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*** It doesn't help that the method is hardly humane given it's essentially electrocution to the point of flesh being burst open, if the blood spatter is any indication, with ghastly screams of agony all the while.
*** The game also seems to imply that [[spoiler:it's possible to restore his mentality to the way it was since the statue that shows if you spare him is Delta pulling a man out of a serpent instead of merely battling the serpent. He saw the man inside the monster.]]
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* Before entering the Beehive area of Arcadia, I came across a female Splicer with a shotgun right next to her. A few paces forward, I found an audio log about a woman getting peeved that a business competitor is stealing her honey. The woman states that if the competitor continues, she'll come after said competitor with a shotgun. -016coolguy

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* Before entering the Beehive area of Arcadia, I came across a female Splicer with a shotgun right next to her. A few paces forward, I found an audio log about a woman getting peeved that a business competitor Langford is stealing "lolling out amongst my hives" without giving her honey. a cent for it. The woman states that if the competitor she continues, she'll come after said competitor her with a shotgun. -016coolguy
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* Before entering the Beehive area of Arcadia, I came across a female Splicer with a shotgun right next to her. A few paces forward, I found an audio log about a woman getting peeved that a business competitor is stealing her honey. The woman states that if the competitor continues, she'll come after said competitor with a shotgun.

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* Before entering the Beehive area of Arcadia, I came across a female Splicer with a shotgun right next to her. A few paces forward, I found an audio log about a woman getting peeved that a business competitor is stealing her honey. The woman states that if the competitor continues, she'll come after said competitor with a shotgun. -016coolguy
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* Before entering the Beehive area of Arcadia, you come across a female Splicer with a shotgun right next to her. A few paces forward, you come across an audio log about a woman getting peeved that a business competitor is stealing her honey. The woman states that if the competitor continues, she'll come after said competitor with a shotgun.

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* Before entering the Beehive area of Arcadia, you come I came across a female Splicer with a shotgun right next to her. A few paces forward, you come across I found an audio log about a woman getting peeved that a business competitor is stealing her honey. The woman states that if the competitor continues, she'll come after said competitor with a shotgun.
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* Before entering the Beehive area of Arcadia, you come across a female Splicer with a right next to her shotgun. A few paces forward, you come across an audio log about a woman getting peeved that a business competitor is stealing her honey. The woman states that if the competitor continues, she'll come after said competitor with a shotgun.

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* Before entering the Beehive area of Arcadia, you come across a female Splicer with a shotgun right next to her shotgun.her. A few paces forward, you come across an audio log about a woman getting peeved that a business competitor is stealing her honey. The woman states that if the competitor continues, she'll come after said competitor with a shotgun.
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* Before entering the Beehive area of Arcadia, you come across a female Splicer with a right next to her shotgun. A few paces forward, you come across an audio log about a woman getting peeved that a business competitor is stealing her honey. The woman states that if the competitor continues, she'll come after said competitor with a shotgun.
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* ''[=BioShock=]'' gives us Dr. Steinman, a DeadlyDoctor who experiments on people and creates hideous freaks. That sounds like TheThemeParkVersion of someone. Dr. [[{{Frankenstein}} Stein]]man... - {{Tropers/Regiment}}

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* ''[=BioShock=]'' gives us Dr. Steinman, a DeadlyDoctor who experiments on people and creates hideous freaks. That sounds like TheThemeParkVersion of someone. Dr. [[{{Frankenstein}} [[Literature/{{Frankenstein}} Stein]]man... - {{Tropers/Regiment}}
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* During the opening cinematic, Sofia Lamb takes you down with a Hypnotize plasmid....and a headshot. The game tells you right from the beginning the weakness of the Alpha Series for when you fight them later (with 2 hits from the Spear gun taking them down).
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** Cigarettes can be energizing because of the nicotine. Other items which provide EVE are Pep Bars (Energy Bars), which also restore health, and coffee. All these items also provide a high. To me it seemed as if, like the Splicers desperately searching for ADAM, you were getting your 'fix' of EVE from addictive items.
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**It foreshadows both of the big reveals. Not only are the chains symbolic of Jack's forced servitude but it also hints to him being Ryan's son. Remember him referring to 'The Great Chain'?
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* TheReveal in Bioshock is a rather impressive one, but until you actually think about it, you don't really understand it's full meaning. '''A Man Chooses, A Slave Obeys.''' Throughout the game, you've been given no choices, save one morality choice made over and over again that, while it does impact the ending, has very little impact on the plot. But you have obeyed every single instruction given to you by Atlas/Fontaine since the game began... ''without ever questioning whether you should follow them or not.'' You have obeyed every instruction given to you by a fictional character without ever even questioning whether you should or not. You have essentially, since you started the game, made yourself the slave of a person ''who doesn't even exist.'' '''And you never even realized that it happened, until it was rubbed in your face.'''

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* TheReveal in Bioshock is a rather impressive one, but until you actually think about it, you don't really understand it's full meaning. '''A Man Chooses, A Slave Obeys.''' Throughout the game, you've been given no choices, save one morality choice made over and over again that, while it does impact the ending, has very little impact on the plot. But you you, the Player, not just the PlayerCharacter, but the person who has been holding the controller, have obeyed every single instruction given to you by Atlas/Fontaine since the game began... ''without ever questioning whether you should follow them or not.'' You have obeyed every instruction given to you by a fictional character without ever even questioning whether you should or not. You have essentially, since you started the game, made yourself the slave of a person ''who doesn't even exist.'' '''And you never even realized that it happened, until it was rubbed in your face.'''
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* TheReveal in Bioshock is a rather impressive one, but until you actually think about it, you don't really understand it's full meaning. '''A Man Chooses, A Slave Obeys.''' Throughout the game, you've been given no choices, save one morality choice made over and over again that, while it does impact the ending, has very little impact on the plot. But you have obeyed every single instruction given to you by Atlas/Fontaine since the game began... ''without ever questioning whether you should follow them or not.'' You have obeyed every instruction given to you by a fictional character without ever even questioning whether you should or not. You have essentially, since you started the game, made yourself the slave of a person ''who doesn't even exist.'' '''And you never even realized that it happened, until it was rubbed in your face.'''
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* FridgeBrilliance: Ryan Amusements is actually a very sorry excuse for a theme park with very little attractions to offer. There is only one ride (Journey to the Surface), one museum exhibit (Rapture Memorial Museum), one Plasmid store (Hall of the Future), one restaurant (El Dorado Lounge), and one gift shop. It might be interesting when you visit it for the first time, but afterward why would anyone want to pay to go there again? And considering that there isn't any outside tourism in Rapture, it should have gone out of business a long time ago. The answer of why it manages to remain open is simple: Do ''you'' see any other theme parks in Rapture?
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*** That leads to more FridgeBrilliance, in terms of the deconstruction of Objectivism. In Ayn Rand's books, the best and the brightest are almost invariably the ones who agree with objectivism (except for a few exceptions who always become depressed and/or suicidal). Those who are brought to Galt's Gulch include people with records of great accomplishment, but also random people who are sympathetic to his philosophies. In Rand's world, those people are always paragons of virtue. In the real world, they include hacks, thugs and criminal masterminds..
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* In ''Bioshock 2'', some of the good/evil choices seem odd, especially since at least two of the "good" choices could be argued as being more evil than the respective "evil" choice. The explanation for that is simple: it's not YOUR morality making it so. It's Subject Delta's. To a Big Daddy, morality is dictated by what falls in line with their assigned duties as Protectors. Disengaging once a person stops being a threat is "good" to a Big Daddy. Killing the person out of revenge for past sins or to spare them the consequences is not.

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* In ''Bioshock 2'', some of the good/evil choices seem odd, especially since at least two of the "good" choices could be argued as being more evil than the respective "evil" choice. The explanation for that is simple: it's not YOUR morality making it so. It's Subject Delta's. To Delta was conditioned to be a Big Daddy, morality is dictated by what falls in line with their assigned duties which also established his moral compass as Protectors. Disengaging a Big Daddy. To him, the "right' thing to do was to disengage once a person stops being was no longer a threat is "good" to a Big Daddy. Killing the person out of revenge for past sins himself or to spare them the consequences is not.Little Sister in his charge. The "wrong" thing to do would be to kill someone for any other reason than to protect himself or said Little Sister.
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* Notice how every time you see an Alpha Series Big Daddy underwater, he's dead. In fact, if there are any Alphas still alive when you flood the docking bay in Persephone, they will die almost immediately. Well, look closer at their diving suits. Their suits have gaping rips in them, and tumors have broken through in various places. The porthole in the helmet is broken, such that it barely even lights up anymore. Age, violence, and ADAM mutations have rendered the Alpha Series' diving suits useless for deep-sea diving. So any time you see an Alpha Series Big Daddy out in the ocean water, [[http://youtu.be/LEY3fN4N3D8 this is what is happening inside that suit.]]

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* Notice how every time you see an Alpha Series Big Daddy underwater, he's dead. In fact, if there are any Alphas still alive when you flood the docking bay in Persephone, they will die almost immediately. Well, look closer at their diving suits. Their suits have gaping rips in them, and tumors have broken through in various places. A few models even have whole sections of their suits torn away. The porthole in the helmet is broken, such that it barely even lights up anymore. Age, violence, and ADAM mutations have rendered the Alpha Series' diving suits useless for deep-sea diving. So any time you see an Alpha Series Big Daddy out in the ocean water, [[http://youtu.be/LEY3fN4N3D8 this is what is happening inside that suit.]]
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* Notice how every time you see an Alpha Series Big Daddy underwater, he's dead. In fact, if there are any Alphas still alive when you flood the docking bay in Persephone, they will die almost immediately. Well, look closer at their diving suits. Their suits have gaping rips in them, and tumors have broken through in various places. The porthole in the helmet is broken, such that it barely even lights up anymore. Age, violence, and ADAM mutations have compromised the Alpha Series' diving suits, rendering them unable to pressurize. [[http://youtu.be/LEY3fN4N3D8 And this is what is happening to the Big Daddies inside them under the ocean's pressure.]]

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* Notice how every time you see an Alpha Series Big Daddy underwater, he's dead. In fact, if there are any Alphas still alive when you flood the docking bay in Persephone, they will die almost immediately. Well, look closer at their diving suits. Their suits have gaping rips in them, and tumors have broken through in various places. The porthole in the helmet is broken, such that it barely even lights up anymore. Age, violence, and ADAM mutations have compromised rendered the Alpha Series' diving suits, rendering them unable to pressurize. suits useless for deep-sea diving. So any time you see an Alpha Series Big Daddy out in the ocean water, [[http://youtu.be/LEY3fN4N3D8 And this is what is happening to the Big Daddies inside them under the ocean's pressure.that suit.]]
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* Notice how every time you see an Alpha Series Big Daddy underwater, he's dead. In fact, if there are any Alphas still alive when you flood the docking bay in Persephone, they will die almost immediately. Well, look closer at their diving suits. Their suits have gaping rips in them, and tumors have broken through in various places. The porthole in the helmet is broken, such that it barely even lights up anymore. Age, violence, and ADAM mutations have compromised the Alpha Series' diving suits, rendering them unable to pressurize. [[http://youtu.be/LEY3fN4N3D8 And this is what is happening to the Big Daddies inside them under the ocean's pressure.]]
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* In ''Bioshock 2'', some of the good/evil choices seem odd, especially since at least two of the "good" choices could be argued as being more evil than the respective "evil" choice. The explanation for that is simple: it's not YOUR morality making the choice. It's Subject Delta's. To a Big Daddy, morality is dictated by what falls in line with their assigned duties as Protectors. Disengaging once a person stops being a threat is "good" to a Big Daddy. Killing the person out of revenge for past sins or to spare them the consequences is not.

to:

* In ''Bioshock 2'', some of the good/evil choices seem odd, especially since at least two of the "good" choices could be argued as being more evil than the respective "evil" choice. The explanation for that is simple: it's not YOUR morality making the choice.it so. It's Subject Delta's. To a Big Daddy, morality is dictated by what falls in line with their assigned duties as Protectors. Disengaging once a person stops being a threat is "good" to a Big Daddy. Killing the person out of revenge for past sins or to spare them the consequences is not.
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None


* In ''Bioshock 2'', some of the good/evil choices seem odd, especially since at least two of the "good" choices could be argued as being more evil than the respective "evil" choice. The explanation for that is simple: you're playing a Big Daddy. To a Big Daddy, morality is dictated by what falls in line with their assigned duties as Protectors. Disengaging once a person stops being a threat is "good" to a Big Daddy. Killing the person out of revenge for past sins or to spare them the consequences is not.

to:

* In ''Bioshock 2'', some of the good/evil choices seem odd, especially since at least two of the "good" choices could be argued as being more evil than the respective "evil" choice. The explanation for that is simple: you're playing a Big Daddy.it's not YOUR morality making the choice. It's Subject Delta's. To a Big Daddy, morality is dictated by what falls in line with their assigned duties as Protectors. Disengaging once a person stops being a threat is "good" to a Big Daddy. Killing the person out of revenge for past sins or to spare them the consequences is not.
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* In ''Bioshock 2'', some of the good/evil choices seem odd, especially since at least two of the "good" choices could be argued as being more evil than the respective "evil" choice. The explanation for that is simple: you're playing a Big Daddy. The "good" options are more in line with typical Big Daddy behavior. They don't kill people over past sins or to save them from facing the consequences. If a person poses no immediate threat, the Big Daddy stands down and goes back to its original task. That's what you're doing as Subject Delta when you choose the "good" option; by the time you're given the choice, you've got the person in a position where they can pose no threat.

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* In ''Bioshock 2'', some of the good/evil choices seem odd, especially since at least two of the "good" choices could be argued as being more evil than the respective "evil" choice. The explanation for that is simple: you're playing a Big Daddy. The To a Big Daddy, morality is dictated by what falls in line with their assigned duties as Protectors. Disengaging once a person stops being a threat is "good" options are more in line with typical to a Big Daddy behavior. They don't kill people over Daddy. Killing the person out of revenge for past sins or to save spare them from facing the consequences. If a person poses no immediate threat, the Big Daddy stands down and goes back to its original task. That's what you're doing as Subject Delta when you choose the "good" option; by the time you're given the choice, you've got the person in a position where they can pose no threat.consequences is not.
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* In ''Bioshock 2'', some of the good/evil choices seem odd, especially since at least two of the "good" choices could be argued as being more evil than the respective "evil" choice. The explanation for that is simple: you're playing a Big Daddy. The "good" options are more in line with typical Big Daddy behavior. They don't kill people over past sins or to save them from facing the consequences. If a person poses no immediate threat, the Big Daddy stands down and goes back to its original task. That's what you're doing as Subject Delta when you choose the "good" option; by the time you're given the choice, you've got the person in a position where they can pose no threat.
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* Alternatively, the game is inspired by a more modern form of Utopia, rather than a parody. The reason you can't have a perfect society, however, is that there are no perfect people. Which is why many, including fans of Ayn Rand, interpret her books as fables. {{Tropers/Sabbat}}
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** Could be explained the same way as the "ghosts". Genes crossing over during genetic sampling, possibly because of Little Sisters recycling ADAM. Not sure if Ryan ever spliced up, there's nothing in the canon saying he has, but it would explain a couple things about the population of Rapture.
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* The "Ducky" splicer - the Rapture Constable/Security Guard - model and vocals significantly differ between Bioshock I and II; to the point where the uniform is different and the second game's character voice is the same as that of the "Waders" splicer - the religious fanatic. This seems odd until you realise that all the old security guards must be long dead - these guys were technically the last remnants of Rapture's original authority; how long would they last once Ryan died? - and Sofia Lamb must have built up a new force of guards using fanatics of her regime; hence the new look, uniform, and voice.
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** Chinese names are actually 3 characters (words) long, but the "surname" or family name is usually placed first. So "Yi Su Chong" would be how you said his Chinese name. However, westerners usually only have two names, so it is pretty common for the names to transform into things like Yi Suchong (would have been common in the 40s) or Suchong Yi (typically happens today).

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** Chinese names are actually 3 characters (words) long, but the "surname" or family name is usually placed first. So "Yi Su Chong" (with an emphasis on the Yi) would be how you said his Chinese name. However, westerners usually only have two names, so it is pretty common for the names to transform into things like Yi Suchong (would have been common in the 40s) or Suchong Yi (typically happens today).
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** Chinese names are actually 3 characters (words) long, but the "surname" or family name is usually placed first. So "Yi Su Chong" would be how you said his Chinese name. However, westerners usually only have two names, so it is pretty common for the names to transform into things like Yi Suchong (would have been common in the 40s) or Suchong Yi (typically happens today).
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* When Jack has flashbacks, they're basically of the photograph he had on the plane. Because that family doesn't exist. Thus the only real memories he has of them are the photograph. Jack's brain is trying to tell him he has nothing else to remember them by.
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** The former. Chinese surnames are usually one syllable, while first names are generally two.
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** Well, not entirely. Sander Cohen is outright believed by some to be a hack (and "Rise Rapture Rise!" may give credence to that belief) who got in simply because he was close to Ryan. One of the residents happens to be a plumber who got in because Ryan liked his spirit and how he seemed to be trying to get out of the lower class that he so despised. It seems like Ryan chose his residents more because of their agreement with his ideals than their pure talent and intelligence.

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