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* RuleOfThree: Before ''VideoGame/FinalFantasyXV'' broke the trend, exactly three numbered games [[note]]that is, games which introduced a new universe; sequels and remakes are exempt from this[[/note]] were released for each home console system to host the series [[note]] ''I, II,'' and ''III'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]], ''IV, V,'' and ''VI'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], ''VII, VIII,'' and ''IX'' for the Platform/PlayStation, ''X, XI,'' and ''XII'' for the Platform/PlayStation2. ''XIII and ''XIV'' hold Platform/PlayStation3 grounds, but ''XV'' went to DevelopmentHell long enough for the Platform/PlayStation4 to come out.[[/note]]

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* RuleOfThree: Before ''VideoGame/FinalFantasyXV'' broke the trend, exactly three numbered games [[note]]that is, games which introduced a new universe; sequels and remakes are exempt from this[[/note]] were released for each home console system to host the series [[note]] ''I, II,'' and ''III'' for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]], ''IV, V,'' and ''VI'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]], ''VII, VIII,'' and ''IX'' for the Platform/PlayStation, ''X, XI,'' and ''XII'' for the Platform/PlayStation2. ''XIII and ''XIV'' hold Platform/PlayStation3 grounds, but ''XV'' went to DevelopmentHell long enough for the Platform/PlayStation4 to come out.[[/note]]
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Crosswicking

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* NamedByTheDub:
** The dancer girl found in Cornelia in ''VideoGame/FinalFantasyI'' had no name in the original Famicom version, but in the NES localisation she is called Arylon. Later localisations for the remakes render her nameless again.
** ''VideoGame/FinalFantasyXII'' had two "imperial soldiers" who gained the names Gibbs and Deweg in English, becoming that game's incarnation of Biggs and Wedge.
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* PreRenderedGraphics: Beginning with ''VideoGame/FinalFantasyVII'' on the UsefulNotes/PlayStation, the ''Final Fantasy'' series became famous for its high quality pre-rendered cutscenes that integrated flawlessly with the pre-rendered backgrounds. The high production values and visual spectacle of these cutscenes were crucial to popularizing Japanese [=RPGs=] with western audiences, who found previous games' 2D sprites unappealing for conveying complex plots and characters.

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* PreRenderedGraphics: Beginning with ''VideoGame/FinalFantasyVII'' on the UsefulNotes/PlayStation, Platform/PlayStation, the ''Final Fantasy'' series became famous for its high quality pre-rendered cutscenes that integrated flawlessly with the pre-rendered backgrounds. The high production values and visual spectacle of these cutscenes were crucial to popularizing Japanese [=RPGs=] with western audiences, who found previous games' 2D sprites unappealing for conveying complex plots and characters.



* RuleOfThree: Before ''VideoGame/FinalFantasyXV'' broke the trend, exactly three numbered games [[note]]that is, games which introduced a new universe; sequels and remakes are exempt from this[[/note]] were released for each home console system to host the series [[note]] ''I, II,'' and ''III'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]], ''IV, V,'' and ''VI'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], ''VII, VIII,'' and ''IX'' for the UsefulNotes/PlayStation, ''X, XI,'' and ''XII'' for the UsefulNotes/PlayStation2. ''XIII and ''XIV'' hold UsefulNotes/PlayStation3 grounds, but ''XV'' went to DevelopmentHell long enough for the UsefulNotes/PlayStation4 to come out.[[/note]]

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* RuleOfThree: Before ''VideoGame/FinalFantasyXV'' broke the trend, exactly three numbered games [[note]]that is, games which introduced a new universe; sequels and remakes are exempt from this[[/note]] were released for each home console system to host the series [[note]] ''I, II,'' and ''III'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]], ''IV, V,'' and ''VI'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], ''VII, VIII,'' and ''IX'' for the UsefulNotes/PlayStation, Platform/PlayStation, ''X, XI,'' and ''XII'' for the UsefulNotes/PlayStation2. Platform/PlayStation2. ''XIII and ''XIV'' hold UsefulNotes/PlayStation3 Platform/PlayStation3 grounds, but ''XV'' went to DevelopmentHell long enough for the UsefulNotes/PlayStation4 Platform/PlayStation4 to come out.[[/note]]
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Trope was cut/disambiguated due to cleanup


** In ''VideoGame/FinalFantasyVIII'', CasanovaWannabe Irvine suggests the team of 6 [[LetsSplitUpGang split up]] into two squads of three to reach two important checkpoints. He puts [[HotTeacher Quistis]] and [[{{Ojou}} Rinoa]] on his team, surrounding him, leaving [[HotBlooded Zell]] and [[GenkiGirl Selphie]] with [[TheHero Squall]]. You have the option of changing the order or giving Squall's [[CatchPhrase trademark]] "Whatever" and letting Irvine live his fantasy.

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** In ''VideoGame/FinalFantasyVIII'', CasanovaWannabe Irvine suggests the team of 6 [[LetsSplitUpGang split up]] into two squads of three to reach two important checkpoints. He puts [[HotTeacher Quistis]] and [[{{Ojou}} Rinoa]] on his team, surrounding him, leaving [[HotBlooded Zell]] and [[GenkiGirl Selphie]] with [[TheHero Squall]]. You have the option of changing the order or giving Squall's [[CatchPhrase [[CharacterCatchphrase trademark]] "Whatever" and letting Irvine live his fantasy.


*** He's proven so popular with fans that he's made reappearances as a summon in ''[[VideoGame/FinalFantasyVIII VIII]]'', a sidequest character in ''[[VideoGame/FinalFantasyIX IX]]'', an unrelated character with the same name in ''[[VideoGame/FinalFantasyXI XI]]'', and appeared in all his original glory as a comical quest-character/bonus boss in ''[[VideoGame/FinalFantasyXII XII]]'', {{retcon}}ned into the rereleases of ''VideoGame/FinalFantasyI'' and ''VideoGame/FinalFantasyVI'' as a secret boss/summon, a playable character in ''[[VideoGame/DissidiaFinalFantasy Dissidia Final Fantasy Duodecim 02]]'', and a {{DLC}} BonusBoss in ''VideoGame/FinalFantasyXIII2''. The best part? Every time, it's the [[DimensionalTraveler original Gilgamesh, hopelessly lost in limbo and popping out from time to time.]].

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*** He's proven so popular with fans that he's made reappearances as a summon in ''[[VideoGame/FinalFantasyVIII VIII]]'', a sidequest character in ''[[VideoGame/FinalFantasyIX IX]]'', an unrelated character with the same name in ''[[VideoGame/FinalFantasyXI XI]]'', and appeared in all his original glory as a comical quest-character/bonus boss in ''[[VideoGame/FinalFantasyXII XII]]'', {{retcon}}ned into the rereleases of ''VideoGame/FinalFantasyI'' and ''VideoGame/FinalFantasyVI'' as a secret boss/summon, a playable character in ''[[VideoGame/DissidiaFinalFantasy Dissidia Final Fantasy Duodecim 02]]'', and a {{DLC}} BonusBoss {{Superboss}} in ''VideoGame/FinalFantasyXIII2''. The best part? Every time, it's the [[DimensionalTraveler original Gilgamesh, hopelessly lost in limbo and popping out from time to time.]].



*** [[spoiler:Hades is the second-hardest [[BonusBoss optional boss]] in the game. However, Ozma, the hardest, can be fought and defeated before you even meet Hades. Do so, and Hades has one of these moments right before the battle begins.]]

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*** [[spoiler:Hades is the second-hardest [[BonusBoss optional boss]] OptionalBoss in the game. However, Ozma, the hardest, can be fought and defeated before you even meet Hades. Do so, and Hades has one of these moments right before the battle begins.]]
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* LightFireJuxtaposition: Fire spells are the archetypal Black Magic, while Light/Holy spells are associated with White Magic.

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