Is there an issue? Send a MessageReason:
Might depend on which language dub you are playing in
Changed line(s) 5 (click to see context) from:
* Most of the text in the game is written in illegible scribbles, with the only exceptions being the alphabet blocks scattered around. The {{Fridge Brilliance}} sets in when you remember that the protagonist is barely two years old; it's English, the toddler just can't read yet!
to:
* Most of the text in the game is written in illegible scribbles, with the only exceptions being the alphabet blocks scattered around. The {{Fridge Brilliance}} sets in when you remember that the protagonist is barely two years old; it's English, the toddler just can't read yet!
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* You might spend much of the game thinking "why is this toddler not screaming in fear? This is really unrealistic." When you see the ending, you finally realize the Toddler has learned not to cry or yell to avoid their mother's drunken and/or hungover rage.
to:
* You might spend much of the game thinking "why is this toddler not screaming in fear? This is really unrealistic." When you see the ending, you finally realize the Toddler toddler has learned not to cry or yell to avoid their mother's drunken and/or hungover rage.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
--->'''Teddy:''' We have to be very quiet. [[HarsherInHindsight You don't know what might be listening.]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
* Crossed with Foreshadowing, in the very beginning of the game, before the baby goes to sleep, you can see that [[spoiler: the mother isn't wearing a ring, but you can also see the tanline where it would be if she had it on. Combined with the InterfaceScrew when the mother goes to answer the door and starts yelling]], perceptive gamers might pick up on the general plot of the game long before they reach the end.
* [[spoiler:You might spend much of the game thinking "why is this toddler not screaming in fear? This is really unrealistic." When you see the ending, you finally realize the Toddler has learned not to cry or yell to avoid their mother's drunken and/or hungover rage]].
* [[spoiler:You might spend much of the game thinking "why is this toddler not screaming in fear? This is really unrealistic." When you see the ending, you finally realize the Toddler has learned not to cry or yell to avoid their mother's drunken and/or hungover rage]].
to:
* Crossed with Foreshadowing, in the very beginning of the game, before the baby goes to sleep, you can see that [[spoiler: the mother isn't wearing a ring, but you can also see the tanline where it would be if she had it on. Combined with the InterfaceScrew when the mother goes to answer the door and starts yelling]], yelling, perceptive gamers might pick up on the general plot of the game long before they reach the end.
*[[spoiler:You You might spend much of the game thinking "why is this toddler not screaming in fear? This is really unrealistic." When you see the ending, you finally realize the Toddler has learned not to cry or yell to avoid their mother's drunken and/or hungover rage]].rage.
*
Changed line(s) 6 (click to see context) from:
* Teddy's dialogue is written such that, taken at face value, he's a very comforting presence, but his tone is creepy and invokes ParanoiaFuel. Given that Teddy represents the player character's father, this makes total sense: all the kid would know about their dad is that mommy doesn't seem to like them very much, so of course they're going to be wary around him.
to:
* Teddy's dialogue is written such that, taken at face value, he's a very comforting presence, but his tone is creepy and invokes ParanoiaFuel. Given that Teddy represents the player character's father, this makes total sense: all the kid would know about their dad is that mommy doesn't seem to like them very much, so of course they're going to be wary around him.him.
----
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
!!FridgeBrilliance
* Crossed with Foreshadowing, in the very beginning of the game, before the baby goes to sleep, you can see that [[spoiler: the mother isn't wearing a ring, but you can also see the tanline where it would be if she had it on. Combined with the InterfaceScrew when the mother goes to answer the door and starts yelling]], perceptive gamers might pick up on the general plot of the game long before they reach the end.
* [[spoiler:You might spend much of the game thinking "why is this toddler not screaming in fear? This is really unrealistic." When you see the ending, you finally realize the Toddler has learned not to cry or yell to avoid their mother's drunken and/or hungover rage]].
--->'''Teddy:''' We have to be very quiet. [[HarsherInHindsight You don't know what might be listening.]]
* Most of the text in the game is written in illegible scribbles, with the only exceptions being the alphabet blocks scattered around. The {{Fridge Brilliance}} sets in when you remember that the protagonist is barely two years old; it's English, the toddler just can't read yet!
* Teddy's dialogue is written such that, taken at face value, he's a very comforting presence, but his tone is creepy and invokes ParanoiaFuel. Given that Teddy represents the player character's father, this makes total sense: all the kid would know about their dad is that mommy doesn't seem to like them very much, so of course they're going to be wary around him.
* Crossed with Foreshadowing, in the very beginning of the game, before the baby goes to sleep, you can see that [[spoiler: the mother isn't wearing a ring, but you can also see the tanline where it would be if she had it on. Combined with the InterfaceScrew when the mother goes to answer the door and starts yelling]], perceptive gamers might pick up on the general plot of the game long before they reach the end.
* [[spoiler:You might spend much of the game thinking "why is this toddler not screaming in fear? This is really unrealistic." When you see the ending, you finally realize the Toddler has learned not to cry or yell to avoid their mother's drunken and/or hungover rage]].
--->'''Teddy:''' We have to be very quiet. [[HarsherInHindsight You don't know what might be listening.]]
* Most of the text in the game is written in illegible scribbles, with the only exceptions being the alphabet blocks scattered around. The {{Fridge Brilliance}} sets in when you remember that the protagonist is barely two years old; it's English, the toddler just can't read yet!
* Teddy's dialogue is written such that, taken at face value, he's a very comforting presence, but his tone is creepy and invokes ParanoiaFuel. Given that Teddy represents the player character's father, this makes total sense: all the kid would know about their dad is that mommy doesn't seem to like them very much, so of course they're going to be wary around him.