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* ''VideoGame/BaldursGate'' has portraits for some of the characters that went from the first game into the second change to almost radically different people. The most blatant examples are Jaheira and Imoen.

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* Between ''VideoGame/BaldursGate'' has portraits for some of the and ''VideoGame/BaldursGateII'', recurring characters that went from the first game had their portraits changed into the second change a new style, some to almost radically different people. The most blatant examples are people.
** Minsc is the same, a deranged bald ranger with a violet tattoo and a hamster. Edwin is basically the same, a red hooded wizard with a particular beard and jewelry, although slighly less skinny. But Imoen, Viconia, and above all
Jaheira totally looked different because being based on new models.
** Viconia might not look particularly different, but the model is entirely different
and Imoen.you can notice the changes in eyebrows, nose, cheecks. She even changed skin tone from gray to blue, and hair from blueish silver to bright white.
** Jaheira is particularly striking, as in the first game she looked totally human with brown hair, while in the sequel looked totally elfish with blonde hair. Eyes, cheeks, and face-shape looked almost alien (a feature of other elves in-game such as Aerie) compared to the first game. In subsequent material released afterwards, the latter character design for her was in general kept, becaming essentially official and pursued in any other appearance in other media, albeit with some tweaks to make her looks less uncanny.
** Imoen is more complicated though. When the expansion pack ''VideoGame/BaldursGateSiegeOfDragonspear'' was released 16 years after the original games, she received a new portrait that is literally a blend of her bg1 and bg2 portraits, in the attempt to show something like a "transition" and make the two different pictures reconcile, but ultimately resulting in acknowledging an uncanny faceshifting. Now, imagine a prequel to Avengers where Bruce Banner has a face that is a blend of Ed Norton and Mark Ruffalo...
*** In other media appearances, she is treated irregularly: in the source module ''Minsc and Boo's Journal of Villany'' she appears with a picture that is different from all her previous portraits, but that seems to be based on her bg1 appearance (auburn hair color in primis) with an exaggerated scar coming from bg2. In a themed ''Magic: The Gathering'' card, her face is unrecognizable. But in the incremental game ''Idle Champions of the Forgotten Realms'', she is portrayed faithful, if a bit cartoonish, to her bg2 looks, just with orange hair as in her in-game character avatar (rather than the magenta hair of the portrait).
** In ''VideoGame/BaldursGateIII'', [[spoiler:Viconia]] even if aged doesn't look at all like the previous incarnation, despite having the [[spoiler:blue skin]] officialized in bg2 for [[spoiler:drow people]]. Her personality too is significantly changed. Compare to [[spoiler:Jaheira]] who is faithful in look and personality to her bg2 appearance.
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** In the ''Alpha'' games, Shin Akuma originally looked pretty much exactly like regular Akuma, just with [[PurpleIsPowerful a purple gi]] rather than a black one. His most defining feature, [[PowerDyesYourHair a head of white (or light gray) hair]], didn't come about until ''Videogame/StreetFighterIII: Second Impact''.
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* ''VideoGame/{{Palworld}}'':
** The bovine Pal [[https://static.tvtropes.org/pmwiki/pub/images/mozzarina.png Mozzarina]] looked more like a [[https://static.tvtropes.org/pmwiki/pub/images/palworld_early_cow.png normal cow with a snout and open eyes]] in early trailers of the game, instead of having a flat face with EyesAlwaysShut and CuteLittleFangs.
** Syndicate {{mooks}} were shirtless and only wore red-tinted goggles. Their current design has them wearing long black shirts and full-face masks.
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** Prototype Jack looked considerably different in the first ''Tekken'', sporting a haphazard design that included an exposed torso frame, a drill for one arm, a mechanical pincer for the other, and a mohawked head that resembled that of the standard Jack model. His more familiar, streamlined look with the sunglasses, military fatigues and metallic skin, wouldn't debut until ''Tekken 2''. A number of Jack 7's customization items in ''VideoGame/Tekken7'' are a nod to the ''Tekken 1'' P. Jack.

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** Prototype Jack looked considerably different in the first ''Tekken'', sporting a haphazard design that included an exposed torso frame, a drill for one arm, a mechanical pincer for the other, and a mohawked head that resembled that of the standard Jack model. His more familiar, streamlined look with the sunglasses, military fatigues green tank top and metallic skin, wouldn't debut until ''Tekken 2''. A number of Jack 7's customization items in ''VideoGame/Tekken7'' are a nod to the ''Tekken 1'' P. Jack.

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** Prototype Jack in the original ''Tekken'' looks considerably different to the one in ''Tekken 2'', who was reused in both ''Tag'' games. A number of Jack 7's customisation items in ''VideoGame/Tekken7'' are a nod to the ''Tekken 1'' P.Jack.

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** Yoshimitsu lacked a hat or helmet in original ''Tekken'', instead sporting long red hair. He was also clearly a human wearing a flamboyant costume in the first two games, with his design showing some exposed skin and even a visible mouth beneath his mask in ''Tekken 2''. ''Videogame/{{Tekken 3}}'' was the first game to give him a freakish, almost alien appearance that [[AmbiguouslyHuman called his true species into question]], a trend that has continued to this day.
** Likewise, Kunimitsu was essentially a PaletteSwap of Yoshimitsu in the first game, sporting an identical physique and demon mask. She was completely redesigned for the sequel, at which point she gained a more feminine appearance and her trademark kitsune mask.
** Prototype Jack in the original ''Tekken'' looks looked considerably different to in the first ''Tekken'', sporting a haphazard design that included an exposed torso frame, a drill for one in arm, a mechanical pincer for the other, and a mohawked head that resembled that of the standard Jack model. His more familiar, streamlined look with the sunglasses, military fatigues and metallic skin, wouldn't debut until ''Tekken 2'', who was reused in both ''Tag'' games. A 2''. A number of Jack 7's customisation customization items in ''VideoGame/Tekken7'' are a nod to the ''Tekken 1'' P.P. Jack.
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** On the American cover artwork of ''VideoGame/KirbysDreamLand'', Kirby was white instead of pink. This was reportedly due to miscommunication with the American artists and ''not'', as commonly believed, because Creator/MasahiroSakurai and Creator/ShigeruMiyamoto were arguing about what color Kirby should be; he was always meant to be pink, but the UsefulNotes/GameBoy lacked the color to indicate that. Regardless, this would be referenced later on in the ''VideoGame/SuperSmashBros'' series where Kirby's black and white color scheme is one of his alternate colors.

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** On the American cover artwork of ''VideoGame/KirbysDreamLand'', Kirby was white instead of pink. This was reportedly due to miscommunication with the American artists and ''not'', as commonly believed, because Creator/MasahiroSakurai and Creator/ShigeruMiyamoto were arguing about what color Kirby should be; he was always meant to be pink, but the UsefulNotes/GameBoy Platform/GameBoy lacked the color to indicate that. Regardless, this would be referenced later on in the ''VideoGame/SuperSmashBros'' series where Kirby's black and white color scheme is one of his alternate colors.



** In the [[VideoGame/Metroid1 original game]], the Varia Suit (or just "Varia" as it was then known) tinted Samus's armor a slightly dull shade of pink, making no other physical appearance changes. The iconic shoulder pieces weren't introduced until ''VideoGame/MetroidIIReturnOfSamus'', where the UsefulNotes/GameBoy's black and white palette made a more physical distinction necessary. ''VideoGame/MetroidZeroMission'' splits the difference by making the Varia Suit just an orange-tinted version of her regular Power Suit, but adds the shoulder components when she unlocks the Fully Powered Suit late in the game.

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** In the [[VideoGame/Metroid1 original game]], the Varia Suit (or just "Varia" as it was then known) tinted Samus's armor a slightly dull shade of pink, making no other physical appearance changes. The iconic shoulder pieces weren't introduced until ''VideoGame/MetroidIIReturnOfSamus'', where the UsefulNotes/GameBoy's Platform/GameBoy's black and white palette made a more physical distinction necessary. ''VideoGame/MetroidZeroMission'' splits the difference by making the Varia Suit just an orange-tinted version of her regular Power Suit, but adds the shoulder components when she unlocks the Fully Powered Suit late in the game.



** [[VideoGame/SuperMarioLand Daisy]] wore a pink crown in her older appearances (which appeared as red sometimes), but somewhere around ''VideoGame/MarioKartDoubleDash'' it was replaced with a golden one like Peach's crown. Her hair was also long like Peach until it was cropped shorter in ''VideoGame/MarioParty 4''. Daisy was AmbiguouslyBrown during the UsefulNotes/Nintendo64 era but returned to her original tone for ''Mario Party 4''. 19 years later however, Daisy become dark-skinned again starting with ''[[VideoGame/MarioGolf Mario Golf: Super Rush]]'', seemingly confirming it to be a tan.

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** [[VideoGame/SuperMarioLand Daisy]] wore a pink crown in her older appearances (which appeared as red sometimes), but somewhere around ''VideoGame/MarioKartDoubleDash'' it was replaced with a golden one like Peach's crown. Her hair was also long like Peach until it was cropped shorter in ''VideoGame/MarioParty 4''. Daisy was AmbiguouslyBrown during the UsefulNotes/Nintendo64 Platform/Nintendo64 era but returned to her original tone for ''Mario Party 4''. 19 years later however, Daisy become dark-skinned again starting with ''[[VideoGame/MarioGolf Mario Golf: Super Rush]]'', seemingly confirming it to be a tan.



* [[{{Miko}} Reimu]] and [[CuteWitch Marisa]] from ''Franchise/TouhouProject'', especially in the UsefulNotes/PC98 era. Reimu started out wearing a much more plain and basic miko outfit, without the ribbons and her memetic armpits. She also had purple hair. Marisa, famous for her black-white witch dress, started out wearing ''purple''. She also had red hair instead of blonde, although only in her first appearance.

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* [[{{Miko}} Reimu]] and [[CuteWitch Marisa]] from ''Franchise/TouhouProject'', especially in the UsefulNotes/PC98 Platform/PC98 era. Reimu started out wearing a much more plain and basic miko outfit, without the ribbons and her memetic armpits. She also had purple hair. Marisa, famous for her black-white witch dress, started out wearing ''purple''. She also had red hair instead of blonde, although only in her first appearance.
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** Devil looked completely different in the first game, lacking wings, horns or a tail (though the wings were at least present on his character render). He also wore an outfit consisting of gloves, trunks and boots, in contrast to all subsequent installments, where he would be completely nude.

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** Devil looked completely different in the first game, lacking wings, horns or a tail (though the wings were at least present on his character render). He also wore an outfit consisting of gloves, trunks and boots, in contrast to nearly all subsequent installments, where he would be completely nude.
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** The localizations for ''VideoGame/PokemonGoldAndSilver'' edited several Pokémon's sprites to make them more in-line with their finalised artwork; for example, they removed the spots on Lanturn's head and an extra stripe from Feraligatr's belly. Some Pokémon remained OffModel until ''[[UpdatedReRelease Crystal]]'', such as Sneasel being brown instead of bluish-black, and Unown's W form originally had its "arms" all curved to the left instead of sticking out at different angles.

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** The localizations for ''VideoGame/PokemonGoldAndSilver'' edited several Pokémon's sprites to make them more in-line with their finalised artwork; for example, they removed the spots on Lanturn's head and an extra stripe from Feraligatr's belly. Some Pokémon remained OffModel until ''[[UpdatedReRelease Crystal]]'', such as Sneasel being brown instead of bluish-black, Spinarak being dark purple instead of green, and Unown's W form originally had its "arms" all curved to the left instead of sticking out at different angles.
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* ''VideoGame/FZero1990'' had some pretty different looks Pico, an alien pilot. In the first game, Pico had a [[https://mutecity.org/w/images/8/88/Pico_F-Zero.png very slim and humanoid build]], wore blue pants, an orange shirt, purple boots, and magenta shoulder pads. His eyes also had green irises with white sclerae. In ''VideoGame/FZeroX'' and later, [[https://mutecity.org/w/images/f/f0/GX_Pico.png Pico got bulked up considerably]] and his outfit got changed by trading the shirt for a bulky orange colored armor, the boots becoming an armored silver with a red tip at the toes, and donning a pair of blue gloves. Pico's elongated head was shortened, his face was given a toothy jaw like a turtle, and his eyes became yellow-orange with no pupils.
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** In ''Manga/PokemonZensho'', [[https://bulbapedia.bulbagarden.net/wiki/File:Satoshi_Charizard_Zensho.png Charizard looks like a Charmeleon with wings]].
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** In ''VideoGame/TheLegendOfZeldaI'' and ''VideoGame/ZeldaIITheAdventureOfLink'' (as well as the [[WesternAnimation/TheLegendOfZelda1989 animated series]]), Moblins were anthropomorphic bulldogs. From ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'' onward, Moblins are anthropomorphic pigs. Interrestingly, ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and the [[VideoGame/TheLegendOfZeldaOracleGames Oracle games]] feature both types of Moblins with the pig-like ones renamed "Pig Warriors". The Switch remake of ''Link's Awakening'' however replaced the bulldogs with the pigs. ''[[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina Of Time]]'' has bulldogs-like Moblins (thought [[DemotedToExtra they only appear in one area]]) and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' has bulldogs-like enemies named "Big Blins".

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** In ''VideoGame/TheLegendOfZeldaI'' and ''VideoGame/ZeldaIITheAdventureOfLink'' (as well as the [[WesternAnimation/TheLegendOfZelda1989 animated series]]), Moblins were anthropomorphic bulldogs. From ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'' onward, Moblins are anthropomorphic pigs. Interrestingly, Interestingly, ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and the [[VideoGame/TheLegendOfZeldaOracleGames Oracle games]] feature both types of Moblins with the pig-like ones renamed "Pig Warriors". The Switch remake of ''Link's Awakening'' however replaced the bulldogs with the pigs. ''[[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina Of Time]]'' has bulldogs-like bulldog-like Moblins (thought [[DemotedToExtra they only appear in one area]]) and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' has bulldogs-like bulldog-like enemies named "Big Blins".
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* ''VideoGame/MegaManX'': [[VideoGame/MegaManX1 In his first appearance]], Zero has circular shoulders and lacks his Z-Saber. In [[VideoGame/MegaManX2 the second game]], where he was rebuilt after his HeroicSacrifice in the previous installment, he gets new square shoulders with his signature Z on it, and his Z-Saber, which is retained throughout the rest of the series. Notably, the old design isn't later {{retcon}}ned like many other examples here, with both ''VideoGame/MegaManMaverickHunterX'' and a flashback in ''VideoGame/MegaManX4'' keeping the old design intact.

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* ''VideoGame/MegaManX'': [[VideoGame/MegaManX1 In his first appearance]], Zero has circular shoulders and lacks his Z-Saber. In [[VideoGame/MegaManX2 the second game]], where he was rebuilt after his HeroicSacrifice in the previous installment, he gets new square shoulders with his signature Z on it, and his Z-Saber, which is retained throughout the rest of the series. Notably, the this is a rare [[JustifiedTrope justified]] example of this trope. The old design isn't later {{retcon}}ned like many other examples here, with both ''VideoGame/MegaManMaverickHunterX'' and a flashback in ''VideoGame/MegaManX4'' keeping the old design intact.
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* ''VideoGame/SuperSmashBros'': Master Hand more closely resembled a glove in ''VideoGame/SuperSmashBros64'', complete with a rim around his wrist. From ''VideoGame/SuperSmashBrosMelee'' onwards, the wrist would be altered to instead appear as if it was fading into nothingness.
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** Probably the most well-known examples from this series are the redesigns for ''VideoGame/SonicAdventure'', which were made partially as a SoftReboot and partially because Sonic's original design was difficult to translate into 3D (older games often relied on {{Cheated Angle}}s). Aside from the longer proportions and [[SuddenEyeColor new eye colors]], the most obvious differences were made with Dr. Eggman--whose walrus-inspired jumpsuit was replaced with an outfit reminiscent of a lab coat--and Amy Rose--who also gained a new outfit and quills designed like a "bob cut" instead of her original, more Sonic-esque look. Speaking of Amy, in her first appearance in ''Sonic CD'', she lacked her Piko Piko Hammer; that was introduced in ''VideoGame/SonicTheFighters''.

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** Probably the most well-known examples from this series are the redesigns for ''VideoGame/SonicAdventure'', which were made partially as a SoftReboot and partially because Sonic's original design was difficult to translate into 3D (older games often relied on {{Cheated Angle}}s). Aside from the longer proportions and [[SuddenEyeColor new eye colors]], the most obvious differences were made with Dr. Eggman--whose walrus-inspired jumpsuit was replaced with an outfit reminiscent of a lab coat--and Amy Rose--who also gained a new outfit and quills designed like a "bob cut" instead of her original, more Sonic-esque WesternAnimation/MinnieMouse[=-esque=] look. Speaking of Amy, in her first appearance in ''Sonic CD'', she lacked her Piko Piko Hammer; that was introduced in ''VideoGame/SonicTheFighters''.
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** Jax didn't have his trademark metal arms in his first appearance.
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** In general, most of the male ninjas, each of whom were mere {{Palette Swap}}s in the first three games, fall under this trope due to undergoing DivergentCharacterEvolution once the series transitioned to 3D models. While Sub-Zero and Scorpion retained their ninja aesthetic, Reptile became an outright [[LizardFolk lizard man]], Ermac became a mummy-like wraith wrapped in bandages, and so on.
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** Mario had a blue shirt and red overalls in ''VideoGame/DonkeyKong'', ''Donkey Kong Jr.'', and ''VideoGame/WreckingCrew''. His colors were swapped around in the arcade version of ''VideoGame/MarioBros'', resulting in a blue cap and overalls and a red shirt; the NES version would change the cap back to red but keep the blue overalls, marking the first in-game appearance of his iconic clothing color arrangement. Creator/ShigeruMiyamoto's artwork for ''VideoGame/SuperMarioBros1'', ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' (the Japanese [=SMB2=]), and the game the rest of the world knows as ''VideoGame/SuperMarioBros2'', all kept Mario in his original ''Donkey Kong'' colors, though the in-game sprites would differ (''[=SMB1=]'' and ''The Lost Levels'' had red overalls and a brown shirt, while ''[=SMB2=]'' had blue overalls and a red shirt and cap like NES ''Mario Bros.''). ''VideoGame/SuperMarioBros3'' was the first game where Miyamoto's artwork consistently had him in blue overalls (the in-game sprites on the NES version had the blue portions rendered in black in most levels, though the larger sprites for the Toad minigames, as well as the Mario Bros.-style battle game, had him in blue overalls). The blue shirt and red overalls would eventually return in ''VideoGame/SuperMarioOdyssey'' as an alternate outfit. Also, promotional artwork for ''VideoGame/DonkeyKong'' depicted Mario as a [[http://pm1.narvii.com/6420/4ebcabf8c8495d4c1f2c41aae5d8888fdaf44585_hq.jpg middle-aged balding man]] (which is also how he looked in the [[Film/SuperMarioBros1993 live-action film]]), but Nintendo has since {{retcon}}ned Mario into a twenty-something and shown him to possess a full head of hair underneath his plumber's cap. Mario's limbs were also [[https://64.media.tumblr.com/51c83c7dbd855a19cb8e22002a3a941d/tumblr_ob3mdz2S4V1tu022ro2_640.png much stubbier]] in early artwork, making him appear rather stocky, however modern art gives him [[https://www.mariowiki.com/images/2/21/FortuneStMario.png longer limbs]] which gives the impression that he's actually lost weight in the intervening decades.

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** Mario had a blue shirt and red overalls in ''VideoGame/DonkeyKong'', ''Donkey Kong Jr.'', ''VideoGame/DonkeyKongJunior'', and ''VideoGame/WreckingCrew''. His colors were swapped around in the arcade version of ''VideoGame/MarioBros'', resulting in a blue cap and overalls and a red shirt; the NES version would change the cap back to red but keep the blue overalls, marking the first in-game appearance of his iconic clothing color arrangement. Creator/ShigeruMiyamoto's artwork for ''VideoGame/SuperMarioBros1'', ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' (the Japanese [=SMB2=]), and the game the rest of the world knows as ''VideoGame/SuperMarioBros2'', all kept Mario in his original ''Donkey Kong'' colors, though the in-game sprites would differ (''[=SMB1=]'' and ''The Lost Levels'' had red overalls and a brown shirt, while ''[=SMB2=]'' had blue overalls and a red shirt and cap like NES ''Mario Bros.''). ''VideoGame/SuperMarioBros3'' was the first game where Miyamoto's artwork consistently had him in blue overalls (the in-game sprites on the NES version had the blue portions rendered in black in most levels, though the larger sprites for the Toad minigames, as well as the Mario Bros.-style battle game, had him in blue overalls). The blue shirt and red overalls would eventually return in ''VideoGame/SuperMarioOdyssey'' as an alternate outfit. Also, promotional artwork for ''VideoGame/DonkeyKong'' depicted Mario as a [[http://pm1.narvii.com/6420/4ebcabf8c8495d4c1f2c41aae5d8888fdaf44585_hq.jpg middle-aged balding man]] (which is also how he looked in the [[Film/SuperMarioBros1993 live-action film]]), but Nintendo has since {{retcon}}ned Mario into a twenty-something and shown him to possess a full head of hair underneath his plumber's cap. Mario's limbs were also [[https://64.media.tumblr.com/51c83c7dbd855a19cb8e22002a3a941d/tumblr_ob3mdz2S4V1tu022ro2_640.png much stubbier]] in early artwork, making him appear rather stocky, however modern art gives him [[https://www.mariowiki.com/images/2/21/FortuneStMario.png longer limbs]] which gives the impression that he's actually lost weight in the intervening decades.
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** Liu Kang did not have his trademark headband or wristbands in [[VideoGame/MortalKombat1992 the first game]]. Johnny Cage also wore a pair of biking-short trunks and a red sash, since he was originally an {{expy}} of Creator/JeanClaudeVanDamme's character from ''Film/{{Bloodsport}}'' (he became an expy when they couldn't get the real Van Damme to appear in ''MK'').

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** Liu Kang did not have his trademark headband or wristbands in [[VideoGame/MortalKombat1992 the first game]].game]], and his pants were solid black, instead of the half-red, half-black pants he has in most of his apperances. Johnny Cage also wore a pair of biking-short trunks and a red sash, since he was originally an {{expy}} of Creator/JeanClaudeVanDamme's character from ''Film/{{Bloodsport}}'' (he became an expy when they couldn't get the real Van Damme to appear in ''MK'').
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** Kraid was originally a yellow creature with two eyes, green hair across his back, two belly spikes, and spikes coming from his back. Most glaringly of all, he was the same size as Samus! ''VideoGame/SuperMetroid'' beefed up Kraid's size while changing his hair to reptilian scales, as well as adding a third belly spike and altering the back spikes to claws from his arms.

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** Kraid was originally a yellow creature with two eyes, green hair across his back, two belly spikes, and spikes coming from his back. Most glaringly of all, he was the same size as Samus! ''VideoGame/SuperMetroid'' beefed up Kraid's size while changing his hair to reptilian scales, giving him a third eye on his forehead as well as adding a third belly spike and altering the back spikes to claws from his arms.
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* In ''VideoGame/GodOfWar'', the gods, with the exceptions of Ares and Athena, underwent drastic changes in the sequels. Most jarringly is Hades having a demonic face in [[VideoGame/GodOfWarI the original]] but is a big guy with a black horned helmet.

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* In ''VideoGame/GodOfWar'', the gods, with the exceptions of Ares and Athena, underwent drastic changes in the sequels. Most jarringly is jarringly, Hades having has a demonic face with a persistently burning flame inside his mouth that makes him unable to close it in [[VideoGame/GodOfWarI the original]] but is he looks like a big guy with a black horned helmet.helmet in every other game.

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* ''VideoGame/LikeADragon'':
** While Taiga Saejima's default appearance (the one first seen in ''VideoGame/Yakuza5'') nowadays has him with a shaven head and a thick parka jacket, his debut playable appearance in ''VideoGame/Yakuza4'' showed him with a full head of long black hair and an ordinary coat, making him appear far smaller. Some parts of his story including his prologue show him in his ''Yakuza 4'' design and being a prequel, ''VideoGame/Yakuza0'' shows him with his long hair from ''4'' in his character bio, but otherwise the shaven head and parka are now standard for him.
** Prior to becoming Tojo Clan chairman, Daigo's default outfit in ''VideoGame/Yakuza2'' was a padded white jacket and black pants, and slightly messier. From all other games he'd be seen in prim black business suits and a neater hairdo more suited to his newly gained position as chairman of a criminal organization.
** In a case of this being retroactively applied to a later installment via the prequel, Kiryu and Majima don't wear their [[IconicOutfit famous attires]] from other games in the series during ''Yakuza 0'', only getting their iconic designs in the epilogue of the game. Kiryu instead wears a brighter white suit with an orange, chain-patterned undershirt, and Majima, running a cabaret club at the time, wears an open-coat tuxedo with an undone bowtie (unless he's on the clock, wherein the bowtie is obviously done up properly and the coat is closed.)



* ''VideoGame/{{Yakuza}}'':
** While Taiga Saejima's default appearance (the one first seen in ''VideoGame/Yakuza5'') nowadays has him with a shaven head and a thick parka jacket, his debut playable appearance in ''VideoGame/Yakuza4'' showed him with a full head of long black hair and an ordinary coat, making him appear far smaller. Some parts of his story including his prologue show him in his ''Yakuza 4'' design and being a prequel, ''VideoGame/Yakuza0'' shows him with his long hair from ''4'' in his character bio, but otherwise the shaven head and parka are now standard for him.
** Prior to becoming Tojo Clan chairman, Daigo's default outfit in ''VideoGame/Yakuza2'' was a padded white jacket and black pants, and slightly messier. From all other games he'd be seen in prim black business suits and a neater hairdo more suited to his newly gained position as chairman of a criminal organization.
** In a case of this being retroactively applied to a later installment via the prequel, Kiryu and Majima don't wear their [[IconicOutfit famous attires]] from other games in the series during ''Yakuza 0'', only getting their iconic designs in the epilogue of the game. Kiryu instead wears a brighter white suit with an orange, chain-patterned undershirt, and Majima, running a cabaret club at the time, wears an open-coat tuxedo with an undone bowtie (unless he's on the clock, wherein the bowtie is obviously done up properly and the coat is closed.)
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** Samus’ iconic blonde TomboyishPonytail look is so seminal that it’ll likely come as a surprise to most to learn that in the famous [[SamusIsAGirl gender reveal]] of the [[VideoGame/Metroid1 first game]] Samus actually had instead [[https://i.ytimg.com/vi/o8_i1w4ajKk/sddefault.jpg red/auburn hair]] that was worn down. You could give Samus blonde hair (along with now fan-favourite green) if you entered the “Justin Bailey” CheatCode which gives Samus her ending look in game and use the Missile Launcher. Officially Samus wouldn’t get her blonde look until ''VideoGame/SuperMetroid'' while her signature ponytail with bangs look would come later still in ''VideoGame/MetroidZeroMission''. Speaking of ''Zero Mission'' it’s the first debut of the iconically sexy Zero Suit but before then Samus’s unarmored clothing was a LeotardOfPower or in the GoldenEnding of the first game and ''VideoGame/MetroidIIReturnOfSamus'' [[LingerieScene outright lingerie]].
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** Ridley's appearance in the original game's artwork was... [[https://vignette.wikia.nocookie.net/metroid/images/3/38/M1_Ridley.png/revision/latest?cb=20180814232611 very different to what he is now]], looking more like a blue mutant [[Franchise/SuperMarioBros Birdo]]. ''VideoGame/SuperMetroid'' made Ridley's proportions more reptilian, but the art colored him red as opposed to his in-game sprite's purple.

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** Ridley's appearance in the original game's artwork was... [[https://vignette.wikia.nocookie.net/metroid/images/3/38/M1_Ridley.png/revision/latest?cb=20180814232611 [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQcgp5YKCNpuGHYBbn7m6Ta3bkmxL_luPxhCg&usqp=CAU very different to what he is now]], looking more like a blue mutant [[Franchise/SuperMarioBros Birdo]]. ''VideoGame/SuperMetroid'' made Ridley's proportions more reptilian, but the art colored him red as opposed to his in-game sprite's purple.
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* ''VideoGame/{{Battletoads}}'': Rash initially lacked his trademark CoolShades, Zitz was originally brown, and Pimple was initially green like Rash. By ''Battlemaniacs'' and its IntercontinuityCrossover with ''VideoGame/DoubleDragon'', the former had his shades, and the latter two had received their current colorations of teal and brown, respectively.

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