Follow TV Tropes

Following

History Fridge / NancyDrew

Go To

OR

Added: 552

Changed: 2

Is there an issue? Send a MessageReason:
None


* Occasionally crops up when back-and-forth dialogue is kept sparse for pacing's sake, as when two different characters from ''"Danger on Deception Island"'' apparently know your e-mail address without being told.

to:

* Occasionally crops up when back-and-forth dialogue is kept sparse for pacing's sake, as when two different characters from ''"Danger ''Danger on Deception Island"'' Island'' apparently know your e-mail address without being told.



* In ''Secret of the Scarlet Hand,'' one of the GameOver sequences results in Nancy [[spoiler: [[FamilyUnfriendlyDeath suffocating to death in the monolith.]] A newspaper clip from [[TheFuture 700 years into the future]] is then shown, stating how scientists were baffled at finding ''two'' mummies in the ancient structure. Although disturbing in and of itself, it gets even worse when you consider [[TearJerker how badly her death/disappearance must have affected her father, Ned, Bess, George, and anyone else who cared about her.]] If Nancy's body was only found in the year 2702, then that means they died without ever finding out what really happened to her. Heck, even if they held any kind of memorial service, they would have had [[NeverFoundTheBody nothing to bury.]]]] Those are some pretty dark implications, especially when you consider that this particular game was rated ''[[WhatDoYouMeanItsForKids E for everyone.]]''

to:

* In ''Secret of the Scarlet Hand,'' one of the GameOver sequences results in Nancy [[spoiler: [[FamilyUnfriendlyDeath suffocating to death in the monolith.]] A newspaper clip from [[TheFuture 700 years into the future]] is then shown, stating how scientists were baffled at finding ''two'' mummies in the ancient structure. Although disturbing in and of itself, it gets even worse when you consider [[TearJerker how badly her death/disappearance must have affected her father, Ned, Bess, George, and anyone else who cared about her.]] If Nancy's body was only found in the year 2702, then that means they died without ever finding out what really happened to her. Heck, even if they held any kind of memorial service, they would have had [[NeverFoundTheBody nothing to bury.]]]] Those are some pretty dark implications, especially when you consider that this particular game was rated ''[[WhatDoYouMeanItsForKids E for everyone.]]'']]''
* Also counts as a Fridge TearJerker, but in ''The Haunted Carousel,'' a throwaway line from Ingrid reveals that when Rolfe Kessler was carving the horses for the carousel, he said that if they were ever separated, bad luck would follow. Of course she's referring to the recent theft and coaster accident, but [[spoiler: remember that Joy's mother died in a car accident ''the same night'' Joy received one of the horses for her birthday, and the financial troubles that lead to the death of her father years later.]] Coincidence? Or a real life curse?
Is there an issue? Send a MessageReason:
None


'''Warning''', spoilers below.

to:

'''Warning''', spoilers below.
'''Warning:''' Spoilers below, read at your own risk.
Is there an issue? Send a MessageReason:
Spoiler text


* In ''Secret of the Scarlet Hand,'' one of the GameOver sequences results in Nancy [[FamilyUnfriendlyDeath suffocating to death in the monolith.]] A newspaper clip from [[TheFuture 700 years into the future]] is then shown, stating how scientists were baffled at finding ''two'' mummies in the ancient structure. Although disturbing in and of itself, it gets even worse when you consider [[TearJerker how badly her death/disappearance must have affected her father, Ned, Bess, George, and anyone else who cared about her.]] If Nancy's body was only found in the year 2702, then that means they died without ever finding out what really happened to her. Heck, even if they held any kind of memorial service, they would have had [[NeverFoundTheBody nothing to bury.]] Those are some pretty dark implications, especially when you consider that this particular game was rated ''[[WhatDoYouMeanItsForKids E for everyone.]]''

to:

* In ''Secret of the Scarlet Hand,'' one of the GameOver sequences results in Nancy [[spoiler: [[FamilyUnfriendlyDeath suffocating to death in the monolith.]] A newspaper clip from [[TheFuture 700 years into the future]] is then shown, stating how scientists were baffled at finding ''two'' mummies in the ancient structure. Although disturbing in and of itself, it gets even worse when you consider [[TearJerker how badly her death/disappearance must have affected her father, Ned, Bess, George, and anyone else who cared about her.]] If Nancy's body was only found in the year 2702, then that means they died without ever finding out what really happened to her. Heck, even if they held any kind of memorial service, they would have had [[NeverFoundTheBody nothing to bury.]] ]]]] Those are some pretty dark implications, especially when you consider that this particular game was rated ''[[WhatDoYouMeanItsForKids E for everyone.]]''

Added: 920

Changed: 149

Is there an issue? Send a MessageReason:
Moved Secret of the Scarlet hand death from Tear Jerker to here because it made more sense, grammar fixes.


* In ''"Ghost Dogs of Moon Lake"'', you mention how Emily once made tea for you. [[spoiler:Given that Emily poisoned Sally's well water, this may well have been an attempt to murder you.]]
* In ''"White Wolf of Icicle Creek"'', Bill remarks that the area's inhabitants were less tolerant of wolves "50 years ago." How does Bill, a tourist, know this? [[spoiler:He used to live at the Lodge.]]
* Why is there a perpetual motion machine in your room in ''"Curse of Blackmoor Manor"''? To calm you down. The urge to run away like crazy after scary things come up in a game is strong, and you either have to find your way back to the path or go to a known safe spot and calm down. In point-and-click games, most players will have found it, and it's not an intimidating tick-tock, it's a steady noise.
* While two of the coats-of-arms in ''"Blackmoor Manor"'' contain pictorial clues which are essential to solving puzzles, [[spoiler: and ''all'' the Initiates' emblems are necessary to forge the final key,]] some of the others contain hints that aren't crucial, but ''can'' help you approach the corresponding puzzles correctly. [[spoiler: The one with the rainbow confirms that the tile-puzzle should be arranged with the moon on the left, and the one from Loulou's original trainer shows the parrot and an open mouth, hinting that talking to the bird will help you solve his puzzle.]]

to:

* In ''"Ghost ''Ghost Dogs of Moon Lake"'', Lake'', you mention how Emily once made tea for you. [[spoiler:Given that Emily poisoned Sally's well water, this may well have been an attempt to murder you.]]
* In ''"White ''White Wolf of Icicle Creek"'', Creek'', Bill remarks that the area's inhabitants were less tolerant of wolves "50 years ago." How does Bill, a tourist, know this? [[spoiler:He used to live at the Lodge.]]
* Why is there a perpetual motion machine in your room in ''"Curse ''Curse of Blackmoor Manor"''? Manor''? To calm you down. The urge to run away like crazy after scary things come up in a game is strong, and you either have to find your way back to the path or go to a known safe spot and calm down. In point-and-click games, most players will have found it, and it's not an intimidating tick-tock, it's a steady noise.
* While Also, while two of the coats-of-arms in ''"Blackmoor Manor"'' ''Blackmoor Manor'' contain pictorial clues which are essential to solving puzzles, [[spoiler: and ''all'' the Initiates' emblems are necessary to forge the final key,]] some of the others contain hints that aren't crucial, but ''can'' help you approach the corresponding puzzles correctly. [[spoiler: The one with the rainbow confirms that the tile-puzzle should be arranged with the moon on the left, and the one from Loulou's original trainer shows the parrot and an open mouth, hinting that talking to the bird will help you solve his puzzle.]]



* In ''"The Captive Curse"'', the monster allegedly carries off young women who are wearing a specific necklace. It's never explained how, since these girls are never seen again, the necklace returns to be worn by a new victim, unless it was rediscovered later.
* Occasionally a Game Over will have you being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on you'' to find the treasure/evidence/whatever. You'd think that, say, [[spoiler: Shorty from ''"Secret of Shadow Ranch"'' could forgive you a few under-ripe vegetables]] if letting you stick around made them rich.

to:

* In ''"The ''The Captive Curse"'', Curse'', the monster allegedly carries off young women who are wearing a specific necklace. It's never explained how, since these girls are never seen again, the necklace returns to be worn by a new victim, unless it was rediscovered later.
* Occasionally a Game Over will have you being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on you'' to find the treasure/evidence/whatever. You'd think that, say, [[spoiler: Shorty from ''"Secret ''Secret of Shadow Ranch"'' Ranch'' could forgive you a few under-ripe vegetables]] if letting you stick around made them rich.



* Almost all of the puzzles in ''"The Curse of Blackmoor Manor"'' were [[spoiler: created by the Penvellyns in order to protect their ancestral treasure.]] One such puzzle is a word game, which you have to play with Loulou the parrot in order to open a particular door. Thing is, the puzzles were ''also'' designed [[spoiler: to be solved by every successive Penvellyn heir (skipping a generation, as per tradition). So Jane's granddaughter or grandson will be the next one to search for the treasure - but how on earth are they going to accomplish that without Loulou? There's no way the parrot will live that long.]]

to:

* Almost all of the puzzles in ''"The ''The Curse of Blackmoor Manor"'' Manor'' were [[spoiler: created by the Penvellyns in order to protect their ancestral treasure.]] One such puzzle is a word game, which you have to play with Loulou the parrot in order to open a particular door. Thing is, the puzzles were ''also'' designed [[spoiler: to be solved by every successive Penvellyn heir (skipping a generation, as per tradition). So Jane's granddaughter or grandson will be the next one to search for the treasure - but how on earth are they going to accomplish that without Loulou? There's no way the parrot will live that long.]]



* Your tendencies to be a KleptomaniacHero become this trope, especially when characters don't call you out about their missing possession. For example, you have to steal the director's script in ''"Labyrinth of Lies"''. Which has all the lighting cues in it, as well as things like the weights of the flies and a code for the stage lift. And you do this on ''opening night.'' And since the show is the cover for an elaborate heist, this is a ''very'' important document - and you carry it around for ''almost the entire game''. There isn't even a mention of the director dipping into extra copies.

to:

* Your tendencies to be a KleptomaniacHero become this trope, especially when characters don't call you out about their missing possession. For example, you have to steal the director's script in ''"Labyrinth ''Labyrinth of Lies"''.Lies''. Which has all the lighting cues in it, as well as things like the weights of the flies and a code for the stage lift. And you do this on ''opening night.'' And since the show is the cover for an elaborate heist, this is a ''very'' important document - and you carry it around for ''almost the entire game''. There isn't even a mention of the director dipping into extra copies.



* In ''"Danger on Deception Island"'', the game only checks for bad ingredients when making a sandwich, even when the combination of the ingredients in the sandwich ''should'' make one person hurl. (Peanut Butter, Tomatoes, Ice cream, Lettuce, Jelly, Ketchup, Mustard, Meat).

to:

* In ''"Danger ''Danger on Deception Island"'', Island'', the game only checks for bad ingredients when making a sandwich, even when the combination of the ingredients in the sandwich ''should'' make one person hurl. (Peanut Butter, Tomatoes, Ice cream, Lettuce, Jelly, Ketchup, Mustard, Meat).



* For ''"The Captive Curse"''. [[spoiler: The monster does not actually exist, in the present at least.]] All's well that ends well, right? Except [[spoiler: we never find out who/what was the 'monster' that kidnapped Renate's sister in the past. Think about something, ''anything'' dragging a child into the forest, never to be seen again, and tell me you don't find that disquieting]].

to:

* For ''"The ''The Captive Curse"''.Curse''. [[spoiler: The monster does not actually exist, in the present at least.]] All's well that ends well, right? Except [[spoiler: we never find out who/what was the 'monster' that kidnapped Renate's sister in the past. Think about something, ''anything'' dragging a child into the forest, never to be seen again, and tell me you don't find that disquieting]].



* Although ''"Curse of Blackmoor Manor"'' ends on an upbeat note, it's unlikely that [[spoiler: Linda could just ''forget'' how deeply she'd fallen into the "werewolf" delusion. Eating ''raw steak''? Saying things to Nancy that imply actual HorrorHunger on her part? Even after learning she was drugged, she'd still going to need a lot of therapy to reconcile how easily she'd been slipping into a bestial persona.]]
* In ''"Warnings at Waverly Academy"'', the incidents that prompted Nancy being called in include a claustrophobic girl being locked in a closet and a second girl having [[TamperingWithFoodAndDrink her food]] [[PlotAllergy spiked with an allergen]], both of which could have been lethal. These are referred to as a mere prank. This [[AdultsAreUseless really doesn't paint the staff in a good light]]. Somewhat mitigated in that the reference was made by a student [[spoiler: who turned out to be the culprit]] but just how violent the competition for valedictorian got is kinda creepy nonetheless.
* ''"Alibi in Ashes"'' ''kicks off'' with an attempt on Nancy's life and has pretty much the entire town save McGuiness, Ned, Bess and George being totally willing to buy that Nancy is an arsonist. Makes you wonder what ''else'' [[TownWithADarkSecret might lie under the surface in River Heights]].

to:

* Although ''"Curse ''Curse of Blackmoor Manor"'' Manor'' ends on an upbeat note, it's unlikely that [[spoiler: Linda could just ''forget'' how deeply she'd fallen into the "werewolf" delusion. Eating ''raw steak''? Saying things to Nancy that imply actual HorrorHunger on her part? Even after learning she was drugged, she'd still going to need a lot of therapy to reconcile how easily she'd been slipping into a bestial persona.]]
* In ''"Warnings ''Warnings at Waverly Academy"'', Academy'', the incidents that prompted Nancy being called in include a claustrophobic girl being locked in a closet and a second another girl having [[TamperingWithFoodAndDrink her food]] [[PlotAllergy spiked with an allergen]], both of which could have been lethal. These Both these incidents are referred to as a mere prank. This pranks, which [[AdultsAreUseless really doesn't paint the staff in a good light]]. Somewhat mitigated in that the reference was made by a student [[spoiler: who turned out to be the culprit]] culprit]], but it's kind of unnerving just how violent the competition for valedictorian got is kinda creepy nonetheless.
got.
* ''"Alibi ''Alibi in Ashes"'' Ashes'' ''kicks off'' with an attempt on Nancy's life and has pretty much the entire town save McGuiness, (save the police chief, Ned, Bess and George George) being totally willing to buy that Nancy is an arsonist. Makes you wonder what ''else'' [[TownWithADarkSecret might lie under the surface in River Heights]].Heights]].
* In ''Secret of the Scarlet Hand,'' one of the GameOver sequences results in Nancy [[FamilyUnfriendlyDeath suffocating to death in the monolith.]] A newspaper clip from [[TheFuture 700 years into the future]] is then shown, stating how scientists were baffled at finding ''two'' mummies in the ancient structure. Although disturbing in and of itself, it gets even worse when you consider [[TearJerker how badly her death/disappearance must have affected her father, Ned, Bess, George, and anyone else who cared about her.]] If Nancy's body was only found in the year 2702, then that means they died without ever finding out what really happened to her. Heck, even if they held any kind of memorial service, they would have had [[NeverFoundTheBody nothing to bury.]] Those are some pretty dark implications, especially when you consider that this particular game was rated ''[[WhatDoYouMeanItsForKids E for everyone.]]''
Is there an issue? Send a MessageReason:
None


* In ''"The Captive Curse"'', the monster allegedly carries off young women who wear a specific necklace. It's never explained how, since these girls are never seen again, the necklace returns to be worn by a new victim, unless it was rediscovered later.

to:

* In ''"The Captive Curse"'', the monster allegedly carries off young women who wear are wearing a specific necklace. It's never explained how, since these girls are never seen again, the necklace returns to be worn by a new victim, unless it was rediscovered later.

Changed: 723

Removed: 559

Is there an issue? Send a MessageReason:
A credit isn't necessary and is just an extraneous link. | Repair don't Respond


* In ''"Ghost Dogs of Moon Lake"'', you mention how Emily once made tea for you. [[spoiler:Given that Emily poisoned Sally's well water, this may well have been an attempt to murder you.]] ([[http://inkheart17likes.tumblr.com/post/116449590337/you-mean-from-the-cabins-well-water-that-was Credit here]].)

to:

* In ''"Ghost Dogs of Moon Lake"'', you mention how Emily once made tea for you. [[spoiler:Given that Emily poisoned Sally's well water, this may well have been an attempt to murder you.]] ([[http://inkheart17likes.tumblr.com/post/116449590337/you-mean-from-the-cabins-well-water-that-was Credit here]].)]]



* In ''"The Captive Curse"'', the monster allegedly carries off young women who wear a specific necklace. It's never explained how, since these girls are never seen again, the necklace returns to be worn by a new victim.
** Possibly implied that all they find is the necklace, or it's like an "immortal" tree made from clippings of its last adult form - It's a common piece of jewelry, or it ''was''.
* Occasionally a Game Over will have you being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on you'' to find the treasure/evidence/whatever. You'd think that, say, [[spoiler: Shorty from ''"Secret of Shadow Ranch"'' could forgive you a few under-ripe vegetables]] if letting her stick around made them rich.

to:

* In ''"The Captive Curse"'', the monster allegedly carries off young women who wear a specific necklace. It's never explained how, since these girls are never seen again, the necklace returns to be worn by a new victim.
** Possibly implied that all they find is the necklace, or it's like an "immortal" tree made from clippings of its last adult form - It's a common piece of jewelry, or
victim, unless it ''was''.
was rediscovered later.
* Occasionally a Game Over will have you being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on you'' to find the treasure/evidence/whatever. You'd think that, say, [[spoiler: Shorty from ''"Secret of Shadow Ranch"'' could forgive you a few under-ripe vegetables]] if letting her you stick around made them rich.



* Your tendencies to be a KleptomaniacHero become this trope, especially when characters don't call you out about their missing possession. For example, you have to steal the director's script in ''"Labyrinth of Lies"''. Which has all the lighting cues in it, as well as things like the weights of the flies and a code for the stage lift. And you do this on ''opening night.'' And since the show is the cover for an elaborate heist, this is a ''very'' important document - and you carry it around for ''almost the entire game''. Unless the director has extra copies of his script or has a photographic memory, this is a big oversight.
** Presumably there ''would'' be several copies, as stage crews aren't stupid people and wouldn't want to risk their only set of instructions being misplaced or damaged.

to:

* Your tendencies to be a KleptomaniacHero become this trope, especially when characters don't call you out about their missing possession. For example, you have to steal the director's script in ''"Labyrinth of Lies"''. Which has all the lighting cues in it, as well as things like the weights of the flies and a code for the stage lift. And you do this on ''opening night.'' And since the show is the cover for an elaborate heist, this is a ''very'' important document - and you carry it around for ''almost the entire game''. Unless There isn't even a mention of the director has dipping into extra copies of his script or has a photographic memory, this is a big oversight.
** Presumably there ''would'' be several copies, as stage crews aren't stupid people and wouldn't want to risk their only set of instructions being misplaced or damaged.
copies.

Added: 298

Changed: 227

Is there an issue? Send a MessageReason:
None


* In ''Ghost Dogs of Moon Lake'', you mention how Emily once made tea for you. [[spoiler:Given that Emily poisoned Sally's well water, this may well have been an attempt to murder you.]] ([[http://inkheart17likes.tumblr.com/post/116449590337/you-mean-from-the-cabins-well-water-that-was Credit here]].)
* In ''White Wolf of Icicle Creek'', Bill remarks that the area's inhabitants were less tolerant of wolves "50 years ago." How does Bill, a tourist, know this? [[spoiler:He used to live at the Lodge.]]
* Why is there a perpetual motion machine in your room in ''Curse of Blackmoor Manor''? To calm you down. The urge to run away like crazy after scary things come up in a game is strong, and you either have to find your way back to the path or go to a known safe spot and calm down. In point-and-click games, most players will have found it, and it's not an intimidating tick-tock, it's a steady noise.
* While two of the coats-of-arms in ''Blackmoor Manor'' contain pictorial clues which are essential to solving puzzles, [[spoiler: and ''all'' the Initiates' emblems are necessary to forge the final key,]] some of the others contain hints that aren't crucial, but ''can'' help you approach the corresponding puzzles correctly. [[spoiler: The one with the rainbow confirms that the tile-puzzle should be arranged with the moon on the left, and the one from Loulou's original trainer shows the parrot and an open mouth, hinting that talking to the bird will help you solve his puzzle.]]

to:

* In ''Ghost ''"Ghost Dogs of Moon Lake'', Lake"'', you mention how Emily once made tea for you. [[spoiler:Given that Emily poisoned Sally's well water, this may well have been an attempt to murder you.]] ([[http://inkheart17likes.tumblr.com/post/116449590337/you-mean-from-the-cabins-well-water-that-was Credit here]].)
* In ''White ''"White Wolf of Icicle Creek'', Creek"'', Bill remarks that the area's inhabitants were less tolerant of wolves "50 years ago." How does Bill, a tourist, know this? [[spoiler:He used to live at the Lodge.]]
* Why is there a perpetual motion machine in your room in ''Curse ''"Curse of Blackmoor Manor''? Manor"''? To calm you down. The urge to run away like crazy after scary things come up in a game is strong, and you either have to find your way back to the path or go to a known safe spot and calm down. In point-and-click games, most players will have found it, and it's not an intimidating tick-tock, it's a steady noise.
* While two of the coats-of-arms in ''Blackmoor Manor'' ''"Blackmoor Manor"'' contain pictorial clues which are essential to solving puzzles, [[spoiler: and ''all'' the Initiates' emblems are necessary to forge the final key,]] some of the others contain hints that aren't crucial, but ''can'' help you approach the corresponding puzzles correctly. [[spoiler: The one with the rainbow confirms that the tile-puzzle should be arranged with the moon on the left, and the one from Loulou's original trainer shows the parrot and an open mouth, hinting that talking to the bird will help you solve his puzzle.]]



* Occasionally crops up when back-and-forth dialogue is kept sparse for pacing's sake, as when two different characters from ''Danger on Deception Island'' apparently know your e-mail address without being told.
* In ''The Captive Curse'', the monster allegedly carries off young women who wear a specific necklace. It's never explained how, since these girls are never seen again, the necklace returns to be worn by a new victim.

to:

* Occasionally crops up when back-and-forth dialogue is kept sparse for pacing's sake, as when two different characters from ''Danger ''"Danger on Deception Island'' Island"'' apparently know your e-mail address without being told.
* In ''The ''"The Captive Curse'', Curse"'', the monster allegedly carries off young women who wear a specific necklace. It's never explained how, since these girls are never seen again, the necklace returns to be worn by a new victim.



* Occasionally a Game Over will have you being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on you'' to find the treasure/evidence/whatever. You'd think that, say, [[spoiler: Shorty from ''Secret of Shadow Ranch'' could forgive you a few under-ripe vegetables]] if letting her stick around made them rich.

to:

* Occasionally a Game Over will have you being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on you'' to find the treasure/evidence/whatever. You'd think that, say, [[spoiler: Shorty from ''Secret ''"Secret of Shadow Ranch'' Ranch"'' could forgive you a few under-ripe vegetables]] if letting her stick around made them rich.



* The reveal of ''Ghost of Thornton Hall'' explains that [[spoiler: the hauntings are really hallucinations caused by carbon monoxide poisoning, but that doesn't explain why they also occur in the cemetery, the crypt and the ruins where Charlotte died. It also doesn't explain one of the game-overs, when a certain person basically sics the ghost on you]]. Then again, it could be a case of MaybeMagicMaybeMundane.
* Almost all of the puzzles in ''The Curse of Blackmoor Manor'' were [[spoiler: created by the Penvellyns in order to protect their ancestral treasure.]] One such puzzle is a word game, which you have to play with Loulou the parrot in order to open a particular door. Thing is, the puzzles were ''also'' designed [[spoiler: to be solved by every successive Penvellyn heir (skipping a generation, as per tradition). So Jane's granddaughter or grandson will be the next one to search for the treasure - but how on earth are they going to accomplish that without Loulou? There's no way the parrot will live that long.]]

to:

* The reveal of ''Ghost ''"Ghost of Thornton Hall'' Hall"'' explains that [[spoiler: the hauntings are really hallucinations caused by carbon monoxide poisoning, but that doesn't explain why they also occur in the cemetery, the crypt and the ruins where Charlotte died. It also doesn't explain one of the game-overs, when a certain person basically sics the ghost on you]]. Then again, it could be a case of MaybeMagicMaybeMundane.
* Almost all of the puzzles in ''The ''"The Curse of Blackmoor Manor'' Manor"'' were [[spoiler: created by the Penvellyns in order to protect their ancestral treasure.]] One such puzzle is a word game, which you have to play with Loulou the parrot in order to open a particular door. Thing is, the puzzles were ''also'' designed [[spoiler: to be solved by every successive Penvellyn heir (skipping a generation, as per tradition). So Jane's granddaughter or grandson will be the next one to search for the treasure - but how on earth are they going to accomplish that without Loulou? There's no way the parrot will live that long.]]



* Your tendencies to be a KleptomaniacHero become this trope, especially when characters don't call you out about their missing possession. For example, you have to steal the director's script in ''Labyrinth of Lies''. Which has all the lighting cues in it, as well as things like the weights of the flies and a code for the stage lift. And you do this on ''opening night.'' And since the show is the cover for an elaborate heist, this is a ''very'' important document - and you carry it around for ''almost the entire game''. Unless the director has extra copies of his script or has a photographic memory, this is a big oversight.

to:

* Your tendencies to be a KleptomaniacHero become this trope, especially when characters don't call you out about their missing possession. For example, you have to steal the director's script in ''Labyrinth ''"Labyrinth of Lies''.Lies"''. Which has all the lighting cues in it, as well as things like the weights of the flies and a code for the stage lift. And you do this on ''opening night.'' And since the show is the cover for an elaborate heist, this is a ''very'' important document - and you carry it around for ''almost the entire game''. Unless the director has extra copies of his script or has a photographic memory, this is a big oversight.



* In ''Danger on Deception Island'', the game only checks for bad ingredients when making a sandwich, even when the combination of the ingredients in the sandwich ''should'' make one person hurl. (Peanut Butter, Tomatoes, Ice cream, Lettuce, Jelly, Ketchup, Mustard, Meat).

to:

* In ''Danger ''"Danger on Deception Island'', Island"'', the game only checks for bad ingredients when making a sandwich, even when the combination of the ingredients in the sandwich ''should'' make one person hurl. (Peanut Butter, Tomatoes, Ice cream, Lettuce, Jelly, Ketchup, Mustard, Meat).



* For ''The Captive Curse''. [[spoiler: The monster does not actually exist, in the present at least.]] All's well that ends well, right? Except [[spoiler: we never find out who/what was the 'monster' that kidnapped Renate's sister in the past. Think about something, ''anything'' dragging a child into the forest, never to be seen again, and tell me you don't find that disquieting]].

to:

* For ''The ''"The Captive Curse''.Curse"''. [[spoiler: The monster does not actually exist, in the present at least.]] All's well that ends well, right? Except [[spoiler: we never find out who/what was the 'monster' that kidnapped Renate's sister in the past. Think about something, ''anything'' dragging a child into the forest, never to be seen again, and tell me you don't find that disquieting]].



* Although ''Curse of Blackmoor Manor'' ends on an upbeat note, it's unlikely that [[spoiler: Linda could just ''forget'' how deeply she'd fallen into the "werewolf" delusion. Eating ''raw steak''? Saying things to Nancy that imply actual HorrorHunger on her part? Even after learning she was drugged, she'd still going to need a lot of therapy to reconcile how easily she'd been slipping into a bestial persona.]]
* In "Warnings at Waverly Academy", the incidents that prompted Nancy being called in include a claustrophobic girl being locked in a closet and a second girl having [[TamperingWithFoodAndDrink her food]] [[PlotAllergy spiked with an allergen]], both of which could have been lethal. These are referred to as a mere prank. This [[AdultsAreUseless really doesn't paint the staff in a good light]].

to:

* Although ''Curse ''"Curse of Blackmoor Manor'' Manor"'' ends on an upbeat note, it's unlikely that [[spoiler: Linda could just ''forget'' how deeply she'd fallen into the "werewolf" delusion. Eating ''raw steak''? Saying things to Nancy that imply actual HorrorHunger on her part? Even after learning she was drugged, she'd still going to need a lot of therapy to reconcile how easily she'd been slipping into a bestial persona.]]
* In "Warnings ''"Warnings at Waverly Academy", Academy"'', the incidents that prompted Nancy being called in include a claustrophobic girl being locked in a closet and a second girl having [[TamperingWithFoodAndDrink her food]] [[PlotAllergy spiked with an allergen]], both of which could have been lethal. These are referred to as a mere prank. This [[AdultsAreUseless really doesn't paint the staff in a good light]]. Somewhat mitigated in that the reference was made by a student [[spoiler: who turned out to be the culprit]] but just how violent the competition for valedictorian got is kinda creepy nonetheless.
* ''"Alibi in Ashes"'' ''kicks off'' with an attempt on Nancy's life and has pretty much the entire town save McGuiness, Ned, Bess and George being totally willing to buy that Nancy is an arsonist. Makes you wonder what ''else'' [[TownWithADarkSecret might lie under the surface in River Heights]].

Added: 396

Changed: 3

Is there an issue? Send a MessageReason:
None


* For ''The Captive Curse''. [[spoiler:The monster does not actually exist, in the present at least.]] All's well that ends well, right? Except [[spoiler:we never find out who/what was the 'monster' that kidnapped Renate's sister in the past. Think about something, ''anything'' dragging a child into the forest, never to be seen again, and tell me you don't find that disquieting]].
** [[spoiler:Considering [[UsefulNotes/WorldWarII what was going on]] [[UsefulNotes/ColdWar in Germany]] at the most likely time Renate and her sister were children has provided potential suspects...and neither of them are pleasant.]]
* Although ''Curse of Blackmoor Manor'' ends on an upbeat note, it's unlikely that [[spoiler: Linda could just ''forget'' how deeply she'd fallen into the "werewolf" delusion. Eating ''raw steak''? Saying things to Nancy that imply actual HorrorHunger on her part? Even after learning she was drugged, she'd still going to need a lot of therapy to reconcile how easily she'd been slipping into a bestial persona.]]

to:

* For ''The Captive Curse''. [[spoiler:The [[spoiler: The monster does not actually exist, in the present at least.]] All's well that ends well, right? Except [[spoiler:we [[spoiler: we never find out who/what was the 'monster' that kidnapped Renate's sister in the past. Think about something, ''anything'' dragging a child into the forest, never to be seen again, and tell me you don't find that disquieting]].
** [[spoiler:Considering [[spoiler: Considering [[UsefulNotes/WorldWarII what was going on]] [[UsefulNotes/ColdWar in Germany]] at the most likely time Renate and her sister were children has provided potential suspects...and neither of them are pleasant.]]
* Although ''Curse of Blackmoor Manor'' ends on an upbeat note, it's unlikely that [[spoiler: Linda could just ''forget'' how deeply she'd fallen into the "werewolf" delusion. Eating ''raw steak''? Saying things to Nancy that imply actual HorrorHunger on her part? Even after learning she was drugged, she'd still going to need a lot of therapy to reconcile how easily she'd been slipping into a bestial persona.]]]]
* In "Warnings at Waverly Academy", the incidents that prompted Nancy being called in include a claustrophobic girl being locked in a closet and a second girl having [[TamperingWithFoodAndDrink her food]] [[PlotAllergy spiked with an allergen]], both of which could have been lethal. These are referred to as a mere prank. This [[AdultsAreUseless really doesn't paint the staff in a good light]].
Is there an issue? Send a MessageReason:
None


** Nancy could also carry around a literal ice cream sandwich. Wouldn't it melt?

to:

** Nancy could also carry around a literal ice cream sandwich.sandwich all game. Wouldn't it melt?

Added: 323

Changed: 273

Is there an issue? Send a MessageReason:
None



to:

* In ''Danger on Deception Island'', the game only checks for bad ingredients when making a sandwich, even when the combination of the ingredients in the sandwich ''should'' make one person hurl. (Peanut Butter, Tomatoes, Ice cream, Lettuce, Jelly, Ketchup, Mustard, Meat).
** Nancy could also carry around a literal ice cream sandwich. Wouldn't it melt?
** If a sadistic player makes Nancy put baking soda or jellyfish on a sandwich, wouldn't she notice something was wrong when she ate it? Katie at least is implied to scarf down the sandwich too quick to notice if you gave her a bad ingredient.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This is somewhat of a GameplayAndStorySegregation to help keep the player guessing as to who the culprit could be since in some cases, the culprit's identity is not inherently obvious. [[spoiler: Shorty being the culprit, for example, is a surprise to people who play it.]]
Is there an issue? Send a MessageReason:
None


* While two of the coats-of-arms in ''Blackmoor Manor'' contain pictorial clues which are essential to solving puzzles, [[spoiler: and ''all'' the Initiates' emblems are necessary to forge the final key,]] some of the others contain hints that aren't crucial, but ''can'' help you approach the corresponding puzzles correctly. [[spoiler: The one with the rainbow confirms that the tile-puzzle should be arranged with the moon on the left, and the one from Loulou's original trainer shows the parrot and an open mouth, hinting that talking to the bird is necessary.]]

to:

* While two of the coats-of-arms in ''Blackmoor Manor'' contain pictorial clues which are essential to solving puzzles, [[spoiler: and ''all'' the Initiates' emblems are necessary to forge the final key,]] some of the others contain hints that aren't crucial, but ''can'' help you approach the corresponding puzzles correctly. [[spoiler: The one with the rainbow confirms that the tile-puzzle should be arranged with the moon on the left, and the one from Loulou's original trainer shows the parrot and an open mouth, hinting that talking to the bird is necessary.will help you solve his puzzle.]]
Is there an issue? Send a MessageReason:
None



to:

* Occasionally a game will make it possible for Nancy to seal off the entrance she'd used to access the final location, keeping the essential key or other access-item on her person, only for the villain to pop up and confront her despite there being ''no way'' for them to have followed her. This became less of a problem later in the series, when the BigBad would often admit to having their own key and/or using a secret passage Nancy missed.
Is there an issue? Send a MessageReason:
None


* Occasionally a Game Over will have you being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on you'' to find the treasure/evidence/whatever. You'd think that, say, Shorty from ''Secret of Shadow Ranch'' could forgive you a few under-ripe vegetables]] if letting her stick around made them rich.

to:

* Occasionally a Game Over will have you being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on you'' to find the treasure/evidence/whatever. You'd think that, say, [[spoiler: Shorty from ''Secret of Shadow Ranch'' could forgive you a few under-ripe vegetables]] if letting her stick around made them rich.
Is there an issue? Send a MessageReason:
None


* While two of the coats-of-arms in ''Blackmoor Manor'' contain pictorial clues which are essential to solving puzzles, [[spoiler: and ''all'' the alchemy-heirs' emblems are necessary to forge the final key,]] some of the others contain hints that aren't crucial, but ''do'' help you approach the corresponding puzzles correctly. [[spoiler: The one with the rainbow confirms that the tile-puzzle should be arranged with the moon on the left, and the one from Loulou's original trainer shows the parrot and an open mouth, hinting that talking to the bird is necessary.]]

to:

* While two of the coats-of-arms in ''Blackmoor Manor'' contain pictorial clues which are essential to solving puzzles, [[spoiler: and ''all'' the alchemy-heirs' Initiates' emblems are necessary to forge the final key,]] some of the others contain hints that aren't crucial, but ''do'' ''can'' help you approach the corresponding puzzles correctly. [[spoiler: The one with the rainbow confirms that the tile-puzzle should be arranged with the moon on the left, and the one from Loulou's original trainer shows the parrot and an open mouth, hinting that talking to the bird is necessary.]]
Is there an issue? Send a MessageReason:
None


** In ''The Captive Curse'', the monster allegedly carries off young women who wear a specific necklace. It's never explained how, since these girls are never seen again, the necklace returns to be worn by a new victim.
*** Possibly implied that all they find is the necklace, or it's like an "immortal" tree made from clippings of its last adult form - It's a common piece of jewelry, or it ''was''.
** Occasionally a Game Over will have you being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on you'' to find the treasure/evidence/whatever. You'd think that, say, Shorty from ''Secret of Shadow Ranch'' could forgive you a few under-ripe vegetables]] if letting her stick around made them rich.
*** EvenEvilHasStandards.
** The reveal of ''Ghost of Thornton Hall'' explains that [[spoiler: the hauntings are really hallucinations caused by carbon monoxide poisoning, but that doesn't explain why they also occur in the cemetery, the crypt and the ruins where Charlotte died. It also doesn't explain one of the game-overs, when a certain person basically sics the ghost on you]]. Then again, it could be a case of MaybeMagicMaybeMundane.
** Almost all of the puzzles in ''The Curse of Blackmoor Manor'' were [[spoiler: created by the Penvellyns in order to protect their ancestral treasure.]] One such puzzle is a word game, which you have to play with Loulou the parrot in order to open a particular door. Thing is, the puzzles were ''also'' designed [[spoiler: to be solved by every successive Penvellyn heir (skipping a generation, as per tradition). So Jane's granddaughter or grandson will be the next one to search for the treasure - but how on earth are they going to accomplish that without Loulou? There's no way the parrot will live that long.]]
*** [[spoiler: Presumably Jane's grandfather expected she would either find a way to incorporate the entry words Loulou knows into ''her'' puzzle, or would get and train another parrot.]]

to:

** * In ''The Captive Curse'', the monster allegedly carries off young women who wear a specific necklace. It's never explained how, since these girls are never seen again, the necklace returns to be worn by a new victim.
*** ** Possibly implied that all they find is the necklace, or it's like an "immortal" tree made from clippings of its last adult form - It's a common piece of jewelry, or it ''was''.
** * Occasionally a Game Over will have you being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on you'' to find the treasure/evidence/whatever. You'd think that, say, Shorty from ''Secret of Shadow Ranch'' could forgive you a few under-ripe vegetables]] if letting her stick around made them rich.
*** ** EvenEvilHasStandards.
** * The reveal of ''Ghost of Thornton Hall'' explains that [[spoiler: the hauntings are really hallucinations caused by carbon monoxide poisoning, but that doesn't explain why they also occur in the cemetery, the crypt and the ruins where Charlotte died. It also doesn't explain one of the game-overs, when a certain person basically sics the ghost on you]]. Then again, it could be a case of MaybeMagicMaybeMundane.
** * Almost all of the puzzles in ''The Curse of Blackmoor Manor'' were [[spoiler: created by the Penvellyns in order to protect their ancestral treasure.]] One such puzzle is a word game, which you have to play with Loulou the parrot in order to open a particular door. Thing is, the puzzles were ''also'' designed [[spoiler: to be solved by every successive Penvellyn heir (skipping a generation, as per tradition). So Jane's granddaughter or grandson will be the next one to search for the treasure - but how on earth are they going to accomplish that without Loulou? There's no way the parrot will live that long.]]
*** ** [[spoiler: Presumably Jane's grandfather expected she would either find a way to incorporate the entry words Loulou knows into ''her'' puzzle, or would get and train another parrot.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:Considering [[UsefulNotes/WorldWarII what was going on]] [[UsefulNotes/ColdWar in Germany]] at the most likely time Renate and her sister were children has provided potential suspects...and neither of them are pleasant.]]

to:

** [[spoiler:Considering [[UsefulNotes/WorldWarII what was going on]] [[UsefulNotes/ColdWar in Germany]] at the most likely time Renate and her sister were children has provided potential suspects...and neither of them are pleasant.]]
* Although ''Curse of Blackmoor Manor'' ends on an upbeat note, it's unlikely that [[spoiler: Linda could just ''forget'' how deeply she'd fallen into the "werewolf" delusion. Eating ''raw steak''? Saying things to Nancy that imply actual HorrorHunger on her part? Even after learning she was drugged, she'd still going to need a lot of therapy to reconcile how easily she'd been slipping into a bestial persona.
]]
Is there an issue? Send a MessageReason:
None



to:

* While two of the coats-of-arms in ''Blackmoor Manor'' contain pictorial clues which are essential to solving puzzles, [[spoiler: and ''all'' the alchemy-heirs' emblems are necessary to forge the final key,]] some of the others contain hints that aren't crucial, but ''do'' help you approach the corresponding puzzles correctly. [[spoiler: The one with the rainbow confirms that the tile-puzzle should be arranged with the moon on the left, and the one from Loulou's original trainer shows the parrot and an open mouth, hinting that talking to the bird is necessary.]]
Is there an issue? Send a MessageReason:
None



to:

** Presumably there ''would'' be several copies, as stage crews aren't stupid people and wouldn't want to risk their only set of instructions being misplaced or damaged.
Is there an issue? Send a MessageReason:
None


* In ''Ghost Dogs of Moon Lake'', Nancy mentions how Emily once made tea for her. [[spoiler:Given that Emily poisoned Sally's well water, this may well have been an attempt to murder her.]] ([[http://inkheart17likes.tumblr.com/post/116449590337/you-mean-from-the-cabins-well-water-that-was Credit here]].)

to:

* In ''Ghost Dogs of Moon Lake'', Nancy mentions you mention how Emily once made tea for her. you. [[spoiler:Given that Emily poisoned Sally's well water, this may well have been an attempt to murder her.you.]] ([[http://inkheart17likes.tumblr.com/post/116449590337/you-mean-from-the-cabins-well-water-that-was Credit here]].)



* Why is there a perpetual motion machine in Nancy's room in ''Curse of Blackmoor Manor''? To calm you down. The urge to run away like crazy after scary things come up in a game is strong, and you either have to find your way back to the path or go to a known safe spot and calm down. In point-and-click games, most players will have found it, and it's not an intimidating tick-tock, it's a steady noise.

to:

* Why is there a perpetual motion machine in Nancy's your room in ''Curse of Blackmoor Manor''? To calm you down. The urge to run away like crazy after scary things come up in a game is strong, and you either have to find your way back to the path or go to a known safe spot and calm down. In point-and-click games, most players will have found it, and it's not an intimidating tick-tock, it's a steady noise.



* Occasionally crops up when back-and-forth dialogue is kept sparse for pacing's sake, as when two different characters from ''Danger on Deception Island'' apparently know Nancy's e-mail address without being told.

to:

* Occasionally crops up when back-and-forth dialogue is kept sparse for pacing's sake, as when two different characters from ''Danger on Deception Island'' apparently know Nancy's your e-mail address without being told.



** Occasionally a Game Over will have Nancy being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on Nancy'' to find the treasure/evidence/whatever. You'd think that, say, [[spoiler: Shorty could forgive Nancy a few under-ripe vegetables]] if letting her stick around made them rich.

to:

** Occasionally a Game Over will have Nancy you being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on Nancy'' you'' to find the treasure/evidence/whatever. You'd think that, say, [[spoiler: say, Shorty from ''Secret of Shadow Ranch'' could forgive Nancy you a few under-ripe vegetables]] if letting her stick around made them rich.
Is there an issue? Send a MessageReason:
None



to:

* Your tendencies to be a KleptomaniacHero become this trope, especially when characters don't call you out about their missing possession. For example, you have to steal the director's script in ''Labyrinth of Lies''. Which has all the lighting cues in it, as well as things like the weights of the flies and a code for the stage lift. And you do this on ''opening night.'' And since the show is the cover for an elaborate heist, this is a ''very'' important document - and you carry it around for ''almost the entire game''. Unless the director has extra copies of his script or has a photographic memory, this is a big oversight.

Added: 205

Changed: 50

Is there an issue? Send a MessageReason:
None


*** Possibly implied that all they find is the necklace, or it's like an "immortal" tree made from clippings of its last adult form - It's a common piece of jewelry, or it ''was''.



*** EvenEvilHasStandards.




to:

**** Like Coucou in ''Ransom of the Seven Ships''.
Is there an issue? Send a MessageReason:
None



to:

* Why is there a perpetual motion machine in Nancy's room in ''Curse of Blackmoor Manor''? To calm you down. The urge to run away like crazy after scary things come up in a game is strong, and you either have to find your way back to the path or go to a known safe spot and calm down. In point-and-click games, most players will have found it, and it's not an intimidating tick-tock, it's a steady noise.
Is there an issue? Send a MessageReason:
None


* For ''The Captive Curse''. [[spoiler:The monster does not actually exist, in the present at least.]] All's well that ends well, right? Except [[spoiler:we never find out who/what was the 'monster' that kidnapped Renate's sister in the past. Think about something, ''anything'' dragging a child into the forest, never to be seen again, and tell me you don't find that disquieting]].

to:

* For ''The Captive Curse''. [[spoiler:The monster does not actually exist, in the present at least.]] All's well that ends well, right? Except [[spoiler:we never find out who/what was the 'monster' that kidnapped Renate's sister in the past. Think about something, ''anything'' dragging a child into the forest, never to be seen again, and tell me you don't find that disquieting]].disquieting]].
** [[spoiler:Considering [[UsefulNotes/WorldWarII what was going on]] [[UsefulNotes/ColdWar in Germany]] at the most likely time Renate and her sister were children has provided potential suspects...and neither of them are pleasant.]]
Is there an issue? Send a MessageReason:
None



to:

*** [[spoiler: Presumably Jane's grandfather expected she would either find a way to incorporate the entry words Loulou knows into ''her'' puzzle, or would get and train another parrot.]]
Is there an issue? Send a MessageReason:
None



to:

** Almost all of the puzzles in ''The Curse of Blackmoor Manor'' were [[spoiler: created by the Penvellyns in order to protect their ancestral treasure.]] One such puzzle is a word game, which you have to play with Loulou the parrot in order to open a particular door. Thing is, the puzzles were ''also'' designed [[spoiler: to be solved by every successive Penvellyn heir (skipping a generation, as per tradition). So Jane's granddaughter or grandson will be the next one to search for the treasure - but how on earth are they going to accomplish that without Loulou? There's no way the parrot will live that long.]]
Is there an issue? Send a MessageReason:
None


* In ''Ghost Dogs of Moon Lake'', Sally mentions how Emily once made tea for her. [[spoiler:Given that Emily poisoned Sally's well water, this may well have been an attempt to murder her.]] ([[http://inkheart17likes.tumblr.com/post/116449590337/you-mean-from-the-cabins-well-water-that-was Credit here]].)

to:

* In ''Ghost Dogs of Moon Lake'', Sally Nancy mentions how Emily once made tea for her. [[spoiler:Given that Emily poisoned Sally's well water, this may well have been an attempt to murder her.]] ([[http://inkheart17likes.tumblr.com/post/116449590337/you-mean-from-the-cabins-well-water-that-was Credit here]].)

Added: 1138

Changed: 652

Is there an issue? Send a MessageReason:
None


* Fridge Logic
** Occasionally crops up when back-and-forth dialogue is kept sparse for pacing's sake, as when two different characters from ''Danger on Deception Island'' apparently know Nancy's e-mail address without being told.

to:

'''Warning''', spoilers below.

!! Fridge Brilliance
* In ''Ghost Dogs of Moon Lake'', Sally mentions how Emily once made tea for her. [[spoiler:Given that Emily poisoned Sally's well water, this may well have been an attempt to murder her.]] ([[http://inkheart17likes.tumblr.com/post/116449590337/you-mean-from-the-cabins-well-water-that-was Credit here]].)
* In ''White Wolf of Icicle Creek'', Bill remarks that the area's inhabitants were less tolerant of wolves "50 years ago." How does Bill, a tourist, know this? [[spoiler:He used to live at the Lodge.]]

!!
Fridge Logic
** * Occasionally crops up when back-and-forth dialogue is kept sparse for pacing's sake, as when two different characters from ''Danger on Deception Island'' apparently know Nancy's e-mail address without being told.



* Fridge Horror
** For ''The Captive Curse''. [[spoiler:The monster does not actually exist, in the present at least.]] All's well that ends well, right? Except [[spoiler:we never find out who/what was the 'monster' that kidnapped Renate's sister in the past. Think about something, ''anything'' dragging a child into the forest, never to be seen again, and tell me you don't find that disquieting]].

to:

*
!!
Fridge Horror
** * For ''The Captive Curse''. [[spoiler:The monster does not actually exist, in the present at least.]] All's well that ends well, right? Except [[spoiler:we never find out who/what was the 'monster' that kidnapped Renate's sister in the past. Think about something, ''anything'' dragging a child into the forest, never to be seen again, and tell me you don't find that disquieting]].
Is there an issue? Send a MessageReason:
None


** The reveal of ''Ghost of Thornton Hall'' explains that [[spoiler: the hauntings are really hallucinations caused by carbon monoxide poisoning, but that doesn't explain why they also occur in the cemetery, the crypt and the ruins where Charlotte died. It also doesn't explain one of the game-overs, when a certain person basically sics the ghost on you]]. Then again, it could be a case of MaybeMagicMaybeMundane.

to:

** The reveal of ''Ghost of Thornton Hall'' explains that [[spoiler: the hauntings are really hallucinations caused by carbon monoxide poisoning, but that doesn't explain why they also occur in the cemetery, the crypt and the ruins where Charlotte died. It also doesn't explain one of the game-overs, when a certain person basically sics the ghost on you]]. Then again, it could be a case of MaybeMagicMaybeMundane.MaybeMagicMaybeMundane.
* Fridge Horror
** For ''The Captive Curse''. [[spoiler:The monster does not actually exist, in the present at least.]] All's well that ends well, right? Except [[spoiler:we never find out who/what was the 'monster' that kidnapped Renate's sister in the past. Think about something, ''anything'' dragging a child into the forest, never to be seen again, and tell me you don't find that disquieting]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Fridge Logic
** Occasionally crops up when back-and-forth dialogue is kept sparse for pacing's sake, as when two different characters from ''Danger on Deception Island'' apparently know Nancy's e-mail address without being told.
** In ''The Captive Curse'', the monster allegedly carries off young women who wear a specific necklace. It's never explained how, since these girls are never seen again, the necklace returns to be worn by a new victim.
** Occasionally a Game Over will have Nancy being kicked out of the investigation-site by a character who, if you finish the game, turns out to be the culprit who was ''counting on Nancy'' to find the treasure/evidence/whatever. You'd think that, say, [[spoiler: Shorty could forgive Nancy a few under-ripe vegetables]] if letting her stick around made them rich.
** The reveal of ''Ghost of Thornton Hall'' explains that [[spoiler: the hauntings are really hallucinations caused by carbon monoxide poisoning, but that doesn't explain why they also occur in the cemetery, the crypt and the ruins where Charlotte died. It also doesn't explain one of the game-overs, when a certain person basically sics the ghost on you]]. Then again, it could be a case of MaybeMagicMaybeMundane.

Top