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Changed line(s) 25 (click to see context) from:
* Take a shot if you broke a Golden Door by accident.
to:
* Take a shot if you broke break a Golden Door by accident.
Changed line(s) 50 (click to see context) from:
** Drink if you aggro'd the Stone Warden that wasn't guarding any door.
to:
** Drink if you aggro'd the Stone Warden that wasn't guarding any a door.
Changed line(s) 59 (click to see context) from:
to:
* The Bank:
** Take a sip for every 2000 Gold you borrow (even if you pay it back). Convert it to a shot for every 10000 Gold instead.
** Take another sip for every 2000 Gold you don't pay back at the end of the stage. Same sip-to-shot conversion applies.
** Take a sip for every 2000 Gold you borrow (even if you pay it back). Convert it to a shot for every 10000 Gold instead.
** Take another sip for every 2000 Gold you don't pay back at the end of the stage. Same sip-to-shot conversion applies.
Added DiffLines:
* Gold Gorger: Drink when you have to fight a fully transformed Gold Gorger.
Added DiffLines:
** Drink if the Scarecrow uses his scythe throw move really close to the ground.
Added DiffLines:
* The Servants:
** Drink if you take fall damage while climbing the Lighthouse.
** Drink if you get combo'd for more than half your health by multiple Servants.
** Drink if you have enter the fight with no way to deal with Kleio's spinning attack (no shield, ranged attacks, etc.).
* The Queen:
** Drink if you trigger her enrage mechanic.
** Take a shot if you died without the Queen giving you a second chance.
** Take a shot if you took less damage overall from the Queen boss fight than the Servants.
** Drink if you take fall damage while climbing the Lighthouse.
** Drink if you get combo'd for more than half your health by multiple Servants.
** Drink if you have enter the fight with no way to deal with Kleio's spinning attack (no shield, ranged attacks, etc.).
* The Queen:
** Drink if you trigger her enrage mechanic.
** Take a shot if you died without the Queen giving you a second chance.
** Take a shot if you took less damage overall from the Queen boss fight than the Servants.
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** Drink if you aggro'd the Stone Warden that wasn't guarding any door.
* Undying Shores:
** Take a shot if you guessed the correct Rune door containing the Cocoon blueprint correctly.
** Take a shot if you guessed the correct Rune door containing the Cocoon blueprint correctly.
Changed line(s) 87 (click to see context) from:
** Drink it respawns its crystal force field... twice.
to:
** Drink it respawns ''re''spawns its crystal force field... twice.
Added DiffLines:
** Drink if you took several hits from the watering can move.
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Changed line(s) 6,7 (click to see context) from:
* Drink if you failed a parry against a Slowed enemy because it threw off your timing.
* Drink if you took damage while you were stunned from falling down.
* Drink if you took damage while you were stunned from falling down.
to:
* Drink if you failed a parry against a Slowed enemy because the enemy was Slowed or hitstunned and it threw off your timing.
* Drink if you took damage while you were stunned from fallingdown.too high.
* Drink if you took damage while you were stunned from falling
Changed line(s) 10,11 (click to see context) from:
* Drink if you lose more than 150 Cells (does not apply in 5BSC).
* Drink if you find an item you found in a Chest is the same as something you already have and it's worse.
* Drink if you find an item you found in a Chest is the same as something you already have and it's worse.
to:
* Drink if you lose more than 150 Cells (does not apply in 5BSC).
(unless you unlocked everything).
* Drink ifyou find an item you found in a Chest is the same as something you already have and it's worse.
* Drink if
Changed line(s) 14 (click to see context) from:
** Drink twice if you find a Legendary item that's a base you disabled in Custom Run or ''hate''.
to:
** Drink twice if you find a Legendary item that's a base you disabled in Custom Run or ''hate''.Run.
** Take a shot if a Cursed Chest drops a colorless Cursed Sword.
Changed line(s) 22 (click to see context) from:
** Take a shot if the Cursed Chest drops a colorless Cursed Sword.
to:
Changed line(s) 25 (click to see context) from:
* Drink twice if you find a Corrupted Artifact. Take a shot instead if you don't take it.
to:
* Drink twice if you find a Corrupted Artifact. Take a shot instead another drink if you don't take pick it up it.
Changed line(s) 31,32 (click to see context) from:
* Drink if you started a 5 BSC run with at least one non-outfit blueprint not unlocked.
* Drink once per stage if Malaise reaches at least 80%.
* Drink once per stage if Malaise reaches at least 80%.
to:
Deleted line(s) 36 (click to see context) :
* Drink if you died from a curse you received from food from Acceptance.
Changed line(s) 38,39 (click to see context) from:
* Take a shot if you died while Disengagement was off cooldown.
to:
* Take a shot if you somehow died while Disengagement was off cooldown.
Changed line(s) 61,63 (click to see context) from:
* Automaton: Drink if you were hit by the same Automaton that teleported away.
* Cannibal: Drink if you got hit by its third slash after its double leaping slashes.
* Caster: Drink if it teleports away before you can hit it at least twice.
* Cannibal: Drink if you got hit by its third slash after its double leaping slashes.
* Caster: Drink if it teleports away before you can hit it at least twice.
to:
* Automaton: Drink if you were hit by the same Automaton that teleported away.
away. Drink again if it spawned from Malaise.
* Cannibal: Drink if you got hit byits third slash after its double leaping slashes.
a bomb that it dropped right before it died.
* Caster: Drink if it hits you with its fireball, then teleports away before youcan could hit it at least twice.back.
* Cannibal: Drink if you got hit by
* Caster: Drink if it hits you with its fireball, then teleports away before you
Changed line(s) 65 (click to see context) from:
* Cleaver: Take a shot if its axe gets caught in a wall and it hits you way more times than it normally should.
to:
* Cleaver: Take a shot if its axe gets caught in a wall and it hits you way more times than it normally should.would.
Changed line(s) 67,68 (click to see context) from:
* Dark Tracker: Take a shot if you get hit by its backstab attack with the very long charge time.
* Demolisher: Drink if you got hit by its double explosive shot point blank.
* Demolisher: Drink if you got hit by its double explosive shot point blank.
to:
* Dark Tracker: Take a shot if you get hit by its extremely slow, extremely telegraphed backstab attack with the very long charge time.
attack.
* Demolisher: Drink if you got hit byits double explosive shot point blank.crossbow melee attack while you were behind it.
* Demolisher: Drink if you got hit by
Changed line(s) 76 (click to see context) from:
* Pirate Captain: Drink if you get hit by a cannonball that bounced from a wall.
to:
* Pirate Captain: Drink if you get hit by a cannonball that bounced from a wall.the cannonball's explosion without actually getting hit by the cannonball.
Changed line(s) 83 (click to see context) from:
* Skeleton: Drink if you get hit by one while it was Rooted, Frozen, or Stunned (which it is immune to).
to:
* Skeleton: Drink if you get hit by one while it was Rooted, Frozen, Rooted or Stunned (which it is immune to).
Changed line(s) 86 (click to see context) from:
to:
* Elites (in general):
** Drink if you get hit by the square "electric cage".
** Drink it respawns its crystal force field... twice.
** Drink if you get hit by an Elite while it was invisible.
** Drink twice if a double Elite does a team combo on you.
** Drink if you get hit by the square "electric cage".
** Drink it respawns its crystal force field... twice.
** Drink if you get hit by an Elite while it was invisible.
** Drink twice if a double Elite does a team combo on you.
Changed line(s) 94 (click to see context) from:
** Drink if you got hit more than once by its tentacle impale attack. Drink again if it was the ''only'' attack you got hit by.
to:
** Drink if you got hit more than once by its rapid tentacle impale attack. Drink again if it was the ''only'' attack you got hit by.
Changed line(s) 99,100 (click to see context) from:
** Drink when the Giant uses its super-charged attacks.
** Drink if you escaped outside of its laser eye trap move, only to end up on the same side as the hand that's firing bullets. (Tip: use Assault Shield.)
** Drink if you escaped outside of its laser eye trap move, only to end up on the same side as the hand that's firing bullets. (Tip: use Assault Shield.)
to:
** Drink when if the Giant uses its both his super-charged fist attacks.
** Drink if youescaped outside of its get hit by a falling stalagmite while his eye was exposed and knocks you off his hand.
** Drink if you get somehow manage to escape his laser eyetrap move, only to end up on the same side as the prison, but get hit by his hand that's firing bullets. bullets anyway (Tip: use Assault Shield.)Shield).
** Drink if you
** Drink if you get somehow manage to escape his laser eye
Changed line(s) 107 (click to see context) from:
** Drink every other time you get hit by That One Move where it does a quick non-telegraphed stab before the Telluric Slam.
to:
** Drink every other time you get hit by That One Move where it does a an extremely quick non-telegraphed stab before the Telluric Slam.
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* Fractured Shrines:
** Drink if an enemy or trap knocks you off into a pit.
** Drink if an enemy or trap knocks you off into a pit.
* Apostate: Drink if you got hit by something because its wall projection got in the way.
* Demolisher: Drink if you got hit by its double explosive shot point blank.
Changed line(s) 77 (click to see context) from:
* Slammer: Drink if you get hit by one after you tried to Root/Freeze/Stun it (which it is immune to).
to:
* Slammer: Drink if you get hit by one its ground slam attack twice in a row... after you tried to Root/Freeze/Stun it (which it is immune to).rolled behind the first one.
Added DiffLines:
** Drink if it used its "bullet hell" attack more than once.
Added DiffLines:
* The Scarecrow:
** Drink if you got hit airborne after bouncing off a mushroom.
** Drink if you got hit right after a Jerkshroom hit you.
** Drink if you got hit airborne after bouncing off a mushroom.
** Drink if you got hit right after a Jerkshroom hit you.
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Changed line(s) 5 (click to see context) from:
* Drink if you trade blows with an enemy and kill it, and there are no enemies around for you to rally HP from.
to:
* Drink if you trade blows with an enemy and kill it, and you couldn't rally the lost HP there are no enemies around for you to rally HP from.around.
Changed line(s) 14 (click to see context) from:
** Drink two more times if it's an item you disabled in Custom Run or ''hate''.
to:
** Drink two more times twice if it's an you find a Legendary item that's a base you disabled in Custom Run or ''hate''.
Changed line(s) 25 (click to see context) from:
* Drink twice if you find a Corrupted Artifact. Take a shot if you don't take it.
to:
* Drink twice if you find a Corrupted Artifact. Take a shot instead if you don't take it.
Changed line(s) 33 (click to see context) from:
* Drink if beating a boss didn't clear your Malaise gauge.
to:
* Drink if beating a boss didn't fully clear your Malaise gauge.
* Drink if you find a large food while you have Dead Inside.
* Drink if you died from a curse you received from food from Acceptance.
* Drink if Masochism actually prevented you from dying.
* Drink if you died from a curse you received from food from Acceptance.
* Drink if Masochism actually prevented you from dying.
* Prisoner's Quarters:
** Drink if the last room you searched before proccing Explorer's Rune was the Hunter's Grenade room.
** Drink if the last room you searched before proccing Explorer's Rune was the Hunter's Grenade room.
Changed line(s) 47 (click to see context) from:
to:
* Derelict Distillery:
** Drink if you got hit by a barrel that an enemy reflected. This also applies to the Barrel Launcher in any stage.
** Drink if the very last dead end you search contains the Distillery Key.
** Drink if you got hit by a barrel that an enemy reflected. This also applies to the Barrel Launcher in any stage.
** Drink if the very last dead end you search contains the Distillery Key.
Changed line(s) 52,54 (click to see context) from:
* Caster: Drink if it teleports away to dodge your attack at least twice.
* Catcher: Take a shot if you couldn't roll out of the swipe attack on time.
* Cleaver: Take a shot if its axe gets caught in a wall and deals way more damage than it normally would.
* Catcher: Take a shot if you couldn't roll out of the swipe attack on time.
* Cleaver: Take a shot if its axe gets caught in a wall and deals way more damage than it normally would.
to:
* Caster: Drink if it teleports away to dodge your attack before you can hit it at least twice.
* Catcher:Take a shot Drink if you get caught by its grappling hook and you couldn't roll out of the swipe attack on time.
* Cleaver: Take a shot if its axe gets caught in a wall anddeals it hits you way more damage times than it normally would.should.
* Catcher:
* Cleaver: Take a shot if its axe gets caught in a wall and
Changed line(s) 58 (click to see context) from:
* Lacerator: Take a shot if it decimated more than half your health.
to:
* Lacerator: Take a shot if it a single spin decimated more than half your health.
Changed line(s) 61,62 (click to see context) from:
* Librarian: Drink when it repeats its attack pattern.
* Living Barrel: Drink if 3 of more of these are chasing after you at the same time.
* Living Barrel: Drink if 3 of more of these are chasing after you at the same time.
to:
* Librarian: Drink when if you couldn't kill it before it repeats its attack pattern.
* Living Barrel: Drink if 3 of more of these are chasingafter you at the same time.
* Living Barrel: Drink if 3 of more of these are chasing
Changed line(s) 65 (click to see context) from:
* Protector: Drink if its shield blocks damage from a cooldown skill.
to:
* Protector: Drink if its shield completely blocks all damage from a cooldown skill.
* Slammer: Drink if you get hit by one after you tried to Root/Freeze/Stun it (which it is immune to).
* Slasher: Drink if you couldn't stun it before it hits you with its wave attack on the third slash.
* Slasher: Drink if you couldn't stun it before it hits you with its wave attack on the third slash.
Changed line(s) 70,71 (click to see context) from:
* Thorny: Drink if you hit its back with a melee weapon.
to:
* Thorny: Drink if you hit its back with a melee weapon.
weapon and you take damage.
* Undead Archer: Drink if you actually managed to get hit by one of its arrows.
* Undead Archer: Drink if you actually managed to get hit by one of its arrows.
Changed line(s) 84 (click to see context) from:
** Drink if you escaped outside of its laser eye trap move, only to get hit by the bullets flying from the sides. (Tip: use Assault Shield.)
to:
** Drink if you escaped outside of its laser eye trap move, only to get hit by end up on the bullets flying from same side as the sides.hand that's firing bullets. (Tip: use Assault Shield.)
Changed line(s) 87,88 (click to see context) from:
** Drink twice if you got hit by the banner explosion.
** Drink every other time you get hit by That One Move where it does the quick non-telegraphed stab before the Telluric Slam.
** Drink every other time you get hit by That One Move where it does the quick non-telegraphed stab before the Telluric Slam.
to:
** Drink twice if you got get hit by the banner explosion.
** Drink every other time you get hit by That One Move where it doesthe a quick non-telegraphed stab before the Telluric Slam.
** Drink every other time you get hit by That One Move where it does
Changed line(s) 91,92 (click to see context) from:
** Drink whenever you take damage from the stage hazards.
** Drink the whole bottle if [[spoiler:you died before you could drink the Panacea]].
** Drink the whole bottle if [[spoiler:you died before you could drink the Panacea]].
to:
** Drink whenever you take damage from the any stage hazards.
hazard.
** Drink the whole bottle if[[spoiler:you you [[spoiler:grabbed the Panacea but died before you could drink the Panacea]].it]].
** Drink the whole bottle if
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Changed line(s) 84 (click to see context) from:
** Drink twice if you got hit by the banner explosion.
to:
** Drink twice if you got escaped outside of its laser eye trap move, only to get hit by the banner explosion.bullets flying from the sides. (Tip: use Assault Shield.)
Added DiffLines:
** Drink twice if you got hit by the banner explosion.
Is there an issue? Send a MessageReason:
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Added DiffLines:
''Note:'' The following rules apply to a Normal Run or a Custom Run with achievements enabled.
!General
* Drink whenever you gracefully dive into a bed of spikes.
* Drink if you trade blows with an enemy and kill it, and there are no enemies around for you to rally HP from.
* Drink if you failed a parry against a Slowed enemy because it threw off your timing.
* Drink if you took damage while you were stunned from falling down.
* Drink for every 2 stages you go without finding a single Secret Tile.
* Drink if you died while holding a rare blueprint, and you didn't use Hunter's Grenade to drop it.
* Drink if you lose more than 150 Cells (does not apply in 5BSC).
* Drink if you find an item you found in a Chest is the same as something you already have and it's worse.
* Drink if you find a lower quality item when you have at least 90% chance on finding the highest quality item.
* Drink if you find a Legendary item before the first boss.
** Drink two more times if it's an item you disabled in Custom Run or ''hate''.
* From third stage onwards, drink for every 3 Pendants you find that doesn't have any of your primary stat.
* Drink if you find food in a lore room.
* Cursed Chest:
** Drink if you found a Cursed Chest when most of the enemies were dead.
** Drink if you enter the next area while cursed. Drink again if you go into a boss room.
** Drink if a Cursed Chest spawned in Prisoner's Quarters. (1% chance!)
** Take a shot if you are a coward and didn't open the Cursed Chest in Prison Depths or Corrupted Prison, the entire reason for entering these biomes.
** Take a shot if the Cursed Chest drops a colorless Cursed Sword.
* Drink if you died while holding a Cursed Sword. Drink again if it was in your backpack.
* Take a shot if you broke a Golden Door by accident.
* Drink twice if you find a Corrupted Artifact. Take a shot if you don't take it.
* Take a celebratory shot if a Fragment of the Philosopher's Stone drops.
* Take a shot if you died inside a Challenge Rift.
* Drink for every 3 stages you go without replacing any equipped item (not including backpack).
* Drink if you find/roll an item with at least 3 different "fires an arrow/bomb" mods.
* Drink if you find/roll an item with a Quad Damage mod... and you take it.
* Drink if you started a 5 BSC run with at least one non-outfit blueprint not unlocked.
* Drink once per stage if Malaise reaches at least 80%.
* Drink if beating a boss didn't clear your Malaise gauge.
* Drink 4 times when Ygdar Orus Li Ox triggers. Reduce by 1 for each boss you've defeated.
* Take a shot if you died while Disengagement was off cooldown.
!Stages
* Toxic Sewers/Ancient Sewers:
** Drink if you lose a 30+ kill streak because you stepped in toxic sewer water.
* Morass of the Banished:
** Drink if you sacrificed the Mushroom Boi.
* Slumbering Sanctuary:
** Drink if you failed the Emergency Door challenge.
* Forgotten Sepulcher:
** Drink if you lost more than 25% of your health at once from the darkness.
** Drink if you bought the Night Light.
!Enemies
* Arbiter: Drink if you took damage from its posthumous bomb.
* Automaton: Drink if you were hit by the same Automaton that teleported away.
* Cannibal: Drink if you got hit by its third slash after its double leaping slashes.
* Caster: Drink if it teleports away to dodge your attack at least twice.
* Catcher: Take a shot if you couldn't roll out of the swipe attack on time.
* Cleaver: Take a shot if its axe gets caught in a wall and deals way more damage than it normally would.
* Corpse Juice: Drink if you get hit by one.
* Dark Tracker: Take a shot if you get hit by its backstab attack with the very long charge time.
* [[DemonicSpider Golem]]: Drink if you accidentally aggro one without meaning to.
* Lacerator: Take a shot if it decimated more than half your health.
* Guardian Knight: Take a shot if you got hit by its incredibly slow overhead swing.
* Lancer: Drink if you get hit by one while on a ladder.
* Librarian: Drink when it repeats its attack pattern.
* Living Barrel: Drink if 3 of more of these are chasing after you at the same time.
* Oven Knight: Drink if you got hit by its shield bash and then you get hit by other enemies while you were stunned.
* Pirate Captain: Drink if you get hit by a cannonball that bounced from a wall.
* Protector: Drink if its shield blocks damage from a cooldown skill.
* Rampager: Take a shot if you get hit by all four of its claw swipe attack.
* Royal Guard: Drink if you have to find one in a narrow hallway with no nearby platforms.
* Shieldbearer: Drink if got hit by anything while you were hitstunned from hitting its shield.
* Skeleton: Drink if you get hit by one while it was Rooted, Frozen, or Stunned (which it is immune to).
* Thorny: Drink if you hit its back with a melee weapon.
! Bosses
* The Concierge:
** Drink if you get hit by its Lacerating Aura after rolling behind it.
* Conjuntivius:
** Drink if the summoned tentacles dealt more damage to you than Conjuntivius did.
* Mama Tick:
** Drink if you got hit more than once by its tentacle impale attack. Drink again if it was the ''only'' attack you got hit by.
* Time Keeper:
** Drink if you got hit by her shurikens 4 or more times in a row.
** Drink if you get hit by the falling swords.
* The Giant:
** Drink when the Giant uses its super-charged attacks.
** Drink twice if you got hit by the banner explosion.
* The Hand of the King:
** Drink if you took damage from the enemies that the Hand of the King summons.
** Drink every other time you get hit by That One Move where it does the quick non-telegraphed stab before the Telluric Slam.
* [[spoiler:The Collector]]:
** Drink if you took damage during the phase where enemies are summoned.
** Drink whenever you take damage from the stage hazards.
** Drink the whole bottle if [[spoiler:you died before you could drink the Panacea]].
!General
* Drink whenever you gracefully dive into a bed of spikes.
* Drink if you trade blows with an enemy and kill it, and there are no enemies around for you to rally HP from.
* Drink if you failed a parry against a Slowed enemy because it threw off your timing.
* Drink if you took damage while you were stunned from falling down.
* Drink for every 2 stages you go without finding a single Secret Tile.
* Drink if you died while holding a rare blueprint, and you didn't use Hunter's Grenade to drop it.
* Drink if you lose more than 150 Cells (does not apply in 5BSC).
* Drink if you find an item you found in a Chest is the same as something you already have and it's worse.
* Drink if you find a lower quality item when you have at least 90% chance on finding the highest quality item.
* Drink if you find a Legendary item before the first boss.
** Drink two more times if it's an item you disabled in Custom Run or ''hate''.
* From third stage onwards, drink for every 3 Pendants you find that doesn't have any of your primary stat.
* Drink if you find food in a lore room.
* Cursed Chest:
** Drink if you found a Cursed Chest when most of the enemies were dead.
** Drink if you enter the next area while cursed. Drink again if you go into a boss room.
** Drink if a Cursed Chest spawned in Prisoner's Quarters. (1% chance!)
** Take a shot if you are a coward and didn't open the Cursed Chest in Prison Depths or Corrupted Prison, the entire reason for entering these biomes.
** Take a shot if the Cursed Chest drops a colorless Cursed Sword.
* Drink if you died while holding a Cursed Sword. Drink again if it was in your backpack.
* Take a shot if you broke a Golden Door by accident.
* Drink twice if you find a Corrupted Artifact. Take a shot if you don't take it.
* Take a celebratory shot if a Fragment of the Philosopher's Stone drops.
* Take a shot if you died inside a Challenge Rift.
* Drink for every 3 stages you go without replacing any equipped item (not including backpack).
* Drink if you find/roll an item with at least 3 different "fires an arrow/bomb" mods.
* Drink if you find/roll an item with a Quad Damage mod... and you take it.
* Drink if you started a 5 BSC run with at least one non-outfit blueprint not unlocked.
* Drink once per stage if Malaise reaches at least 80%.
* Drink if beating a boss didn't clear your Malaise gauge.
* Drink 4 times when Ygdar Orus Li Ox triggers. Reduce by 1 for each boss you've defeated.
* Take a shot if you died while Disengagement was off cooldown.
!Stages
* Toxic Sewers/Ancient Sewers:
** Drink if you lose a 30+ kill streak because you stepped in toxic sewer water.
* Morass of the Banished:
** Drink if you sacrificed the Mushroom Boi.
* Slumbering Sanctuary:
** Drink if you failed the Emergency Door challenge.
* Forgotten Sepulcher:
** Drink if you lost more than 25% of your health at once from the darkness.
** Drink if you bought the Night Light.
!Enemies
* Arbiter: Drink if you took damage from its posthumous bomb.
* Automaton: Drink if you were hit by the same Automaton that teleported away.
* Cannibal: Drink if you got hit by its third slash after its double leaping slashes.
* Caster: Drink if it teleports away to dodge your attack at least twice.
* Catcher: Take a shot if you couldn't roll out of the swipe attack on time.
* Cleaver: Take a shot if its axe gets caught in a wall and deals way more damage than it normally would.
* Corpse Juice: Drink if you get hit by one.
* Dark Tracker: Take a shot if you get hit by its backstab attack with the very long charge time.
* [[DemonicSpider Golem]]: Drink if you accidentally aggro one without meaning to.
* Lacerator: Take a shot if it decimated more than half your health.
* Guardian Knight: Take a shot if you got hit by its incredibly slow overhead swing.
* Lancer: Drink if you get hit by one while on a ladder.
* Librarian: Drink when it repeats its attack pattern.
* Living Barrel: Drink if 3 of more of these are chasing after you at the same time.
* Oven Knight: Drink if you got hit by its shield bash and then you get hit by other enemies while you were stunned.
* Pirate Captain: Drink if you get hit by a cannonball that bounced from a wall.
* Protector: Drink if its shield blocks damage from a cooldown skill.
* Rampager: Take a shot if you get hit by all four of its claw swipe attack.
* Royal Guard: Drink if you have to find one in a narrow hallway with no nearby platforms.
* Shieldbearer: Drink if got hit by anything while you were hitstunned from hitting its shield.
* Skeleton: Drink if you get hit by one while it was Rooted, Frozen, or Stunned (which it is immune to).
* Thorny: Drink if you hit its back with a melee weapon.
! Bosses
* The Concierge:
** Drink if you get hit by its Lacerating Aura after rolling behind it.
* Conjuntivius:
** Drink if the summoned tentacles dealt more damage to you than Conjuntivius did.
* Mama Tick:
** Drink if you got hit more than once by its tentacle impale attack. Drink again if it was the ''only'' attack you got hit by.
* Time Keeper:
** Drink if you got hit by her shurikens 4 or more times in a row.
** Drink if you get hit by the falling swords.
* The Giant:
** Drink when the Giant uses its super-charged attacks.
** Drink twice if you got hit by the banner explosion.
* The Hand of the King:
** Drink if you took damage from the enemies that the Hand of the King summons.
** Drink every other time you get hit by That One Move where it does the quick non-telegraphed stab before the Telluric Slam.
* [[spoiler:The Collector]]:
** Drink if you took damage during the phase where enemies are summoned.
** Drink whenever you take damage from the stage hazards.
** Drink the whole bottle if [[spoiler:you died before you could drink the Panacea]].