Follow TV Tropes

Following

History DarthWiki / GunnerkriggCourtTheFightingGame

Go To



'''Be aware that, because of the very nature of the game, there won't be spoilers marked. Proceed with caution if you haven't reached the end of the comic or haven't read it yet. YouHaveBeenWarned.'''

to:

'''Be aware that, because of the very nature of the game, there won't be spoilers marked. Proceed with caution if you haven't reached the end of the comic or haven't read it yet. YouHaveBeenWarned.Administrivia/YouHaveBeenWarned.'''


*** His projectile in Fists mode is the Etheric pillar he threw to a possessed robot in the end of Chapter 7.



*** He can nullify status effects and etheric attacks by creating a nullification field like he did in Chapter 31 in order to stop Annie's flames.



*** She can send a faceless who stuns her enemies.

to:

*** She can send a faceless (Chapters 19 and 28) who stuns her enemies.



*** Her Etheric Mode has her entering into Zimmingham.

to:

*** Her Etheric Mode has her entering into Zimmingham. Which part of it depends on the stage, as the Ship (Paz's stage), the Court Library (Zimmy's stage) and the Power Station (Jack's stage) have different Zimmingham settings.



*** Should she win a match, the rain starts pouring, and she becomes happy, even getting the spunk out of her eyes, like the end of Chapter 11.

to:

*** Should she win a match, the rain starts pouring, falling, and she becomes happy, even getting the spunk out of her eyes, like the end of Chapter 11.



*** He can protect himself from homing attacks by using a device like the one from Chapter 34 which fooled the Court's systems.

to:

*** He can protect himself from homing attacks and have splash damage immunity by using a device like the one from Chapter 34 which fooled the Court's systems.



*** She can protect herself from head-directed attacks by placing a mask.

to:

*** She can protect herself from head-directed overhead attacks by placing a mask.fencing mask like the one shown in Chapters 30 and 59.
*** She can nullify projectiles by doing her desperation attack from Chapter 60.


*** Should she win a match, she catches Andrew by his shirt and starts kissing him, akin to the bonus page of Chapter 34.


Added DiffLines:

*** Her throw is the throw taken from Chapter 17.


Added DiffLines:

*** Should she win a match, she catches Andrew by his shirt and starts kissing him, akin to the bonus page of Chapter 34.


** Annie has special intros with Ysengrin (the reverse of her tree-climbing from Chapter 39) and Eglamore (they both enter walking, akin to the several visits they did to the Forest).

to:

** Annie has special intros with Ysengrin (the several characters:\\
Ysengrin: the
reverse of her tree-climbing from Chapter 39) and Eglamore (they 39.\\
Eglamore: they
both enter walking, akin to the several visits they did to the Forest).Forest.\\
Coyote: Coyote's neck surrounds her, like the scene from Chapter 39.\\
Parley: Smitty is talking with Annie and Parley spawns next to her, falling on her butt, mirroring the scene from Chapter 30.\\
Jack: Jack escapes from some guards and crashes onto Annie, mirroring the beginning from Chapter 27.\\
Donny: Both Annie and Donny enter through an etheric door, mirroring the scene from Chapter 37.



*** Her back punch while standing is the slam to Coyote's ass from Chapter 14.



*** She has a defensive flamethrower move, copied from Chapter 32.

to:

*** She has a defensive flamethrower move, copied from Chapter 32. The enhanced version of the Flamethrower is called Flame Rage, and she basically sets on fire her opponent as she did to the Robots in Chapter 49.



*** Her throw changes depending on the height of her opponent, or if they are a biped or quadruped:\\
If her opponent is equal or less the same height than her, she starts with her taking of Alistair from Chapter 13 and throws them like she did with Winsbury in Chapter 3.\\
If her opponent is taller than her, she takes them from the arm (like she did with Zimmy in Chapter 19) and then does the Winsbury scene.



*** He has a special intro should he fight in the Court's Main Room, calling it a "rabbit warren".



*** He turns into the [[VideoGame/{{Doom}} Cacodemon-like]] form he took in Chapter 20's bonus page for a Level 1 charge attack.

to:

*** He turns His Level 1 super in Regular size has him enacting the "Boo to you!" scene from Chapter 39.
*** His Level 1 super in Large size has him turning
into the [[VideoGame/{{Doom}} Cacodemon-like]] form he took in Chapter 20's bonus page for a Level 1 charge attack.page.



*** His Etheric Self turns him into a Giant Coyote who has, among other attacks, a "demonic face" like the one he put to scare Annie in chapter 39.
*** His Level 3 super has him enclosing his enemy into a bind, then growing to the giant form and eating him like he ate the moon in Chapter 20.
** Ysengrin lowers his hood like he did in his introduction in Chapter 14.
*** Several of his limb attacks in Tree mode are the long-range spear axe and hand claws (his back punch) from Chapter 14 and the Scorpion-like spear from Chapter 26.

to:

*** His Level 3 super in Small size is the [[TimeStandsStill Time Stop]] from Chapter 31.
*** His Level 3 super in Large size has him enclosing his enemy into a bind (like Annie's from Chapter 31 but to the whole body), then growing to the giant form and eating him like he ate the moon in Chapter 20.
*** His Etheric Self turns him into a Giant Coyote who has, among other attacks, a "demonic face" like the one he put to scare Annie in chapter 39.
39, and the mighty paw from Chapter 20.
*** His Level 3 super winning pose has him enclosing juggling his enemy into a bind, then growing to the giant form and eating him eyes like he ate the moon did in Chapter 20.
** Ysengrin lowers Ysengrin's intro pose has him lowering his hood like he did in his introduction in Chapter 14.
*** He has a special intro against the Eglamore/Annie team where he bashes Eglamore for receiving orders from a little girl.
*** Several of his limb attacks in Tree mode are the long-range spear axe and hand claws (his back punch) from Chapter 14 and 14, the [[Franchise/MortalKombat Scorpion-like spear spear]] from Chapter 26.26 and the several attacks over the creatures of the ruins in Chapter 44.



*** His transitions between formes are taken from the comic:\\
Wolf-Tree is based on Chapter 26.\\
Tree-Wolf is based on Chapter 44.



*** He has Surma's knife from Chapter 7.
*** His Level 3 Super has him calling Sivo in order to charge at the opponent from different angles, referencing Chapter 22's Dragon slayer of the flashback and his rogat orjak.



*** In Zimmingham, he has spiders all over him, referencing Chapter 27 and 28.



If Annie is Jack's partner, there's a follow-up where Annie places her Blinker Stone into a small drone Jack made, also referencing that chapter.

to:

If Annie is Jack's partner, there's a follow-up which adds an extra hit, where Annie places her Blinker Stone into a small drone Jack made, also referencing that chapter.


Added DiffLines:

*** Another special intro is her against Annie, inflicting her the cheek cut from Chapter 8.

Added DiffLines:

*** Her Etheric Mode has her crashing a lamp, turning into her Etheric self from Chapter 38, and Robot entering into the battlefield. Robot himself has many moves extracted from the Comic such as the Boston Crab from Chapter 33 and the back kick from Chapter 49.
** Coyote has a smirk referencing his introduction in Chapter 14.
*** His Large form back punch is the "Stop!" punch he did to Ysengrin in Chapter 14.
*** He turns into the [[VideoGame/{{Doom}} Cacodemon-like]] form he took in Chapter 20's bonus page for a Level 1 charge attack.
*** His Level 2 super has him summoning the Shadowmen, referencing the tale of him being their creator from Chapter 14 and 36.
*** His Etheric Self turns him into a Giant Coyote who has, among other attacks, a "demonic face" like the one he put to scare Annie in chapter 39.
*** His Level 3 super has him enclosing his enemy into a bind, then growing to the giant form and eating him like he ate the moon in Chapter 20.
** Ysengrin lowers his hood like he did in his introduction in Chapter 14.
*** Several of his limb attacks in Tree mode are the long-range spear axe and hand claws (his back punch) from Chapter 14 and the Scorpion-like spear from Chapter 26.
*** His crouching in Tree mode is the spider-like shape he took in Chapter 39 while chasing Annie.
** Eglamore enters to the battle in a similar fashion to his rescue of Annie in Chapter 39.


Added DiffLines:

** Jones has the rock demolition from Chapter 40 as her front punch, and her concrete-smashing plain hand move from Chapter 28 as her back punch.
*** Her not being able to jump higher references her highly dense body properties.
*** She can nullify an attack by posturing like she did in Chapter 17, where she managed to avoid Eglamore's sword attack.
*** Her Level 1 super has her throwing a mammoth towards her enemy like she did in Chapter 40.
*** Her Level 3 super is the nuclear bomb which [[spoiler:killed Mort]] in Chapter 47. If she's in Zimmingham, she instead calls the Power Station operators who release a rain which brings Zimmy back to normal and stops Zimmingham, referencing Chapter 19.
*** Her invulnerability to Etheric attacks is reflected in both her aforementioned posturing and her lack of an own Etheric mode plus her high resistance to Etheric attacks.


Added DiffLines:

** Donny can use the etheric door-like portals to "teleport" himself to the other side of the screen like he did in Chapter 37.
** Paz's Level 3 Super (a counterattack) has her falling to an ocean where she met with Lindsay, who smashes her opponent.
** Jeanne's special intro with Annie/Parley has her chanting the Haiku from Chapter 30.
*** She can inflict bleeding on her opponent as a reference to her first encounter with Annie in Chapter 8.
*** Several of her sword attacks are taken from the comic such as Chapter 30.
*** She can protect herself from head-directed attacks by placing a mask.


* AssistCharacter: Unique to this game, some of them can be combo'd if the player is unlucky enough.

to:

* AssistCharacter: Unique to this game, some Each of them have an own, separate health bar located above the Super bar, and can be combo'd if the player is unlucky enough.



* BodyHorror: Ysengrin in Tree mode. Coyote in every mode.
* ButtMonkey: Boxbot as usual. This time, he's part of Kat's moveset, and he falls into the opponent's head. He's avoidable (though also unblockable) and doesn't do much damage when hit.

to:

* BodyHorror: BodyHorror:
**
Ysengrin in Tree mode. mode creates his attacks by distorting his limbs.
**
Coyote in every mode.
mode. In Small and Normal heights he has an attack where he turns into an eyeless head. One of his Level 1 attacks is the [[VideoGame/{{Doom}} Cacodemon-like]] sphere he becomes in the Bonus page of Chapter 20.
* ButtMonkey: Boxbot as usual. This time, he's part of Kat's moveset, and he falls into the opponent's head. He's avoidable (though also unblockable) and [[CherryTapping doesn't do much damage when hit.hit]].



** Tea is the menu guide and the Tutorial mode teacher, as a reference to her appearance in the bonus pages of the comic.
** Tom's avatar is found in the Zimmingham stage.



* CoDragons: Coyote and Ysengrin become this in each of the Ladders.

to:

* CoDragons: Coyote and Ysengrin become this in each of the Ladders.Ladders towards Jeanne.



* TheDevTeamThinksOfEverything:
** Annie has special intros with Ysengrin, Coyote, Kat or Eglamore as her tag partners.
** Jeanne has a special animation if she faces either Annie, Parley, or both.
** Eglamore has special 1-on-1 intros with Tony, Surma and Donny.
** If Kat faces Zimmy and Zimmy uses her Zimmingham move, they get teleported to the Zimmingham version of the Ship from Chapter 49 instead of the regular Chapter 28 version.

to:

* TheDevTeamThinksOfEverything:
DevelopersForesight:
** Annie has Characters have special intros depending on who's paired with Ysengrin, Coyote, Kat them or Eglamore as her tag partners.
** Jeanne has a special animation if she faces either Annie, Parley, or both.
** Eglamore has special 1-on-1 intros with Tony, Surma and Donny.
** If Kat faces Zimmy and Zimmy uses her Zimmingham move, they get teleported to
who the Zimmingham version of the Ship from Chapter 49 instead of the regular Chapter 28 version.rival character/team is.



** If Kat faces Zimmy and Zimmy uses her Zimmingham move, they get teleported to the Zimmingham version of the Ship from Chapter 49 instead of the regular Chapter 28 version.



** Jones has an unique move where she can call the Power Station operators to unleash the rain, stop Zimmingham, and bring Zimmy back to normal. It replaces her regular Level 3 attack in Zimmingham mode.
** Should the Annie/Eglamore team defeat Coyote, Ysengrin or [[TagTeam both]] in Arcade Mode, a different transition to Annan Waters is played.

to:

** Jones Parley has an unique move where different entrances depending if she's on her Casual, Dragonslayer or Trainee costume.
** Jones's Level 3 attack changes if she's on Zimmingham. Normally,
she can call pushes the player and a bomb falls off the sky, but in Zimmingham, she calls the Power Station operators to unleash the rain, stop stopping Zimmingham, and bring bringing Zimmy back to normal. It replaces her regular Level 3 attack in Zimmingham mode.
normal.
** Should the Annie/Eglamore team defeat Coyote, Ysengrin or [[TagTeam both]] in Arcade Mode, a different transition to Annan Waters is played.played where Annie falls off the bridge and Eggers screams "SURMAAAAAAA!" akin to the end of Chapter 7.


Added DiffLines:

* MineralMacGuffin: The story begins with a Foley student visiting the Forest bringing a diamond with him. The diamond has some strange powers which allows its owner to MindControl any creature they want. The diamond falls off the bridge connecting the Court with the Forest, falling into Jeanne's hands, who uses it to control Coyote and Ysengrin, setting the events of the game.


Added DiffLines:

** Annie has special intros with Ysengrin (the reverse of her tree-climbing from Chapter 39) and Eglamore (they both enter walking, akin to the several visits they did to the Forest).
*** Her back punch while crouching is the Blinker Stone slamming she did in Chapter 21.
*** While dashing or backflipping, her Etheric self can be seen helping in the move.
*** She has a defensive flamethrower move, copied from Chapter 32.
*** Her non-enhanced fireball is copied from Chapter 49.
*** Her Level 1 Super has her being engulfed in flames which deal a lot of damage and gives burning status. The move itself is extracted from Chapter 48, while the burning status is inspired in Chapter 44.
*** Her Level 2 Super has Reynardine coming to help her by beating down his enemy. This references his pursuit of the bullies in Chapter 19.
*** Her Etheric Mode has her entering into Fire Elemental mode, enhancing her fire powers and adding burning status to all of her moves, akin to Chapter 44.
** Kat enters the battlefield in the vehicle she built in Chapter 8.
*** She can call robots in order to do a lot of attacks, such as the mantis from Chapter 25 who attacks in an arc, Robox who charges at her opponent, and Boxbot who falls from the sky in a vertical way.
** Parley's costumes change her introduction.\\
In her Casual outfit, Andrew is already in the battlefield, and Parley teleports falling with her butt while eating popcorn, referencing Chapter 30. An additional scene plays if Kat is her partner, also referencing that chapter.\\
In her Trainee outfit, she catches Andrew by the head and scratches it, akin to Chapter 23.\\
In her Dragonslayer outfit, she enters the battlefield walking alongside Smitty, referencing her first visit to the Forest in Chapter 48.
*** Should she win a match, she catches Andrew by his shirt and starts kissing him, akin to the bonus page of Chapter 34.
*** Her back kick is the kick she used to strip Jeanne off the Blinker Stone in Chapter 30.
*** Her Level 2 has her unsheathing the Coyote knife tooth Annie gave to her.
*** Her Level 3 has her starting with the Unsichtbarhau combo she did to Robot in Chapter 34 and finish it with the 4-hit combo she did to Jeanne in Chapter 59.
** Zimmy is already in the battlefield with Gamma when her ally comes, referencing their introduction in Chapter 5.
*** Several of the monsters she summons have appeared in past chapters of the comic such as the monsters who sent the letter to Mort in Chapter 21.
*** She can send a faceless who stuns her enemies.
*** Although the move seems very random, she can throw any pickable object from the stage like the chair she threw in Chapter 19.
*** Gamma can help ease Zimmy's stability as well as nullifying her enemy's own powers with headbutting, referencing her time with Annie in Chapter 28.
*** Her Etheric Mode has her entering into Zimmingham.
*** Her Level 3 changes when faced against Anthony, with a white screen where she appears from nowhere saying "Message from your little girl, mate!" and punching him like she did in Chapter 38.
*** Should she win a match, the rain starts pouring, and she becomes happy, even getting the spunk out of her eyes, like the end of Chapter 11.
** Jack enters the battlefield by running from some guards like he did in Chapter 27.
*** Once per match, he can use a device which catches his enemy and stuns them, referencing the device he used to separate Renard from his Etheric self at the end of Chapter 27.
*** He can protect himself from homing attacks by using a device like the one from Chapter 34 which fooled the Court's systems.
*** His Level 1 has Jenny stepping onto a drawing in the floor which catches Jack's enemy and damages him, referencing how Jenny was able to fool the Seraphs in Chapter 49.\\
If Annie is Jack's partner, there's a follow-up where Annie places her Blinker Stone into a small drone Jack made, also referencing that chapter.
*** His Level 3 has him fixing a Laser Cow who thanks him by surrounding the current fighting area in a laser field, referencing the end of Chapter 24.


** Coyote has [[VideoGame/MarvelVsCapcom1 Ve]][[VideoGame/MarvelVsCapcom2 nom]]'s Venom Rush (Shadowmen Summon/Gang Up) and Venom Fang (Rushdown).

to:

** Coyote has [[VideoGame/MarvelVsCapcom1 Ve]][[VideoGame/MarvelVsCapcom2 nom]]'s Venom Rush Death Bite (Shadowmen Summon/Gang Up) Summon: Offense) and Venom Fang (Rushdown).(Rushdown), and [[VideoGame/{{Darkstalkers}} Fe]][[VideoGame/MarvelVsCapcom2 li]][[VideoGame/MarvelVsCapcom3 cia's]] Help Me! (Shadowmen Gang Up).


* MythologyGag: Has an [[DarthWiki/GunnerkriggCourtTheFightingGameMythologyGags own page]].

to:

* MythologyGag: Has an [[DarthWiki/GunnerkriggCourtTheFightingGameMythologyGags own page]].Tons of moves, animations, scenes, and the like, being extracted not only from the comic itself, but also from official artworks.



* ShoutOut: With [[DarthWiki/GunnerkriggCourtTheFightingGameShoutOuts an own page]].

to:

* ShoutOut: With [[DarthWiki/GunnerkriggCourtTheFightingGameShoutOuts an own page]].ShoutOut:
** Annie has [[VideoGame/FatalFury Terry Bogard's Power Wave]] and her Flame/Rising Uppercut is a [[VideoGame/StreetFighter straight]] {{shoryuken}}. Her Wheel Kick is also [[VideoGame/StreetFighterIV C. Viper's]] Burning Kick.
** Kat's Level 1 is this game's version of [[VideoGame/MegaManLegends Tron Bonne's]] [[VideoGame/MarvelVsCapcom2 Servbot]] [[VideoGame/MarvelVsCapcom3 Rush]].
** Coyote has [[VideoGame/MarvelVsCapcom1 Ve]][[VideoGame/MarvelVsCapcom2 nom]]'s Venom Rush (Shadowmen Summon/Gang Up) and Venom Fang (Rushdown).
** In Tree mode, Ysengrin has [[VideoGame/MortalKombat9 Kabal's]] Buzzsaw (Forest Rush) and [[VideoGame/MortalKombat Scorpion's]] Spear attack (Forest Spear).
** Eglamore can throw his knife, yet must be near it in order to collect it again, like [[VideoGame/FinalFight Cody]] [[VideoGame/StreetFighterAlpha Tra]][[VideoGame/StreetFighterIV vers]].

Added DiffLines:

** Both of Ysengrin's formes have their own perks. Wise players will learn how and when to use both forms if they want to survive.


Added DiffLines:

** Jones and Basil are grapplers in a game which doesn't favor this character archetype, with all the disadvantages this implies. However, they also have projectile nullification moves, and their walking speed is faster than other big characters.
** Parley's moves aren't exactly powerful, but with some of her moves she gains meter faster than other characters. She's basically a Battery character in a 2-on-2 game, meaning her best companions are going to be characters who make heavy use of the meter such as Annie or Eglamore.
** Anja has a defense-geared moveset. However, she also has some of the strongest normals, and her assist moves (basically, shields and forcefields) are among the most useful of the game.


* NoSell: Ysengrin has a special which allows him to block/avoid projectile attacks. Parley has the 3D Sidestep and Z-Axis Roll, which also serve to nullify projectiles.
* PowerNullifier: As Zimmy's AssistCharacter, Gamma can either hit Zimmy (lowering her Stability bar) or her enemy (deactivating their special powers briefly).

to:

* NoSell: NoSell:
**
Ysengrin has a special move which allows him to block/avoid projectile attacks. attacks.
**
Parley has the 3D Sidestep and Z-Axis Roll, which also serve to nullify projectiles. If she reaches Level 3, she can also use [[spoiler:Coyote's tooth]] to nullify projectiles.
** Jones has a similar move to Ysengrin, which allows her to go through projectile attacks.
* PowerNullifier: PowerNullifier:
**
As Zimmy's AssistCharacter, Gamma can either hit Zimmy (lowering her Stability bar) or her enemy (deactivating their special powers briefly).briefly).
** Jones's unique variation of her Level 3, which only works on Zimmingham, allows her to reset the stage to whatever stage she was battling.


Added DiffLines:

* ShoutOut: With [[DarthWiki/GunnerkriggCourtTheFightingGameShoutOuts an own page]].


** Jones has an unique move where she can call the Power Station operators to unleash the rain, stop Zimmingham, and bring Zimmy back to normal. It replaces her Level 3 attack.

to:

** Jones has an unique move where she can call the Power Station operators to unleash the rain, stop Zimmingham, and bring Zimmy back to normal. It replaces her regular Level 3 attack.attack in Zimmingham mode.
** Should the Annie/Eglamore team defeat Coyote, Ysengrin or [[TagTeam both]] in Arcade Mode, a different transition to Annan Waters is played.

Added DiffLines:

* MythologyGag: Has an [[DarthWiki/GunnerkriggCourtTheFightingGameMythologyGags own page]].


The gameplay differs from both 1on1 and 2on2 modes. 1on1 is the classic ThreeRoundsDeathmatch where both characters pick up a fighter and engage in a best-out-of-3 fight. 2on2, on the other hand, has a typical TagTeam setting, akin to ''VideoGame/TatsunokoVsCapcom'', with both players choosing two characters which can be switched on-the-fly, allowing tag combos, assist attacks, tag supers and the like.

to:

The gameplay differs from both 1on1 and 2on2 modes. 1on1 is the classic ThreeRoundsDeathmatch ThreeRoundDeathmatch where both characters pick up a fighter and engage in a best-out-of-3 fight. 2on2, on the other hand, has a typical TagTeam setting, akin to ''VideoGame/TatsunokoVsCapcom'', with both players choosing two characters which can be switched on-the-fly, allowing tag combos, assist attacks, tag supers and the like.



* {{Combos}}: Characters can combo normals into normals, normals into specials (including Supers) and specials (including Supers) into normals. Only Jeanne can combo specials into other specials, adding to her SNKBoss status.



** Ysengrin also shares some [[VideoGame/{{Okami}} Amate]][[[[VideoGame/MarvelVsCapcom3 rasu]] stuff.

to:

** Ysengrin also shares some [[VideoGame/{{Okami}} Amate]][[[[VideoGame/MarvelVsCapcom3 Amate]][[VideoGame/MarvelVsCapcom3 rasu]] stuff.



* Shotoclone: Annie. She has fireballs, a rising uppercut and a vertical wheel kick.

to:

* Shotoclone: {{Shotoclone}}: Annie. She has fireballs, a rising uppercut and a vertical wheel kick.



** And lastly, Jeanne, the whitest of your nightmares. Low kick attacks such as swipes don't affect her at all. She can deal damage both with her sword and her rapier, both of whom she can use at will. Rapier attacks are fast and have obscene priority over most attacks. Sword attacks always anti-air. And she doesn't flinch at all. You WILL hate her.

to:

** And lastly, Jeanne, the whitest of your nightmares. Low kick attacks such as swipes don't affect her at all. She can deal damage both with her sword and her rapier, both of whom she can use at will. Rapier attacks are fast and have obscene priority over most attacks. Sword attacks always anti-air. And she doesn't flinch at all. Also, she's the only member of the cast who can combo specials into other specials, whereas the playable/unlockable cast can only combo normals into other normals or specials and viceversa. You WILL hate her.


A fictional FightingGame existing on @/{{AM_NK}}'s head. It's a 2D 2on2 TagTeam FightingGame with a round-based 1on1 option as well. It's based around the eponymous {{webcomic}} by Creator/TomSiddell, taking characters, environments, quotes and fragments from the webcomic itself and its official artwork, a la VideoGame/JoJosBizarreAdventureAllStarBattle.

to:

A fictional FightingGame existing on @/{{AM_NK}}'s head. It's a 2D 2on2 TagTeam FightingGame with a round-based 1on1 option as well. It's based around [[WebComic/GunnerkriggCourt the eponymous eponymous]] {{webcomic}} by Creator/TomSiddell, taking characters, environments, quotes and fragments from the webcomic itself and its official artwork, a la VideoGame/JoJosBizarreAdventureAllStarBattle.


[[folder=Proposed character roster]]

to:

[[folder=Proposed [[folder:Proposed character roster]]



'''Be aware that, because of the very nature of the game, there won't be spoilers marked. Proceed with caution if you haven't reached the end of the comic or haven't read it yet. YouHaveBeenWarned.'''



* CreatorCameo: Tea-san, Tom Siddell's avatar, is found in "Zimmingham" as a graffitti.

to:

* CreatorCameo: Tea-san, Tom Siddell's avatar, is found in "Zimmingham" as a graffitti. Tea, the white girl accompanying him in some pages, is also present in Tutorial mode.



* Expy:

to:

* Expy:{{Expy}}:


Added DiffLines:

* FinalBoss: Jeanne.


Added DiffLines:

* LateArrivalSpoiler: Several stages and character moves (and even some characters themselves) play a sensible part in the source material's plot. The Story Mode itself is a retelling of the whole saga.
* LimitBreak: Par for the course for {{fighting game}}s, each character has at least three basic moves, which have different utilities. Some are straight multi-hit attacks while others allow the characters to enter their respective {{super mode}}s.
* TheLostWoods: Gillitie Forest, The Annan Waters, the Creatures From The Ruins stage in Crash Course.

Showing 15 edit(s) of 16

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report