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* Because there's only water at the very beginning of the game, in one ''very'' small and specific place, and where there is literally ''no'' reason to backtrack all the way there once you've found a gas mask, you'd expect the developers to have taken the easy way out and coded the gas mask to simply "slow the OxygenMeter". Nope; try it and it has no effect underwater.

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* Because Throughout the game, the player's OxygenMeter will be steadily depleted in two specific situations: when Snake goes underwater, and when he enters a room filled with poison gas. In the latter instance, the oxygen meter will go down more slowly if the player equips the gas mask. But there's only water just ''one'' small area where the player can go underwater; it's at the very beginning of the game, in one ''very'' small and specific place, and where there is literally ''no'' the player has no reason to backtrack all the way there once you've found a after acquiring the gas mask, you'd expect mask. As a result, the developers to could have taken the easy way out and coded the gas mask to simply "slow the OxygenMeter". Nope; oxygen meter", and most players wouldn't have noticed. But no: if you try it and equipping the gas mask while underwater, it has no effect underwater.effect.


* Snake will be [[WhatTheHellHero chastized]] if you follow Meryl into the women's washroom after the Psycho Mantis fight and then call Nastasha or Mei Ling, they will both call you out on going somewhere you don't belong. Even worse, Mei Ling will refuse to let the player save their game. Additionally, running in after Meryl as soon as she enters the washroom results in an alternate cutscene where she talks to you -- sans pants. When she exits the bathroom, staring at her for long enough will cause her face to ''glow bright red'' in embarrassment.

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* Snake will be [[WhatTheHellHero chastized]] if you follow Meryl into the women's washroom after the Psycho Mantis fight and then call Nastasha or Mei Ling, they will both call you out on going somewhere you don't belong. Even worse, Mei Ling will refuse to let the player save their game. Additionally, running in after Meryl as soon as she enters game.
* During
the washroom results in an alternate cutscene scene where she talks Snake goes to you -- sans pants.meet a [[DressingAsTheEnemy disguised]] Meryl, she'll eventually duck into the bathroom to change out of her stolen uniform. If Snake follows her into the bathroom before she's had enough time to finish changing, she'll be [[{{Fanservice}} in her underwear]] in the ensuing cutscene. When she exits the bathroom, staring at her for long enough will cause her face to ''glow bright red'' in embarrassment.

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* In the first fight with the Cyborg Ninja where he wants to fight you purely hand to hand, he will deflect bullets and dodge grenades. However, chaff grenades will short circuit his electronics. If you do this, he will call you out for your dirty tricks and begin using all his fighting abilities, making the fight much harder.


* If you leave the transmitter in when you approach the waterfall, Ocelot's soldiers will try to attack you. Also, you get a [[CrowningMomentOfFunny hilarious]] bonus cutscene where EVA removes the transmitter.

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* If you leave the transmitter in when you approach the waterfall, Ocelot's soldiers will try to attack you. Also, you get a [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments hilarious]] bonus cutscene where EVA removes the transmitter.


* One of the most famous things in the original ''MGS'' was the box warp. By climbing onto a supplies vehicle and equipping a box from elsewhere in the game, you could be transported to that location. This could also qualify as a subversion, considering that several titles in the series (including ''V'', where there's a whole CollectionSidequest associated with collecting delivery invoices so you can transport in a box to specific parts of Africa and Afghanistan) use the box warp in it.

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* When Baker forgets Meryl's CODEC frequency, he tells you to look on the back of the CD case. In this case, he's referring to the actual package the game came in, as there's a screenshot of a CODEC conversation with Meryl on the back showing the frequency. However, if you don't have the box (and are playing through the game for the first time, or you've forgotten it yourself), once the scene with Baker ends, you can just call Campbell four times in a row, after which he'll add Meryl's frequency to your list.
** The digital download version obviously doesn't have a physical case, so a scan of the back cover is included with the digital manual.

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* Should the player choose to wear the Raikov mask after [[spoiler:Snake has had his eye blown out]], 'Raikov' will have that same eye constantly closed

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* Also, normally EVA just bursts through the waterfall once you're inside. If you were spotted by the Ocelot soldiers and made a break for the waterfall instead of fighting them (very likely as you have no weapons at this point) you'll get a brief extra scene of EVA gunning down the pursuing soldiers before she comes through.


* If you shoot rhe rats that are scurrying on the girders just above where Sniper Wolf is during the first fight with her, eventually you will get a CODEC call where several members of the support team will call you out on killing animals just for your own sick pleasure.

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* If you shoot rhe the rats that are scurrying on the girders just above where Sniper Wolf is during the first fight with her, eventually you will get a CODEC call where several members of the support team will call you out on killing animals just for your own sick pleasure.pleasure. You'll similarly get called out by your support team and Vulcan Raven if you shoot the ravens outside his lair.
* During the final battle when [[spoiler:Gray Fox]] is being crushed by Rex and calling for you to fire the stinger, Snake normally yells "It's no good; I can't do it!" if you try. However if happen to have no missiles left, Snake instead yells "It's no good; ''I'm out of missiles!''"

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* Normally, the TNT is used for blowing up food storage and armory sheds. You can use it to destroy the Hind early as well, which will be replaced by floating platform guards on the mountaintop. However, the Infinity Face Paint reveals the TNT's true potential. You can set TNT almost anywhere to create distractions and chain reactions. If you sneak up behind a guard, you can can invoke WhyAmITicking situations. The guards will never notice they've been rigged, and you can blow them up anytime you want.

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* If you shoot rhe rats that are scurrying on the girders just above where Sniper Wolf is during the first fight with her, eventually you will get a CODEC call where several members of the support team will call you out on killing animals just for your own sick pleasure.

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*Similarly to the example with Snake and Meryl's standoff, Raiden has two different motion capture scripts for Vamp's intro scene depending on whether or not the player has picked up the M9 by that point. (The scene is also carefully scripted such that Raiden only gets the chance to shoot at Vamp using Pliskin's M4, so the presence of a weapon is irrelevant to the story.)


* You can save during The End's boss battle, and leave the console off for a week (or setting the system's internal clock ahead by one week). This results in him dying of old age. However, waiting less time than that before reloading the save allows The End to catch Snake while he's asleep and carry him off to the location described above. Killing the End this way has its own cutscene and CODEC discussion (where Snake expresses regret at letting the End die without a final battle, only for Major Zero to set him straight).

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* You can save during The End's boss battle, and leave the console off for a week (or setting the system's internal clock ahead by one week). This results in him dying of old age. However, waiting less time than that before reloading the save allows The End to catch Snake while he's asleep and carry him off to the location described above. If the player saves during this fight, Para-Medic foreshadows this by telling Snake that she has a bad feeling something might happen. Killing the End this way has its own cutscene and CODEC discussion (where Snake expresses regret at letting the End die without a final battle, only for Major Zero to set him straight).



** On the note of Time Paradoxes, the "Snake Is Dead" message that shows up during the Game Over screen will slowly turn into "Time Paradox".



* It's possible to kill Sokolov in the Virtuous Mission by tossing a grenade in his room through the mission. Obviously, this results in a game over.



* Para-medic has two sets of dialogue for every type of wild food in the game. If you haven't acquired it yet, she'll give you the "That area is home to the ___" version, and if you've got it, she'll give you the "I see you've captured a ____" version.

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* Para-medic Para-Medic has two sets of dialogue for every type of wild food in the game. If you haven't acquired it yet, she'll give you the "That area is home to the ___" version, and if you've got it, she'll give you the "I see you've captured a ____" version.



* With the Subsistence edition of the game, the player is given the choice to use the original fixed camera or a camera that may be fully rotated around Snake. If you use this camera and look at the right angle at the end of the Virtuous Mission before healing Snake, the player can see The Sorrow's decomposed remains on the side of the river.

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* With the Subsistence edition of the game, the player is given the choice to use the original fixed camera or a camera that may be fully rotated around Snake. If you use this camera and look at the right angle at the end of the Virtuous Mission before healing Snake, the player can see The Sorrow's decomposed remains on the side of the river. These can also be seen with the fixed camera, albeit barely.


* Shaking the controller when Rose is talking will cause [[JigglePhysics her breasts to jiggle like Jell-O]].
* If you kill too many enemies, you'll hear Liquid's "You enjoy all the killing!" line from ''Metal Gear Solid'', and then Snake will throw up. Accomplishing this after the trophy patch unlocks a trophy by the same name.


* Psycho Mantis can read ''the player's'' mind by reading memory card data, providing a detailed analysis of the player's proficiency at the game (how good they are at stealth and combat, and how frequently they've saved their game), and suggesting that the player enjoys certain games like, say, ''VideoGame/{{Suikoden}}'' or ''[[VideoGame/CastlevaniaSymphonyOfTheNight Castlevania]]'', [[WebAnimation/AwesomeSeries for instance,]] or ''VideoGame/SuperMarioSunshine'' and ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'' in the UsefulNotes/NintendoGameCube remake. Even better, in the Japanese version, having save data from both VisualNovel/{{Snatcher}} and VisualNovel/{{Policenauts}} unlocks a special message from HideoKojima. If for whatever reason you're unable to use the second controller port, Colonel Campbell will eventually reveal an alternate way to beat Mantis: destroying the busts in the room.

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* Psycho Mantis can read ''the player's'' mind by reading memory card data, providing a detailed analysis of the player's proficiency at the game (how good they are at stealth and combat, and how frequently they've saved their game), and suggesting that the player enjoys certain games like, say, ''VideoGame/{{Suikoden}}'' or ''[[VideoGame/CastlevaniaSymphonyOfTheNight Castlevania]]'', [[WebAnimation/AwesomeSeries for instance,]] or ''VideoGame/SuperMarioSunshine'' and ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'' in the UsefulNotes/NintendoGameCube remake. Even better, in the Japanese version, having save data from both VisualNovel/{{Snatcher}} and VisualNovel/{{Policenauts}} unlocks a special message from HideoKojima.Creator/HideoKojima. If for whatever reason you're unable to use the second controller port, Colonel Campbell will eventually reveal an alternate way to beat Mantis: destroying the busts in the room.

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