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* TheArchmage: Exalted splits its sorcery system into Sorcery and Necromancy, each of which has three Circles associated with it which refer to three different tiers of power. Sorcery has the Emerald, Sapphire, and Adamant Circles, while necromancy has the Ivory, Shadow, and Void Circles. Solar and Infernal Exalted are the only Exalted who can reach the Adamant Circle, while Abyssals are the only Exalted who can reach the Void Circle.

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* CompellingVoice: The Solars of the First Age were many sorts of monsters, but little exists quite like their social charms. Through repeated conversations with any subject, they can wear down their mental defenses and get them to believe and do anything, building up new intimacies and wearing down old ones until people are remolded into what they desire.

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* CompellingVoice: The As presented in 2e, the Solars of the First Age were many sorts of monsters, but little exists quite like their social charms. Through repeated conversations with any subject, they can could wear down their mental defenses and get them to believe and do anything, building up new intimacies and wearing down old ones until people are were remolded into what they desire.desired.



* {{Courier}}: The Messenger [[FictionalConstellations constellation]] in Exalted rules those journeys defined by an obligation or sense of duty. Sidereals who take on this archetype bear the trappings of being daring, having a mount and a weapon, and being on urgent business. In its positive aspect, the Messenger is brave, professional, and skillful in order to overcome the odds against them. In its negative aspect, the Messenger performs good deeds to bad ends, thoughtlessly abuses its power, and abdicates their moral responsbility.



* Courier: The Messenger [[FictionalConstellations constellation]] in Exalted rules those journeys defined by an obligation or sense of duty. Sidereals who take on this archetype bear the trappings of being daring, having a mount and a weapon, and being on urgent business. In its positive aspect, the Messenger is brave, professional, and skillful in order to overcome the odds against them. In its negative aspect, the Messenger performs good deeds to bad ends, thoughtlessly abuses its power, and abdicates their moral responsbility.
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* Courier: The Messenger [[FictionalConstellations constellation]] in Exalted rules those journeys defined by an obligation or sense of duty. Sidereals who take on this archetype bear the trappings of being daring, having a mount and a weapon, and being on urgent business. In its positive aspect, the Messenger is brave, professional, and skillful in order to overcome the odds against them. In its negative aspect, the Messenger performs good deeds to bad ends, thoughtlessly abuses its power, and abdicates their moral responsbility.
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* {{Hobos}}: The Gull [[FictionalConstellations constellation]] in Exalted rules those journeys defined by unselfish motives beyond one's continued survival. Sidereals who take on this archetype bear the trappings of being dirty, happy, hungry, wielding a staff, and/or wearing a traveler's cape. In its positive aspect, the Gull shares the road's freedom, explores outsiders' perspectives, and reaps unexpected rewards. In its negative aspect, the Gull is thoughtlessly irresponsible and shallowly introspects.
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* TheCaptain: The Captain [[FictionalConstellations constellation]] in Exalted rules those journeys defined by the leadership over them. Sidereals who take on this archetype bear the trappings of concern for their followers' well-being, emblems/tokens of rank/authority, fearlessness, indefatigability, unkind fairness, and a scepter. In its positive aspect, The Captain is determined, disciplined, organized, strong-willed, and prudent in use of power. In its negative aspect, The Captain is selfish or irrational, paranoid of power, abuses authority, and is stuck within bureaucratic inertia.
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* CompellingVoice: The Solars of the First Age were many sorts of monsters, but little exists quite like their social charms. Through repeated conversations with any subject, they can wear down their mental defenses and get them to believe and do anything, building up new intimacies and wearing down old ones until people are remolded into what they desire.
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* AsLethalAsItNeedsToBe: When dealing damage, even Lethal damage - as opposed to Bashing damage, which is supposedly meant to represent nonlethal damage - can be declared to knock the opponent out instead of killing them.
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* AppeaseTheVolcanoGod: In the Southwest, the largest island of Wavecrest has at its center the volcano Hamoji, with a god of the same name representing it. His moods are fickle and frequently in conflict with the gods of other volcanoes, and when no prayer or ritual appeasement can stop his eruptions, human sacrifice does the job, with often immediate effects. If no other human sacrifice works, the Feathered One, who rules Wavecrest, must throw themself in. Because the various volcanoes of Wavecrest all have their own gods, the archipelago has set up a legal system that draws sacrificial offerings from prisons; as of late, the gods have become more and more restless, and more and more crimes get harsher sentences.
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* DemonLordsAndArchdevils: Rule in the Demonic Hierarchy starts at the Yozis, the progenitors of all demons. Their immediate spawn are the Third Circle demons, each of whom is unique and with an agenda all their own. Each Third Circle demon is made up of seven additional, unique demons known as the Second Circle, who split the personality of the Third Circle into seven parts. Beneath the Second Circle are the rank-and-file First Circle demons, who have no spiritual connection to their Yozi patrons and only rarely are considered "citizens", that is, members of the proper Hierarchy.

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* {{BFS}}: Daiklaives, giant swords that only the Exalted can effectively wield. There are also enlarged and en-badassed artifact versions of other non-sword weapons, too. Direlances and daikalbars, goremauls, grimcleavers, [[SinisterScythe grimscythes]], powerbows... there's generally a powered-up version of whatever weapon you could want. And you can stick [[EnergyWeapon Beam-]] on the start of most of those -- Beamklaves, Beamlances, Beamcleavers, [[RefugeInAudacity Beamfists]]...

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* {{BFS}}: Daiklaives, giant swords that only Essence-wielders such as the Exalted can effectively wield. There are also enlarged and en-badassed artifact versions of other non-sword weapons, too. Direlances and daikalbars, goremauls, grimcleavers, [[SinisterScythe grimscythes]], powerbows... there's generally a powered-up version of whatever weapon you could want. And you can stick [[EnergyWeapon Beam-]] on the start of most of those -- Beamklaves, Beamlances, Beamcleavers, [[RefugeInAudacity Beamfists]]...


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* BrownNoteBeing: The Yozi known as She Who Lives In Her Name is this trope personified. She's called that because those who hear her true name, which is endlessly whispered by the 99,997 crystalline spheres of trapped fire that make up her form, will spend the rest of their days meditating on the harmonic perfection of it, turning into tools of her will
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* DivinelyAppearingDemons: Demons in Exalted can appear like practically anything, restricted in the most nominal sense by the themes associated with their patron Yozi. Many demons settle into the gruesome shapes they have been given by their broken patrons, but many demons with faces, especially those of the 2nd and 3rd Circles, appear positively photogenic. In a Creation where a god, an elemental, a fey prince, and the greatest of Exalted can all appear almost the same, the demons who can use their more wholesome shapes to their advantage will do so.
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* DestroyerDeity: Amoth City-Smiter, Sub-Director of Tumbled Ruins, is one of the few gods to benefit from the Age of Sorrows, his domain of ruins and destruction increasing well, indeed. His vote in the Celestial Bureaucracy is so assumed - to destroy property - that he doesn't even show up to planning meetings, his vote already cast. He exists in contrast to Wun Ja, Goddess of the Shining Metropolis, who seeks the benefit of and increase in number of civilizations in Creation.

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* AmbiguousGenderIdentity: It's unclear to what extent the Tya are or are not women. On the one hand, being a Tya is one of the best options for a woman from the West to run her own life, and the only one if she wants to be a sailor (therefore joining could be a matter of practicality, not gender identity), and the books exclusively call Tya characters "she". On the other hand, the books ''also'' say explicitly that Tya don't consider themselves to be female, and therefore eschew words like "sister".

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* AmbiguousGenderIdentity: It's AmbiguousGenderIdentity:
** In 2e it's
unclear to what extent the Tya are or are not women. On the one hand, being a Tya is one of the best options for a woman from the West to run her own life, and the only one if she wants to be a sailor (therefore joining could be a matter of practicality, not gender identity), and the books exclusively call Tya characters "she". On the other hand, the books ''also'' say explicitly that Tya don't consider themselves to be female, and therefore eschew words like "sister"."sister".
** 3e updates this: all Tya present as and are treated as men, but the group explicitly contains a wide spectrum of gender identities. Many are trans men, others are nonbinary people or cis women who accept being called men in order to get the benefits of being a Tya--distinctions the Tya observe in private amongst themselves, and sometimes with certain very beloved and trusted outsiders, but not publicly. To a random sailor or merchant, every Tya is "he" and that's that.
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** Averted in third edition, where Thaumaturgy is a four-dot innate merit - you're either born with it or not. Exalted who become sorcerers get access to thaumaturgy as well, but mortal sorcerers don't.

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** Averted in third edition, where Thaumaturgy is a four-dot innate merit - you're either born with it or not. Exalted who become sorcerers get access to thaumaturgy as well, but mortal sorcerers don't. [[DownplayedTrope That being said]], there are some occult techniques that don't involve thaumaturgy, they just aren't part of the person using them and are roughly equivalent to mundane science.

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* AllAccessibleMagic: Thaumaturgy is available to anyone with enough of an "Occult" score. Some thaumaturgy is so basic that it's not even necessary to specifically learn its Arts and rituals; all that is required is a single dot of Occult and you know how to use it.
* AllThereInTheManual: The 3rd Edition core book tells you that with 2 dots in the Familiar trait, you can have a simhata, or an omen dog. What does that mean? It means hopefully you've played one of the previous editions that tell you what those are. The book does tell you how fast a simhata is as a mount (which also helps you to infer it is some kind of creature that can serve as one), but literally nothing else. Its statistics were in the leaked pre-release version of the book but got cut down due to size constraints along with other things.

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* AllAccessibleMagic: AllAccessibleMagic:
**
Thaumaturgy is available to anyone with enough of an "Occult" score. Some thaumaturgy is so basic that it's not even necessary to specifically learn its Arts and rituals; all that is required is a single dot of Occult and you know how to use it.
** Averted in third edition, where Thaumaturgy is a four-dot innate merit - you're either born with it or not. Exalted who become sorcerers get access to thaumaturgy as well, but mortal sorcerers don't.
* AllThereInTheManual: The 3rd Edition core book tells you that with 2 dots in the Familiar trait, you can have a simhata, or an omen dog. What does that mean? It means hopefully you've played one of the previous editions that tell you what those are. The book does tell you how fast a simhata is as a mount (which also helps you to infer it is some kind of creature that can serve as one), but literally nothing else. Its statistics were in the leaked pre-release version of the book but got cut down due to size constraints along with other things.things, and eventually saw official release in Hundred Devils Night Parade.
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Trope was cut/disambiguated due to cleanup


* {{BFS}}: Daiklaives, giant swords that only the Exalted can effectively wield. There are also enlarged and en-badassed artifact versions of other non-sword weapons, too. Direlances and daikalbars, [[DropTheHammer goremauls]], grimcleavers, [[SinisterScythe grimscythes]], powerbows... there's generally a powered-up version of whatever weapon you could want. And you can stick [[EnergyWeapon Beam-]] on the start of most of those -- Beamklaves, Beamlances, Beamcleavers, [[RefugeInAudacity Beamfists]]...

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* {{BFS}}: Daiklaives, giant swords that only the Exalted can effectively wield. There are also enlarged and en-badassed artifact versions of other non-sword weapons, too. Direlances and daikalbars, [[DropTheHammer goremauls]], goremauls, grimcleavers, [[SinisterScythe grimscythes]], powerbows... there's generally a powered-up version of whatever weapon you could want. And you can stick [[EnergyWeapon Beam-]] on the start of most of those -- Beamklaves, Beamlances, Beamcleavers, [[RefugeInAudacity Beamfists]]...



** The Dragon Kings. Despite their name, they're actually roughly human-sized sapient dinosaurs who wield Essence, wear armor, can learn to breathe magical fire, and occasionally wield flaming claw weapons and enormous [[DropTheHammer crystal warclubs]] that project ''laser blades''.

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** The Dragon Kings. Despite their name, they're actually roughly human-sized sapient dinosaurs who wield Essence, wear armor, can learn to breathe magical fire, and occasionally wield flaming claw weapons and enormous [[DropTheHammer crystal warclubs]] warclubs that project ''laser blades''.

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* AlienGeometries: The Wyld, Malfeas, the blight zones of Autochthon, and the Labyrinth.

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* %%* AlienGeometries: The Wyld, Malfeas, the blight zones of Autochthon, and the Labyrinth.Labyrinth.
* AllAccessibleMagic: Thaumaturgy is available to anyone with enough of an "Occult" score. Some thaumaturgy is so basic that it's not even necessary to specifically learn its Arts and rituals; all that is required is a single dot of Occult and you know how to use it.



* AllYourColorsCombined: Some high-Essence Dragon-blooded cooperative charms work like that.

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* %%* AllYourColorsCombined: Some high-Essence Dragon-blooded cooperative charms work like that.%%Like what?
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* CrazyWorkplace: The fabric of reality is maintained by a CelestialBureaucracy in which the majority of employees don't look remotely human or even need to ''eat'', which is why most of them prioritize selfish power games over actually doing their jobs. Jobs which range from "kill a demon about to destroy the world" to "record which trees should get woodlice this century". Even the Sidereal Exalted, who are higher up on the totem pole than anybody but the gods [[TheChosenMany who chose them]], don't always know the point of an assignment they're given.

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* CrazyWorkplace: The fabric of reality is maintained by a CelestialBureaucracy in which the majority of employees don't look remotely human or even need to ''eat'', which is why most of them prioritize selfish power games over actually doing their jobs. Jobs which range from "kill a demon about to destroy the world" to "record which trees should get woodlice this century". Even the Sidereal Exalted, who are higher up on the totem pole than anybody anybody, but the gods [[TheChosenMany who chose them]], them]] don't always know the point of an assignment they're given.
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** In Autochthonia, [=AIs=] are widespread and generally benign... Unless Gremlin Syndrome gets them, and then it gets messy with murders.

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** In Autochthonia, [=AIs=] are widespread and generally benign... Unless unless Gremlin Syndrome gets them, and then it gets messy with murders.
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* CrazyWorkplace: The fabric of reality is maintained by a CelestialBureaucracy in which the majority of employees don't look remotely human or even need to ''eat'', which is why most of them prioritize selfish power games over actually doing their jobs. Jobs which range from "kill a demon about to destroy the world" to "record which trees should get woodlice this century". Even the Sidereal Exalted, who are higher up on the totem pole than anybody but the gods [[TheChosenMany who chose them]], don't always know the point of an assignment they're given.
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* DisciplinesOfMagic: Magic is usually divided into sorcery and necromancy but, since the game has ties to the TabletopGame/OldWorldOfDarkness, magic disciplines such as Oneiromancy play minor roles.
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* DisContinuityNod: Originally Exalted was intended to be the prehistory of of the ''TabletopGame/OldWorldOfDarkness''. Despite them going away from this interpretation, the back cover still states that "science is a lie," implying that is written from the viewpoint of a [[TabletopGame/MageTheAscension Traditions Mage]]. There are still plenty of references to [=oWoD=] as well, the most obvious being Autochthon, the Ebon Dragon, and Scarlet Empress/Queen (to Mage and Kindred of the East respectively). From late 2e on, they've also been sneaking in references to [=nWoD=] games such as Promethean (mortals who are capable of crafting Alchemical Exalted are known as demiurges) and Geist (Abyssals' "old laws" charms).

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* DisContinuityNod: Originally Exalted ''Exalted'' was intended to be the prehistory of of the ''TabletopGame/OldWorldOfDarkness''. Despite them going away from this interpretation, the back cover still states that "science is a lie," implying that is written from the viewpoint of a [[TabletopGame/MageTheAscension Traditions Mage]]. There are still plenty of references to [=oWoD=] as well, the most obvious being Autochthon, Autochthon (''Mage'') and the Ebon Dragon, Dragon and Scarlet Empress/Queen (to Mage and Kindred (''Kindred of the East respectively). East''). From late 2e on, they've also been sneaking in references to [=nWoD=] games such as Promethean ''Promethean'' (mortals who are capable of crafting Alchemical Exalted are known as demiurges) and Geist ''Geist'' (Abyssals' "old laws" charms).
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Bishonen is Definition-Only


* {{Bishonen}}: Captain Moray Darktide and Swan are just two of many, many canonical examples.

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* HumansAreSpecial: [[ZigZaggingTrope Zig-zags quite a bit]]. Most books say that there's very little special about humanity. They were basically created to be pathetically weak prayer-batteries (and to mock Autochthon's Mountain Folk). This [[NiceJobFixingItVillain bit the Primordials in the ass]], as Autochthon quickly realized that [[HumansAreFlawed that humans managed to build coherent and functioning societies despite their flaws]], and came to love them almost as much as the Mountain Folk. He and the gods also took note of how little attention the Primordials paid humanity--so little, in fact, that they created no safeguards against their possible betrayal. And so, Exaltation was crafted for humans...
** It is indicated in 2nd Edition "Graceful Wicked Masques" that human dreams are much more vivid and compelling than those of other species. This seems to imply that humans are blessed with much greater creativity and imagination than anyone else in the setting (so we can make the most delicious prayers?). On the other hand, such traits tend to attract the attention of TheFairFolk while providing very little defense against them, making it very much a case of BlessedWithSuck.

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* HumansAreSpecial: [[ZigZaggingTrope Zig-zags quite a bit]]. Most books say that there's very little special about humanity. They were basically created to be pathetically weak prayer-batteries (and to mock Autochthon's Mountain Folk). This [[NiceJobFixingItVillain bit the Primordials in the ass]], as Autochthon quickly realized that [[HumansAreFlawed that humans managed to build coherent and functioning societies despite their flaws]], and came to love them almost as much as the Mountain Folk. He and the gods also took note of how little attention the Primordials paid humanity--so little, in fact, that they created no safeguards against their possible betrayal. And so, Exaltation was crafted for humans...
**
humans. It is indicated in 2nd Edition "Graceful Wicked Masques" that human dreams are much more vivid and compelling than those of other species. This seems to imply that humans are blessed with much greater creativity and imagination than anyone else in the setting (so we can make the most delicious prayers?). On the other hand, such traits tend to attract the attention of TheFairFolk while providing very little defense against them, making it very much a case of BlessedWithSuck.



** [[TheFairFolk Raksha]]. They aren't actually "people", they're a congerie of chaotic forces that have chosen to ''pretend'' to be a 'person'.

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** [[TheFairFolk Raksha]]. They aren't actually "people", they're a congerie of chaotic forces that have chosen to ''pretend'' to be a 'person'."person".


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* HyperspaceIsAScaryPlace: In the ''Heaven's Reach'' shard, the altered space-time of [[HyperspaceLanes the Grand Canals]] is home to TheFairFolk, and all ships come with anima circuits to keep them from meeting horrific and bizarre fates. While most of the heavily travelled routes have had the evil kicked out of them over the years, the routes that were forgotten after the Malfean War have not.
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* HeavenlyConcentricCircles: The [[TheMaker Primordial]] She Who Lives In Her Name, the embodiment of hierarchy and order, takes the form of a crystal sphere orbited by 100 spheres, themselves orbited by 9,997 spheres ([[DivineConflict formerly 10,000]]). Each sphere contains a flame that whispers her name outwards, [[TheEvilsOfFreeWill subsuming the mind]] of anyone who hears it.
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* BreakingOldTrends: Alchemicals were the last to get a full-length splatbook in First and Second Edition. For Third Edition, Infernals got the last slot instead, as they required more of an overhaul than Alchemicals.
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Blade On A Stick is a disambig


* {{BFS}}: Daiklaives, giant swords that only the Exalted can effectively wield. There are also enlarged and en-badassed artifact versions of other non-sword weapons, too. [[BladeOnAStick Direlances and daikalbars]], [[DropTheHammer goremauls]], grimcleavers, [[SinisterScythe grimscythes]], powerbows... there's generally a powered-up version of whatever weapon you could want. And you can stick [[EnergyWeapon Beam-]] on the start of most of those -- Beamklaves, Beamlances, Beamcleavers, [[RefugeInAudacity Beamfists]]...

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* {{BFS}}: Daiklaives, giant swords that only the Exalted can effectively wield. There are also enlarged and en-badassed artifact versions of other non-sword weapons, too. [[BladeOnAStick Direlances and daikalbars]], daikalbars, [[DropTheHammer goremauls]], grimcleavers, [[SinisterScythe grimscythes]], powerbows... there's generally a powered-up version of whatever weapon you could want. And you can stick [[EnergyWeapon Beam-]] on the start of most of those -- Beamklaves, Beamlances, Beamcleavers, [[RefugeInAudacity Beamfists]]...
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None

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* AmbiguousGenderIdentity: It's unclear to what extent the Tya are or are not women. On the one hand, being a Tya is one of the best options for a woman from the West to run her own life, and the only one if she wants to be a sailor (therefore joining could be a matter of practicality, not gender identity), and the books exclusively call Tya characters "she". On the other hand, the books ''also'' say explicitly that Tya don't consider themselves to be female, and therefore eschew words like "sister".
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A Date With Rosie Palms is no longer a trope


* ADateWithRosiePalms: Regent Fokuf's primary pastime.

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