attack power is only a little bit below average, but its it's INSANELY easy to make the both hits connect, and to start a flood of hits, letting you take out a good portion of the opponents opponent's health very quickly. Its possible with good timing you might even be able to make an infinite comob. combo. I was only playing for about 10 minutes, and the best I did was 60% health in one combo, before I stopped picking that characther character out of politeness.
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if you put both pupets at almost point blank, guard or not it kills them (use throw and direction to move the big one by the way)

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**** Let's just say Mugen as a whole and be done with it.


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** Fortunately, since this appearance Akuma has shown up as a perfectly balanced character in nearly every subsequent game he was playable in. Barring the Shin version from Street Fighter Alpha 2 and Capcom vs. SNK 2 of course.


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** One could make a case for Yun as well, but his Genei Jin and combos take genuinely serious skill to pull off and master.


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** in 98 we have Goro Daimon and Iori Yagami. Goro has a variety of odd glitches that make him an absolute monster, and Iori capable of just about any type of play style you can imagine. Not to mention Iori has had the same infinite in almost every one of his appearances.


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*** Try Zero. Imagine Shin Akuma, if you will, now remove the health handicap and give him a sword.


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**** And of course, all the unlimited characters. Essentially, these are alternate forms of the characters that take their advantages and crank them straight UpToEleven. For example, Ragna is in constant Blood Kain with a larger health bar, all of Jin's specials are the drive variant with no meter cost, Arakune can instantly curse you and his bees are almost the size of Carl, and Tager gains two spark bolts and a greater magnetism radius. But the real "fun" starts with Hazama, who has a perpetual green aura surrounding him. Should you touch this, you will lose health as long as you are in contact with it. And all of that health you lose? Yeah Hazama gains that much added to his own health meter.


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** Ralf had that as a normal move in the main series as well.
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*** Soul Codes in general are pretty broken. Neliel's nullifies projectiles, Zomari's gets rid of your opponent's partner, Aizen's restores your Reiatsu at an absurd rate, and the list goes on.
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* Ralf Jones from King of Fighters EX2 Howling Blood on the Game Boy Advance. Remember his Galactica Phantom HSDM from the main series? The [[AwesomeButImpractical horrifically lethal, yet easy-to-dodge charge punch]]? Well, he has it as a ''normal move'' in this game. It does less damage - only 50% of a lifebar - but it has a much much shorter charge time, meaning you can actually use it and connect most of the time, it gained some anti-air priority AND it's still unblockable/puts Ralf into autoguard mode for its duration. Needless to say, spamming that move makes playing as Ralf fall somewhere between Easy Mode and outright cheating. It actually makes fighting the final boss somewhat even, which is saying it all.

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