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* In another instance of ShownTheirWork, after Goblin Slayer takes the brunt of the goblin champion's attack and lies seemingly dead in Episode 7 of the AnimatedAdaptation, a dice roll is seen with one die having its side of one visually lit up. In ''TabletopGame/DungeonsAndDragons'', if a PlayerCharacter reaches exactly zero {{Hit Point}}s, a "death saving throw" is triggered, where its user must roll the dice successfully three times to get back up, else they suffer {{Permadeath}}-- rolling a one is considered a "critical failure". Although the dice used is the traditional six-sided die rather than a UsefulNotes/{{d20|System}}, even if the dice roll landed on one or merely an emphasis is placed upon it, recall the series' TagLine: "he does not let anyone roll the dice". Goblin Slayer getting right back up regardless of the results from a death saving throw is because [[ScrewTheRulesIMakeThem the character outright ignores the rules]].

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* In another instance of ShownTheirWork, after Goblin Slayer takes the brunt of the goblin champion's attack and lies seemingly dead in Episode 7 of the AnimatedAdaptation, a dice roll is seen with one die having its side of one visually lit up. In ''TabletopGame/DungeonsAndDragons'', if a PlayerCharacter reaches exactly zero {{Hit Point}}s, a "death saving throw" is triggered, where its user must roll the dice successfully three times to get back up, else they suffer {{Permadeath}}-- rolling a one is considered a "critical failure". Although the dice used is the traditional six-sided die rather than a UsefulNotes/{{d20|System}}, MediaNotes/{{d20|System}}, even if the dice roll landed on one or merely an emphasis is placed upon it, recall the series' TagLine: "he does not let anyone roll the dice". Goblin Slayer getting right back up regardless of the results from a death saving throw is because [[ScrewTheRulesIMakeThem the character outright ignores the rules]].
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** Additionally, one of the iconic abilities of Rangers in Dungeons and Dragons is "Favoured Enemy", which gives bonuses to attack, damage, and knowledge checks against one specific category of enemies. And Goblin Slayer happens to be especially efficient at killing goblins and knows a lot more about them than anyone else.

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*** Further FridgeHorror: If this could happen, if goblins could be raised to act like normal civilized creatures, then surely it would be public knowledge. Given the way goblins use their captives, it's safe to assume that at least a significant fraction of recovered captives are pregnant. And of those captives, surely at least ''some'' would believe their "children" innocent and try to raise them as civilized beings, or at least give them to orphanages and the like. And yet we see no signs of any civilized goblins, which would seem to confirm that the wickedness of goblins is truly intrinsic to their race and not a result of upbringing. [[TheFarmerAndTheViper And just think of how many mothers or orphanage tenders must have been murdered and backstabbed by the goblins to which they showed misguided kindness]].



** The above comments miss the point: part of the reason human women feel any maternal instinct to their children is because [[https://en.wikipedia.org/wiki/Maternal_bond the 9 months of pregnancy allow them to bond with their child.]] This explains, in part, why men are encouraged to spend a lot of time with their newborns, because they didn't have the same bonding experience and therefore don't necessarily feel as connected to their baby. Goblin pregnancies, on the other hand, are FAST. Brutally so. All of that time bonding? Gone. In fact, the sheer abnormality of the speedy pregnancy is far more likely to induce disgust and horror than maternal instinct. Adding on to that that whether or not you buy the Green Moon story, the women are either birthing a monster or an alien. Either way, they are all too aware that what they will birth is decidedly not human. Yeah, even if the majority of the women can get over the trauma of their own brutal assault, violation by numerous monsters, and forced pregnancies to care for the monsters now popping out of them, you'd be hard-pressed to find anyone capable of forming any positive bond/maternal instinct in 1-2 weeks to what amounts to a an non-human invader/occupier of their own body.

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** The above comments miss the point: part of the reason human women feel any maternal instinct to their children is because [[https://en.wikipedia.org/wiki/Maternal_bond the 9 months of pregnancy allow them to bond with their child.]] This explains, in part, why men are encouraged to spend a lot of time with their newborns, because they didn't have the same bonding experience and therefore don't necessarily feel as connected to their baby. Goblin pregnancies, on the other hand, are FAST. Brutally so. All of that time bonding? Gone. In fact, the sheer abnormality of the speedy pregnancy is far more likely to induce disgust and horror than maternal instinct. Adding on to that that whether or not you buy the Green Moon story, the women are either birthing a monster or an alien. Either way, they are all too aware that what they will birth is decidedly not human. Yeah, even if the majority of the women can get over the trauma of their own brutal assault, violation by numerous monsters, and forced pregnancies to care for the monsters now popping out of them, you'd be hard-pressed to find anyone capable of forming any positive bond/maternal instinct in 1-2 weeks to what amounts to a an non-human invader/occupier of their own body.
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** Another significant aspect to the name "Beard-Cutter" is that it's the name of a famous sword in Japanese Mythology (Higekiri), which also bore many names (the most famous of which is "Onikiri", but was also Shishinoko, and Tomogiri), but only returned to its former glory when once again called Higekiri. Likewise, Goblin Slayer has been called many things, but it's when he's "The Goblin Slayer" that he's at his best.
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* Lizard Priest is a spellcaster, but he typically fights on the front lines in a manner [[TabletopGame/DungeonsAndDragons more befitting a paladin than a cleric]]. Why is that, exactly? Well, it's simple, really: he's a lizard, and a caster that could be described as a cleric or a druid, right? He's a literal [[GameBreaker/DungeonsAndDragons CoDzilla]].

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* Lizard Priest is a spellcaster, but he typically fights on the front lines in a manner [[TabletopGame/DungeonsAndDragons more befitting a paladin than a cleric]]. Why is that, exactly? Well, it's simple, really: he's a lizard, and a caster that could be described as a cleric or a druid, right? He's a literal [[GameBreaker/DungeonsAndDragons CoDzilla]]."[[GameBreaker/DungeonsAndDragonsThirdEdition CoDzilla]]".
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** Another factor is the obvious passage of time between her first adventure and later quests where Revelation becomes more prominent: usually in ''TabletopGame/DungeonsAndDragons'', an ability like Revelation works by adding a modifier, which is based on one of TheSixStats. Since Priestess has successfully completed many quests with Goblin Slayer (and a RankUp in the Adventurers Guild), she must have earned enough {{Experience Point}}s to LevelUp, thereby gaining stat points to boost said modifier, thus making Revelation's utility more pronounced than ever before.

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** Another factor is the obvious passage of time between her first adventure and later quests where Revelation becomes more prominent: usually in ''TabletopGame/DungeonsAndDragons'', an ability like Revelation works by adding a modifier, which is based on one of TheSixStats. Since Priestess has successfully completed many quests with Goblin Slayer (and a RankUp in the Adventurers Guild), she must have earned enough {{Experience Point}}s to LevelUp, [[CharacterLevel level up]], thereby gaining stat points to boost said modifier, thus making Revelation's utility more pronounced than ever before.

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