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* The LaserSight stands apart amongst all the other weapon mods. Attach this mod to your weapon and it basically eliminates inaccuracy, meaning the bullet will always hit directly in the centre of the crosshairs even when the target is so far away that the laser dot is practically invisible (and making further accuracy upgrades nigh-pointless). Given that the starting or Stealth pistols (both acquired in the first mission) can achieve one hit kill headshots even with no training, and given that you can find a Laser weapon mod in the opening mission (inside the bunker near the back entrance to the statue), attaching the laser sight takes all the guesswork out of aiming -- which was one of the biggest challenges in combat in the original game. To note -- this trick was so infamous that the UsefulNotes/Playstation2 port, ''The Conspiracy'', removes it altogether, and the ''only'' mod removed for the port. Certain gameplay mods (like ''Shifter'' and ''GMDX'') remove the broken nature by making the laser account for your character's hand sway, meaning you could no longer assume the laser was in the centre of the crosshairs and had to be able to see the dot to be able to shoot accurately.

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* The LaserSight stands apart amongst all the other weapon mods. Attach this mod to your weapon and it basically eliminates inaccuracy, meaning the bullet will always hit directly in the centre of the crosshairs even when the target is so far away that the laser dot is practically invisible (and making further accuracy upgrades nigh-pointless). Given that the starting or Stealth pistols (both acquired in the first mission) can achieve one hit kill headshots even with no training, and given that you can find a Laser weapon mod in the opening mission (inside the bunker near the back entrance to the statue), attaching the laser sight takes all the guesswork out of aiming -- which was one of the biggest challenges in combat in the original game. To note -- this trick was so infamous that the UsefulNotes/Playstation2 Platform/Playstation2 port, ''The Conspiracy'', removes it altogether, and the ''only'' mod removed for the port. Certain gameplay mods (like ''Shifter'' and ''GMDX'') remove the broken nature by making the laser account for your character's hand sway, meaning you could no longer assume the laser was in the centre of the crosshairs and had to be able to see the dot to be able to shoot accurately.
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* The regeneration augmentation is also very powerful, basically turning any batteries or energy stations into free healing, counteracting drowning or radiation damage while swimming or navigating toxic areas (so it acts as a rebreather or hazard suit) and giving such fast health regeneration during battle that nothing short of a one-hit-kill can take you down. The high power drain initially limits its use, but that's easily rectified by upgrading the augmentation a few times and getting the artificial heart augment to reduce power costs across the board.

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* The regeneration augmentation is also very powerful, basically turning any batteries or energy stations into free healing, counteracting drowning or radiation damage while swimming or navigating toxic areas (so it acts as a rebreather or hazard suit) and giving such fast health regeneration during battle that nothing short of a one-hit-kill can take you down. The high power drain initially limits its use, but that's easily rectified by upgrading the augmentation a few times and getting the artificial heart power recirculator augment to reduce power costs across the board.
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* The [=GEP=] Gun, to the point of being ComplacentGamingSyndrome. It's a weapon option offered to the player in the ''very first'' conversation in the game, and despite it being explained as a weapon whose only purpose is to destroy robots, the benefits are far more myriad and beneficial. It's a semi-homing rocket launcher that is able to breach anything that can be broken in the game, up to and including locked doors and chests, negating the need to hack or lockpick open doors. Rockets are a relatively common find up until the endgame, and the only balancing factor is the large size of the weapon (2x4 inventory space, which will take up nearly a third of the player's inventory).

to:

* The [=GEP=] Gun, to the point of being ComplacentGamingSyndrome. It's a weapon option offered to the player in the ''very first'' conversation in the game, and despite it being explained as a weapon whose only purpose is to destroy robots, the its benefits are far more myriad and beneficial.numerous. It's a semi-homing rocket launcher that is able to breach anything that can be broken in the game, up to and including locked doors and chests, negating the need to hack or lockpick open doors. Rockets are a relatively common find up until the endgame, and the only balancing factor is the large size of the weapon (2x4 inventory space, which will take up nearly a third of the player's inventory).
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[[folder:Deus Ex]]

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[[folder:Deus Ex]][[folder:''Deus Ex'']]



[[folder:Deus Ex: Invisible War]]

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[[folder:Deus [[folder:''Deus Ex: Invisible War]]War'']]



[[folder:Deus Ex: Human Revolution]]

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[[folder:Deus [[folder:''Deus Ex: Human Revolution]]Revolution'']]



[[folder:Deus Ex: Mankind Divided]]

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[[folder:Deus [[folder:''Deus Ex: Mankind Divided]]Divided'']]
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* The LaserSight stands apart amongst all the other weapon mods. Attach this mod to your weapon and it basically eliminates inaccuracy, meaning the bullet will always hit directly in the centre of the crosshairs even when the target is so far away that the laser dot is practically invisible (and making further accuracy upgrades nigh-pointless). Given that the starting or Stealth pistols (both acquired in the first mission) can achieve one hit kill headshots even with no training, and given that you can find a Laser weapon mod in the opening mission (inside the bunker near the back entrance to the statue), attaching the laser sight takes all the guesswork out of aiming -- which was one of the biggest challenges in combat in the original game. To note -- this trick was so infamous that the UsefulNotes/Playstation 2 port, ''The Conspiracy'', removes it altogether, and the ''only'' mod removed for the port. Certain gameplay mods (like ''Shifter'' and ''GMDX'') remove the broken nature by making the laser account for your character's hand sway, meaning you could no longer assume the laser was in the centre of the crosshairs and had to be able to see the dot to be able to shoot accurately.

to:

* The LaserSight stands apart amongst all the other weapon mods. Attach this mod to your weapon and it basically eliminates inaccuracy, meaning the bullet will always hit directly in the centre of the crosshairs even when the target is so far away that the laser dot is practically invisible (and making further accuracy upgrades nigh-pointless). Given that the starting or Stealth pistols (both acquired in the first mission) can achieve one hit kill headshots even with no training, and given that you can find a Laser weapon mod in the opening mission (inside the bunker near the back entrance to the statue), attaching the laser sight takes all the guesswork out of aiming -- which was one of the biggest challenges in combat in the original game. To note -- this trick was so infamous that the UsefulNotes/Playstation 2 UsefulNotes/Playstation2 port, ''The Conspiracy'', removes it altogether, and the ''only'' mod removed for the port. Certain gameplay mods (like ''Shifter'' and ''GMDX'') remove the broken nature by making the laser account for your character's hand sway, meaning you could no longer assume the laser was in the centre of the crosshairs and had to be able to see the dot to be able to shoot accurately.

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