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* In ''Eternal Wings'', we see that Savyna is guilt-ridden over [[spoiler: killing a little Azhani girl's father right in front of her]], which she later tries to [[TheAtoner make up for]]. Considering all the other things that she did during that time, it's sort of surprising that this particular memory would haunt her... but then, in ''Origins'', we see the little girl Savyna [[spoiler: witnesses her father's death at the hands of Sagi]].

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* In ''Eternal Wings'', we see that Savyna is guilt-ridden over [[spoiler: killing a little Azhani girl's father right in front of her]], which she later tries to [[TheAtoner make up for]]. Considering all the other things that she did during that time, it's sort of surprising that this particular memory would haunt her... but then, in ''Origins'', we see the little girl Savyna [[spoiler: witnesses her father's death at the hands of Sagi]].Sagi. She's feeling this horror because she realizes that she's done the [[HeWhoFightsMonsters exact same thing that happened to her]] to another little girl]].
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* Another change to the battle system in ''Origins'' is the main battle theme: [[https://www.youtube.com/watch?v=b0or0nEy2ps Valedictory Elegy]] rather than [[https://www.youtube.com/watch?v=O4FdfaRX8EM The True Mirror]]. Players likely won't think anything of this change until the battle with [[spoiler:Baelheit, who is a true spiriter, and whose battle theme is indeed a remix of [[https://www.youtube.com/watch?v=CGOEkkXXsdQ The True Mirror]]. Sagi, as a malideiter, doesn't share the music theme.]]



* Combining two plot twists from the two games: [[spoiler: You find out in BK that Melodia came back wrong having a piece of Malpercio in her. You find out in BKO that Sagi has a piece of Malpercio in him. Sagi is sort of an anti-spiriter called a maldeiter because of this. By extension you can say that Melodia was also a maldeiter.]]

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* Combining two plot twists from the two games: [[spoiler: You find out in BK that Melodia came back wrong having a piece of Malpercio in her. You find out in BKO that Sagi has a piece of Malpercio in him. Sagi is sort of an anti-spiriter called a maldeiter because of this. By extension you can say that Melodia was also a maldeiter.malideiter.]]
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* The audio of for the voices in the first ''VideoGame/BatenKaitos'' game is recorded strangely, so it sounds like the actors are speaking through cardboard tubes. This is supposed to emulate the player (who is an actual character) listening on on their conversations from another dimension. In the prequel, ''VideoGame/BatenKaitosOrigins'', the voices are recorded normally. I always thought this was simply out of backlash for the cardboard tube recording from the original, which it probably was, but then I realized something. While the player is once again an actual character who guides the main character, [[spoiler:the player's character isn't a guardian spirit from another dimension, but instead is literally a part of the main character. In ''Origins'', the player isn't listening on on conversations; you exist inside the hero and are in the same dimension as everyone else, so it would make sense that you're not hearing things through the filter this time around.]] I don't know if that was intended or not. If it wasn't, it's a cool side effect. If it was, though... brilliance. --@/{{Timber}}

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* The audio of for the voices in the first ''VideoGame/BatenKaitos'' game is recorded strangely, so it sounds like the actors are speaking through cardboard tubes. This is supposed to emulate the player (who is an actual character) listening on on their conversations from another dimension. In the prequel, ''VideoGame/BatenKaitosOrigins'', the voices are recorded normally. I always thought this was simply out of backlash for the cardboard tube recording from the original, which it probably was, but then I realized something. While the player is once again an actual character who guides the main character, [[spoiler:the player's character isn't a guardian spirit from another dimension, but instead is literally a part of the main character. In ''Origins'', the player isn't listening on on conversations; you exist inside the hero and are in the same dimension as everyone else, so it would make sense that you're not hearing things through the filter this time around.]] I don't know if that was intended or not. If it wasn't, it's a cool side effect. If it was, though... brilliance. --@/{{Timber}}
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* The audio of for the voices in the first ''BatenKaitos'' game is recorded strangely, so it sounds like the actors are speaking through cardboard tubes. This is supposed to emulate the player (who is an actual character) listening on on their conversations from another dimension. In the prequel, ''BatenKaitos Origins'', the voices are recorded normally. I always thought this was simply out of backlash for the cardboard tube recording from the original, which it probably was, but then I realized something. While the player is once again an actual character who guides the main character, [[spoiler:the player's character isn't a guardian spirit from another dimension, but instead is literally a part of the main character. In ''Origins'', the player isn't listening on on conversations; you exist inside the hero and are in the same dimension as everyone else, so it would make sense that you're not hearing things through the filter this time around.]] I don't know if that was intended or not. If it wasn't, it's a cool side effect. If it was, though... brilliance. --@/{{Timber}}

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* The audio of for the voices in the first ''BatenKaitos'' ''VideoGame/BatenKaitos'' game is recorded strangely, so it sounds like the actors are speaking through cardboard tubes. This is supposed to emulate the player (who is an actual character) listening on on their conversations from another dimension. In the prequel, ''BatenKaitos Origins'', ''VideoGame/BatenKaitosOrigins'', the voices are recorded normally. I always thought this was simply out of backlash for the cardboard tube recording from the original, which it probably was, but then I realized something. While the player is once again an actual character who guides the main character, [[spoiler:the player's character isn't a guardian spirit from another dimension, but instead is literally a part of the main character. In ''Origins'', the player isn't listening on on conversations; you exist inside the hero and are in the same dimension as everyone else, so it would make sense that you're not hearing things through the filter this time around.]] I don't know if that was intended or not. If it wasn't, it's a cool side effect. If it was, though... brilliance. --@/{{Timber}}
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* In ''Eternal Wings'', while [[spoiler:Kalas]] appears to be EasilyForgiven by his comrades after he comes back from his FaceHeelTurn since they don't mention his part in the current disaster very often. When you think about it makes sense, after all. If they mentioned it to the majority of the populace, they'd have no doubt turned into an angry mob and torn him apart.

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Removed: 444

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!!FridgeBrilliance



* In ''Eternal Wings'', we see that Savyna is guilt-ridden over [[spoiler: killing a little Azhani girl's father right in front of her]], which she later tries to [[TheAtoner make up for]]. Considering all the other things that she did during that time, it's sort of surprising that this particular memory would haunt her... but then, in ''Origins'', we see the little girl Savyna [[spoiler: witnesses her father's death at the hands of Sagi]].


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!!FridgeHorror
* In ''Eternal Wings'', we see that Savyna is guilt-ridden over [[spoiler: killing a little Azhani girl's father right in front of her]], which she later tries to [[TheAtoner make up for]]. Considering all the other things that she did during that time, it's sort of surprising that this particular memory would haunt her... but then, in ''Origins'', we see the little girl Savyna [[spoiler: witnesses her father's death at the hands of Sagi]].
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[[AC:FridgeBrilliance]]
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* FridgeHorror / FridgeBrilliance: If there were such a thing as a Fridge Tearjerker, this would be it. The quest in the Nekkar Quietlands reveals that Milly used to gather stones shaped like people and line them up. She also lived a very sheltered life, and when the Magne-Roches smashes the stones, Milly becomes incredibly upset. Those stones were probably the closest things Milly had to ''friends'' growing up!

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* FridgeHorror / FridgeBrilliance: If there were such a thing as a Fridge Tearjerker, this would be it. The quest in the Nekkar Quietlands reveals that Milly used to gather stones shaped like people and line them up. She also lived a very sheltered life, and when the Magne-Roches smashes the stones, Milly becomes incredibly upset. Those stones were probably the closest things Milly had to ''friends'' growing up!up!
* Combining two plot twists from the two games: [[spoiler: You find out in BK that Melodia came back wrong having a piece of Malpercio in her. You find out in BKO that Sagi has a piece of Malpercio in him. Sagi is sort of an anti-spiriter called a maldeiter because of this. By extension you can say that Melodia was also a maldeiter.]]
Is there an issue? Send a MessageReason:
None


* FridgeHorror/FridgeBrilliance: If there were such a thing as a Fridge Tearjerker, this would be it. The quest in the Nekkar Quietlands reveals that Milly used to gather stones shaped like people and line them up. She also lived a very sheltered life, and when the Magne-Roches smashes the stones, Milly becomes incredibly upset. Those stones were probably the closest things Milly had to ''friends'' growing up!

to:

* FridgeHorror/FridgeBrilliance: FridgeHorror / FridgeBrilliance: If there were such a thing as a Fridge Tearjerker, this would be it. The quest in the Nekkar Quietlands reveals that Milly used to gather stones shaped like people and line them up. She also lived a very sheltered life, and when the Magne-Roches smashes the stones, Milly becomes incredibly upset. Those stones were probably the closest things Milly had to ''friends'' growing up!
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* One of the changes to the battle system in ''Origins'' is that, instead of getting spirit attacks like in the first game, a higher bond makes you more likely to draw something you need. Given the battle system's complete overhaul, it's something you probably won't read too deeply into. [[spoiler:As it turns out, the player avatar in ''Origins'' is not a guardian spirit. The one true spiriter in the game, Baelheit, uses some of the spirit attacks from the first game in his battle with you.]]

to:

* One of the changes to the battle system in ''Origins'' is that, instead of getting spirit attacks like in the first game, a higher bond makes you more likely to draw something you need. Given the battle system's complete overhaul, it's something you probably won't read too deeply into. [[spoiler:As it turns out, the player avatar in ''Origins'' is not a guardian spirit. The one true spiriter in the game, Baelheit, uses some of the spirit attacks from the first game in his battle with you.]]]]
* FridgeHorror/FridgeBrilliance: If there were such a thing as a Fridge Tearjerker, this would be it. The quest in the Nekkar Quietlands reveals that Milly used to gather stones shaped like people and line them up. She also lived a very sheltered life, and when the Magne-Roches smashes the stones, Milly becomes incredibly upset. Those stones were probably the closest things Milly had to ''friends'' growing up!
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None


* In ''Eternal Wings'', we see that Savyna is guilt-ridden over [[spoiler: killing a little Azhani girl's father right in front of her]], which she later tries to [[TheAtoner make up for]]. Considering all the other things that she did during that time, it's sort of surprising that this particular memory would haunt her... but then, in ''Origins'', we see the little girl Savyna [[spoiler: witnesses her father's death at the hands of Sagi]].

to:

* In ''Eternal Wings'', we see that Savyna is guilt-ridden over [[spoiler: killing a little Azhani girl's father right in front of her]], which she later tries to [[TheAtoner make up for]]. Considering all the other things that she did during that time, it's sort of surprising that this particular memory would haunt her... but then, in ''Origins'', we see the little girl Savyna [[spoiler: witnesses her father's death at the hands of Sagi]].Sagi]].
* One of the changes to the battle system in ''Origins'' is that, instead of getting spirit attacks like in the first game, a higher bond makes you more likely to draw something you need. Given the battle system's complete overhaul, it's something you probably won't read too deeply into. [[spoiler:As it turns out, the player avatar in ''Origins'' is not a guardian spirit. The one true spiriter in the game, Baelheit, uses some of the spirit attacks from the first game in his battle with you.]]
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None


* When you visit Moonguile Forest in Origins, Sagi remarks that "there's something about this place." It seems odd for him to comment on that place specifically. But remember, [[spoiler:the End Magnus sealed there is "Ar." That's the one that corresponds to Marno.]] With that in mind, it makes sense that his being there would have some kind of effect.

to:

* When you visit Moonguile Forest in Origins, Sagi remarks that "there's something about this place." It seems odd for him to comment on that place specifically. But remember, [[spoiler:the End Magnus sealed there is "Ar." That's the one that corresponds to Marno.]] With that in mind, it makes sense that his being there would have some kind of effect.effect.
* In ''Eternal Wings'', we see that Savyna is guilt-ridden over [[spoiler: killing a little Azhani girl's father right in front of her]], which she later tries to [[TheAtoner make up for]]. Considering all the other things that she did during that time, it's sort of surprising that this particular memory would haunt her... but then, in ''Origins'', we see the little girl Savyna [[spoiler: witnesses her father's death at the hands of Sagi]].
Is there an issue? Send a MessageReason:
None


* When you visit Moonguile Forest in Origins, Sagi remarks that "there's something about this place." It seems odd for him to comment on that place specifically. [[spoiler:But remember, the End Magnus sealed there is "Ar." That's the one that corresponds to Marno.]] With that in mind, it makes sense that his being there would have some kind of effect.

to:

* When you visit Moonguile Forest in Origins, Sagi remarks that "there's something about this place." It seems odd for him to comment on that place specifically. [[spoiler:But But remember, the [[spoiler:the End Magnus sealed there is "Ar." That's the one that corresponds to Marno.]] With that in mind, it makes sense that his being there would have some kind of effect.
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Forgot to actually take out the Fridge Horror entry.


* When you visit Moonguile Forest in Origins, Sagi remarks that "there's something about this place." It seems odd for him to comment on that place specifically. [[spoiler:But remember, the End Magnus sealed there is "Ar." That's the one that corresponds to Marno.]] With that in mind, it makes sense that his being there would have some kind of effect.

[[AC:FridgeHorror]]
* Those five creepy-looking bosses in [[VeryDefinitelyFinalDungeon Cor Hydrae]]? In Origins, you find out [[spoiler: who they used to be.]] You will never see them the same way ever again.

to:

* When you visit Moonguile Forest in Origins, Sagi remarks that "there's something about this place." It seems odd for him to comment on that place specifically. [[spoiler:But remember, the End Magnus sealed there is "Ar." That's the one that corresponds to Marno.]] With that in mind, it makes sense that his being there would have some kind of effect.

[[AC:FridgeHorror]]
* Those five creepy-looking bosses in [[VeryDefinitelyFinalDungeon Cor Hydrae]]? In Origins, you find out [[spoiler: who they used to be.]] You will never see them the same way ever again.
effect.
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Replaying, and figured this was a better way of phrasing it. Also removing my previous entry under Fridge Horror, since it really doesn\'t belong there.


* When you visit Moonguile Forest in Origins, you can't go to the spring where the second boss of the first game was. On the surface, the reason for this is pretty obvious - there's an End Magnus there, and it's not supposed to be disturbed until twenty years later. But there might be another reason. [[spoiler: Said End Magnus is Ar. Guess which character that one corresponds to?]]

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* When you visit Moonguile Forest in Origins, you can't go to the spring where the second boss of the first game was. On the surface, the reason for Sagi remarks that "there's something about this is pretty obvious - there's an place." It seems odd for him to comment on that place specifically. [[spoiler:But remember, the End Magnus there, and it's not supposed to be disturbed until twenty years later. But sealed there might be another reason. [[spoiler: Said End Magnus is Ar. Guess which character "Ar." That's the one that one corresponds to?]]
to Marno.]] With that in mind, it makes sense that his being there would have some kind of effect.
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* Those five creepy-looking bosses in [[VeryDefinitelyFinalDungeon Cor Hydrae]]? In Origins, you find out [spoiler: who they used to be.]] You will never see them the same way ever again.

to:

* Those five creepy-looking bosses in [[VeryDefinitelyFinalDungeon Cor Hydrae]]? In Origins, you find out [spoiler: [[spoiler: who they used to be.]] You will never see them the same way ever again.
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Added DiffLines:


[[AC:FridgeHorror]]
* Those five creepy-looking bosses in [[VeryDefinitelyFinalDungeon Cor Hydrae]]? In Origins, you find out [spoiler: who they used to be.]] You will never see them the same way ever again.

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