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* GiantMook: Bulks.

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* GiantMook: Bulks.Bulks are large enemies with lots of health and armor from the front. You need to hit them from the back to deal good damage.



* MookDebutCutscene: All of the Mooks have one.

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* MookDebutCutscene: All of the Mooks have one.one:
** The Grunts are shown as a group, brandishing their beam blades in unison.
** The Fly enemies are shown hovering in from the distance as you scale a large wall.
** The Bug enemies are shown dropping down from the ceiling in a small swarm.
** The Blaster enemies are shown blasting a crate from behind
** The Bulk enemy is introduced smashing a crate with a GroundPunch that causes a shockwave.
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** The Lock-On Dash is inspired by both [[Franchise/SonicTheHedgehog Sonic's Homing Attack]], [[VideoGame/{{Warframe}} Ash's Bladestorm]], and the "Hug Launcher" from a little-known ShootEmUp called ''Night Raid''.

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** The Lock-On Dash is inspired by both [[Franchise/SonicTheHedgehog [[VideoGame/SonicTheHedgehog Sonic's Homing Attack]], [[VideoGame/{{Warframe}} Ash's Bladestorm]], and the "Hug Launcher" from a little-known ShootEmUp called ''Night Raid''.
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** The Lock-On Dash is inspired by both [[Franchise/SonicTheHedgehog Sonic's Homing Attack]], [[VideoGame/{{Warframe}} Ash's Bladestorm]], and the "Hog Launcher" from a little-known ShootEmUp called ''Night Raid''.

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** The Lock-On Dash is inspired by both [[Franchise/SonicTheHedgehog Sonic's Homing Attack]], [[VideoGame/{{Warframe}} Ash's Bladestorm]], and the "Hog "Hug Launcher" from a little-known ShootEmUp called ''Night Raid''.
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** The Lock-On Dash is inspired by both [[Franchise/SonicTheHedgehog Sonic's Homing Attack]] and [[VideoGame/{{Warframe}} Ash's Bladestorm]].

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** The Lock-On Dash is inspired by both [[Franchise/SonicTheHedgehog Sonic's Homing Attack]] and Attack]], [[VideoGame/{{Warframe}} Ash's Bladestorm]].Bladestorm]], and the "Hog Launcher" from a little-known ShootEmUp called ''Night Raid''.
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* HeavilyArmoredMook: Bulks have such tough armor in front that they're NighInvulnerable. Attack its back to deal proper damage to it.


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* WeaksauceWeakness: Blasters can't hit you as long as you're crouching, allowing you to attack them from the front without fear of getting hit. They also take a longer time to recover from stun.

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* OptionalStealth: The second part of the second level. You either take the low path and probably get massacred by the [[DemonicSpiders Blasters]] and Grunts, or the high path with has a few Flies and not anything else much.

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* OptionalStealth: The second part of the second level. You either take the low path and probably get massacred by the [[DemonicSpiders Blasters]] and Grunts, or the high path with has a few Flies [[GoddamnedBats Flies]] and not anything else much.


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* WeakTurretGun: Wave Guns have a wide laser attack that must be hidden from or jumped over, but they have very low health.
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* ShoutOut: Bulks are named after the Hulks from ''VideoGame/Robotron2084'' and also have NighInvulnerability (from the front, at least).

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* ShoutOut: Bulks are named after the Hulks from ''VideoGame/Robotron2084'' ''VideoGame/{{Robotron 2084}}'' and also have NighInvulnerability (from the front, at least).
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''[=CyberDasher=]'' is a hypothetical 3D [[ActionGame Action]] [[PlatformGame platformer]] by Tropers/{{Ironcommando}}.

[[ExcusePlot You're a program in cyberspace tasked to destroy enemy programs]]. You main ability is dashing, which allows you to traverse long distances as well as stun foes. You can also perform a lock-on dash that targets multiple enemies and attacks them in BulletTime.

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!! '''This game contains the following tropes:'''

* ActionBomb: Bugs will explode when they are near the player.
* AirborneMook: Flies. Bugs can also traverse gaps to get to the player.
* AttackItsWeakPoint: Bulks are vulnerable in the back and sides.
* BladeBelowTheShoulder: The player lacks proper arms, instead having two blades.
* BossArenaUrgency: Sort of in the final level. The Bulks can destroy the small crates, leaving less places for you to avoid enemy attacks.
* BulletTime: Happens during your Lock-on dash attack.
* ChargedAttack: You need to charge your dash in order to use it. The longer you hold, the further you will go.
* CorridorCubbyholeRun: The last part of stage 2 where you have to hide behind crates to avoid the Wave Gunners' attacks.
* CrateExpectations: The second and third stage are chock-full of gigantic crates.
* {{Cyberspace}}
* DeathIsASlapOnTheWrist: You're teleported back to the last checkpoint with nothing lost.
* DualBoss: The final wave of the final level pits you with two Bulks, among other enemies.
* DualWielding: The player character has two laser blades.
* FoeTossingCharge: Your dash can do this to enemies while stunning them. The Bulk will do this to you if it runs into you from the front.
* GiantMook: Bulks.
* TheGoomba: Grunts. They do come in large numbers, though.
* GroundPunch: The Bulk uses this as its main attack, which causes a damaging explosion at the point of contact. It also destroys small crates.
* HeartContainer: The hearts will increase your maximum life when picked up. Batteries will increase your maximum energy when picked up.
* InvulnerableAttack: You become invulnerable while dashing. You also get a short moment of invincibility after the attack.
* ItsAllUpstairsFromHere: Two sections of the first stage.
* KungFuProofMook: Bulks are NighInvulnerable from the front. You need to attack their back in order to damage them.
* LaserBlade: Used by both the player and Grunts.
* LaserSight: Flies will project one on you just before attacking. Move out of the way when you see it.
* LongRangeFighter: Blasters.
* MookDebutCutscene: All of the Mooks have one.
* MultiMookMelee: The final stage.
* NonLethalBottomlessPits: Fall into a pit and you'll respawn on the platform you were last standing on.
* OneWheeledWonder: Grunts and Blasters.
* OptionalStealth: The second part of the second level. You either take the low path and probably get massacred by the [[DemonicSpiders Blasters]] and Grunts, or the high path with has a few Flies and not anything else much.
* ShoutOut: Bulks are named after the Hulks from ''VideoGame/Robotron2084'' and also have NighInvulnerability (from the front, at least).
** The Lock-On Dash is inspired by both [[Franchise/SonicTheHedgehog Sonic's Homing Attack]] and [[VideoGame/{{Warframe}} Ash's Bladestorm]].
* ThreeStrikeCombo: Your main attack. The last of which is a dual-strike with your two blades.
* VideoGameDashing
* ZergRush: The Bug enemies attack in this fashion.

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