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!! Parkour Party
* The Parkour Runner Zombie is a combination of [=ZCorp=] Consultant and Pole Vaulter Zombie as he can switch lanes randomly and jumps over plants and EVEN LAWNMOWERS. The only way to defeat such zombie is using tall plants such as Tall-nut. At times, he can jump over your tall defense which can cause a game over easily.



!! Parkour Party
* The Parkour Runner Zombie is a combination of ZCorp Consultant and Pole Vaulter Zombie as he can switch lanes randomly and jumps over plants and EVEN LAWNMOWERS. The only way to defeat such zombie is using tall plants such as Tall-nut. At times, he can jump over your tall defense which could cause a game over easily.
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!! Parkour Party
*The Parkour Runner Zombie is a combination of ZCorp Consultant and Pole Vaulter Zombie as he can switch lanes randomly and jumps over plants and EVEN LAWNMOWERS. The only way to defeat such zombie is using tall plants such as Tall-nut. At times, he can jump over your tall defense which could cause a game over easily.
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* Normally, when a Lawn Mower[=/=]Pool Cleaner[=/=]Roof Cleaner is used, no Zombies will spawn in that row for a while. This only applies to Zombies spawned at the beginning of the lane, not [[https://youtu.be/45lPyzs8suc?t=269 summoned Backup Dancer Zombies more than happy to screw you over at the last second.]]

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* Normally, when a Lawn Mower[=/=]Pool Cleaner[=/=]Roof Cleaner is used, no Zombies will spawn in that row for a while. This only applies to Zombies spawned at the beginning of the lane, not [[https://youtu.be/45lPyzs8suc?t=269 summoned Backup Dancer Zombies more than happy to screw you over at the last second.]]second]] and certainly not zombies dropped by Bungee Zombies at the final wave of each Rooftop level.



* The Jack-in-the-Box Zombie can instantly destroy your defenses, ''including'' Spikerocks, which otherwise take 9 hits from a Gargantuar or vehicle to die. It doesn't help that they move fairly quickly, though these zombies can also work in your favor, [[ExplosiveStupidity as their explosions can take out other zombies as well]]. They are even worse in Vasebreaker mode, especially Endless, since they instantly explode if you happen to break the vase they were hiding in. This destroys all vases in a 3x3 grid around them, potentially releasing dangerous zombies or exposing valuable plants before you are prepared. Their explosions also no longer harm zombies, so you can't even use them to your advantage anymore.

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* The Jack-in-the-Box Zombie can instantly destroy your defenses, ''including'' Spikerocks, which otherwise take 9 hits from a Gargantuar or vehicle to die. It doesn't help that they move fairly quickly, though these zombies can also work in your favor, [[ExplosiveStupidity as their explosions can take out other zombies as well]]. They are even worse in Vasebreaker mode, especially Endless, since they instantly explode if you happen to break the vase they were hiding in. This destroys all vases in a 3x3 grid around them, potentially releasing dangerous zombies or exposing valuable plants before you are prepared. Their explosions also no longer harm zombies, so you can't even use them to your advantage anymore. Oh, and two non-Endless levels from Vasebreaker have several of them at once, fittingly named "Chain Reaction" and "Another Chain Reaction", respectively.



* Kernel-pults, due to their [[LuckBasedMission random chance]] of throwing butter that stuns your zombies, can become these should the RandomNumberGod choose to be nasty and cause them to constantly chuck butter. Coupled with snow peas that slow your zombies from reaching them, and you may have a nightmare on your hands.

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* Kernel-pults, due to their [[LuckBasedMission random chance]] of throwing butter that stuns your zombies, can become these should the RandomNumberGod choose to be nasty and cause them to constantly chuck butter. Coupled with snow peas that slow your zombies from reaching them, and you may have a nightmare on your hands. And woe to be you if your zombie happens to stand on the Spikeweed while stunned or deal with two Kernel-pults at once.

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!! Frostbite Caves Resurgence:
* The veteran zombies introduced in this Secret Realm in general. For starters, unlike the previously introduced veteran zombies, they are also Elite zombies and possess a disturbing amount of '''''150000 HP''''', which is more HP than most bosses, basically making them {{Boss In Mook Clothing}} to the point they can outright surviving a lawnmower with little scratches. They have a resistant mechanic that protects them heavily from non-fire attacks and immunity to several effects (e.g. hypnosis, freezing, stunning and more.) The kicker is when their resistance bar drops to 0, you only have several seconds to damage them with non-fire attacks normally while they are stunned until their resistance mechanic is recovered. In fact, a level 5 Primal Peashooter[[note]]allows it to shoot magma peas, which count as fire attacks on top of power boost upon level[[/note]] used in tandem with Torchwood is required to deal with these Elite zombies. The following Elite zombies are Demonic Spiders in their own rights:
** Elite Hunter Zombie. Unlike normal Hunter Zombie, the Elite Hunter Zombie throws snowballs that can instantly kill any plants that cannot be frozen. The kicker is his snowballs are able to kill not one but two plants at once and he can also throw snowballs to adjacent lanes as well. Like Jurassic Rockpuncher, he can use his club to kill plants instantly in close range instead of eating them.
** Elite Weasel Hoarder. Just like her normal counterpart, she can release a bunch of Ice Weasels when breaking her hollow trunk. What makes her far more dangerous than her normal counterpart is the fact she can release Ice Weasels on her own while her armor is still intact. The worst part is the Ice Weasels summoned by her Elite counterpart. Unlike the normal Ice Weasel, the Elite Ice Weasels are straight up {{Lightning Bruiser}} as opposed to {{Fragile Speedster}}, for reference, an Elite Ice Weasel has a whopping of 1000 HP, which is significantly stronger than an Ice Weasel 25 times. Having a swarm of speedy critters but with the health of a Fisherman is definitely something you don't want to have.
** Elite Chief Ice Wind Zombie. If you thought normal Chief Ice Wind Zombie was bad, then you have his veteran counterpart. For one, he is capable of freezing ''three lanes'' at once in an instant. Not only that, but his ability can also push zombies forwards akin to Onmyoji Zombie.
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* Zombonis. Tough bastards that cannot be slowed by Snow Peas and Winter-melons, nor can they be stopped by Ice-shrooms or Kernel-pults' butter. They squash all your plants in the way and they are freaking fast! To top it off, they leave an unplantable ice trail that needs to be melted with a jalapeno and said ice trail causes bobsled zombies to appear. Thankfully, [[SpikesOfDoom Spikeweed and Spikerocks]] will finish them off in [[OneHitKill one hit]] should they run over one... except ''God help you'' if they begin to appear on a roof level, since you can't place Spikeweeds or Spikerocks in Flower Pots. And the ice disappears after a short period.

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* Zombonis. Tough bastards that cannot be slowed by Snow Peas and Winter-melons, nor can they be stopped by Ice-shrooms or Kernel-pults' butter. They squash all your plants in the way and they are freaking fast! To top it off, they leave an unplantable ice trail that needs to be melted with a jalapeno (though it disappears on its own after a short period) and said ice trail causes bobsled zombies to appear. Thankfully, [[SpikesOfDoom Spikeweed and Spikerocks]] will finish them off in [[OneHitKill one hit]] should they run over one... except ''God help you'' if they begin to appear on a roof level, since you can't place Spikeweeds or Spikerocks in Flower Pots. And the ice disappears after a short period.Pots

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