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* Ocelot's final duel with Snake where no matter what happens he doesn't kill him, tells him his name is "Adamska" and then basically wishes him well and lets him leave [[spoiler:is likely just his way, now that the mission is over of trying to let Snake know that he was Adam all along if Snake hadn't already figured it out. If Snake either misses or doesn't shoot him that also counts as Snake's way of telling Ocelot that he understood.]]

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* Ocelot's final duel with Snake where no matter what happens he doesn't kill him, tells him his name is "Adamska" and then basically wishes him well and lets him leave [[spoiler:is likely just his way, now that the mission is over over, of trying to let Snake know that he was Adam all along if Snake hadn't already figured it out. If Snake either misses or doesn't shoot him that also counts as Snake's way of telling Ocelot that he understood.]]
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* The Boss's CurbStompBattle of Naked Snake at the end of the Virtuous Mission perfectly highlights a contrast to earlier; when Snake was faced with Ocelot and his squad, he fires only a single non-lethal dart, and otherwise uses CQC grabs and a couple throws and [[TapOnTheHead smacks]] to precisely drop them with nary a severe injury even with guns aimed his way, showing his professional yet basic capabilities and that he was following the mission to [[TechnicalPacifist not kill anyone there]]. The Boss gets her hands on Snake, and proverbially ''and'' literally disassembles him within seconds before he even has time to realize what she'd done using advanced versions of the same moves. Snake smacks and tosses Ocelot around, The Boss dislocates Snake's entire left arm in a second and then tosses him onto the bridge. It not only shows how much better she is, but the sheer difference of standards between the two -- both spare their target(s) intentionally, but Snake's CQC has too many openings and was relatively soft whereas The Boss is too experienced for him to handle at that point and absolutely optimized in pragmatic use.

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* The Boss's CurbStompBattle of Naked Snake at the end of the Virtuous Mission perfectly highlights a contrast to earlier; when Snake was faced with Ocelot and his squad, he fires only a single non-lethal dart, and otherwise uses CQC grabs and a couple throws and [[TapOnTheHead smacks]] to precisely drop them with nary a severe injury even with guns aimed his way, showing his professional yet basic capabilities and that he was following the mission to [[TechnicalPacifist not kill anyone there]]. The Boss gets her hands on Snake, and proverbially ''and'' literally disassembles him within seconds before he even has time to realize what she'd done using advanced versions of the same moves. Snake smacks and tosses Ocelot around, around elaborately, The Boss dislocates Snake's entire left arm in a second and then tosses him onto the bridge. It not only shows how much better she is, but the sheer difference of standards between the two -- both spare their target(s) intentionally, but Snake's CQC has too many openings and was relatively soft and showy, whereas The Boss is too experienced for him to handle at that point and absolutely optimized in pragmatic use.use. This finally gets turned around by their final fight if you play your cards right, evolving Snake's CQC capabilities to the absolute monstrosity he'd become in melee going forwards.
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* The Boss's CurbStompBattle of Naked Snake at the end of the Virtuous Mission perfectly highlights a contrast to earlier; when Snake was faced with Ocelot and his squad, he fires only a single non-lethal dart, and otherwise uses CQC grabs and a couple throws and [[TapOnTheHead smacks]] to precisely drop them with nary a severe injury even with guns aimed his way, showing his professional yet basic capabilities and that he was following the mission to [[TechnicalPacifist not kill anyone there]]. The Boss gets her hands on Snake, and proverbially ''and'' literally disassembles him within seconds before he even has time to realize what she'd done using advanced versions of the same moves. Snake smacks and tosses Ocelot around, The Boss dislocates Snake's entire left arm in a second and then tosses him onto the bridge. It not only shows how much better she is, but the sheer difference of standards between the two -- both spare their target(s) intentionally, but Snake's CQC has too many openings and was relatively soft whereas The Boss is too experienced for him to handle at that point and absolutely optimized in pragmatic use.
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"It just recently occurred to this troper"


* It just recently occurred to this troper, Snake seems more interested in [[CargoShip a box]] then he does Eva, and he spends most of the game with Eva staring at her exposed chest until the end where he finally looks at her face. When he first meets her and she asks if he trusts her. Snake outright says he does not know enough about EVA to trust her. Naked Snake is literally looking at the only fact that EVA is making known about herself.

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* It just recently occurred to this troper, Snake seems more interested in [[CargoShip a box]] then he does Eva, and he spends most of the game with Eva staring at her exposed chest until the end where he finally looks at her face. When he first meets her and she asks if he trusts her. Snake outright says he does not know enough about EVA to trust her. Naked Snake is literally looking at the only fact that EVA is making known about herself.
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Comment. "Damn you Kojima, you magnificent bastard!"


* Man, it's absolutely incredible that the Raikov mask is so accurate. Makes you wonder how on Earth they managed to get his measurements and other minor features down so perfectly. [[spoiler: The reveal that Ocelot was an American double agent offers the perfect explanation for this: Ocelot took the necessary measurements and observations while undercover!]] Oh, and this is a double whammy when it comes to explaining odd things: [[spoiler: While it's certainly a ContrivedCoincidence that Sigint happened to include a plot-critical item on a whim, TheReveal shows that it didn't matter if he decided not to. The CIA already knew about Raikov, and would have ordered the inclusion of the mask anyway. Sigint's actions just meant they didn't have to invent an excuse for how they knew about Raikov to avoid compromising Ocelot.]] Damn you, Kojima, you MagnificentBastard!

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* Man, it's absolutely incredible that the Raikov mask is so accurate. Makes you wonder how on Earth they managed to get his measurements and other minor features down so perfectly. [[spoiler: The reveal that Ocelot was an American double agent offers the perfect explanation for this: Ocelot took the necessary measurements and observations while undercover!]] Oh, and this is a double whammy when it comes to explaining odd things: [[spoiler: While it's certainly a ContrivedCoincidence that Sigint happened to include a plot-critical item on a whim, TheReveal shows that it didn't matter if he decided not to. The CIA already knew about Raikov, and would have ordered the inclusion of the mask anyway. Sigint's actions just meant they didn't have to invent an excuse for how they knew about Raikov to avoid compromising Ocelot.]] Damn you, Kojima, you MagnificentBastard!]]
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The game has no in-universe justification to have terrible combat controls compared to the amazing stealth controls


* This game has some of the worst combat mechanics in a stealth game, but the actual sneaking controls are phenomenal. Even the ''controls'' want you to play stealthily.
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* Who's the final Cobra you have to fight in [=MGS3=]? [[spoiler:[[StealthPun The Boss]]]][[OlderThanTheyThink And in the same way]], the [[BigBad Big Bad]] you have to fight in the first two [[VideoGame/MetalGear Metal]] [[VideoGame/MetalGear2SolidSnake Gear]] games is [[spoiler:[[StealthPun Big Boss]]]].

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* Who's the final Cobra you have to fight in [=MGS3=]? [[spoiler:[[StealthPun The Boss]]]][[OlderThanTheyThink Boss]]]]. [[OlderThanTheyThink And in the same way]], the [[BigBad Big Bad]] you have to fight in the first two [[VideoGame/MetalGear Metal]] [[VideoGame/MetalGear2SolidSnake Gear]] games is [[spoiler:[[StealthPun Big Boss]]]].
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* Who's the final Cobra you have to fight in [=MGS3=]? [[spoiler:The Boss. [[StealthPun Get it]]?]] [[OlderThanTheyThink And in the same way]], the [[BigBad Big Bad]] you have to fight in the first two [[VideoGame/MetalGear Metal]] [[VideoGame/MetalGear2SolidSnake Gear]] games is [[spoiler:[[StealthPun Big Boss]]]].

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* Who's the final Cobra you have to fight in [=MGS3=]? [[spoiler:The Boss. [[StealthPun Get it]]?]] [[OlderThanTheyThink [[spoiler:[[StealthPun The Boss]]]][[OlderThanTheyThink And in the same way]], the [[BigBad Big Bad]] you have to fight in the first two [[VideoGame/MetalGear Metal]] [[VideoGame/MetalGear2SolidSnake Gear]] games is [[spoiler:[[StealthPun Big Boss]]]].
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One point was purely for a meme (In Soviet Russia...)


* From ''VideoGame/MetalGearSolid3'', the whole Biblical symbolism with ADAM, EVA, and Snake. EVA comments that this time, it was "Eve" that tempted "the snake" instead of the other way around. But where did the game take place? That's right! In the Garden of Eden, the snake tempts Eve. [[RussianReversal In Soviet Russia, EVA tempts Snake!]]
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* Who's the final Cobra you have to fight in [=MGS3=]? [[spoiler:The Boss. [[StealthPun Get it]]?][[OlderThanTheyThink And in the same way]], the [[BigBad Big Bad]] you have to fight in the first two [[VideoGame/MetalGear Metal]] [[VideoGame/MetalGear2SolidSnake Gear]] games is [[spoiler:[[StealthPun Big Boss]]]].

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* Who's the final Cobra you have to fight in [=MGS3=]? [[spoiler:The Boss. [[StealthPun Get it]]?][[OlderThanTheyThink it]]?]] [[OlderThanTheyThink And in the same way]], the [[BigBad Big Bad]] you have to fight in the first two [[VideoGame/MetalGear Metal]] [[VideoGame/MetalGear2SolidSnake Gear]] games is [[spoiler:[[StealthPun Big Boss]]]].
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* The Boss's death is an explicit tragedy and we ''know'' the fallout that occurs throughout the rest of the franchise over it, never mind the trauma that Big Boss has to go through in the aftermath. But the worst part is that The Boss ''[[LetThemDieHappy died happy.]]'' She got to reunite with her husband in the afterlife, she had been knowingly cooperating with her son who seemed quite well off in his overall work, and she knew thanks to Naked Snake -- ''Jack'' -- that the Philosopher's Legacy would return to America, as she completed her mission thoroughly and even helped him grow to surpass her. The fact that virtually everything went wrong, from Ocelot having to play the entire world into horrific bouts of warfare, to Big Boss and Zero founding the Patriots in a complete misinterpretation of her dying will, and the next several generations being tormented by these consequences, basically means she'd never know how awfully the world would burn in her fall. She did everything almost right -- [[PoorCommunicationKills except the words she left to be interpreted.]]
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* Volgin is almost certainly the cruelest, most depraved and foul character in the series. But this isn't just so the player has a compelling villain to take down; the game's central theme is that there is no such thing as an eternal enemy, that people can only be enemies in relative terms. Even someone as despicable as Volgin. It's actually pretty fitting.

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* Volgin is almost certainly the cruelest, most depraved and foul character in the series. But this isn't just so the player has a compelling villain to take down; the game's central theme is that there is no such thing as an eternal enemy, that people can only be enemies in relative terms. Even someone as despicable as Volgin. It's actually pretty fitting.fitting; the player is likely to not really care that he's a Soviet, only that he's a threat to them and personally affects the player.



** This also explains all of Ocelot's ridiculous gun twirling theatrics which are far more prominent here than in other games [[spoiler:He's just stalling for time or otherwise passing up chances to kill Snake while hiding it under a veil of theatricality and arrogance. He can't kill Snake if he spends half their fight twirling his guns around, but everyone including Snake assume he's just being overly dramatic and not deliberately trying not to kill him.]]

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** This also explains all of Ocelot's ridiculous gun twirling theatrics which are far more prominent here than in other games games. [[spoiler:He's just stalling for time or otherwise passing up chances to kill Snake while hiding it under a veil of theatricality and arrogance. He demonstrates that he can casually aim impossible shots for fun, but he can't kill Snake if he spends half their fight twirling his guns around, around... but everyone including Snake assume assumes he's just being overly dramatic and not deliberately trying not to kill him.]]



* Boss telling Volgin to 'fight like a warrior' before the duel between him and Snake makes a lot of sense when you remember one thing: [[spoiler:Boss was never on Volgin's side, and Volgin has next to no SKILL in melee combat compared to Boss and Snake. She was ''baiting'' him into a one on one duel with Snake, where she knew Snake would have the upper hand because he fights like a soldier.]]

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* Boss telling Volgin to 'fight like a warrior' before the duel between him and Snake makes a lot of sense when you remember one thing: [[spoiler:Boss was [[spoiler:the Boss is never on Volgin's side, and Volgin has next to no actual SKILL in melee combat compared to Boss and Snake. She was is ''baiting'' him into a one on one duel with Snake, where she knew knows Snake would will have the upper hand because he fights like a soldier.soldier instead of a power-mad animal.]]



* In military and intelligence parlance, a "big boss" is a special agent that exists outside the normal conventions of law and order in a chain of command. Often a big boss will possess a high ranking day to day job, since they need to amass and launder resources for their black budget somehow. However sometimes a big boss will be so shady that they're not accountable to the chain of command, yet also wield vast bureaucratic power over it. Think of all those CIA spooks you see in fiction, who show up with their "company clothes" and their shades, telling the military brass what courses of action is acceptable. Those are examples of a "big boss". The real appeal of a big boss however, is because they're a ghost, a shadow agent who exists outside the chain of command they're allowed to get involved in the dirtier, seedier, even outright illegal aspects of direct warfare and information warfare. The big boss therefore becomes something of a glorified mob boss, handed a blank check by his superiors and given full authority to do whatever is necessary to win, with the caveat that these dirty actions be kept secretive and deniable. General Butler popularized the term in the 1930s, claiming that his experience as a Marine was the military industry gave him orders to use military arms to strong arm and terrorize other countries in order to gain control over their markets. In this sense war becomes a racket once you have a big boss in control of your occupation. Big Boss has every reason to be ashamed of that title, because to him a "big boss" is basically a gangster compared to the more honorable warfare soldiers are supposed to be doing. Making it worse, he got it by doing what amounted to an assassination, behavior very characteristic of a big boss.

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* In military and intelligence parlance, a "big boss" is a special agent that exists outside the normal conventions of law and order in a chain of command. Often a big boss will possess a high ranking day to day job, since they need to amass and launder resources for their black budget somehow. However sometimes a big boss will be so shady that they're not accountable to the chain of command, yet also wield vast bureaucratic power over it. Think of all those CIA spooks you see in fiction, who show up with their "company clothes" and their shades, telling the military brass what courses of action is acceptable. Those are examples of a "big boss". The real appeal of a big boss however, is because they're a ghost, a shadow agent who exists outside the chain of command they're allowed to get involved in the dirtier, seedier, even outright illegal aspects of direct warfare and information warfare. The big boss therefore becomes something of a glorified mob boss, handed a blank check by his superiors and given full authority to do whatever is necessary to win, with the caveat that these dirty actions be kept secretive and deniable. General Butler popularized the term in the 1930s, claiming that his experience as a Marine was the military industry gave him orders to use military arms to strong arm and terrorize other countries in order to gain control over their markets. In this sense war becomes a racket once you have a big boss in control of your occupation. Big Boss has every reason to be ashamed of that title, because to him a "big boss" is basically a gangster compared to the more honorable warfare soldiers are supposed to be doing. Making it worse, he got gets it by doing what amounted amounts to an assassination, behavior very characteristic of a big boss.
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* Ocelot's final duel with Snake where no matter what happens he doesn't kill him, tells him his name is "Adamska" and then basically wishes him well and lets him leave [[spoiler:is likely just his way, now that the mission is over of trying to let Snake know that he was Adam all along if Snake hadn't already figured it out. If Snake either misses or doesn't shoot him that also counts as Snake's way of telling Ocelot that he understood.]]
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Added DiffLines:

** This also explains all of Ocelot's ridiculous gun twirling theatrics which are far more prominent here than in other games [[spoiler:He's just stalling for time or otherwise passing up chances to kill Snake while hiding it under a veil of theatricality and arrogance. He can't kill Snake if he spends half their fight twirling his guns around, but everyone including Snake assume he's just being overly dramatic and not deliberately trying not to kill him.]]

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