Follow TV Tropes

Following

History DemonicSpiders / MegaManBattleNetwork

Go To

OR

Is there an issue? Send a MessageReason:
Capitalization was fixedfrom Demonicspiders.Mega Man Battle Network to DemonicSpiders.Mega Man Battle Network. Null edit to update page.

Added: 793

Changed: 1122

Removed: 435

Is there an issue? Send a MessageReason:
None


* Shadow viruses are almost literally demonic (their upgrades are the Red Devil and Blue Demon). These things float idly around their territory for a few moments, glaring, and then suddenly they fly to a panel adjacent to Mega, completely ignoring boundary restrictions. While that may only sound mildly annoying, what makes them truly fearsome is the fact that they're NighInvulnerable. They're immune to all damage except for [[WeaksauceWeakness sword-based attacks for some reason]] (swords of justice cut down demons?), having their own special variety of defense. Later game virus-gauntlets love to stuff these guys in [[ComplacentGamingSyndrome to create chokepoints for players not using swords]].
** Successors to the Shadow viruses are the Navi Blacks and Shadows (Shadow-variants of Normal and Heel Navis from the fourth game), which appear in Black Earth -- basically, it's a dungeon filled with mini-bosses that are immune to almost all damage. Also, the Nightmare viruses from the sixth game behave very similarly to the original Shadows, though they occupy panels in addition to their attacks, reducing Mega's dodging options.

to:

* Shadow viruses are almost literally demonic (their upgrades are the Red Devil and Blue Demon). These things float idly around their territory for a few moments, glaring, and then suddenly they fly to a panel adjacent to Mega, completely ignoring boundary restrictions. While that may only sound mildly annoying, what makes them truly fearsome is the fact that they're NighInvulnerable. They're immune to all damage except for [[WeaksauceWeakness sword-based attacks for some reason]] (swords of justice cut down demons?), having their own special variety of defense. Later game virus-gauntlets love to stuff these guys in [[ComplacentGamingSyndrome [[CharacterSelectForcing to create chokepoints for players not using swords]].
** Successors to the Shadow viruses are the Navi Blacks and Shadows (Shadow-variants of Normal and Heel Navis from the fourth game), which appear in Black Earth -- basically, it's a dungeon filled with mini-bosses that are immune to almost all damage. Also, the Nightmare viruses from the sixth game behave very similarly to the original Shadows, though they occupy panels in addition to their attacks, reducing Mega's dodging options.
swords]].




to:

* Navi Blacks and Shadows (Shadow-variants of Normal and Heel Navis from the fourth game) are successors to the Shadows from ''2'' and ''3'', being completely immune to non-sword attacks. They appear in Black Earth -- basically, it's a dungeon filled with mini-bosses that are immune to almost all damage.



* The Mech virus family. Their main gimmick is to release a very weak thunder-ball type attack into your field like the Billy viruses, but if it hits you, the Mech jumps to you and immediately takes a 100-health ''bite'' out of Mega with its swords. If you think it'll be easy to dodge the ball-lightning, think again, because they usually appear (especially in the Graveyard) with Element-Dragons (whose attacks take up two columns at a time), Fighter-planes (who pepper your entire area with bullets) and Haunted Candles (who burn 2x2 areas of panels at a time). Players of the ''Falzar'' version can use Tomahawk Cross to avoid their sword attacks, as this cross includes Status Guard - however, the Fire Element-Dragons and Haunted Candles mentioned can break this cross.

to:

* Nightmare viruses behave very similarly to the Shadows from ''2'' and ''3'', being completely immune to everything but swords, once again causing CharacterSelectForcing. Even more annoyingly, they also occupy panels in addition to their attacks, reducing Mega's dodging options.
* The Mech virus family. Their main gimmick is to release a very weak thunder-ball type attack into your field like the Billy viruses, but if it hits you, the Mech jumps to you and immediately takes a 100-health ''bite'' out of Mega with its swords. If you think it'll be easy to dodge the ball-lightning, think again, because they usually appear (especially in the Graveyard) with Element-Dragons (whose attacks take up two columns at a time), Fighter-planes [[GoddamnedBats Fighter-planes]] (who pepper your entire area with bullets) and Haunted Candles (who burn 2x2 areas of panels at a time). Players of the ''Falzar'' version can use Tomahawk Cross to avoid their sword attacks, as this cross includes Status Guard - however, the Fire Element-Dragons and Haunted Candles mentioned can break this cross.

Top