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* MeaningfulEcho: When Tidus and Yuna talk about visiting Zanarkand (the Zanarkand Tidus knows, anyway), Yuna is surprised at the idea of being able to go out at night, and Tidus assures her that Zanarkand is a city that "never sleeps." [[spoiler: Later, when explaining to Tidus that he and the Zanarkand he knows are all part of a dream sustained by the fayth, Bahamut describes Zanarkand as a place that "never sleeps" and tells Tidus that the fayth are tired of the dream.]]
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* NonIndicativeName: An in-universe example [[InvokedTrope invoked]] by Jecht with his "Sublimely Magnificent Jecht Shot Mark III." As Tidus explains, "There is no Mark I or Mark II, you know?" continuing that Jecht just made it up to hook the crowd, that they would come back every night, expecting to see Mark I and Mark II.
-->'''Tidus''': And, they really did come back. I used to get... so mad.
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* OptionalBoss: As you progress through the story, there are several skippable boss fights, starting with Lord Ochu and then moving on to Belgemine's aeons (Ifrit on Mi'ihen Highroad, Ixion on the Moonflow, and Shiva in the Calm Lands).
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*OneEyedBats:One-Eye is a special enemy created in the Species Conquest at Monster Arena. He is a gigantic bat with a yellow eye at the center, and defeating him proves very difficult as he is immune to four of five elements (Fire/Thunder/Water/Ice).
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* LightningBruiser: One of the Monster Arena "Creation" boss is Fenrir, who boasts a massive Agility stat which translates to a high turn rate, more than most other Creation bosses. This means it can pop off two or even three (often-[[OneHitKill lethal]]) hits in a row, while other bosses from the same line usually only get an attack in every half-dozen to dozen turns depending on how prepared the party is. And as a [[{{Superboss}} Creation boss]], it has hundreds of thousands of HP, even more HP than both forms of the FinalBoss.
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* LightningBruiser: One of the Monster Arena "Creation" boss is Fenrir, who boasts a massive Agility stat which translates to a high turn rate, more than most other Creation bosses. This means it can pop off two or even three (often-[[OneHitKill lethal]]) hits in a row, while other bosses from the same line usually only get an attack in every half-dozen to dozen turns depending on how prepared the party is. And as a [[{{Superboss}} Creation boss]], it has hundreds of thousands of HP, even more HP than both forms of the FinalBoss.
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*** Several of the Aurochs members see their stats increase dramatically in the very high levels (although not to the same degree as with Keepa), but one member, Jassu, is an inversion of this trope. Jassu starts off as probably the most solid player on the Aurochs other than Tidus and Wakka, as he has good if not remarkable stats in all the categories relevant to his position as a defenseman. Meanwhile the other Aurochs all start with [[DumpStat at least one stat]] that is really bad and prevents them from playing their position very effectively. However, once his level is in the 20s or so, Jassu's stat growth slows to a crawl, while most other blitz players in the league see their stat growth really take off in those levels. This makes Jassu, who was initially the most reliable player on the Aurochs aside form the two stars, become a liability to keep on your team.

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*** Several of the Aurochs members see their stats increase dramatically in the very high levels (although not to the same degree as with Keepa), but one member, Jassu, is an inversion of this trope. Jassu starts off as probably the most solid player on the Aurochs other than Tidus and Wakka, as he has good if but not remarkable stats in all the categories relevant to his position as a defenseman. Meanwhile the other Aurochs all start with [[DumpStat at least one stat]] that is really bad and prevents them from playing their position very effectively.as effectively as possible. However, once his level is in the 20s or so, Jassu's stat growth slows to a crawl, while most other blitz players in the league see their stat growth really take off in those levels. This makes Jassu, who was initially the most reliable player on the Aurochs aside form from the two stars, become a liability to keep on your team.
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** An NPC in Luca will say that a female warrior monk called him a [[VideoGame/FinalFantasyIV Spoony]] [[SpoonyBard Bard]] when he tried to chat her up.

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** An NPC in Luca will say that a female warrior monk called him a [[VideoGame/FinalFantasyIV Spoony]] [[SpoonyBard [[QuirkyBard Bard]] when he tried to chat her up.
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* LevelLimiter: Clear Spheres can be used to erase stat nodes from the Sphere Grid, usually to allow you replace them with higher stat spheres. Celestial Weapons have the No AP ability if they are unupgraded with crests or sigils, making them useless since you have to manually activate nodes anyway.

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