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Changed line(s) 36 (click to see context) from:
* Towards the end of "Spies in the House", the player is confronted with a classic KnightsAndKnaves puzzle with two gargoyles. Fortunately for the player, the gargoyles start to annoy each other with their banter that they break out into a scuffle and the player can just walk right past them.
to:
* Towards the end of "Spies in the House", the player is confronted with a classic KnightsAndKnaves puzzle with two gargoyles. Fortunately for the player, the gargoyles start to annoy each other with their banter that they and break out into a scuffle and scuffle, so that the player can just walk right past them.
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Changed line(s) 35 (click to see context) from:
--> '''Player Character''': "(Bluff) Yaaarrrrr."
to:
--> '''Player Character''': "(Bluff) Yaaarrrrr.""
* Towards the end of "Spies in the House", the player is confronted with a classic KnightsAndKnaves puzzle with two gargoyles. Fortunately for the player, the gargoyles start to annoy each other with their banter that they break out into a scuffle and the player can just walk right past them.
* Towards the end of "Spies in the House", the player is confronted with a classic KnightsAndKnaves puzzle with two gargoyles. Fortunately for the player, the gargoyles start to annoy each other with their banter that they break out into a scuffle and the player can just walk right past them.
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Changed line(s) 1,2 (click to see context) from:
* The dragon the Devourer cult is using to freeze up Korthos is being controlled by a mind flayer named Drastix Achthend. In Draconic, this translates to [[HoistByHisOwnPetard "dragon food."]]
** Even better, when you finally destroy the artifact that is allowing the flayer to control the dragon, the Dungeon Master notes that the dragon looks "[[{{Understatement}} very annoyed]]" as she [[LiterallyShatteredLives turns Drastix into an illithid popsicle with her ice-breath]].
** Even better, when you finally destroy the artifact that is allowing the flayer to control the dragon, the Dungeon Master notes that the dragon looks "[[{{Understatement}} very annoyed]]" as she [[LiterallyShatteredLives turns Drastix into an illithid popsicle with her ice-breath]].
to:
* The dragon the Devourer cult is using to freeze up Korthos is being controlled by a mind flayer named Drastix Darasrtix Achthend. In Draconic, this translates to [[HoistByHisOwnPetard "dragon food."]]
** Even better, when you finally destroy the artifact that is allowing the flayer to control the dragon, the Dungeon Master notes that the dragon looks "[[{{Understatement}} very annoyed]]" as she [[LiterallyShatteredLives turnsDrastix Darastrix into an illithid popsicle with her ice-breath]].
** Even better, when you finally destroy the artifact that is allowing the flayer to control the dragon, the Dungeon Master notes that the dragon looks "[[{{Understatement}} very annoyed]]" as she [[LiterallyShatteredLives turns
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Changed line(s) 15 (click to see context) from:
** There is a (rather fat) half-orc miniboss named Skinny. He's the cook, and has an attack called Frying Pan in Face, complete with sound effects, a brief stun effect, and [[BreadEggsMilkSquick about twelve points of damage]].
to:
** There is a (rather fat) half-orc miniboss named Skinny. He's the cook, and has an attack called Frying Pan in Face, complete with sound effects, a brief stun effect, and [[BreadEggsMilkSquick about twelve points a fair amount of damage]].
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Changed line(s) 4 (click to see context) from:
* During one mission in the Sharn Syndicate chain, you are supposed to escort a warforged who retrieves an item from a bank vault for his boss... Only it was a heist, and you were supposed to take the blame. After escaping the vault, you find the alarms going, and a lot of city guards... The optional objective is to not kill any of them; it is not avoiding being seen but [[ExactWords not killing them]]. If you are spotted but still manage to turn off the alarms without killing them, you are treated with a hilariousNotInMyContract moment...
to:
* During one mission in the Sharn Syndicate chain, you are supposed to escort a warforged who retrieves an item from a bank vault for his boss... Only it was a heist, and you were supposed to take the blame. After escaping the vault, you find the alarms going, and a lot of city guards... The optional objective is to not kill any of them; it is not avoiding being seen but [[ExactWords not killing them]]. If you are spotted but still manage to turn off the alarms without killing them, you are treated with a hilariousNotInMyContract hilarious NotInMyContract moment...