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* Lizard Gods, Ogre Kings, and Undead Dwarf Gods are nightmares for low-level players due because of their moderately high HP, high attack power and the ability to spam moderately tanky minions at you, which low-level players will have a hard time overcoming. The Undead Dwarf God deserves a mention for being able to slap you with a three-second Confuse, which can easily screw over newer players if they don't know what they're doing.

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* Lizard Gods, Ogre Kings, and Undead Dwarf Gods are nightmares for low-level players due because of their moderately high HP, high attack power and the ability to spam moderately tanky minions at you, which low-level players will have a hard time overcoming. The Undead Dwarf God deserves a mention for being able to slap you with a three-second Confuse, which can easily screw over newer players if they don't know what they're doing.
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* Walking Horrors are tanky, deceptively fast, and despite only firing one shot at a time, can still do huge damage considering that each shot hits for 150 base damage. And if that's not enough, it's nigh-impossible to approach due to it constantly detonating extremely dangerous AoE bombs on top of itself.

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* Walking Horrors are tanky, deceptively fast, and despite only firing one shot at a time, can still do huge damage considering that each shot hits for 150 base damage. And if that's not enough, it's nigh-impossible to approach due to it constantly detonating extremely dangerous AoE [=AoE=] bombs on top of itself.

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** Medusas boast the highest HP of all the gods (2,000) and staggering attack power with their large shotguns of 100-damage bullets. Furthermore, they can throw red [[AreaofEffect AoEs]] that affect a wide area and deal 150 damage, which is a ''lot'' more than any non-boss enemy usually does in the Realm. Downplayed a bit as they can be exploited by circling them, but they can instantly kill unwary newbies (who may not be able to see their grenade coming until it's too late) and are still a primary killer of careless players, just because of their sheer damage output.

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** Medusas boast the highest HP of all the gods (2,000) and staggering attack power with their large shotguns of 100-damage bullets. Furthermore, they can throw red [[AreaofEffect AoEs]] that affect a wide area and deal 150 damage, which is a ''lot'' more than any non-boss enemy usually does in the Realm. Downplayed a bit as bit, since they can be exploited by circling them, but they that may not always be an option because of other gods. Medusas can instantly kill unwary newbies (who may not be able to see their grenade coming until it's too late) and are still a primary killer of careless players, just players because of their sheer damage output.



** Leviathans, alongside Medusas and Sprite Gods, possess the highest HP of any standard monster in the Godlands and utilize 2 types of rapid-fire shotguns capable of tearing apart even the most armored of players. Their erratic movement and shot pattern makes them very hard to predict, and an inconsistent method of aiming means that players have to be on their toes when facing this beast.
** White Demons are some of the only Realm monsters that can deal significant damage to maxed players due to their armor-piercing attacks. Oddly enough, their danger level actually goes up with yours, as their damage to an unarmored player is middling at best compared to what the other Godlands mobs can do, but very high for a fully armored player.
* Not all of the Demonic Spiders belong in the Godlands. The [[ActionBomb Grey Blob]] can be this for low-level players, due to its ability to quickly rush onto you and self-destruct. Because they come in massive packs, a swarm of them can end the game very quickly for less armored players. Fortunately, the 2020 reconstruction update nerfed them by giving them a slight delay before their explosion, as well as a visual tell.
* Lizard Gods, Ogre Kings and Undead Dwarf Gods are nightmares for low-level players due to their moderately high HP, high attack power and the ability to spam moderately tanky minions at you, which low-level players will have a hard time overcoming. The Undead Dwarf God deserves a mention for being able to slap you with a three-second Confuse, which can easily screw over newer players if they don't know what they're doing.

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** Leviathans, alongside Leviathans share the 2000 HP of Medusas and Sprite Gods, possess possessing the highest HP of any standard monster in the Godlands and Godlands. They utilize 2 types of rapid-fire shotguns shotguns, firing 70 and 90 damage bullets capable of tearing apart even the most armored of unmaxed players. Their erratic movement and shot pattern makes them very hard to predict, and an inconsistent method of aiming means that players have to be on their toes when facing this beast.
** White Demons are some of the only Realm monsters that can deal significant damage to maxed players due to their armor-piercing attacks. Oddly enough, their danger level actually goes up with yours, as their damage to an unarmored player is middling at best compared to what the other Godlands mobs can do, but very high for a fully armored player.
* Not all of the Demonic Spiders belong in the Godlands. The [[ActionBomb Grey Blob]] can be this for low-level players, due to because of its ability to quickly rush onto you and self-destruct. Because they come in massive packs, a swarm of them can end the game very quickly for less armored players. Fortunately, the 2020 reconstruction update nerfed them by giving them a slight delay before their explosion, as well as a visual tell.
* Lizard Gods, Ogre Kings Kings, and Undead Dwarf Gods are nightmares for low-level players due to because of their moderately high HP, high attack power and the ability to spam moderately tanky minions at you, which low-level players will have a hard time overcoming. The Undead Dwarf God deserves a mention for being able to slap you with a three-second Confuse, which can easily screw over newer players if they don't know what they're doing.



* Corrupted Casters are extremely fast and use targeted, 120-damage blasts. Sounds simple? Well, they also use radial confusing waves that have deceptively long reach. Getting confused usually results in the Caster sitting on players and unloading a full wave into them, resulting in instantaneous death most of the time.
* Corrupted Bowmen, purely due to their ability to paralyze their targets. Since enemies tend to come in mobs here, you can easily be shredded by the aforementioned Corrupted Casters or any other enemy that will jump on you when you're down.
* Corrupted Armors aren't that bad by themselves, although they can used aimed blasts to damage and quiet players. It's the constant stream of Mini Corrupted Armors that they spawn that really become a problem. They come in swarms and use armor-piercing attacks, allowing them to shred players quickly. And the aforementioned Quieting attacks make it all the harder to beat through the hordes to kill the actual Armor.

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* Corrupted Casters are extremely fast and use targeted, 120-damage blasts. Sounds simple? Well, they also use radial confusing waves that have deceptively long reach. Getting confused usually results in the Caster sitting on players and unloading a full wave into them, resulting in instantaneous death most of the time.
* Corrupted Bowmen, purely due to their ability to paralyze because they can fire a nasty 165 damage arrow that slows their targets. Since enemies tend to come in mobs here, you can easily be shredded by the aforementioned Corrupted Casters or any other enemy enemies that will jump on you when you're down.
* Corrupted Armors aren't that bad by themselves, although they can used aimed blasts to damage and quiet Silence players. It's the constant stream of Mini Corrupted Armors that they spawn that really become a problem. They come in swarms and use 75 damage armor-piercing attacks, allowing them to shred players quickly. And the aforementioned Quieting Silencing attacks make making it all the harder to beat through the hordes to kill the actual Armor.



* Soldier Bees. They have high HP, aggressive behavior, and the potential to inflict a OneHitKill by jumping on squishier classes and bursting them down. The red and blue ones in particular are infamous for instakills, due to being able to inflict Armor Break and outright ignore defense with their bursts, respectively.

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* Soldier Bees. They have high HP, aggressive behavior, and the potential to inflict a OneHitKill by jumping on squishier classes and bursting them down. The red and blue ones in particular are infamous for instakills, due to being able to because they can inflict Armor Break and outright ignore defense with their bursts, respectively.



* Oryx Admirals dash behind players before unloading high-damage knives and Confuse shots into them. They are very hard to spot once they infiltrate your group, and while they aren't very that deadly by themselves the status effects they can inflict are.

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* Oryx Admirals dash behind players before unloading high-damage knives and Confuse shots into them. They are very hard to spot once they infiltrate your group, and while they aren't very that deadly by themselves themselves, the status effects they can inflict are.

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