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[[caption-width-right:724:Get used at seeing this[[note]]Berserker in the 2023 remastered edition. The player died with -3 health on the HUD. [[CherryTapping It was a merciful way to die.]][[/note]]]]

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[[caption-width-right:724:Get used at to seeing this[[note]]Berserker this.[[note]]Berserker in the 2023 remastered edition. The player died with -3 health on the HUD. [[CherryTapping It was a merciful way to die.]][[/note]]]]
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* In Team Evolve's unofficial ExpansionPack ''[[https://www.moddb.com/mods/zaero Zaero]]'', you'll find an annoying enemy class called Sentien, the stars of the pack. These are humanoid robots with a laser attack that they never hesitate to use, turning their encounters into {{Pixel Hunt}}s. It isn't until you get access to the Sonic Cannon and its fantastic ability to [[PowerNullifier nullify enemy attacks]] that you get a chance to fight these androids on equal foot. They're also everywhere from the moment you meet the first of them.

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* In Team Evolve's unofficial ExpansionPack ''[[https://www.moddb.com/mods/zaero Zaero]]'', you'll find an annoying enemy class called Sentien, the stars of the pack. These are humanoid robots with a laser attack that they never hesitate to use, turning their encounters into {{Pixel Hunt}}s. It isn't until you get access to the Sonic Cannon EMP Nuke and its fantastic ability to [[PowerNullifier nullify enemy attacks]] that you get a chance to fight these androids on equal foot. They're also everywhere from the moment you meet the first of them.
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* In Team Evolve's GameMod ''[[https://www.moddb.com/mods/zaero Zaero]]'', you'll find an annoying enemy called Sentien, the stars of the pack. These are humanoid robots with a laser attack that they never hesitate to use, turning their encounters into {{Pixel Hunt}}s. It isn't until you get access to the Sonic Cannon and its fantastic ability to [[PowerNullifier nullify enemy attacks]] that you get a chance to fight these androids on equal foot. They're also everywhere from the moment you meet the first of them.

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* In Team Evolve's GameMod unofficial ExpansionPack ''[[https://www.moddb.com/mods/zaero Zaero]]'', you'll find an annoying enemy class called Sentien, the stars of the pack. These are humanoid robots with a laser attack that they never hesitate to use, turning their encounters into {{Pixel Hunt}}s. It isn't until you get access to the Sonic Cannon and its fantastic ability to [[PowerNullifier nullify enemy attacks]] that you get a chance to fight these androids on equal foot. They're also everywhere from the moment you meet the first of them.
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* In Team Evolve's GameMod ''Zaero'', you'll find an annoying enemy called Sentien, the stars of the pack. These are humanoid robots with a laser attack that they never hesitate to use, turning their encounters into {{Pixel Hunt}}s. It isn't until you get access to the Sonic Cannon and its fantastic ability to [[PowerNullifier nullify enemy attacks]] that you get a chance to fight these androids on equal foot. They're also everywhere from the moment you meet the first of them.

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* In Team Evolve's GameMod ''Zaero'', ''[[https://www.moddb.com/mods/zaero Zaero]]'', you'll find an annoying enemy called Sentien, the stars of the pack. These are humanoid robots with a laser attack that they never hesitate to use, turning their encounters into {{Pixel Hunt}}s. It isn't until you get access to the Sonic Cannon and its fantastic ability to [[PowerNullifier nullify enemy attacks]] that you get a chance to fight these androids on equal foot. They're also everywhere from the moment you meet the first of them.
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* In Team Evolve's GameMod ''Zaero'', you'll find an annoying enemy called Sentien, the stars of the pack. These are humanoid robots with a laser attack that they never hesitate to use, turning their encounters into {{Pixel Hunt}}s. It isn't until you get access to the Sonic Cannon and its fantastic ability to [[PowerNullifier nullify enemy attacks]] that you get a chance to fight these androids on equal foot. They're also everywhere from the moment you meet the first of them.

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** ''Call of the Machine'' has even worse varieties featuring a Power Shield and/or homing rockets. Case in point: [[spoiler:the Commander]] at the end of ''Operation: Wasteland''.

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** ''Call of the Machine'' has even worse varieties featuring a Power Shield and/or homing rockets. Case in point: [[spoiler:the Commander]] at the end of ''Operation: Wasteland''.''[[Recap/QuakeIICallOfTheMachineOperationWasteland Operation: Wasteland]]''.



** One of the missions in the 2023 remastered edition's ''Call of the Machine'' expansion has a Carrier boss, the Garbage Carrier, that summons Stalkers instead of Flyers, making for a notably annoying fight.
* Take the Icarus, an already annoying semi-durable flying enemy of vanilla ''Quake II'' that shoots a bunch of blaster bolts, add extra health and a Power Shield to it. Then make it a common enemy on par with the already annoying Flyers. Presto, you get the appropriately named [[Literature/TheMetamorphoses Daedalus]]. If there's one reason to sacrifice Cells from your Power Shield and use [[ArmorPiercingAttack the Hyperblaster or the Plasma Beam]], or use the ETF Rifle, it's this dude.

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** One of the missions in the 2023 remastered edition's Halfway through ''Call of the Machine'' expansion has Machine''[='=]s ''[[Recap/QuakeIICallOfTheMachineOperationWasteland Operation: Wasteland]]'', you'll have to fight a Carrier boss, the Garbage Carrier, that summons Stalkers instead of Flyers, making for a notably annoying fight.
fight, combining two annoying enemy classes.
* Take the Icarus, an already annoying semi-durable flying enemy of vanilla ''Quake II'' that shoots a bunch of blaster bolts, add extra health and a Power Shield to it. Then make it a common enemy on par with the already annoying Flyers. Presto, you Presto! You get the appropriately named [[Literature/TheMetamorphoses Daedalus]]. If there's one reason to sacrifice Cells from your Power Shield and use [[ArmorPiercingAttack the Hyperblaster or the Plasma Beam]], or use the ETF Rifle, it's this dude.


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** In the original version of "Waste Disposal", at one point you have to go through a burial chamber for damaged containers. Right after you've entered the area, above you, you'll be greeted by the RAILGUN TURRET! Combining the [[SniperRifle Railgun's]] stealthiness with all the annoying attributes of the original turrets, this turret used to be one of the main causes of death on the level. The 2023 remastered edition replaced it with a different kind of turret, and the Railgun turret is nowhere to be seen.
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[[caption-width-right:724:Get used at seeing this[[note]]Berserker in the 2023 remastered edition.[[/note]]]]

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[[caption-width-right:724:Get used at seeing this[[note]]Berserker in the 2023 remastered edition.[[/note]]]]
The player died with -3 health on the HUD. [[CherryTapping It was a merciful way to die.]][[/note]]]]
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[[quoteright:724:https://static.tvtropes.org/pmwiki/pub/images/20240108174903_1.jpg]]
[[caption-width-right:724:Get used at seeing this[[note]]Berserker in the 2023 remastered edition.[[/note]]]]
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** After they're first deployed, turrets are completely silent when not firing, so you'll only know one is around after they've fired, and by then there's no way to dodge. a [[CrosshairAware targeting laser that signposts their position]] was added in the 2023 remaster.

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** After they're first deployed, turrets are completely silent when not firing, so you'll only know one is around after they've fired, and by then there's no way to dodge. a [[CrosshairAware A targeting laser that signposts their position]] was added in the 2023 remaster.



** Unlike the main game, where they fall victim to GoddamnedBats, Gunners can aim their 4-grenade burst vertically. In the vanilla game they aren't very dangerous, since the fixed horizontal launch angle makes the grenades' trajectories predictable and easy to avoid; in this port, you'll come to find ''very quickly'' that when properly aimed, it's a huge burst of damage that comes with very little warning and is difficult to dodge.

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** Unlike the main game, where they fall victim to GoddamnedBats, Gunners can aim their 4-grenade burst vertically. In the vanilla game they aren't very dangerous, since the fixed horizontal launch angle makes the grenades' trajectories predictable and easy to avoid; in this port, you'll come to find ''very quickly'' that when properly aimed, it's a huge '''huge''' burst of damage that comes with very little warning and is difficult to dodge.

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* Gladiators are MadeOfIron, have a hard-to-dodge railgun that chops off 50 health points, and their close-range claw deals a lot of damage. Their only saving grace is that their accuracy is a bit subpar for a [[SniperRifle Railgun]] wielder. In ''Ground Zero'' and the 2023 remaster, the ETF Rifle (which usually makes mincemeat of armored enemies) has ''zero'' effect on these guys.

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* Gladiators are MadeOfIron, have a hard-to-dodge railgun that chops off 50 health points, and their close-range claw deals a lot of damage. Their only saving grace is that their accuracy is a bit subpar for a [[SniperRifle Railgun]] wielder. In ''Ground Zero'' and the 2023 remaster, the ETF Rifle (which usually makes mincemeat of armored enemies) has ''zero'' effect on these guys. Their only saving grace is that their accuracy is a bit subpar for a [[SniperRifle Railgun]] wielder.

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* Parasites. Cybernetic quadrupedal creatures that are MadeOfIron, fast and stealthy, often appear at close range and quickly drain your health with their unavoidable tentacle attack. When you hear its footsteps nearby and you're low on health, you know you're about to get owned. Lord help you if two or more attack at once unless you're outside their attack range, in which case [[ArtificialStupidity they'll send off the tentacle anyways, making them perfectly still targets]]. Their attack thankfully received a nerf in the 2023 remaster, as it's now a dodgeable projectile that can get stuck onto surfaces, temporarily stunning & immobilising the Parasite.

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* In the original release, Parasites. Cybernetic quadrupedal creatures that are MadeOfIron, fast and stealthy, often appear at close range and quickly drain your health with their unavoidable tentacle attack. When you hear its footsteps nearby and you're low on health, you know you're about to get owned. Lord help you if two or more attack at once unless you're outside their attack range, in which case [[ArtificialStupidity they'll send off the tentacle anyways, making them perfectly still targets]]. Their attack thankfully received a nerf in the 2023 remaster, as it's now a dodgeable projectile that can get stuck onto surfaces, temporarily stunning & immobilising the Parasite.



* [[EliteMooks Tank Commanders]], sturdier than the already hard Tank and with harder-hitting attacks, are extremely common in the City unit. Some source ports replace them with the regular Tank, drastically lowering the overall difficulty of the unit. ''Call of the Machine'' has even worse varieties featuring a Power Shield and/or homing rockets. Case in point: [[spoiler:the Commander]] at the end of ''Operation: Wasteland''.

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* [[EliteMooks Tank Commanders]], sturdier than the already hard Tank and with harder-hitting attacks, are extremely common in the City unit. Some source ports replace them with the regular Tank, drastically lowering the overall difficulty of the unit. unit.
**
''Call of the Machine'' has even worse varieties featuring a Power Shield and/or homing rockets. Case in point: [[spoiler:the Commander]] at the end of ''Operation: Wasteland''.



* As of the 2023 remaster, Berserkers have gone from being the game's least intimidating enemies to ''[[VideoGame/QuakeI the Fiend reincarnate]]'', all thanks to the reintegration of one of their cut attacks: the GroundPound. With it, Berserkers can now leap whole corridors at lightning speed to close the gap, creating a damaging shockwave with a frankly ridiculous AOE radius upon landing. In certain maps, it's possible to bait Berserkers into leaping off into deadly areas (such as slime, lava, or bottomless pits), though the attack's considerable knockback makes it likely for you to get knocked off as well. They also now have a running hammer attack (another cut attack), which means they don't have to stop to attack you anymore.

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* As In the original release of the 2023 remaster, Berserkers have gone from being the game's least intimidating enemies to ''[[VideoGame/QuakeI the Fiend reincarnate]]'', all thanks to the reintegration of one of their cut attacks: the GroundPound. With it, Berserkers can now leap whole corridors at lightning speed to close the gap, creating a damaging shockwave with a frankly ridiculous AOE radius upon landing. In certain maps, it's possible to bait Berserkers into leaping off into deadly areas (such as slime, lava, or bottomless pits), though the attack's considerable knockback makes it likely for you to get knocked off as well. They also now have a running hammer attack (another cut attack), which means they don't have to stop to attack you anymore.
anymore. The Berserker was nerfed a bit following Update 1.



** The Weapon Guards introduced in the pack (Hyperblaster, Ripper and Laser) are relatively squishy but still have more armor than their more basic fellows, and their weapons can deal a surprising amount of damage -- the Laser Guard in particular with his continuous hitscan attack can cook your armor down to ragged scraps. They're often perched high up as stationary snipers, and corner peeking with the rocket launcher or railgun ''isn't'' overkill against them. The 2023 remastered edition of the game gave the Medic Commander from ''Ground Zero'' the ability to summon them in ''Call of the Machine''.

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** The Weapon Guards introduced in the pack (Hyperblaster, Ripper and Laser) are relatively squishy but still have more armor than their more basic fellows, and their weapons can deal a surprising amount of damage -- the Laser Guard in particular with his continuous hitscan attack can cook your armor down to ragged scraps. They're often perched high up as stationary snipers, and corner peeking with the rocket launcher or railgun ''isn't'' overkill against them. The 2023 remastered edition of the game gave the Medic Commander from ''Ground Zero'' the ability to summon them in ''Call of the Machine''.
them.



* The stalkers are small arachnid robots that only shoot a blaster bolt but can attack you from either the floor or the ceiling, [[StoneWall take two Railgun shots or three Super Shotgun point-blank shots to destroy]] (for comparison, the Gunner takes one Railgun shot or two Super Shotgun point-blank shots to fall), and can jump over any non {{hitscan}} attack. If there's a reason to use the ETF Rifle, it's these guys. [[spoiler:Have fun battling a bunch of them with the Black Widow Guardian spawning them constantly; the Invulnerability and Quad/Double Damage items that she's immune to are still invaluable to mop them up]]. One of the missions in the 2023 remastered edition's ''Call of the Machine'' expansion has a Carrier boss, the Garbage Carrier, that summons Stalkers instead of Flyers, making for a notably annoying fight.

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* The stalkers are small arachnid robots that only shoot a blaster bolt but can attack you from either the floor or the ceiling, [[StoneWall take two Railgun shots or three Super Shotgun point-blank shots to destroy]] (for comparison, the Gunner takes one Railgun shot or two Super Shotgun point-blank shots to fall), and can jump over any non {{hitscan}} attack. If there's a reason to use the ETF Rifle, it's these guys. [[spoiler:Have fun battling a bunch of them with the Black Widow Guardian spawning them constantly; the Invulnerability and Quad/Double Damage items that she's immune to are still invaluable to mop them up]]. up]].
**
One of the missions in the 2023 remastered edition's ''Call of the Machine'' expansion has a Carrier boss, the Garbage Carrier, that summons Stalkers instead of Flyers, making for a notably annoying fight.




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** The 2023 remastered edition of the game gave them the ability to summon the weapon guards from ''The Reckoning'' in ''Call of the Machine'', making some of the fights even harder than they used to be. Oh, and the new Tutorial ''also'' features them, showing you how they work.

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Edited to improve accuracy & remove 1 redundant item


** The Enforcer cocks his Gatling arm ''after'' firing, so he loses the warmup animation the original had, and attacks you instantly as if he were a Weapon Guard.

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** The Enforcer cocks only has to cock his Gatling arm ''after'' firing, so he loses gun the warmup animation the original had, and attacks you instantly as if first time he were a Weapon Guard.attacks. Every time after that, he can attack right away.



* Like in ''The Reckoning'', the Enforcer shoots you instantly instead of having a preparation animation.
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** What's worse is that the above advice doesn't even work all the time, sometimes you'll enter a room with no visible turret but an part of the ceiling will explode and a turret will appear behind you and in a few instances, this is while you're busy fighting enemies that are infront of you.

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** What's worse is that the above advice doesn't even work all the time, sometimes you'll enter a room with no visible turret but an a part of the ceiling will explode and a turret will appear behind you and in a few instances, this is while you're busy fighting enemies that are infront in front of you.
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Added DiffLines:

** What's worse is that the above advice doesn't even work all the time, sometimes you'll enter a room with no visible turret but an part of the ceiling will explode and a turret will appear behind you and in a few instances, this is while you're busy fighting enemies that are infront of you.
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* The stalkers are small arachnid robots that only shoot a blaster bolt but can attack you from either the floor or the ceiling, [[StoneWall take two Railgun shots or three Super Shotgun point-blank shots to destroy]] (for comparison, the Gunner takes one Railgun shot or two Super Shotgun point-blank shots to fall), and can jump over any non {{hitscan}} attack. If there's a reason to use the ETF Rifle, it's these guys. [[spoiler:Have fun battling a bunch of them with the Black Widow Guardian spawning them constantly; the Invulnerability and Quad/Double Damage items that she's immune to are still invaluable to mop them up]]. One of the missions in the 2023 remastered edition's ''Call of the Machine'' expansion has a Carrier boss that summons Stalkers instead of Flyers, making for a notably annoying fight.

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* The stalkers are small arachnid robots that only shoot a blaster bolt but can attack you from either the floor or the ceiling, [[StoneWall take two Railgun shots or three Super Shotgun point-blank shots to destroy]] (for comparison, the Gunner takes one Railgun shot or two Super Shotgun point-blank shots to fall), and can jump over any non {{hitscan}} attack. If there's a reason to use the ETF Rifle, it's these guys. [[spoiler:Have fun battling a bunch of them with the Black Widow Guardian spawning them constantly; the Invulnerability and Quad/Double Damage items that she's immune to are still invaluable to mop them up]]. One of the missions in the 2023 remastered edition's ''Call of the Machine'' expansion has a Carrier boss boss, the Garbage Carrier, that summons Stalkers instead of Flyers, making for a notably annoying fight.
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Strogg is plural here.


* And if you are annoyed at the turret, allow us to introduce you to the game's number one EliteMook: the [[ShootTheMedicFirst Medic Commander]], the mook that justifies the use of the {{BFG}}10K. Stronger and sturdier than the already annoying Medic, with an upgraded laser attack, and most importantly the ability to [[EnemySummoner summon other enemy classes]] to the battlefield, ranging from Weapon Guards to Gunners to other Medics. If there's a huge bunch of enemies around, make no mistake, there's one around and you need to clear him with a BFG shot before the summoned Strogg outguns you. Some source ports replace the Medic Commanders with regular Medics, drastically reducing the difficulty of the levels those are in and showing you how bastardly difficult they are.

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* And if you are annoyed at the turret, allow us to introduce you to the game's number one EliteMook: the [[ShootTheMedicFirst Medic Commander]], the mook that justifies the use of the {{BFG}}10K. Stronger and sturdier than the already annoying Medic, with an upgraded laser attack, and most importantly the ability to [[EnemySummoner summon other enemy classes]] to the battlefield, ranging from Weapon Guards to Gunners to other Medics. If there's a huge bunch of enemies around, make no mistake, there's one around and you need to clear him with a BFG shot before the summoned Strogg outguns outgun you. Some source ports replace the Medic Commanders with regular Medics, drastically reducing the difficulty of the levels those are in and showing you how bastardly difficult they are.
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* The stalkers are small arachnid robots that only shoot a blaster bolt but can attack you from either the floor or the ceiling, [[StoneWall take two Railgun shots or three Super Shotgun point-blank shots to destroy]] (for comparison, the Gunner takes one Railgun shot or two Super Shotgun point-blank shots to fall), and can jump over any non {{hitscan}} attack. If there's a reason to use the ETF Rifle, it's these guys. [[spoiler:Have fun battling a bunch of them with the Black Widow Guardian spawning them constantly; the Invulnerability and Quad/Double Damage items that she's immune to are still invaluable to mop them up]]. In order to drive a point of how annoying they can be, one of the missions in the 2023 remastered edition's ''Call of the Machine'' expansion has a Carrier boss that instead of flyers summons Stalkers.
* Take the Icarus, an already annoying (yet somewhat easy to take down) flying enemy of vanilla ''Quake II'' which shoots a bunch of bolts at you, add extra health and a Power Screen to it, and make it a common enemy on par with the already annoying Flyers, and you get the appropriately named [[Literature/TheMetamorphoses Daedalus]]. If there's one reason to sacrifice Cells from your Power Shield and use [[ArmorPiercingAttack the Hyperblaster or the Plasma Beam]], it's this dude.

to:

* The stalkers are small arachnid robots that only shoot a blaster bolt but can attack you from either the floor or the ceiling, [[StoneWall take two Railgun shots or three Super Shotgun point-blank shots to destroy]] (for comparison, the Gunner takes one Railgun shot or two Super Shotgun point-blank shots to fall), and can jump over any non {{hitscan}} attack. If there's a reason to use the ETF Rifle, it's these guys. [[spoiler:Have fun battling a bunch of them with the Black Widow Guardian spawning them constantly; the Invulnerability and Quad/Double Damage items that she's immune to are still invaluable to mop them up]]. In order to drive a point of how annoying they can be, one One of the missions in the 2023 remastered edition's ''Call of the Machine'' expansion has a Carrier boss that summons Stalkers instead of flyers summons Stalkers.
Flyers, making for a notably annoying fight.
* Take the Icarus, an already annoying (yet somewhat easy to take down) semi-durable flying enemy of vanilla ''Quake II'' which that shoots a bunch of bolts at you, blaster bolts, add extra health and a Power Screen Shield to it, and it. Then make it a common enemy on par with the already annoying Flyers, and Flyers. Presto, you get the appropriately named [[Literature/TheMetamorphoses Daedalus]]. If there's one reason to sacrifice Cells from your Power Shield and use [[ArmorPiercingAttack the Hyperblaster or the Plasma Beam]], or use the ETF Rifle, it's this dude.

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