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** Enforced during "The 'Stealth' Mission" when the party is given an especially crappy van. Every request to modify it, such as adding working air conditioning or ''actual seats'', is vetoed by a tech priest on the grounds of it being "heretical". In reality, the tech priest just really hates the Guardsmen, and this is just one of many ways he tries to fuck them over over the course of the mission.

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** Enforced during "The 'Stealth' Mission" when the party is given an especially crappy van.the shitty van to end all shitty vans. Every request to modify it, such as adding working air conditioning or ''actual seats'', is vetoed by a tech priest on the grounds of it being "heretical". In reality, the tech priest just really hates the Guardsmen, and this is just one of many ways he tries to fuck them over over the course of the mission.


* AndIMustScream: The fate of [[spoiler:Angelica Dominicus, the Chaos-worshiping interrogator]] in the aftermath of "Nubby's Girlfriend": [[spoiler:To prevent her from escaping during the trip back to Professor Oak, Doc works with the transit ship's medical crew to install a shunt in her spinal cord, completely paralyzing her from the nose down and leaving her only able to communicate by blinking in Morse code. After spending days like this in the company of [[AbhorrentAdmirer Nubby]], she is eventually shipped off to the Ordo Mallus to be [[WeHaveWaysOfMakingYouTalk interrogated]].]] [[spoiler: unfortunately, she gets better.]]

to:

* AndIMustScream: The fate of [[spoiler:Angelica Dominicus, the Chaos-worshiping interrogator]] in the aftermath of "Nubby's Girlfriend": [[spoiler:To prevent her from escaping during the trip back to Professor Oak, Doc works with the transit ship's medical crew to install a shunt in her spinal cord, completely paralyzing her from the nose down and leaving her only able to communicate by blinking in Morse code. After spending days like this in the company of [[AbhorrentAdmirer Nubby]], she is eventually shipped off to the Ordo Mallus to be [[WeHaveWaysOfMakingYouTalk interrogated]].]] [[spoiler: unfortunately, Unfortunately, she gets better.]]



** In general, this is the Squad's default solution to any problem. Their M.O. can be summed up as [[WhyDon'tYouJustShootHim "Apply las fire and explosives to any problem]] until it stops being a problem."
* BrownNote: Looking at the face of the insectoid statue on the ''Occurrence Border'' drives humans insane. The engineering staff of the ''Border'' threw a tarp over its head, and use it to prop up plasma conduits.
* BullyingADragon: A Techpriest actively harasses and sabotages the Guardsmen, causing them injuries and nearly ruining the entire mission, out of sheer pettiness and spite. Only as they (a squad of seasoned Guardsmen with a grudge) are beating him (a lone Techpriest) to death does the tech priest realize that this might have been a bad idea.
* CanOnlyMoveTheEyes: [[spoiler:Nubby's girlfriend]] is paralyzed so she can only move her eyes and Doc decide to teach her how to communicate by blinking. He succeeds, but all she says is "Kill me".

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** In general, this is the Squad's default solution to any problem. Their M.O. can be summed up as [[WhyDon'tYouJustShootHim [[WhyDontYouJustShootHim "Apply las fire and explosives to any problem]] until it stops being a problem."
* BrownNote: Looking at the face of the insectoid statue on the ''Occurrence Border'' drives humans insane. The engineering staff of the ''Border'' threw a tarp over its head, and use it its arms to prop up plasma conduits.
* BullyingADragon: A Techpriest actively harasses and sabotages the Guardsmen, causing frequently leading them injuries into danger and nearly ruining the entire mission, out of sheer pettiness and spite. Only as they (a squad of seasoned Guardsmen with a grudge) are beating him (a lone Techpriest) to death does the tech priest realize that this might have been a bad idea.
* CanOnlyMoveTheEyes: [[spoiler:Nubby's [[spoiler:Interrogator Angelica Dominicus, AKA The Bitch, AKA Nubby's girlfriend]] is paralyzed so she can only move her eyes and so she can be safely transported to the Inquisition for [[WeHaveWaysOfMakingYouTalk questioning.]] Along the voyage, Doc decide decides to teach pass the time by teaching her how to communicate by in morse code by blinking. He succeeds, but all she says is "Kill me". Spending weeks of Warp travel alone with [[WiltingOdor Nubby]] [[AbhorrentAdmirer Nubbs]] will do that to you.



* ComicallyIneptHealing: Due to the abnormal anatomy and physiology of Space Marines and the side-effects of Tyranid venom, Doc and Tink's attempts to administer first aid to Sergeant Gravis quickly devolves into this.
* CoolOldGuy: The feisty elderly adept from ''Heretic Purging,'' who (among other things) gets the team and their weapons through a checkpoint by trying to seduce the guards.
* TheCorruption: The weapons produced by "the Box" [[spoiler:slowly mutate their wielders into Orks. This is because it's a heretek manufactorum that uses servitorized orks as assembly line workers, and an ork psyker as its [=AI=]]]. Fortunately, once the Box is destroyed, everyone goes back to normal.

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* ComicallyIneptHealing: Due to the abnormal anatomy and physiology of Space Marines and the side-effects of Tyranid venom, Doc and Tink's attempts to administer first aid to Sergeant Gravis quickly devolves into this.
this. Doc pulls himself together and actually gives Gravis (or at least [[HalfTheManHeUsedToBe his upper half]]) treatment, but Tink keeps insisting they follow the advice of his [[Animesque heretical Tau cartoons]].
* CoolOldGuy: The feisty elderly adept from ''Heretic Purging,'' who (among other things) gets the team and their weapons through a checkpoint by [[DirtyOldWoman trying to seduce the guards.
guards.]]
* TheCorruption: The weapons produced by "the Box" [[spoiler:slowly mutate their wielders into Orks. This is because it's a heretek manufactorum that uses servitorized orks Orks as assembly line workers, and an ork psyker Ork wierdboy as its [=AI=]]]. Fortunately, once the Box is destroyed, everyone goes back to normal.



** ''The Stealth Mission'' takes place on a hive world which the party eventually realizes is even ''more'' inhospitable than standard. Not only are pools of strong acid called "lakes", there's currently a continent-spanning sandstorm which eventually escalates into a ''rock''storm once the "sand" becomes too large.

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** ''The Stealth Mission'' takes place on a desert hive world which the party eventually realizes is even ''more'' inhospitable than standard. Not only are pools of strong acid called "lakes", there's currently a continent-spanning sandstorm which eventually escalates into a ''rock''storm the dust storms frequently escalate to rock-storms ("it stops being sand or dust once the "sand" becomes too large.it's bigger than a grape") that span entire continents.



** Sarge does it to a couple security guards during ''The Stealth Mission'' when [[InsufferableGenius Sciscitat]] forbids them from [[WhyDontYouJustShookHim killing them outright]]. First he hammers the door out of its frame and over a guard, then picks up the door and hurls it at another guard.
* DungeonBypass: Twice during ''Heretic Purging''. When faced with the prospect of fighting their way through an underground complex full of cultists with nothing but pistols and knives, the guardsmen decide to leave and call in an orbital bombardment on the complex instead. When the team encounters a chaos shrine that lashes out at them with CombatTentacles, they strap explosives to the wall from outside (with a very long stick) and blow it to smithereens.

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** Sarge does it to a couple security guards during ''The Stealth Mission'' when [[InsufferableGenius Sciscitat]] forbids them from [[WhyDontYouJustShookHim [[WhyDontYouJustShootHim killing them outright]]. First he hammers the door out of its frame and over into a guard, then he picks up the door and hurls it at another guard.
* DungeonBypass: Twice during ''Heretic Purging''. When faced with the prospect of fighting their way through an underground complex full of cultists [[ExtremeOmnisexual Slaaneshi]] [[RapeIsASpecialKindOfEvil cultists]] with nothing but pistols and knives, the guardsmen decide to leave and call in an orbital bombardment strike on the complex bunker instead. When Earlier, when the team encounters enters a Tzeentchian temple they find a chaos shrine that lashes out at them with CombatTentacles, CombatTentacles when they strap try to hose it with [[KillItWithFire prometheum]]. Rather than try and fight their way through the tentacles, they stick explosives to the wall from outside (with a very long stick) and blow it to smithereens.


** [[spoiler: Crisp, who had Twitch attach [[StuffBlowingUp all of his remote explosives to his flamethrower tank]] to [[TakingYouWithMe blow up a]] [[FaceHeelTurn Chaos]] [[SpaceMarine Marine]] [[HeroicSacrifice holding the squad at bolter-point]].]]
** [[spoiler: Cutter, who ingested a lethal amount of [[BottledHeroicResolve combat stimulants]], led a melee charge against [[RefugeInAudacity two Iron Warriors and a Heretek]], and [[ManOnFire went up in flames]] when said Heretek [[TakingYouWithMe self-immolated]] after Cutter had [[HalfTheManHeUsedToBe vertically bisected him]].]]
*** This was especially prevalent in the prologue "Darwinian Character Creation", where the entire point of the game is that player characters die so suddenly and so often that the players had to start rolling up new characters ''between combat turns'' to keep up. After six consecutive days of this, about ''30'' Guardsmen survived. These survivors make up the main cast of ''[=TAGP=]''.
* AppropriatedAppellation: "Rupert" is slang for a dangerously incompetent upper-class officer. The Rupert wholeheartedly adopted this term and insists everyone in the unit call him as such.

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** [[spoiler: Crisp, [[KillItWithFire Crisp]], who had Twitch attach [[StuffBlowingUp all of his remote explosives to his flamethrower tank]] to [[TakingYouWithMe blow up a]] [[FaceHeelTurn Chaos]] [[SpaceMarine Marine]] [[HeroicSacrifice holding the squad at bolter-point]].]]
** [[spoiler: Cutter, [[TheBerserker Cutter]], who ingested a lethal amount of [[BottledHeroicResolve combat stimulants]], led a melee charge against [[RefugeInAudacity two Iron Warriors and a Heretek]], and [[ManOnFire went up in flames]] when said Heretek [[TakingYouWithMe self-immolated]] after Cutter had [[HalfTheManHeUsedToBe vertically bisected him]].]]
*** This was especially prevalent in the prologue prologue, [[WarIsHell "Darwinian Character Creation", Creation"]], where the entire point of the game is that player characters die died so suddenly and so often that the players had to start rolling up new characters ''between ''[[UpToEleven in between combat turns'' turns]]'' to keep up. After six consecutive days of this, about ''30'' Guardsmen survived. These survivors make up the main cast of ''[=TAGP=]''.
* AppropriatedAppellation: "Rupert" is slang for a dangerously incompetent upper-class officer. The Rupert wholeheartedly adopted this term and insists everyone in the unit call him as such. This takes all the fun out of it for the Guardsmen, but they still call him that, [[InsultOfEndearment even after they warm up to him.]]



* BadassCrew: The Guardsmen as a whole.
* BadBoss: Most of the Interrogators qualify, some more than others. [[spoiler:Sarge is finally persuaded to accept a promotion to Interrogator to keep the Guardsmen from any more bad bosses.]]
* BandOfBrothers: The Guardsmen certainly view themselves as this. The rest of their teams, not so much.
* BeCarefulWhatYouWishFor: Frequently. Arguably the result of Sarge's promotion - sure, their superiors are no longer ''insane,'' but they have worse assignments now.

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** In the same episode, Cutter and the Rupert decide that the best way to engage a distracted Ork firing line from behind is to [[LeeroyJenkins charge in screaming with sword upraised.]] Alfred and the rest of the Squad manage to keep them from getting killed, but it was a close thing.
* BadassCrew: The Guardsmen as a whole.
whole. Reasonably, [[HadToBeSharp given their shared background]].
* BadBoss: Most of the Interrogators qualify, some more than others. The Rupert is collectively agreed to be the least bad boss the Guardsmen have had, while [[spoiler: Bane Johns and Angelica Dominicus (aka "The Bitch") are definetly the worst.]]
** After the events of ''The Interplanetary Man of Mystery''
[[spoiler:Sarge is finally persuaded to accept a promotion to Interrogator to keep the Guardsmen from any more bad bosses.]]
* BandOfBrothers: The Guardsmen certainly view themselves as this. The rest of their teams, [[AnyoneCanDie not so much.
much]]. They do eventually expand this to include the more reliable and pleasant teammates they've had, such as [[OnlySaneMan Jim and Hannah]], [[IneptMage Fumbles]], [[MilitaryBrat Aimy]] (who was already a guardswoman to begin with, just from a different regiment), and [[TokenMinority Fio]].
* BeCarefulWhatYouWishFor: Frequently. Arguably the result of Sarge's promotion - sure, their superiors are no longer ''insane,'' but they have much worse assignments now.



* BigNo: Played for laughs when [[spoiler:Bane]] learns the Guardsmen killed [[spoiler:the Bitch]] and, in the middle of yelling "NO", pauses to take a breath.

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* BigNo: Played for laughs when [[spoiler:Bane]] learns the Guardsmen killed [[spoiler:the Bitch]] and, [[SkywardScream in the middle of yelling yelling]] "NO", pauses to take a breath.



** With the expectation that the shuttle pilot would be used, he was named Tunicae - so that the Marines (Gravis and Rebus) meant "Serious Business", and the Scouts (Rubram and Tunicae) meant "Red Shirt."
* BlackComedy: Many of the situations that the party faces would be outright horrifying if not born out of or further exacerbated by their extreme incompetence. Many of the victims of their collateral damage who don't get killed end up traumatized by the events. The only levity is [[RefugeInAudacity how ridiculous these situations are]].

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** With the expectation that the shuttle pilot would be used, he was named Tunicae - so that [[MeaningfulName the Marines (Gravis and Rebus) meant "Serious Business", and the Scouts (Rubram and Tunicae) meant "Red Shirt."
"]]
* BlackComedy: Many of the situations that the party faces would be outright horrifying if not born out of or further exacerbated by their extreme own incompetence. Many of the victims of their collateral damage who don't get killed end up traumatized by the events. The only levity is [[RefugeInAudacity how ridiculous these situations are]].



* BrownNote: Looking at the face of the insectoid statue on the ''Occurrence Border'' drives humans insane. So the Guardsmen threw a tarp over its head.

to:

** In general, this is the Squad's default solution to any problem. Their M.O. can be summed up as [[WhyDon'tYouJustShootHim "Apply las fire and explosives to any problem]] until it stops being a problem."
* BrownNote: Looking at the face of the insectoid statue on the ''Occurrence Border'' drives humans insane. So The engineering staff of the Guardsmen ''Border'' threw a tarp over its head.head, and use it to prop up plasma conduits.


** [[Cutter, who ingested a lethal amount of [[BottledHeroicResolve combat stimulants]], led a melee charge against [[RefugeInAudacity two Iron Warriors and a Heretek]], and [[ManOnFire went up in flames]] when said Heretek [[TakingYouWithMe self-immolated]] after Cutter had [[HalfTheManHeUsedToBe vertically bisected him]].]]

to:

** [[Cutter, [[spoiler: Cutter, who ingested a lethal amount of [[BottledHeroicResolve combat stimulants]], led a melee charge against [[RefugeInAudacity two Iron Warriors and a Heretek]], and [[ManOnFire went up in flames]] when said Heretek [[TakingYouWithMe self-immolated]] after Cutter had [[HalfTheManHeUsedToBe vertically bisected him]].]]


* AirVentPassageway: While locked in a conference room aboard a space station, Sarge needs to make an escape and tries to find an air-vent he could fit through. He's told this idea is stupid as nobody would design something like that. When Sarge points out the ''Occurrence Border'' has vents like that, he's told it's because the ''Border'' is a very stupid ship.

to:

* AirVentPassageway: While locked in a conference room aboard a space station, Sarge needs to make an escape and tries to find an air-vent he could fit through. He's told Jim the Techpriest tells this idea is stupid as nobody would design something like that. When Sarge points out the ''Occurrence Border'' has vents like that, he's told Jim replies it's because the ''Border'' [[ChaosArchitecture is a very stupid ship.]]



** Enforced during "The 'Stealth' Mission" when the party is given an especially crappy van. Every request to modify it, such as adding working air conditioning or ''actual seats'', is vetoed by a tech priest on the grounds of it being heretical. Actually the tech priest just really likes fucking with the Guardsmen.
* AndIMustScream: The fate of [[spoiler:the Chaos-worshipping interrogator]] in the aftermath of "Nubby's Girlfriend": [[spoiler:To prevent her from escaping during the trip back to Professor Oak, Doc works with the transit ship's medical crew to install a shunt in her spinal cord, completely paralyzing her and leaving her only able to communicate by blinking in Morse code. After spending days like this in the company of [[AbhorrentAdmirer Nubby]], she is eventually shipped off to the Ordo Mallus to be [[WeHaveWaysOfMakingYouTalk interrogated]].]]
* AnyoneCanDie: So far, at least three different Guardsmen have died, not counting other team members they've been assigned to.
** This was especially prevalent in the prologue "Darwinian Character Creation", where the entire point of the game is that player characters die so suddenly and so often that the players spend the lull between turns quickly rolling up ''new'' characters. The main cast of ''[=TAGP=]'' is composed of the ragged handful of guardsmen who survived this process.

to:

** Enforced during "The 'Stealth' Mission" when the party is given an especially crappy van. Every request to modify it, such as adding working air conditioning or ''actual seats'', is vetoed by a tech priest on the grounds of it being heretical. Actually "heretical". In reality, the tech priest just really likes fucking with hates the Guardsmen.
Guardsmen, and this is just one of many ways he tries to fuck them over over the course of the mission.
* AndIMustScream: The fate of [[spoiler:the Chaos-worshipping [[spoiler:Angelica Dominicus, the Chaos-worshiping interrogator]] in the aftermath of "Nubby's Girlfriend": [[spoiler:To prevent her from escaping during the trip back to Professor Oak, Doc works with the transit ship's medical crew to install a shunt in her spinal cord, completely paralyzing her from the nose down and leaving her only able to communicate by blinking in Morse code. After spending days like this in the company of [[AbhorrentAdmirer Nubby]], she is eventually shipped off to the Ordo Mallus to be [[WeHaveWaysOfMakingYouTalk interrogated]].]] [[spoiler: unfortunately, she gets better.]]
* AnyoneCanDie: So far, at least As expected in the setting of TabletopGame/Warhammer40000, friendly NPCs can and will frequently drop like flies, often rather abruptly and unceremoniously. Besides NPC allies, three different Guardsmen PC guardsmen have died, not counting other team members they've been assigned to.
bitten the dust so far. In order of untimely demise:
** [[spoiler: [[TheBigGuy Heavy]], who was [[BoomHeadshot blown away]] by an enemy psyker after they and a friendly psyker [[FreakyFridayFlip swapped minds]].]]
** [[spoiler: Crisp, who had Twitch attach [[StuffBlowingUp all of his remote explosives to his flamethrower tank]] to [[TakingYouWithMe blow up a]] [[FaceHeelTurn Chaos]] [[SpaceMarine Marine]] [[HeroicSacrifice holding the squad at bolter-point]].]]
** [[Cutter, who ingested a lethal amount of [[BottledHeroicResolve combat stimulants]], led a melee charge against [[RefugeInAudacity two Iron Warriors and a Heretek]], and [[ManOnFire went up in flames]] when said Heretek [[TakingYouWithMe self-immolated]] after Cutter had [[HalfTheManHeUsedToBe vertically bisected him]].]]
***
This was especially prevalent in the prologue "Darwinian Character Creation", where the entire point of the game is that player characters die so suddenly and so often that the players spend the lull between turns quickly had to start rolling up ''new'' characters. The new characters ''between combat turns'' to keep up. After six consecutive days of this, about ''30'' Guardsmen survived. These survivors make up the main cast of ''[=TAGP=]'' is composed of the ragged handful of guardsmen who survived this process.''[=TAGP=]''.


** The betrayal and capture of [[spoiler:the Guardsmen]] at the end of ''The "Stealth" Mission'' is actually a plan by [[spoiler:Inquisitor Oak]] to get his people into enemy-controlled territory for a vital mission.

to:

** The betrayal and capture of [[spoiler:the Guardsmen]] the Guardsmen at the end of ''The "Stealth" Mission'' is actually a plan by [[spoiler:Inquisitor Oak]] to get his people into enemy-controlled territory for a vital mission.mission. Amusingly, the Guardsmen almost ruin this plan by [[ScrewThisImOutOfHere escaping the Arbite ship transporting them to the Inquisition]]. If they hadn't randomly picked [[spoiler:Oak's]] ship to steal and escape in, the plan would have fallen apart completely.



* DeathWorld: ''Heretic Purging'' sees the Gaurdsmen, alongside [[OfficerAndAGentleman The Rupert]] sent to one of these to cleanse the planet of several Chaos cults. The fact that [[HadToBeSharp Deathworlders make for excellent Guard recruits]] is the only reason the Inquisition doesn't just [[EarthShatteringKaboom Exterminatus the planet outright.]]

to:

* DeathWorld: ''Heretic Purging'' sees the Gaurdsmen, alongside [[OfficerAndAGentleman The Rupert]] Rupert]], sent to one of these to cleanse the planet of several Chaos cults. The fact that [[HadToBeSharp Deathworlders make for excellent Guard recruits]] is the only reason the Inquisition doesn't just [[EarthShatteringKaboom Exterminatus the planet outright.]]



** Sarge does it to a couple security guards during ''The Stealth Mission''. First he hammers the door out of its frame and over a guard, then picks up the door and hurls it at another guard.
* DungeonBypass: Twice during ''Heretic Purging''. When faced with the prospect of fighting their way through an underground complex full of cultists with nothing but pistols and knives, the guardsmen decide to leave and call in an orbital bombardment on the complex instead. When the team encounters a chaos shrine that lashes out at them with CombatTentacles, they strap explosives to the wall from outside and blow it to smithereens.
* TheDreaded: Bane Johns, the one thing in the galaxy the party won't try and shoot, because they know it ''won't work''. [[spoiler:At least until Sarge is able to nullify his probability altering psychic powers, at which point he lays a beat down on him.]]

to:

** Sarge does it to a couple security guards during ''The Stealth Mission''.Mission'' when [[InsufferableGenius Sciscitat]] forbids them from [[WhyDontYouJustShookHim killing them outright]]. First he hammers the door out of its frame and over a guard, then picks up the door and hurls it at another guard.
* DungeonBypass: Twice during ''Heretic Purging''. When faced with the prospect of fighting their way through an underground complex full of cultists with nothing but pistols and knives, the guardsmen decide to leave and call in an orbital bombardment on the complex instead. When the team encounters a chaos shrine that lashes out at them with CombatTentacles, they strap explosives to the wall from outside (with a very long stick) and blow it to smithereens.
* TheDreaded: Bane Johns, the one thing in the galaxy the party won't try and shoot, because they know it ''won't work''. [[spoiler:At least until Sarge is able the Team gets their hands on an [[AntiMagic Untouchable]] to nullify his probability altering probability-altering psychic powers, at which point he Sarge lays a [[NoHoldsBarredBeatdown legendary beat down on him.]]]]]]
** [[spoiler:When he returns in ''The Stealth Mission'', the local planetary authorities, as well as the previous Inquisition agent to inspect the planet, assume he's a ''[[DemonicPosession daemonhost]]''. As it happens, [[DealWithTheDevil they're not entirely wrong about that.]]]]


* DeathWorld: ''The Stealth Mission'' takes place on a hive world which the party eventually realizes is even ''more'' inhospitable than standard. Not only are pools of strong acid called "lakes", there's currently a continent-spanning sandstorm which eventually escalates into a ''rock''storm once the "sand" becomes too large.

to:

* DeathWorld: ''Heretic Purging'' sees the Gaurdsmen, alongside [[OfficerAndAGentleman The Rupert]] sent to one of these to cleanse the planet of several Chaos cults. The fact that [[HadToBeSharp Deathworlders make for excellent Guard recruits]] is the only reason the Inquisition doesn't just [[EarthShatteringKaboom Exterminatus the planet outright.]]
**
''The Stealth Mission'' takes place on a hive world which the party eventually realizes is even ''more'' inhospitable than standard. Not only are pools of strong acid called "lakes", there's currently a continent-spanning sandstorm which eventually escalates into a ''rock''storm once the "sand" becomes too large.


* FailedASpotCheck: All the Guardsmen are prone to this occasionally, such as when they [[spoiler:failed to notice that the Zoanthrope they were transporting in "Tyranid Delivery Experts" was possessed by a daemon for several weeks]].
** Doc is the most prone to this, however, such as when he was so absorbed with his patients in a plague ward (and fawning over his Soroitas hospitallier girlfriend) no notice that [[spoiler:said plague ward was rapidly becoming a hotspot for Nurgalite cultists.]] The fact that [[spoiler:his patients were often infected with several instantly-fatal diseases at the same time, or the fact that treating those diseases seemed to leave said patients in a worse state than before, or the fact he knew there was a Nurgle cult operating somewhere on the planet,]] goes completely over his head until Sarge literally smacks some sense into him.

to:

* FailedASpotCheck: All the Guardsmen are prone to this occasionally, such as when they [[spoiler:failed to notice that the Zoanthrope they were transporting in "Tyranid ''Tyranid Delivery Experts" Experts'' was possessed by a daemon for several weeks]].
** Doc is the most prone to this, however, such as when he was so absorbed with his patients in a plague ward (and fawning over his Soroitas hospitallier girlfriend) no notice that [[spoiler:said plague ward was rapidly becoming a hotspot for Nurgalite cultists.]] The fact that [[spoiler:his patients were often infected with [[NoOneShouldSurviveThat several instantly-fatal diseases at the same time, time]], or the fact that treating those diseases seemed [[HarmfullHealing tended to leave said patients in a worse state than before, or before]], ''[[RuleOfThree or]]'' [[UpToEleven the fact he knew there was a Nurgle cult operating somewhere on the planet,]] planet,]]]] goes completely over his head until Sarge literally smacks some sense into him.


* ExactWords: When the Dredd-expy protests using an Arbite ship's brig to transport prisoners, his Inquisitor peer flippantly suggests just shoving [[spoiler:the Guardsmen]] in a laundry room. Much to the befuddlement of the ship's crew, the expy does just that.

to:

* ExactWords: When the Dredd-expy Governor Marshall protests using an Arbite ship's brig to transport prisoners, his Inquisitor peer transport, to quote Sciscitat, "Unimportant prisoners", Sciscitat flippantly suggests just shoving [[spoiler:the Guardsmen]] in a laundry room. room instead. Much to the befuddlement of the ship's crew, the expy Governor Marshall does just that.that.
*FailedASpotCheck: All the Guardsmen are prone to this occasionally, such as when they [[spoiler:failed to notice that the Zoanthrope they were transporting in "Tyranid Delivery Experts" was possessed by a daemon for several weeks]].
** Doc is the most prone to this, however, such as when he was so absorbed with his patients in a plague ward (and fawning over his Soroitas hospitallier girlfriend) no notice that [[spoiler:said plague ward was rapidly becoming a hotspot for Nurgalite cultists.]] The fact that [[spoiler:his patients were often infected with several instantly-fatal diseases at the same time, or the fact that treating those diseases seemed to leave said patients in a worse state than before, or the fact he knew there was a Nurgle cult operating somewhere on the planet,]] goes completely over his head until Sarge literally smacks some sense into him.


* MortonsFork: After getting her SkunkStripe, Aimy proceeded to ask every techacolyte she met if he hair looked funny and then did "mean things" if they answered wrong. As the narrator notes there was no ''right'' answer.

to:

* MortonsFork: After getting her involuntary SkunkStripe, Aimy proceeded to ask every techacolyte she met meets afterward if he her hair looked looks funny and then did does "mean things" if they answered answer wrong. As the narrator notes there was notes, there's no ''right'' answer.



* TheNeidermeyer: Interrogator, later Inquisitor, Sciscitat is a self-aggrandizing hardass who despises the Guardsmen and they hate him right back. He and his sycophants go out of their way to make the Guardsmen miserable and Sciscitat is ''gleeful'' when he [[spoiler:betrays the Guardsmen]]. Even Oak finds the man to be unbearable in spite of this skill as an investigator.

to:

* TheNeidermeyer: Interrogator, later Inquisitor, Sciscitat is a self-aggrandizing hardass who believes himself to be the smartest man in whatever galaxy he's in at the time, and despises the Guardsmen for being dumb Guardsmen and they hate him right back. He and his sycophants go out of their way to make the Guardsmen miserable and Sciscitat is ''gleeful'' when he [[spoiler:betrays the Guardsmen]]. Even Oak finds the man to be unbearable in spite of this skill as an investigator.



* NotSoStoic: The two Iron Warriors (going by their silver-and-gold paint scheme) in the climax of ''Good Soldiers, Bad Educators'' audiably groan and visibly get annoyed when their Heretek charge gets excited over the MacGuffin. Iron Warriors are 10,000 year-old siege engineers who won't bat an eye over the worst battlefield conditions and used to brutal, grinding sieges, but a nerd who won't shut up about a magic box is too much to deal with.
* NothingCanStopUsNow: Invoked in-universe. The Guardsmen need [[spoiler:Bane]] to attack them in a warehouse so they declare "Not Even [[spoiler:Bane Johns]] Could Stop Us Now". He immediately bursts in through a window.
* OccidentalOtaku: Weebu, the representative to the modern Japan-themed neutral Tau/human colonies, displays all the characteristics of this: Dresses in traditional Tau clothing, constantly praises their culture, etc.
* OhCrap: At the end of ''Tyranid Delivery Experts'', the team finally delivers their deadly cargo to it's destination. [[spoiler:They are then promptly arrested by the Inquisition as renegades.]]

to:

* NotSoStoic: The two Iron Warriors (going by their silver-and-gold paint scheme) in the climax of ''Good Soldiers, Bad Educators'' audiably audibly groan and visibly get annoyed when their Heretek charge gets excited over the MacGuffin. Iron Warriors are 10,000 year-old siege engineers who won't bat an eye over the worst battlefield conditions and used to brutal, grinding sieges, but a nerd who won't shut up about a magic box is too much to deal with.
* NothingCanStopUsNow: Invoked in-universe. The Guardsmen need [[spoiler:Bane]] [[spoiler:their enemy Bane Johns]] to attack them in a warehouse so they declare "Not Even [[spoiler:Bane Johns]] Could Stop Us Now". He immediately bursts in through a window.
* OccidentalOtaku: Weebu, the representative to the modern Japan-themed neutral Tau/human colonies, displays all the characteristics of this: Dresses dresses in traditional Tau clothing, constantly praises their culture, etc.
* OhCrap: At the end of ''Tyranid Delivery Experts'', the team finally delivers their deadly cargo to it's its destination. [[spoiler:They are then promptly arrested by the Inquisition as renegades.]]



** Tink sticks a bunch of grox skins and other assorted skulls on his tau drone to disguise it as a servoskull. The illustration near the end of "Xenotech Heresy" depicts it as having a human skull duct-taped on top, a human jaw hanging on wires below, and two scrolls; one saying "PLEASE IGNORE" and another saying "COMPLETELY NORMAL SERVITOR SKULL".

to:

** Tink sticks a bunch of grox skins and other assorted skulls on his tau Tau drone to disguise it as a servoskull. The illustration near the end of "Xenotech Heresy" depicts it as having a human skull duct-taped on top, a human jaw hanging on wires below, and two scrolls; one saying "PLEASE IGNORE" and another saying "COMPLETELY NORMAL SERVITOR SKULL".



** Whenever the guardsmen try to wear disguises it's described as making them look exactly like guardsmen trying to wear disguises.

to:

** Whenever the guardsmen try to wear disguises disguises, it's described as making them look exactly like guardsmen trying to wear disguises.



* ProperlyParanoid: The guardsmen's paranoia has saved them a great many times. It's shown to great effect in ''The Xenotech Heresy'': the Guardsmen's paranoia allows them to counter the machinations [[spoiler:of the Eldar and Mechanicus]].

to:

* ProperlyParanoid: ProperlyParanoid:
**
The guardsmen's Guardsmens' shared paranoia has saved them a great many times. It's shown to great effect in ''The Xenotech Heresy'': the Guardsmen's paranoia allows them to counter the machinations [[spoiler:of the Eldar and Mechanicus]].



** From the same episode as Bane Johns, we're given a stealth Series/{{Firefly}} shout out from Sarge, who sprang Tink from confinement by "explaining the chain of command." The fact Sarge is covered in blood and holding a chain seems to imply he did so in Jayne's preferred manner.
** Heavy and his heavy stubber are basically VideoGame/TeamFortress2's Heavy Weapons Guy.

to:

** From the same episode as Bane Johns, we're given a stealth Series/{{Firefly}} ''Series/{{Firefly}}'' shout out from Sarge, who sprang Tink from confinement by "explaining the chain of command." The fact Sarge is covered in blood and holding a chain seems to imply he did so in Jayne's preferred manner.
** Heavy and his heavy stubber are basically VideoGame/TeamFortress2's ''VideoGame/TeamFortress2'''s Heavy Weapons Guy.



* TrainingFromHell: The party's backstory, played through in a marathon session as a series of bloody [[DwindlingParty Only War campaigns]] before they switched to TabletopGame/DarkHeresy. Also applies to what they eventually put their Inquisitorial trainees through.

to:

* TrainingFromHell: The party's backstory, played through in a marathon session as a series of bloody [[DwindlingParty Only War campaigns]] before they switched to TabletopGame/DarkHeresy.''TabletopGame/DarkHeresy''. Also applies to what they eventually put their Inquisitorial trainees through.



* UnderestimatingBadassery: [[spoiler:The Conspiracy]] doesn't consider the Guardsmen Important. The two members to realize they were a potential threat either died before they could warn their superiors or insisted it was all blind luck.

to:

* UnderestimatingBadassery: [[spoiler:The Conspiracy]] doesn't consider the Guardsmen Important.important, so it ignores them entirely. The two members to realize they were a potential threat either died before they could warn their superiors or insisted it was all blind luck.



* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Orks?!]]: The entire party, and especially Twitch, hate the Orks with a fiery and massively explosive passion. And, when and where they expect the greenskins least, they show up. It's even mentioned in "Tyranid Acquisitions Experts", almost word-for-word.

to:

* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Orks?!]]: WhyDidItHaveToBeSnakes: The entire party, and especially Twitch, hate the Orks with a fiery and massively explosive passion. And, when and where they expect the greenskins least, they show up. It's even mentioned in "Tyranid Acquisitions Experts", almost word-for-word.


* BullyingADragon: A tech priest actively harasses and sabotages the Guardsmen, causing them injuries and nearly ruining the entire mission, out of sheer pettiness. Only as they are beating him to death does the tech priest realize that this might have been a bad idea.

to:

* BullyingADragon: A tech priest Techpriest actively harasses and sabotages the Guardsmen, causing them injuries and nearly ruining the entire mission, out of sheer pettiness. pettiness and spite. Only as they (a squad of seasoned Guardsmen with a grudge) are beating him (a lone Techpriest) to death does the tech priest realize that this might have been a bad idea.



** The betrayal and capture f [[spoiler:the Guardsmen]] at the end of ''The "Stealth" Mission'' is actually a plan by [[spoiler:Inquisitor Oak]] to get his people into enemy-controlled territory for a vital mission.

to:

** The betrayal and capture f of [[spoiler:the Guardsmen]] at the end of ''The "Stealth" Mission'' is actually a plan by [[spoiler:Inquisitor Oak]] to get his people into enemy-controlled territory for a vital mission.



* DeadPersonConversation: Lots of them when the ''Occurrence Border's'' questionable Gellar Field network starts to fail, [[spoiler:including with the deceased Crisp, Heavy, Cutter and Scout Marine.]]

to:

* DeadPersonConversation: Lots of them when the ''Occurrence Border's'' questionable Gellar Field network starts to fail, [[spoiler:including with the deceased Crisp, Heavy, Cutter and the Scout Marine.]]



* TheDoorSlamsYou: Two in rapid succession during ''Nubby's Girlfriend''. A pair of arbites blow a door off its hinges and directly onto a stunned Sarge. They then proceed to address the rest of the team while standing directly on that door. Later, when Sarge gets the door off his back and raises it into position, a pair of bolter rounds slam into it, pitching him head-first into the wall and knocking him unconscious.

to:

* TheDoorSlamsYou: TheDoorSlamsYou:
**
Two in rapid succession during ''Nubby's Girlfriend''. A pair of arbites blow a door off its hinges and directly onto a stunned Sarge. They then proceed to address the rest of the team while standing directly on that door. Later, when Sarge gets the door off his back and raises it into position, a pair of bolter rounds slam into it, pitching him head-first into the wall and knocking him unconscious.



* TheDreaded: Bane Johns, the one thing in the galaxy the party won't try and shoot. [[spoiler:At least until Sarge is able to nullify his probability altering psychic powers, at which point he lays a beat down on him.]]

to:

* TheDreaded: Bane Johns, the one thing in the galaxy the party won't try and shoot.shoot, because they know it ''won't work''. [[spoiler:At least until Sarge is able to nullify his probability altering psychic powers, at which point he lays a beat down on him.]]



* GoingNative: The adventure in Tau space features a former Inquisitor who has adapted a number of Tau customs and is heavily hinted to be the villain behind it all. [[spoiler:He remains loyal to the Imperium.]]

to:

* GoingNative: The adventure in Tau space features a former Inquisitor who has adapted a number of Tau customs customs, has become a Tau sympathizer and promotes its "superior" values, and is heavily hinted to be the villain behind it all. [[spoiler:He remains loyal to the Imperium.]]



* IdiotBall: Nubby takes firm possession of this during the ''Discount Spaceship'' chapter - it starts with buying the hunk of junk that is the ''Occurrence Border'' and escalates from there.

to:

* IdiotBall: Nubby takes firm possession of this during the ''Discount Spaceship'' chapter - it starts with buying the hunk of junk that is the ''Occurrence Border'' and escalates from there. His squad is very unimpressed and vow to never let him negotiate for anything ever again.



* LockedOutOfTheLoop: Happens to the Guardsmen for most of "The Stealth Mission", courtesy of Sciscitat. It isn't until the ceasefire with the other inquisitorial team they mistakenly engaged that they finally learn whats going on.

to:

* LockedOutOfTheLoop: Happens to the Guardsmen for most of "The Stealth Mission", courtesy of Sciscitat. Sciscitat's deeming them too stupid to trust with details of the mission. It isn't until the ceasefire with the other inquisitorial Inquisitorial team they mistakenly engaged that they finally learn whats going on.

Added DiffLines:

* ClueEvidenceAndASmokingGun: The party on how they knew something was odd about the woman they came across.
--> "It might have been her pointy ears, it might have been the weird harmonics of her voice. Or maybe it was the words "Eldar Subject Number 4" printed on the back of her tattered straightjacket."

Added DiffLines:

* JustBetweenYouAndMe: Bane Johns, tied to a table as a death ray slowly tracks towards him, attempts to learn Gol'fingy's plan using this trope. Of course given Gol'fingy is an ''Ork'', his only plan at the moment consists of cutting a noisy human in half with a death laser.


** The warp-tainted, ramshackle free trader, the ''Occurrence Border'', is one to ''Film/EventHorizon''. In fact, given that the film is all but stated to be a distant prequel to ''40k'', it may very well '''be''' the Event Horizon

to:

** The warp-tainted, ramshackle free trader, the ''Occurrence Border'', is one to ''Film/EventHorizon''. In fact, given that the film is all but stated to be a distant prequel to ''40k'', it may very well '''be''' the Event Horizon
Horizon.


** The warp-tainted, ramshackle free trader, the ''Occurrence Border'', is one to ''Film/EventHorizon''.

to:

** The warp-tainted, ramshackle free trader, the ''Occurrence Border'', is one to ''Film/EventHorizon''. In fact, given that the film is all but stated to be a distant prequel to ''40k'', it may very well '''be''' the Event Horizon

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