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** And then there are the more traditional devils, the Yozis. One of the ways the Yozis recruit the Green Sun Princes is to go to a mortal who had a chance of performing great deeds that would have lined them up for Exaltation, but [[MyGreatestFailure backed down in the face of adversity]]. The Yozis then offer them a second chance at greatness...

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** And then there are the more traditional devils, the Yozis. One In Second Edition, one of the ways the Yozis recruit the Green Sun Princes is to go to a mortal who had a chance of performing great deeds that would have lined them up for Exaltation, but [[MyGreatestFailure backed down in the face of adversity]]. The Yozis then offer them a second chance at greatness...greatness. In Third Edition, this has been modified so the Yozis choose candidates who are oppressed, downtrodden, and extremely likely to be pissed off at Creation, giving them a chance to go apeshit and upturn the status quo.

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** Even deities have fallen victim to devilish bargains. The baatezu's creation myth ([[UnreliableExpositor which you can believe at your own peril]]) states that they were once angels who battled demons after the dawn of creation, but were [[FallenAngel corrupted by the evil of their enemies until they were as twisted as their foes.]] The gods wanted to kick them out, but Asmodeus, the leader of these fallen angels, successfully argued that they had only been doing their duty, and there was no lawful justification to exile them. When the deities moved on to create mortal races, but were horrified when some of those foolish mortals trafficked with demons to cause destruction on the Material Plane, Asmodeus offered his fallen angels' services to punish mortals for their transgressions. The gods agreed, but found that having a bunch of fiends around tormenting mortal souls ruined the atmosphere of the heavens, so Asmodeus made another offer: he and his devils would relocate their soul-punishing operation to the Nine Hells, on the condition that the devils would be allowed to sustain themselves on magic drained from the tortured souls. Thus was struck the Pact Primeval, [[HeavensDevils granting divine approval to the operation of Hell.]] While the gods were pleased to be rid of the devils and their ghastly tortures of mortal souls, they soon realized that fewer mortals were arriving in the heavens, and were horrified to find that the devils were [[TheCorruptor actively tempting]] mortals into evil in order to increase the devils' power and numbers. When the outraged gods confronted Asmodeus about this, he merely smiled and said, "ReadTheFinePrint."



** And there's the granddaddy of it all, ''the original'' Deal with the Devil, known as Pact Primeval. Long story short, in the beginning of time, the gods created angels to fight the neverending horde of [[ChaoticEvil Demons.]] These angels eventually become the first [[LawfulEvil Devils,]] and led by Asmodeus, are given dominion over the Nine Hells to torment mortals who choose wickedness over virtue. It is only much later that the gods realize, to their horror, that the Devils [[TheCorrupter actively tempt]] mortals to wickedness and become another soul to power the Nine Hells. The gods are outraged, but Asmodeus simply smirks and says [[ReadTheFinePrint "Read the fine print."]]

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*** The fan-made "Terrifying Argent Witch" remake of the Lunars enables them to play the part of the Devil; fulfilling a spoken desire (serious or not) in order to "buy" someone's shape (and possibly soul, given how Lunar shapeshifting works), sealing oaths in blood (complete with a terrible curse should they break the pact), lending power at the cost of being emotionally tied to the Witch in question.
* The Shackled Court of Uncreated Night in ''TabletopGame/{{Godbound}}'' have a particularly clever spin. Unlike most versions, which just shaft everyone who takes the offer, they periodically allow a mortal petitioner to get everything she wants without nasty little tricks or hidden costs. That way, when the petitioner runs off into the world boasting about how they managed to trick the Shackled, more people are willing to give it a shot themselves...

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*** ** The fan-made "Terrifying Argent Witch" remake of the Lunars enables them to play the part of the Devil; fulfilling a spoken desire (serious or not) in order to "buy" someone's shape (and possibly soul, given how Lunar shapeshifting works), sealing oaths in blood (complete with a terrible curse should they break the pact), lending power at the cost of being emotionally tied to the Witch in question.
* ''TabletopGame/{{Godbound}}'': The Shackled Court of Uncreated Night in ''TabletopGame/{{Godbound}}'' have a particularly clever spin. Unlike most versions, which just shaft everyone who takes the offer, they periodically allow a mortal petitioner to get everything she wants without nasty little tricks or hidden costs. That way, when the petitioner runs off into the world boasting about how they managed to trick the Shackled, more people are willing to give it a shot themselves...



* ''TabletopGame/InNomine'': The Lilim's primary schtick is to offer to fulfill a Need for another being -- a human, another demon, an ethereal, a particularly luckless angel -- in exchange for a binding {{Geas}}. Humans usually deal with their undercover Roles, unwittingly giving away the keys to the backdoors of their minds in exchange for that ever so helpful advice, service, or off-the-books problem solving. Celestials and ethereals know better, so the Lilim usually come to them only when they're so desperate that they have no real choice in the matter. Of course, in all cases, Lilim are perfectly happy to subtly arrange for someone to find themselves dealing with some kind of insurmountable problem just in time for a helpful Tempter to swoop in and offer to fix things... for a price.

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* ''TabletopGame/InNomine'': ''TabletopGame/InNomine'':
**
The Lilim's primary schtick is to offer to fulfill a Need for another being -- a human, another demon, an ethereal, a particularly luckless angel -- in exchange for a binding {{Geas}}. Humans usually deal with their undercover Roles, unwittingly giving away the keys to the backdoors of their minds in exchange for that ever so helpful advice, service, or off-the-books problem solving. Celestials and ethereals know better, so the Lilim usually come to them only when they're so desperate that they have no real choice in the matter. Of course, in all cases, Lilim are perfectly happy to subtly arrange for someone to find themselves dealing with some kind of insurmountable problem just in time for a helpful Tempter to swoop in and offer to fix things... for a price.price.
** Due to his focus on business and crooked deals, {{Mammon}} has a particular focus towards drafting supernatural contracts and suckering others into signing them.
*** When he was still a Word-bound demon, he advised his Prince, Asmodeus, to bargain with Lucifer for the right to claim any soul that signed itself away to him in addition to the basic quota all Princes claim. When he became a Prince himself, Mammon again talked the Devil into granting him this particular largesse. Humans who bargain their souls to a Miser don't automatically go to Hell -- it's ultimately just paper, and they need to be damned the usual way -- but, on passing the gates of the Pit, anyone who entered such a contract is automatically claimed by Mammon, and he emphasizes to his servants that they should offer such deals to as many mortals as they can and then follow through to make sure that their contractors then head directly to the Pit. The highest invocation modifier for attempts to summon him to Earth is in fact a binding contract for a human's immortal soul, freshly signed in blood.
*** This extends to the powers granted to his servants. His Balseraphs can place an illusion over legal documents to mask what they say, only revealing their true contents when the desired name is safely on the dotted line. His Knight of Treasure distinction allows demons of this rank to trick reality into thinking that a target has signed something they didn't -- for a time, at least. His Art of the Deal attunement allows his servants to, after talking aloud with someone about a deal and agreeing on terms, spontaneously generate a matching contract by reaching into a pocket or briefcase and producing the agreed-on document with a flourish, ironclad and ready to sign.
---->''"If a duplicate or triplicate of the contract is required, it can be produced with equal aplomb."''

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** In the ''TabletopGame/{{Eberron}}'' setting, some Cults of the Dragon Below spring up through some kind of bargain with emissaries of the setting's various [[SealedEvilInACan canned evils]], whether that be mages in Arcanix dabbling in the dark magic of Sul Khatesh or dwarves in the Mror Holds taking up daelkyr symbionts and secrets for the War Below. Typically, some level of unreality begins to seep in: Sul Khatesh's most notable cult, the Court of Shadows, is strongly associated with cultists becoming increasingly obsessed with hallucinatory intrigues against other cultists.

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** In the ''TabletopGame/{{Eberron}}'' setting, some ''TabletopGame/{{Eberron}}'': Some Cults of the Dragon Below spring up through some kind of bargain with emissaries of the setting's various [[SealedEvilInACan canned evils]], whether that be mages in Arcanix dabbling in the dark magic of Sul Khatesh or dwarves in the Mror Holds taking up daelkyr symbionts and secrets for the War Below. Typically, some level of unreality begins to seep in: Sul Khatesh's most notable cult, the Court of Shadows, is strongly associated with cultists becoming increasingly obsessed with hallucinatory intrigues against other cultists.



* ''TabletopGame/InNomine'': The Lilim's primary schtick is to offer to fulfill a Need for another being -- a human, another demon, an ethereal, a particularly luckless angel -- in exchange for a binding {{Geas}}. Humans usually deal with their undercover Roles, unwittingly giving away the keys to the backdoors of their minds in exchange for that ever so helpful advice, service, or off-the-books problem solving. Celestials and ethereals know better, so the Lilim usually come to them only when they're so desperate that they have no real choice in the matter. Of course, in all cases, Lilim are perfectly happy to subtly arrange for someone to find themselves dealing with some kind of insurmountable problem just in time for a helpful Tempter to swoop in and offer to fix things... for a price.



* ''TabletopGame/MutantsAndMasterminds''

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* ''TabletopGame/MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'':



** In the ''Freedom City'' setting, Hades, Lord of the Underworld, has his Soul Pacts. They look good on the surface, but they're depressingly easy to break. The spin-off game ''[[TabletopGame/SentinelsOfTheMultiverse Sentinels of Earth-Prime]]'' bases its version of Hades around these - when they come into play, the hero that takes them gets great benefits... but if the card is destroyed, the cost comes due.

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** In the ''Freedom City'' setting, Hades, Lord of the Underworld, has his Soul Pacts. They look good on the surface, but they're depressingly easy to break. The spin-off game ''[[TabletopGame/SentinelsOfTheMultiverse Sentinels of Earth-Prime]]'' bases its version of Hades around these - -- when they come into play, the hero that takes them gets great benefits... but if the card is destroyed, the cost comes due.
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** The Witch class makes a pact with an otherworldly and usually menacing patron, who provides them with an enhanced {{Familiar}} that acts like a living SpellBook, but similarly to the Warlock[[note]]which was introduced after Pathfinder split off from D&D[[/note]] from ''Dungeons & Dragons'' their patron isn't necessarily a fiend.

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* ''TabletopGame/MutantsAndMasterMinds'' has one in the form of Mr. Infamy, who looking to make this kind of deal. It doesn't matter if it's a normal Joe, a superhero or a supervillain.

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* ''TabletopGame/MutantsAndMasterMinds'' has one in the form of ''TabletopGame/MutantsAndMasterminds''
** The supervillain
Mr. Infamy, who Infamy is always looking to make this kind of deal. It doesn't matter if it's a normal Joe, a superhero or a supervillain.supervillain.
** In the ''Freedom City'' setting, Hades, Lord of the Underworld, has his Soul Pacts. They look good on the surface, but they're depressingly easy to break. The spin-off game ''[[TabletopGame/SentinelsOfTheMultiverse Sentinels of Earth-Prime]]'' bases its version of Hades around these - when they come into play, the hero that takes them gets great benefits... but if the card is destroyed, the cost comes due.

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