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** Averted with the new ''[[DeadlandsTheWeirdWest Savage Worlds Adventure Edition]]'' as the Confederacy's {{Retgone}} now means that history is much closer to our own for better and worse.

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** Averted with the new ''[[DeadlandsTheWeirdWest ''[[TabletopGame/DeadlandsTheWeirdWest Savage Worlds Adventure Edition]]'' as the Confederacy's {{Retgone}} now means that history is much closer to our own for better and worse.

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* Racial tensions and sexism in the Weird West are less prevalent due to the Civil War lasting an additional ten years as well as the introduction of magic. As we see with [=WW2=], the massive casualties resulted in both minorities as well women filling in roles that they wouldn't normally.
* Abraham Lincoln becoming a Harrowed isn't unbelievable because, despite being shot in the head, he actually died of complications related to it.
* Deseret being an independent nation despite the historical desire of the Mormon community to join the United States makes a bit more sense in that they supported the Confederacy but were a Northern territory. The war lasting ten more years and them becoming an industrial power means that being incorporated as a state is now a more complicated ordeal.
* The "Morgana Effect" is actually an inevitability of the introduction of TimeTravel to the setting. The Reckoners originally lose and attempt to MakeWrongWhatOnceWentRight, creating the "Hell on Earth" timeline by sending Stone back in time as an assassin. However, he doesn't go far enough and the "Lost Colony" timeline is introduced. That means that people will use time travel again someday as the Cackler did, which gives the forces of good the opportunity to mess with time as well. Of course they're going to go over after the big slaving empire that is part of what causes a nuclear war to destroy the Earth.

[[AC:FridgeHorror]]




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** Averted with the new ''[[DeadlandsTheWeirdWest Savage Worlds Adventure Edition]]'' as the Confederacy's {{Retgone}} now means that history is much closer to our own for better and worse.
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See Headscratchers/{{Deadlands}}

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See Headscratchers/{{Deadlands}}[[Headscratchers/{{Deadlands}} Headscratchers]]

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* Wait, if prairie ticks can't penetrate human flesh, how can they perform a ChestBurster routine? They'd have to get through even more flesh going out that way. And if they had the raw strength to just rend victims apart to get out in the first place, why would they go down anyone's throat?

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* Wait, if prairie ticks can't penetrate human flesh, how can they perform a ChestBurster routine? They'd have to get through even more flesh going out that way. And if they had the raw strength to just rend victims apart to get out in the first place, why would they go down anyone's throat?
See Headscratchers/{{Deadlands}}
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Cut example written entirely in first-person; mostly a personal anecdote, so not rewriteable.


* When I first picked up ''TabletopGame/{{Deadlands}}'', I started with "Hell on Earth" (The After-The-Bomb one.) and there were so many items that said "This will be answered in Lost Colony" (which wouldn't be published for another 3 years) that I actually wrote a complaint letter to the author about how it felt like the whole game was just a marketing ploy to sell this other game. Shortly thereafter, a friend gave me the original Weird West books, and upon reading them, I realized that the whole storyline is basically an incredibly detailed three-act play and I'd come in on the second act. Mysteries in Weird West were answered in Hell on Earth as well. Now I've got almost everything made for all three games and happily run them at any opportunity. -- {{Doctor X}}
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I'm not so sure Doc X's entry counts, but I left it alone.



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* The entirety of the Deadlands storyline is a cycle of {{irony}} and FromBadToWorse. In the ancient past, the Old Ones chose to enter the Spirit World and close it off from the human world because they deemed magic was not worth the price of the monsters that roamed the earth. By cutting off the flow of magic, they caused the peoples of Europe to instead turn to science, developing advanced tools and technology. When the Europeans arrived in America, the native Americans were no match for the invaders because their culture hadn't developed any further technologically in the centuries since the Old Ones had sealed off the Hunting Grounds. This led to Raven being the last of his massacred tribe, and his gathering the Last Sons to murder the Old Ones and undo their work, in the belief that restoring magic was the only way for the Americans to match the technology of the Europeans. And things just kept degenerating from there, ultimately leading to Hell On Earth.
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* When I first picked up ''{{Deadlands}}'', I started with "Hell on Earth" (The After-The-Bomb one.) and there were so many items that said "This will be answered in Lost Colony" (which wouldn't be published for another 3 years) that I actually wrote a complaint letter to the author about how it felt like the whole game was just a marketing ploy to sell this other game. Shortly thereafter, a friend gave me the original Weird West books, and upon reading them, I realized that the whole storyline is basically an incredibly detailed three-act play and I'd come in on the second act. Mysteries in Weird West were answered in Hell on Earth as well. Now I've got almost everything made for all three games and happily run them at any opportunity. -- {{Doctor X}}

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* When I first picked up ''{{Deadlands}}'', ''TabletopGame/{{Deadlands}}'', I started with "Hell on Earth" (The After-The-Bomb one.) and there were so many items that said "This will be answered in Lost Colony" (which wouldn't be published for another 3 years) that I actually wrote a complaint letter to the author about how it felt like the whole game was just a marketing ploy to sell this other game. Shortly thereafter, a friend gave me the original Weird West books, and upon reading them, I realized that the whole storyline is basically an incredibly detailed three-act play and I'd come in on the second act. Mysteries in Weird West were answered in Hell on Earth as well. Now I've got almost everything made for all three games and happily run them at any opportunity. -- {{Doctor X}}
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[[AC:FridgeLogic]]
* Wait, if prairie ticks can't penetrate human flesh, how can they perform a ChestBurster routine? They'd have to get through even more flesh going out that way. And if they had the raw strength to just rend victims apart to get out in the first place, why would they go down anyone's throat?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* When I first picked up ''{{Deadlands}}'', I started with "Hell on Earth" (The After-The-Bomb one.) and there were so many items that said "This will be answered in Lost Colony" (which wouldn't be published for another 3 years) that I actually wrote a complaint letter to the author about how it felt like the whole game was just a marketing ploy to sell this other game. Shortly thereafter, a friend gave me the original Weird West books, and upon reading them, I realized that the whole storyline is basically an incredibly detailed three-act play and I'd come in on the second act. Mysteries in Weird West were answered in Hell on Earth as well. Now I've got almost everything made for all three games and happily run them at any opportunity. -- {{Doctor X}}

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