Follow TV Tropes

Following

History Fridge / Subnautica

Go To


Added DiffLines:

** Similarly, this may be why Stalkers, which are described as highly intelligent, can be briefly subdued by offering them a fresh Peeper. [[spoiler: They've noticed that eating Peepers keeps them healthy.]]

Added DiffLines:

** There is a mini biome in the southern part of the Crash Zone informally known as the Crash Zone Mesas. This may be the only remains of an entire biome that was destroyed by the Aurora crash. Possibly one that was home to Reapers.


*** Perhaps the suit has a backup micro-version of the stasis gun like Franchise/StarTrek forcefields.

to:

*** Perhaps the suit has a backup micro-version of the stasis gun like Franchise/StarTrek forcefields.forcefields.
*** The real question is how the base suit protects you from pressure when it doesn't have gloves or a helmet.

Added DiffLines:

*** The PDA entry for the scanner itself corroborates this point, saying the scanner will generate an easily memorable name if the target is not in the scanner's database.


** Speaking of Warpers, consider their very existence: they were designed, built and programmed to be hunter-killers the fauna of the planet grows to hate. Their creatures left them to function on automatic for thousands of years without any biological needs. They are intelligent enough to communicate "verbally" with each other using techno-telepathy/ radio/ whatever. They cannot age, but they can be killed. They cannot change as individuals or as a "species" when the situation around does. They cannot reproduce, although they seem capable of mending themselves somewhere. They are outside and to one side of being alive by any biological metric. If they're even remotely sapient (which they could well be), this is AndIMustScream distilled. If their biological, behavioural and cybernetic programming even allows them to scream, that is.

to:

** Speaking of Warpers, consider their very existence: they were designed, built and programmed to be hunter-killers hunter-killer-protectors the fauna of the planet grows to hate. Their creatures Their, as it turns out, flawed creators (basic understanding of non-cybernetic mental communication, motherhood and egg hatching not a specialty, so who knows what else they're blind to) left them to function on automatic for thousands of years without any biological needs.needs deemed superfluous to their designated function. They are intelligent enough to communicate "verbally" with each other using techno-telepathy/ radio/ whatever. They cannot age, but they can be killed. They cannot change as individuals or as a "species" when the situation around does. They cannot reproduce, although they seem capable of mending themselves somewhere. They are outside and to one side of being alive by any biological metric. If they're even remotely sapient (which they could well be), this is AndIMustScream distilled. If their biological, behavioural and cybernetic programming even allows them to scream, that is.


** Speaking of Warpers, consider their very existence: they were designed, built and programmed to be hunter-killers the fauna of the planet grows to hate. They are intelligent enough to communicate "verbally" with each other using techno-telepathy/ radio/ whatever. They cannot age, but they can be killed. They cannot change as individuals or as a "species". They cannot reproduce. They are outside and to one side of being alive. If they're even remotely sapient (which they could well be), this is AndIMustScream distilled. If their biological, telepathic and cybernetic programming even allows them to, that is.

to:

** Speaking of Warpers, consider their very existence: they were designed, built and programmed to be hunter-killers the fauna of the planet grows to hate. Their creatures left them to function on automatic for thousands of years without any biological needs. They are intelligent enough to communicate "verbally" with each other using techno-telepathy/ radio/ whatever. They cannot age, but they can be killed. They cannot change as individuals or as a "species". "species" when the situation around does. They cannot reproduce. reproduce, although they seem capable of mending themselves somewhere. They are outside and to one side of being alive.alive by any biological metric. If they're even remotely sapient (which they could well be), this is AndIMustScream distilled. If their biological, telepathic behavioural and cybernetic programming even allows them to, to scream, that is.

Added DiffLines:

** Speaking of Warpers, consider their very existence: they were designed, built and programmed to be hunter-killers the fauna of the planet grows to hate. They are intelligent enough to communicate "verbally" with each other using techno-telepathy/ radio/ whatever. They cannot age, but they can be killed. They cannot change as individuals or as a "species". They cannot reproduce. They are outside and to one side of being alive. If they're even remotely sapient (which they could well be), this is AndIMustScream distilled. If their biological, telepathic and cybernetic programming even allows them to, that is.


* it is heavily implied that this game takes place in the same universe as VideoGame/NaturalSelection2. In that game the Kharaa turned people in monsters along the lines of Necromorphs. If it really is a case of them not just reusing the name, then that implies that there's ''variants'' of the disease out there in the universe that are just as deadly if not more so. Just what the hell were the Almanacs up to?

to:

* it is heavily implied that this game takes place in the same universe as VideoGame/NaturalSelection2. In that game the Kharaa turned people in into monsters along the lines of Necromorphs. If it really is a case of them not just reusing the name, then that implies that there's ''variants'' of the disease out there in the universe that are just as deadly if not more so. Just what the hell were the Almanacs up to? to?
** The Warpers killing and carrying off the infected to be (presumably) disintegrated makes a horrifying sense in that context - they're disposing of the dead and dying before they transform. Imagine if Enzyme 42 didn't exist and the Almanacs had failed to contain the pandemic: the entire planet would've eventually become another colony for the Kharaa as a species.

Added DiffLines:

** Or, on Alterra's side, the debt could be used as a bargaining chip to secure the Player Character's cooperation. See [[https://forums.unknownworlds.com/discussion/154236/story-the-trial-of-ryley-robinson-subnautica-epilogue The Trial of Ryley Robinson]], a very nice fan short story.


* Why do the habitats and vehicles refer to you as "Captain", [[spoiler:even though most logs indicate that the Captain of the ship went down with it, perished in the crash, and the player is implied to be just a systems maintenance employee? Because, as the last surviving member of the Aurora's crew, the title of Captain is automatically handed down to you.]]

to:

* Why do the habitats and vehicles refer to you as "Captain", [[spoiler:even though most logs indicate that the Captain of the ship went down with it, perished in the crash, and the player is implied to be just a systems maintenance employee? Because, as the last surviving member of the Aurora's crew, the title of Captain is automatically handed down to you.]]]] (though also it seems the costs and collateral)


** It's not a normal dive suit, it's what the game calls an AEP suit which the data bank points out is designed to withstand pretty much everything the universe can throw at it. Heat and cold are likely a problem because they transfer through the suits material, but since it's "a hermetically-sealed personal environment" pressure is a non-issue baring going deep enough to actually destroy the suit itself. While 1500m ''is'' deep we can assume the AEP gives you pressure resistance comparable to a submarine most of which can hit 2000m without issue and some can go as far down as 10,000m. The Subnautica vessels are actually pretty pathetic in their dive depth. More mystifying in this case is the fact you can get chomped on by citters without the bites causing an instantly fatal breach when you're at 300m+ down.

to:

** It's not a normal dive suit, it's what the game calls an AEP suit which the data bank points out is designed to withstand pretty much everything the universe can throw at it. Heat and cold are likely a problem because they transfer through the suits material, but since it's "a hermetically-sealed personal environment" pressure is a non-issue baring going deep enough to actually destroy the suit itself. While 1500m ''is'' deep we can assume the AEP gives you pressure resistance comparable to a submarine most of which can hit 2000m without issue and some can go as far down as 10,000m. The Subnautica vessels are actually pretty pathetic in their dive depth. More mystifying in this case is the fact you can get chomped on by citters critters without the bites causing an instantly fatal breach when you're at 300m+ down.down.
*** Perhaps the suit has a backup micro-version of the stasis gun like Franchise/StarTrek forcefields.

Added DiffLines:

** The Artic Peeper entry in ''Below Zero'' implies that the scanner generates these names, with a note from the main character noting annoyance with some of these names.


** The ''Aurora'' was on a mission with the possibility of a water landing. It's possible (part of) her crew was specially modified to be semi-aquatic or that the crew already had such mods due to the ''Aurora'' being an aquatic-mission ship.

to:

** The ''Aurora'' was on a mission with the possibility of a water landing. It's possible (part of) her crew was specially modified to be semi-aquatic or that the crew already had such mods due to the ''Aurora'' being an aquatic-mission ship.ship.
** It's not a normal dive suit, it's what the game calls an AEP suit which the data bank points out is designed to withstand pretty much everything the universe can throw at it. Heat and cold are likely a problem because they transfer through the suits material, but since it's "a hermetically-sealed personal environment" pressure is a non-issue baring going deep enough to actually destroy the suit itself. While 1500m ''is'' deep we can assume the AEP gives you pressure resistance comparable to a submarine most of which can hit 2000m without issue and some can go as far down as 10,000m. The Subnautica vessels are actually pretty pathetic in their dive depth. More mystifying in this case is the fact you can get chomped on by citters without the bites causing an instantly fatal breach when you're at 300m+ down.


* The fact that the Sea Emperor is implied to ''not'' be as good as she appears. She mentions that she gives us the way to make the cure "willingly" and that others on the planet - implied to be the Precursors - "bored her". If she's giving ''us'' the cure willingly, why didn't she give it to the Precursors? They didn't release her children, so she didn't tell them how to make the cure to the disease ravaging the planet. Everything that's gone extinct - it's ''her'' fault. She only gives us the cure because ''we are doing what she wants'' in releasing her babies. If we hadn't helped her, she'd have just let us die too. She may not be able to go OM NOM NOM and eat us... but she could still kill us by inactivity.


* The Player Character might not be as screwed as you might think about that ''Trillion credit'' debt they found themselves in, if you played the game 100%, The PC might be able to trade the knowledge he gained while on 4546B, He knows what happened to the Aurora, he knows what happened to the Degasi family and where their bases were, and also he knows the location of every single bit of alien tech is, including a giant plasma cannon that can take down a starship,and batteries an power cells that are 20x more effective than what Alterra has, and a cure for a disease that is apparently very very bad, surely all that info would forgive soemthing as simple as a debt.

to:

* The Player Character might not be as screwed as you might think about that ''Trillion credit'' debt they found themselves in, if you played the game 100%, The PC might be able to trade the knowledge he gained while on 4546B, He knows what happened to the Aurora, he knows what happened to the Degasi family and where their bases were, and also he knows the location of every single bit of alien tech is, including a giant plasma cannon that can take down a starship,and batteries an power cells that are 20x more effective than what Alterra has, and a cure for a disease that is apparently very very bad, surely all that info would forgive soemthing something as simple as a debt.

Showing 15 edit(s) of 59

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report