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** The Guardsmen themselves are considered a non-threat by the [[spoiler:Conspiracy]], both because they're obviously morons. Oak exploits this belief by giving the Guardsmen important roles in his LongGame.

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** The Guardsmen themselves are considered a non-threat by the [[spoiler:Conspiracy]], both [[spoiler:Conspiracy]] because they're obviously morons. Oak exploits this belief by giving the Guardsmen important roles in his LongGame.
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** The Guardsmen themselves are considered a non-threat by the [[spoiler:Conspiracy]], both because they're obviously morons and because they managed to kill the only people who actually recognized the danger they posed. Oak exploits this belief as part of his LongGame.

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** The Guardsmen themselves are considered a non-threat by the [[spoiler:Conspiracy]], both because they're obviously morons and because they managed to kill the only people who actually recognized the danger they posed. morons. Oak exploits this belief as part of by giving the Guardsmen important roles in his LongGame.

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* BeneathNotice: The ''Occurrence Border'' is a ludicrously crappy ship, which actually makes it a perfect mission ship. Nobody would suspect an Inquisition agent would willingly board such a ship unless they were purging it.

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* BeneathNotice: BeneathNotice:
**
The ''Occurrence Border'' is a ludicrously crappy ship, which actually makes it a perfect mission ship. Nobody would suspect an Inquisition agent would willingly board such a ship unless they were purging it.it.
** The Guardsmen themselves are considered a non-threat by the [[spoiler:Conspiracy]], both because they're obviously morons and because they managed to kill the only people who actually recognized the danger they posed. Oak exploits this belief as part of his LongGame.
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* MakeItLookLikeAnAccident: Sciscitat gathers up as many of [[spoiler:the Conspiracy]]'s agents, along with any other traitors or sympathizers he could find, and loads them on a single ship sent back to Inquisitorial Headquarters. To ensure Oak's enemies couldn't free them, the ship was unfortunately lost in a warp storm on the way.
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* SpiesAreLecherous: Bane Johns, Interplanetary Man of Mystery, is able to charm any woman he meets, from the female assassin squads on Oak's ship to his enemy's right-hand woman Ivana. [[spoiler:It's another aspect of his nascent psyker power, which breaks down his target's mind until they are obsessed with him]].
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* LetUsNeverSpeakOfThisAgain: After dosing [[spoiler:Ivana]] with way too many stimulants results in her killing [[spoiler:Bane]] with a cry of "Blood for the Blood God" before disappearing into the Warp, the Guardsmen decide they didn't see anything.

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* ExactWords: When the ComicBook/JudgeDredd-expy Governor Marshall protests using an Arbite ship's brig to transport, to quote Sciscitat, "Unimportant prisoners", Sciscitat flippantly suggests just shoving [[spoiler:the Guardsmen]] in a laundry room instead. Much to the befuddlement of the ship's crew, the Governor Marshall does just that.

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* ExactWords: ExactWords:
** Mention is made of how entire armies can be mustered and deployed to worlds only to be forgotten by the Administratum long enough for them to literally build a new life, start families, and die. The Guardsmen imagine that when new orders finally ''do'' arrive, their relatives probably dig up the bodies to present them for muster.
**
When the ComicBook/JudgeDredd-expy Governor Marshall protests using an Arbite ship's brig to transport, to quote Sciscitat, "Unimportant prisoners", Sciscitat flippantly suggests just shoving [[spoiler:the Guardsmen]] in a laundry room instead. Much to the befuddlement of the ship's crew, the Governor Marshall does just that.



* ReassignedToAntarctica: After an entire ''army'' deserted on their watch, the Commissars attached to said army were reassigned to a penal legion training camp. Not to the legion, but to the ''camp'', which means this is where they will spend the rest of their lives with no chance of redeeming themselves.

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* ReassignedToAntarctica: ReassignedToAntarctica:
**
After an entire ''army'' deserted on their watch, the Commissars attached to said army were reassigned to a penal legion training camp. Not to the legion, but to the ''camp'', which means this is where they will spend the rest of their lives with no chance of redeeming themselves.themselves.
** A junior Commissar from the above detachment ends up helping the Guardsmen escape when they show him they can get him reassigned. The actual post they arrange is an Administratum position that's been open for two centuries in the middle of nowhere, but he's more than happy to get a nice, boring job.


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** A drunken Commissar riding a hover pallet while waving an empty booze bottle orders the people moving him to "Push me closer, I want to hit them with my bottle!"
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* OverlyPreparedGag: The team views Inquisitor Oak as the Pokémon Professor of the Inquisition. All of the missions they are sent on are ultimately revealed to be in order to create [[spoiler:a device to capture a daemon - a ''Master Ball'']].

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* OverlyPreparedGag: The team views Inquisitor Oak as discovers that all of their missions were actually planned to acquire a series of items used to build a [[spoiler:teseract daemon prison]]. As Shoggy admitted, the entire campaign was essentially a joke whose punchline was them building a [[spoiler:Master Ball for Pokémon Professor of the Inquisition. All of the missions they are sent on are ultimately revealed to be in order to create [[spoiler:a device to capture a daemon - a ''Master Ball'']].Oak]].
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* OverlyPreparedGag: The team views Inquisitor Oak as the Pokémon Professor of the Inquisition. All of the missions they are sent on are ultimately revealed to be in order to create [[spoiler:a device to capture a daemon - a ''Master Ball'']].
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* AllForNothing: Everything the Guardsmen do during "Inquisitorial Penal Legion" is left pointless when [[spoiler:Nubby, misunderstanding orders, pockets the one item that they were supposed to ''leave'']].

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* ChekhovsArmory: Items and allies made throughout the campaign return during the final mission, several being incorporated into [[spoiler:Oak's anti-daemon mine]].



* MemoryGambit: [[spoiler:Oak]] has deliberately wiped parts of his memory and stored them in an external cogitator so the psykers employed by his enemy can't see his entire plan. This does however cause him to sometimes make mistakes like [[spoiler:delivering the weapon built to capture the daemon to some of his less reliable subordinates including the Guardsmen]].

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* MemoryGambit: [[spoiler:Oak]] [[spoiler:Inquisitor Oak]] has deliberately wiped parts of his memory and stored them in an external cogitator so the psykers employed by his enemy can't see his entire plan. This does however cause him to sometimes make mistakes like [[spoiler:delivering the weapon built to capture the daemon to some of his less reliable subordinates including the Guardsmen]].
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* MemoryGambit: [[spoiler:Oak]] has deliberately wiped parts of his memory and stored them in an external cogitator so the psykers employed by his enemy can't see his entire plan. This does however cause him to sometimes make mistakes like [[spoiler:delivering the weapon built to capture the daemon to some of his less reliable subordinates including the Guardsmen]].

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* NinjaPirateZombieRobot: ''Discount Spaceship'' saw the Guardsmen trapped between a demonically-possessed Knarloc and the servitor-Titan-Cogtain. After leaving the two to duke it out, Nubby joked they could combine into a "daemoni-servi-knarlo-titan". [[spoiler:Not long after the Guardsmen end up fighting exactly that]].

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* NinjaPirateZombieRobot: NinjaPirateZombieRobot:
**
''Discount Spaceship'' saw the Guardsmen trapped between a demonically-possessed Knarloc and the servitor-Titan-Cogtain. After leaving the two to duke it out, Nubby joked they could combine into a "daemoni-servi-knarlo-titan". [[spoiler:Not long after the Guardsmen end up fighting exactly that]].that]].
** The Occurrence Border has competing infections of squigs and kroots which eventually interbreed into what the crew calls sqroots and kroigs.
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* AlwaysABiggerFish: The Occurrence Border has a kroot infestation due to a previous captain's bad decision, with the tribals and Guardsmen having to periodically cull their numbers. Eventually they're cleared out, but only because the new squig infestation ate all of the kroot.

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* NoGearLevel:
** Downplayed in "The 'Stealth' Mission", as the team is forced to leave behind all of their custom weapons, munitions, and Spot. They're reduced to a standard Guardsman's kit and have to scrounge up non-standard supplementary weapons to survive.
** Played straight with the "Interlude: Escape" and "Inquisitorial Penal Legion" as the team is stripped of all equipment at the start of each mission.



* OffscreenMomentOfAwesome: Most of "Interlude: Escape" is told through a series of announcements by the ship transporting the imprisoned Guardsmen. Reading between the lines, the team played a key role in repelling a daemonic incursion and used the good will from the ship's crew to build up the uniforms and equipment to stage an escape attempt.



* PoorCommunicationKills: A Space Marine Scout informs the Guardsmen that a Tyranid Assault Flier is headed their way, expecting them to stand their ground and shoot it down like Space Marines would. Unfortunately, because he didn't say ''what'' to do, the Guardsmen naturally take cover and the Scout is taken out shortly after by said Flier.

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* PoorCommunicationKills: PoorCommunicationKills:
**
A Space Marine Scout informs the Guardsmen that a Tyranid Assault Flier is headed their way, expecting them to stand their ground and shoot it down like Space Marines would. Unfortunately, because he didn't say ''what'' to do, the Guardsmen naturally take cover and the Scout is taken out shortly after by said Flier.Flier.
** The Interrogators sent to relay orders to the team in "Interlude: Escape" and "Inquisitorial Penal Legion" both fail to explain themselves quickly and plainly enough for the Guardsmen to realize they're an ally. One ends up missing limbs from a trap while the other gets sent off for the duty the Guardsmen needed to be on.
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* BeatThemAtTheirOwnGame: [[spoiler:Oak's school]] was originally proposed by his rival, who he has fought multiple times while preventing its establishment. Eventually, he decided to found the thing himself just so his rival wouldn't have the opportunity.
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* UnfortunateNames: "The 'Stealth' Mission" takes place on a planet called "Joseph Haarlock Sucks at Cards". Apparently the name originates from a card game involving a previous planetary ruler; it's a bit of a sore point for the planet's residents.
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* TruceZone: It turns out one of these actually manages to exist between the Imperium and the Tau. This hazy region of space contains such heresies as humans and aliens living together peacefully, religious freedom, and functioning government.

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* TruceZone: It turns out one of these actually manages to exist between the Imperium and the Tau. This hazy region of space contains such heresies as humans and aliens living together peacefully, religious freedom, and functioning government.better-functioning government. On the other hand, the Guardsmen also notice a lack of certain freedoms they would have on Imperial worlds, such as walking around with their armaments on display, security checkpoints which don't allow for armaments, and vehicles which are all fitted with monitoring equipment and speed-o-meter triggered autobrakes. After their rude awakening, Sarge has Tink and Nubby figure out ways around such nuisances.



* YourApprovalFillsMeWithShame: The team is NOT happy when [[spoiler:the Tau]] praise their efforts for taking down their corrupt politician. It is left ambiguous whether or not the politician was acting on behalf of the government and was sold out when his plans were revealed or if he was a real traitor.

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* YourApprovalFillsMeWithShame: The team is NOT happy when [[spoiler:the Tau]] praise their efforts for taking down their corrupt politician. It is left ambiguous whether or not the politician was acting on behalf of the government and was sold out when his plans were revealed or if he was a real traitor. Whatever the case, the Guardsman are disgusted with the idea of being praised by filthy aliens.
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** Aimy grabs, squeezes and *twists* a half-Ogryn's goods until he falls down on top of her.
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* ChunkySalsaRule: The Guardsmen have a standard response when dealing with daemons or similar beings: If destroying the head and other organs is insufficient to stop an enemy, reducing its entire body to chunky salsa with explosives should at least slow it down.

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* TheNeidermeyer: Interrogator, later Inquisitor, Sciscitat is a self-aggrandizing hardass who believes himself to be the smartest man in whatever galaxy he's in at the time, and despises the Guardsmen for being dumb Guardsmen and they hate him right back. He and his sycophants go out of their way to make the Guardsmen miserable and Sciscitat is ''gleeful'' when he [[spoiler:betrays the Guardsmen]]. Even Oak finds the man to be unbearable in spite of this skill as an investigator, and he's mainly training the guy to ''not'' be such a jackass.

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* TheNeidermeyer: Interrogator, later Inquisitor, Sciscitat is a self-aggrandizing hardass who believes himself to be the smartest man in whatever galaxy he's in at the time, and time. He despises the Guardsmen for being dumb Guardsmen and they hate him right back. He and his sycophants go out of their way to make the Guardsmen miserable and Sciscitat is ''gleeful'' when he [[spoiler:betrays the Guardsmen]]. Even Oak finds the man to be unbearable in spite of this skill as an investigator, and he's mainly training the guy to ''not'' be such a jackass.



** The result of sending a Knarloc to fight a Chaos servitor-Titan-techpriest. [[spoiler:What's left of both fuses together, remains Chaos-possessed, and is significantly angrier at the Guardsmen.]]

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** The result of sending a daemonhost Knarloc to fight a Chaos servitor-Titan-techpriest. [[spoiler:What's left of both fuses together, remains Chaos-possessed, and is significantly angrier at the Guardsmen.]]



** Successfully delivering a Tyranid zoanthrope as ordered. [[spoiler:The unintended collateral damage and confusion caused by the zoanthrope's psychic presence is enough for the Conspiracy to finally get Oak and his subordinates declared rogues]].



* PersonalizedAfterlife: The Guardsmen seem to have their very own afterlife where members and acquaintances spend eternity playing poker and duking it out in a fighting ring. [[spoiler:The dead scout marine]] is pissed he got stuck there.



* ReasonYouSuckSpeech: The squad gets one from [[spoiler:the ghost of the Emperor's Scythes scout marine when he appears in the haunted poker room.]]

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* ReasonYouSuckSpeech: The squad gets one a ''lot'' of these, though never from Oak himself. Aside from a few of their Interrogator and Inquisitor bosses, the team has also endured dressing down from ship captains, an Eldar Farseer, and the [[spoiler:the ghost of the Emperor's Scythes a scout marine when he appears in the haunted poker room.]]
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** Bane Johns, as a James Bond expy, is even worse, being a party animal who periodically goes on murder sprees that are sometimes vaguely connected to his actual mission.

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** Bane Johns, as a James Bond expy, is even worse, being a party animal who periodically goes on murder sprees that are sometimes vaguely connected to his actual mission. [[spoiler:When he returns in "The 'Stealth' Mission", there's a celebrity tabloid dedicated to his antics]].
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* HaveYouTriedRebooting: A techpriest suggests doing the Guards try this with Sciscitat's unhinged techpriest. Using their laspistols. Turning him on again might be difficult, but it's worth a try.

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* HaveYouTriedRebooting: A techpriest suggests doing the Guards try this with Sciscitat's unhinged techpriest. Using their laspistols. Turning him on again might be difficult, but it's worth a try.
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* HaveYouTriedRebooting: A techpriest suggests doing the Guards try this with Sciscitat's unhinged techpriest. Using their laspistols. Turning him on again might be difficult, but it's worth a try.
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* SuspiciouslySpecificDenial: The team buys a truck loaded with barrels during a mission only for the owner to, completely unprompted, assure them there are no Orks in the barrels. Nobody on the team, least of all Twitch, is comforted.

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* SuspiciouslySpecificDenial: The team buys a truck loaded with barrels during a mission only for which the owner to, owner, completely unprompted, assure assures them there are contain no Orks in the barrels. Nobody on the Orks. The team, least of all especially Twitch, is comforted.finds this very concerning.
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* SuspiciouslySpecificDenial: The team buys a truck loaded with barrels during a mission only for the owner to, completely unprompted, assure them there are no Orks in the barrels. Nobody on the team, least of all Twitch, is comforted.

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** The second-hand Warp-ship known as the ''Occurrence Border''. The first thing that the team noticed about it is that the entire bow was missing and crudely welded over, and it only got worse from there. It does make it perfect as an Inquisition base though, since everyone assumes nobody of any importance would be caught dead in the thing.

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** The second-hand Warp-ship known as the ''Occurrence Border''. Border'' which has been called a "glorified Space Hulk". The first thing that the team noticed about it is that the entire bow and half of the ship's total length was missing and crudely welded over, and it only got worse from there. It does make it perfect as an Inquisition base though, since everyone assumes nobody of any importance would be caught dead in the thing.


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* BeneathNotice: The ''Occurrence Border'' is a ludicrously crappy ship, which actually makes it a perfect mission ship. Nobody would suspect an Inquisition agent would willingly board such a ship unless they were purging it.
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** The narrator references ''Machinima/RedVsBlue'' at multiple points, and Shoggy uses images from the show on some of the posts.

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** The narrator references ''Machinima/RedVsBlue'' ''WebAnimation/RedVsBlue'' at multiple points, and Shoggy uses images from the show on some of the posts.
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* PhlebotinumInducedStupidity: During ''The "Stealth" Mission'', the Guardsmen learn that a Chaos artifact held by a high-level crimelord, who would intuitively try and keep it a secret, is being auctioned off in a poker game. Their associated interrogators leap at the opportunity to participate while the lead inquisitor (up in orbit) yells in anguish about how everything and everyone became so stupid. Why the plot suddenly became [[TuxedoAndMartini the setup to a Bond film]] is not a property of the artifact itself, but rather [[spoiler:Bane Johns, the Interplanetary Man of Mystery]].

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