*** The DownerEnding is averted in the "Arcade mode" where the R-GRAY squadron manage to escape from the doomed colony, and flies through the debris of the Third Fleet, and finally towards some escort spacecrafts (or what might have been the Third Fleet's backup, whom upon receiving the news of Secilia's demise, might have ceased hostilities) with a fully intact Earth behind them. Also, if one observe carefully the beginning of Stage 1: in the Arcade Mode, the R-GRAY squadron have begun sortie by early noon, while in Extra Mode, they launched by late afternoon/sunset. Hence, this might be also a case of ForWantofaNail between the two gameplay modes.
* In the North American version of the [=PS1=] port of ''[=RayStorm=]'', changing any stage's difficulty to below the default triggers Training Mode, which [[EasyModeMockery locks you out of the last 4 stages]]. This happens even if you lower the difficulty on stages 5-8, thereby rendering the easy half of their difficulty sliders completely pointless.
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