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!!Base Game



* Raise another toast if you beat the Confession.

to:

* Raise another toast if you beat the Confession.Confession.
!! ''The Binding Blade''
* Raise a celebratory toast for completing the Lost Crusade and rescuing the Crusader.
* Take a sip if you encounter a Military Road Battle.
** Down a shot of the strongest spirits you own instead of sipping if you encounter the Warlord in said Road Battle.
* Take a sip every time [[MechanicallyUnusualClass you make some kind of critical blunder with the Duelist]]. ([[DifficultButAwesome Learn to play her optimally already!]])

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Removed: 136

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* If you use the Radiant Flame, reduce the number of drinks by half. If you use any Infernal Flames, multiply the amount of drinks by 2.



* Raise another toast if you beat the Confession.
* If you use the Radiant Flame, reduce the number of drinks by half. If you use any infernal flames, multiply the amount of drinks by 2.

to:

* Raise another toast if you beat the Confession.
* If you use the Radiant Flame, reduce the number of drinks by half. If you use any infernal flames, multiply the amount of drinks by 2.
Confession.
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** Finish your drink if your backliner/healer gets the Breacher quirk.('''[[SayMyName BOURASSAAAAAAAAAAAAAAAA]]!''')

to:

** Finish your drink if your backliner/healer gets the Breacher quirk. ('''[[SayMyName BOURASSAAAAAAAAAAAAAAAA]]!''')

Added: 327

Changed: 2

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** Finish your drink if your backliner/healer gets the Breacher quirk.('''[[SayMyName BOURASSAAAAAAAAAAAAAAAA]]!''')



** Finish your drink if you enter a Churigan’s Table, cure a disease, only to exit the encounter with a new disease.

to:

** Finish your drink if you enter a Churigan’s Chirurgeon’s Table, cure a disease, only to exit the encounter with a new disease.


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** [[DrowningMySorrows Drink yourself into a stupor]] if you encounter either of them after your stagecoach breaks down, making the fight harder and [[DudeWheresMyReward guaranteeing you'll receive no rewards]].

Added: 330

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** Drink and Gargle with it if your Flagellant goes Toxic.



* Drink if you get choices in an Assistance encounter that are all bad and don't help you.

to:

* Drink ** Finish your drink if you get choices in an Assistance enter a Churigan’s Table, cure a disease, only to exit the encounter that are all bad and don't help you.with a new disease.



** Drink if you end up in a repair fight due to either Wheels or Armor running out. Finish your drink if this causes you to lose a hero.



* Take a sip if you encounter the Antiquarian.
** Drink if you [[RecurringBoss encounter her again later in the run]].
** [[INeedAFreakingDrink Get out the whiskey]] if you [[RuleOfThree encounter her a third time]].([[GoddamnedBoss Goddamnit]]...)
* Drink if Death shows up after you win a Resistance encounter. Finish your drink if she party wipes you.

to:

* Take a sip if you encounter the Antiquarian.
Antiquarian or Collector.
** Drink if you [[RecurringBoss encounter her them again later in the run]].
** [[INeedAFreakingDrink Get out the whiskey]] if you [[RuleOfThree encounter her them a third time]].([[GoddamnedBoss Goddamnit]]...)
* Drink if Death shows up after you win a Resistance encounter. Finish your drink if she party wipes you.kills the Flagellant. (Death has come to claim her elusive prize!)



* Raise another toast if you beat the Confession.

to:

* Raise another toast if you beat the Confession.Confession.
* If you use the Radiant Flame, reduce the number of drinks by half. If you use any infernal flames, multiply the amount of drinks by 2.

Added: 503

Changed: 18

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* Do a shot if the Dreaming General manages to use Nightmare on your party. [[BreatherBoss It's your own fault]].



* Take a sip every time you snicker at one of the Lord's animations.
* Take a sip any time your DPS heroes lose their whole turn to the Harvest Child's Putrid Meat.



* Drink if the Leviathan uses Undertow on your main damage dealer.
** Take a sip if they resist it.



** Drink if you encounter her again later in the run.

to:

** Drink if you [[RecurringBoss encounter her again later in the run.run]].
** [[INeedAFreakingDrink Get out the whiskey]] if you [[RuleOfThree encounter her a third time]].([[GoddamnedBoss Goddamnit]]...)
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Added DiffLines:

* If you hire the Bounty Hunter, take a drink for every time you hired him at the very end of the run as payment. If he dies, finish your drink and ''still'' drink at the end of the run. It's your punishment for getting a PurposefullyOverpowered character killed.
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* Drink if one of your heroes starts with a terrible negative quirk at the Crossroads, before the game even begins.
* Drink every time two of your characters form a negative relationship.
** Take a sip if they form a positive relationship.
* Do a shot if two of your party members somehow manage to develop a relationship at the Torch and Crown in the Valley.
* Drink every time one of your characters has a Meltdown.
** Take a sip if they instead become Resolute.
* Drink any time your heroes contract a disease. Finish your drink if you just passed or were just at a Field Hospital.
* Drink if you get choices in an Assistance encounter that are all bad and don't help you.
* Take a sip every time you cross Rough or Hazardous terrain.
** Drink every time the Loathing increases.
** Finish your drink if the Loathing maxes out and you increase the Confession boss' max health by ten percent.
* Drink if the Academic chastises you for stopping the Stagecoach.
* Take a sip if you manage to get through the Sluice.
* Drink whenever a Fanatic ignites. Drink more if an Immolatist did it before they could ignite normally.
** Finish your drink if the Librarian manages to burn all his books and ignites.
* Take a sip every round that a Drummer stays alive.(Kill 'em quickly to save your liver!)
* Drink if a Carrion Eater manages to eat a corpse and become a Carrion Devourer.
* Drink if a Cabin Boy manages to transform.
** Finish your drink if it transforms into a Docker.
* Take a sip if you encounter the Antiquarian.
** Drink if you encounter her again later in the run.
* Drink if Death shows up after you win a Resistance encounter. Finish your drink if she party wipes you.
* Drink any time a Cultist enemy uses Exultation. Yes, this includes Exemplars.
* Raise a toast if you make it to the Mountain.
** Finish your drink if you don't make it to the Confession boss.
** Finish your drink if you party wipe to the Confession boss. Do an extra shot if it's the Focused Fault.
* Raise another toast if you beat the Confession.

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