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** Chapter 3's map requires you to open doors to progress. If you discard or otherwise lose (i.e someone dies with them in their inventory) both Door Keys you're provided, ''before'' opening at least one door, you get a NonStandardGameOver to prevent it being UnintentionallyUnwinnable.
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* In ''VideoGame/FireEmblemTheBindingBlade'', the [[PowerNullifier Silence]] status doesn't just prevent spellcasting, it's true to its implications of preventing speech: Silenced characters also can't trigger support conversations, or recruitments that require talking. This is carried on through all GBA games. Additionally, any character that is asleep can't be talked to either.

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* In ''VideoGame/FireEmblemTheBindingBlade'', the [[PowerNullifier Silence]] status doesn't just prevent spellcasting, it's true to its implications of preventing speech: Silenced characters also can't trigger support conversations, or recruitments that require talking. This is carried on through all GBA games. Additionally, similarily, any character that is asleep can't be talked to either.
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Idk if this also applies to having support convos with a sleeping unit


* In ''VideoGame/FireEmblemTheBindingBlade'', the [[PowerNullifier Silence]] status doesn't just prevent spellcasting, it's true to its implications of preventing speech: Silenced characters also can't trigger support conversations, or recruitments that require talking. This is carried on through all GBA games.

to:

* In ''VideoGame/FireEmblemTheBindingBlade'', the [[PowerNullifier Silence]] status doesn't just prevent spellcasting, it's true to its implications of preventing speech: Silenced characters also can't trigger support conversations, or recruitments that require talking. This is carried on through all GBA games. Additionally, any character that is asleep can't be talked to either.
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-->'''Validar:''' ''Destiny is your master, one way or the other!''

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-->'''Validar:''' --->'''Validar:''' ''Destiny is your master, one way or the other!''

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Crosswicking from Awakening's page.


* In ''VideoGame/FireEmblemAwakening'', Chrom's promoted class' battle model uses the Fire Emblem as a shield. The Fire Emblem is first given to him in Chapter 7, but if the player manages to do a ton of LevelGrinding and get Chrom promoted before then, the shield ''won't'' appear on his model until he receives it in the story.
* There is a ''surprising'' amount of this in ''VideoGame/FireEmblemFates'':

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* In ''VideoGame/FireEmblemAwakening'', ''VideoGame/FireEmblemAwakening''
**
Chrom's promoted class' battle model uses the Fire Emblem as a shield. The Fire Emblem is first given to him in Chapter 7, but if the player manages to do a ton of LevelGrinding and get Chrom promoted before then, the shield ''won't'' appear on his model until he receives it in the story.
* There ** Owain mentions in his Support conversations with his dad that he [[spoiler:witnessed his father's death]] in the BadFuture, specifically noting that Owain saw the event. Because it would create a plot hole if his father is a ''surprising'' amount male Avatar, Owain's dialogue is instead changed to only say that "[[spoiler:[he] never saw [his father] again]]". This is the only case in the game where the events of this a Support are altered to fit the storyline.
** The game recognizes if the birth date of the Avatar overlaps with another character's,
in which case it will say "Today is Avatar and (other character)'s birthday." instead.
** Validar in Chapter 23 is behind a barrier, preventing anyone in your army other than Chrom and the Avatar from reaching him. He has special boss quotes for both of them, so you normally won't get to see his "generic" boss quote, but he ''does'' have one: the only way to see it is to use the long-range tome Mire.
-->'''Validar:''' ''Destiny is your master, one way or the other!''
** In Chapter 7, Cordelia normally arrives as a friendly reinforcement on turn 3. [[https://www.youtube.com/watch?v=2SwynHlKYzY If the chapter is cleared in 1 or 2 turns]], the ending cutscene will change to show Cordelia arriving after the battle's conclusion.
*
''VideoGame/FireEmblemFates'':
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** The Break status cannot be afflicted on a character [[NoSell that receives zero damage]], as it wouldn't make sense for someone to drop their weapon if [[SurprisinglyRealisticOutcome the incoming attack was shrugged off]].

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** The Break status cannot be afflicted on a character [[NoSell that receives zero damage]], as it wouldn't make sense for someone to drop their weapon if [[SurprisinglyRealisticOutcome the incoming attack was shrugged off]].off.
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* ''VideoGame/FireEmblemEngage'':
** The Break status cannot be afflicted on a character [[NoSell that receives zero damage]], as it wouldn't make sense for someone to drop their weapon if [[SurprisinglyRealisticOutcome the incoming attack was shrugged off]].
** If you manage to complete Anna's paralogue with Anna still hiding in the chest (requiring you to reach the chest before any enemies do and have a character block it off), you'll trigger special dialogue with Anna reacting to this that leads to her joining the party. Similarly, unique dialogue exists for when Anna is killed during the course of the map.
** Chapter 6 features an enemy at the start of the map you have to kill to obtain an Emblem Ring. If you ignore him and instead try to kill the boss of the chapter without getting the ring, if he would take a fatal blow, he'll suddenly become a superhuman ninja that dodges ''everything'', even 100% accuracy and Engage attacks.
** In Chapter 11 where [[spoiler:you're running away from Veyle and the Four Hounds, while Veyle is invincible, the Hounds are not; they all have defeat quotes if you can take them down. Sadly they offer no rewards outside of EXP, so this is mainly for bragging rights, or if you really just want to linger around for more EXP]].
** Also from Chapter 11, if you manage to escape with Alear on turn 1 (through the use of Warp staffs and Emblem Edelgard's [[ExtraTurn Raging Storm]]), [[spoiler:Ivy and her retainers will not appear to save the day, but pop up messages will indicate that they've still joined and that the Draconic Time Crystal is made available again]].
** Fogado, Bunet and Pandreo all have unique tooltip descriptions during Chapter 12, which don't refer to them as the prince of Solm and his retainers, as you don't learn this until after the chapter.
** Given it's possible to clear the Fell Xenologue DLC at any point during the main story, the Four Winds will always have an unique conversation with their respective counterparts from the Four Hounds the first time they fight each other.
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Edited spoiler.


** Garon appears on Chapter 12 of ''Birthright''. It's pretty clear that he is ''not'' supposed to be approached, since the objective is for the Avatar to escape. But, following the example of Julius from ''Genealogy of the Holy War'', if the characters actually ''do'' attack and defeat him, there are lines for this.

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** Garon appears on Chapter 12 of ''Birthright''. It's pretty clear that he is ''not'' supposed to be approached, since the objective is for the Avatar to escape. But, following the example of Julius from ''Genealogy of the Holy War'', if the characters actually ''do'' attack and defeat him, there are lines for this.
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** If you have any of the Knights of Seiros recruited when you get to the Battle of the Eagle and Lion, the game prevents them from being used for said level since the battle is supposed to be between the students. Similarly, while you can ask another house's student to help you out in most story missions, they will not help you in this one.

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** If you have any of the Knights of Seiros recruited when you get to the Battle of the Eagle and Lion, the game prevents them from being used for said level since the battle is supposed to be between the students. Similarly, while you can ask another house's student to help you out in most story missions, they will not help you in this one. (The person you ask will still be replaced by a generic in the battle though)
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** During the final level of Act 3, Micaiah is the initial enemy general, but will leave a few turns in once the death counter reaches 30. While getting to her is hard and very unlikely, if you somehow do, the game makes sure to give her dialogue reacting to be attacked, especially if Ike does.
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More accurate?


* In ''VideoGame/FireEmblemTheBindingBlade'', the [[StandardStatusEffects Silence]] status doesn't just prevent spellcasting, it's true to its implications of preventing speech: Silenced characters also can't trigger support conversations, or recruitments that require talking. This is carried on through all GBA games.

to:

* In ''VideoGame/FireEmblemTheBindingBlade'', the [[StandardStatusEffects [[PowerNullifier Silence]] status doesn't just prevent spellcasting, it's true to its implications of preventing speech: Silenced characters also can't trigger support conversations, or recruitments that require talking. This is carried on through all GBA games.
Is there an issue? Send a MessageReason:
More accurate?


** In Chapter 1, the boss of the final castle you have to seize is the Dark Mage Sandima, who pelts your party with the mighty Fenrir spell from many tiles away; something the player isn't especially well-equipped to deal with yet. The "intended" way of dealing with him is to have [[TheHero Sigurd]] find and recruit [[MysteriousWaif Deirdre]], a Shaman, and have her use her [[StatusEffects Silence Staff]] on the boss so that you safely approach and engage him. However, there's nothing stopping the player from either walking over Deirdre's recruitment tile[[labelnote:Note]]Deirdre is recruited in a section of the map covered in dense forest, and Sigurd will automatically recruit Deidre by stopping on a single open forest tile near its exit; the tile is blocked off by impassable thickets on both sides. As Sigurd is a mounted unit, his movement in the forest is sharply reduced, so trying to bypass the tile is harder than it seems.[[/labelnote]] or having Sigurd stay behind and having other units handle Sandima. If you do this, you'll find that there exists an entirely different scene for recruiting Deirdre ''after'' defeating Sandima - in fact, this alternate recruitment scene actually spells out ''more'' about her backstory than the pre-defeat dialogue does.

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** In Chapter 1, the boss of the final castle you have to seize is the Dark Mage Sandima, who pelts your party with the mighty Fenrir spell from many tiles away; something the player isn't especially well-equipped to deal with yet. The "intended" way of dealing with him is to have [[TheHero Sigurd]] find and recruit [[MysteriousWaif Deirdre]], a Shaman, and have her use her [[StatusEffects [[PowerNullifier Silence Staff]] on the boss so that you safely approach and engage him. However, there's nothing stopping the player from either walking over Deirdre's recruitment tile[[labelnote:Note]]Deirdre is recruited in a section of the map covered in dense forest, and Sigurd will automatically recruit Deidre by stopping on a single open forest tile near its exit; the tile is blocked off by impassable thickets on both sides. As Sigurd is a mounted unit, his movement in the forest is sharply reduced, so trying to bypass the tile is harder than it seems.[[/labelnote]] or having Sigurd stay behind and having other units handle Sandima. If you do this, you'll find that there exists an entirely different scene for recruiting Deirdre ''after'' defeating Sandima - in fact, this alternate recruitment scene actually spells out ''more'' about her backstory than the pre-defeat dialogue does.

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