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** It's also clear that Kyros and several of the archons consider iron-smithing to be the key to Kyros' final victories. In the real world, bronze weapons are more durable than iron ones, but more expensive to make due to the copper needed being a precious metal. In contrast, iron is common but brittle -- Kyros is arming their troops with lower grade gear, but can arm more of them in iron than anyone else in bronze, making for an army of [[EliteMook Elite Mooks]].

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** It's also clear that Kyros and several of the archons consider iron-smithing to be the key to Kyros' final victories. In the real world, bronze weapons are more durable than iron ones, but more expensive to make due to the copper needed being a precious metal.metal and tin being even lower in abundance in the Earth's crust than copper. In contrast, iron is common but brittle -- Kyros is arming their troops with lower grade gear, but can arm more of them in iron than anyone else in bronze, making for an army of [[EliteMook Elite Mooks]].

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** It's also clear that Kyros and several of the archons consider iron smithing to be the key to Kyros' final victories. In the real world, bronze weapons are more durable than iron ones, but more expensive to make due to the copper needed being a precious metal. In contrast, iron is common but brittle -- Kyros is arming their troops with lower grade gear, but can arm more of them in iron than anyone else in bronze, making for an army of [[EliteMook Elite Mooks]].
* Kyros has laws regulating trade and mercantile affairs. Without licenses no trade can be done, however, loyal merchants will see their licenses renewed for different wares every year - someone may deal in copper one year only to be assigned to be a wool trader the next. A number of characters are puzzled at this, presuming that it has something to do with Kyros' principles of Sharing and Quotas (In times of hunger you will be fed, in times of plenty you will feed others). While this may well be part of the reason, Kyros always has an ulterior motive. It may well be that the overlord is aware merchants would eventually grow wealthy and powerful and pose a threat to current social order but with the constant shuffling around they are kept below a certain wealth level and forced to trade vigorously instead of sitting back and amassing wealth.
* Kyros is eventually implied to be a woman by Tunon, who would presumably know, but Tunon is angered at the questioning of this seemingly insignificant detail. Tunon's not being anal-retentive about the Fatebinder asking unimportant questions, he's worried that the Fatebinder's realizing that Kyros is a mere human and subject to human limits. Kyros' reign relies on them being considered untouchable and unfathomable, and both Sirin and the Fatebinder learn better.

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** It's also clear that Kyros and several of the archons consider iron smithing iron-smithing to be the key to Kyros' final victories. In the real world, bronze weapons are more durable than iron ones, but more expensive to make due to the copper needed being a precious metal. In contrast, iron is common but brittle -- Kyros is arming their troops with lower grade gear, but can arm more of them in iron than anyone else in bronze, making for an army of [[EliteMook Elite Mooks]].
* Kyros has laws regulating trade and mercantile affairs. Without licenses licenses, no trade can be done, however, done. However, loyal merchants will see their licenses renewed for different wares every year - someone may deal in copper one year only to be assigned to be a wool trader the next. A number of characters are puzzled at this, presuming that it has something to do with Kyros' principles of Sharing and Quotas (In times of hunger hunger, you will be fed, fed; in times of plenty plenty, you will feed others). While this may well be part of the reason, Kyros always has an ulterior motive. It may well be that the overlord Overlord is aware merchants would eventually grow wealthy and powerful and pose a threat to the current social order order, but with the constant shuffling around around, they are kept below a certain wealth level and forced to trade vigorously vigorously, instead of sitting back and amassing wealth.
* Kyros is eventually implied to be a woman by Tunon, who would presumably know, but Tunon is angered at the questioning of this seemingly insignificant detail. Tunon's not being anal-retentive about the Fatebinder asking unimportant questions, questions; he's worried that the Fatebinder's realizing that Kyros is a mere human and subject to human limits. Kyros' reign relies on them being considered untouchable and unfathomable, and both Sirin and the Fatebinder learn better.

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Changed: 1056

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* Kyros has laws regulating trade and mercantile affairs. Without licences no trade can be done, however, loyal merchants will see their licences renewed for different wares every year - someone may deal in copper one year only to be assigned to be a wool trader the next. A number of characters are puzzled at this, presuming that it has something to do with Kyros' principles of Sharing and Quotas (In times of hunger you will be fed, in times of plenty you will feed others). While this may well be part of the reason, Kyros allways has an ulterior motive. It may well be that the overlord is aware merchants would eventuay grow wealthy and powerfull and pose a threat to current social order but with the constant shuffling around they are kept below a certain wealth level and forced to trade vigourously instead of sitting back and amassing wealth.

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** It's also clear that Kyros and several of the archons consider iron smithing to be the key to Kyros' final victories. In the real world, bronze weapons are more durable than iron ones, but more expensive to make due to the copper needed being a precious metal. In contrast, iron is common but brittle -- Kyros is arming their troops with lower grade gear, but can arm more of them in iron than anyone else in bronze, making for an army of [[EliteMook Elite Mooks]].
* Kyros has laws regulating trade and mercantile affairs. Without licences licenses no trade can be done, however, loyal merchants will see their licences licenses renewed for different wares every year - someone may deal in copper one year only to be assigned to be a wool trader the next. A number of characters are puzzled at this, presuming that it has something to do with Kyros' principles of Sharing and Quotas (In times of hunger you will be fed, in times of plenty you will feed others). While this may well be part of the reason, Kyros allways always has an ulterior motive. It may well be that the overlord is aware merchants would eventuay eventually grow wealthy and powerfull powerful and pose a threat to current social order but with the constant shuffling around they are kept below a certain wealth level and forced to trade vigourously vigorously instead of sitting back and amassing wealth.wealth.
* Kyros is eventually implied to be a woman by Tunon, who would presumably know, but Tunon is angered at the questioning of this seemingly insignificant detail. Tunon's not being anal-retentive about the Fatebinder asking unimportant questions, he's worried that the Fatebinder's realizing that Kyros is a mere human and subject to human limits. Kyros' reign relies on them being considered untouchable and unfathomable, and both Sirin and the Fatebinder learn better.
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added a point


* In ancient times, metallurgy was something quite akin to magic - these strange, powerful people were being trained from a very young age to turn useless, if strange, rocks into this shiny, hard, smooth substance that can hold an edge by wielding a hammer and some very hot fire. The Caananites had a god, [[https://en.wikipedia.org/wiki/Kothar-wa-Khasis Kothar-wa-Khasis]], who embodied this, being both a smith and a magician. It only makes sense that the only smiths of real skill in a time where bronze is still considered not only viable but an almost preferable alternative to impure iron that mages would be some of the few capable of forging it with any speed or skill.

to:

* In ancient times, metallurgy was something quite akin to magic - these strange, powerful people were being trained from a very young age to turn useless, if strange, rocks into this shiny, hard, smooth substance that can hold an edge by wielding a hammer and some very hot fire. The Caananites had a god, [[https://en.wikipedia.org/wiki/Kothar-wa-Khasis Kothar-wa-Khasis]], who embodied this, being both a smith and a magician. It only makes sense that the only smiths of real skill in a time where bronze is still considered not only viable but an almost preferable alternative to impure iron that mages would be some of the few capable of forging it with any speed or skill.skill.
* Kyros has laws regulating trade and mercantile affairs. Without licences no trade can be done, however, loyal merchants will see their licences renewed for different wares every year - someone may deal in copper one year only to be assigned to be a wool trader the next. A number of characters are puzzled at this, presuming that it has something to do with Kyros' principles of Sharing and Quotas (In times of hunger you will be fed, in times of plenty you will feed others). While this may well be part of the reason, Kyros allways has an ulterior motive. It may well be that the overlord is aware merchants would eventuay grow wealthy and powerfull and pose a threat to current social order but with the constant shuffling around they are kept below a certain wealth level and forced to trade vigourously instead of sitting back and amassing wealth.
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* The game will not allow you to name your character "Bane" or "Oldwalls". This makes no sense, until you remember that Kyros' law forbids all citizens from interacting with [[ForbiddenZone thise entities]] on pain of death, and that [[LawfulNeutral Tunon]] upholds this law by its [[ExactWords exact lettering]]. Having to execute everyone who says hello to you would make your job as a Fatebinder very difficult.

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* The game will not allow you to name your character "Bane" or "Oldwalls". This makes no sense, until you remember that Kyros' law forbids all citizens from interacting with [[ForbiddenZone thise those entities]] on pain of death, and that [[LawfulNeutral Tunon]] Tunon upholds this law by its [[ExactWords exact lettering]]. Having to execute everyone who says hello to you would make your job as a Fatebinder very difficult.
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Added interesting fact about character creator

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* The game will not allow you to name your character "Bane" or "Oldwalls". This makes no sense, until you remember that Kyros' law forbids all citizens from interacting with [[ForbiddenZone thise entities]] on pain of death, and that [[LawfulNeutral Tunon]] upholds this law by its [[ExactWords exact lettering]]. Having to execute everyone who says hello to you would make your job as a Fatebinder very difficult.
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* In real life, lawyers will often advise their clients to not say anything that could potentially incriminate them by, whenever possible, not saying anything at all. Invoke your right to remain silent (if in America) or use the nearest equivalent unless you've got a lawyer. No wonder it [[BerserkButton pisses Tunon off so much]] -- the less people say around him, the less likely they are to give Tunon an excuse to lob them in prison or a BottomlessPit.

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* In real life, lawyers will often advise their clients to not say anything that could potentially incriminate them by, whenever possible, not saying anything at all. Invoke your right to remain silent (if in America) or use the nearest equivalent unless you've got a lawyer. No wonder it [[BerserkButton pisses Tunon off so much]] -- the less people say around him, the less likely they are to give Tunon an excuse to lob them in prison or a BottomlessPit.BottomlessPit.
* In ancient times, metallurgy was something quite akin to magic - these strange, powerful people were being trained from a very young age to turn useless, if strange, rocks into this shiny, hard, smooth substance that can hold an edge by wielding a hammer and some very hot fire. The Caananites had a god, [[https://en.wikipedia.org/wiki/Kothar-wa-Khasis Kothar-wa-Khasis]], who embodied this, being both a smith and a magician. It only makes sense that the only smiths of real skill in a time where bronze is still considered not only viable but an almost preferable alternative to impure iron that mages would be some of the few capable of forging it with any speed or skill.
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Added DiffLines:

!!FridgeBrilliance:
* In real life, lawyers will often advise their clients to not say anything that could potentially incriminate them by, whenever possible, not saying anything at all. Invoke your right to remain silent (if in America) or use the nearest equivalent unless you've got a lawyer. No wonder it [[BerserkButton pisses Tunon off so much]] -- the less people say around him, the less likely they are to give Tunon an excuse to lob them in prison or a BottomlessPit.

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