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''Contrast Soul'' is an ActionRPG of the HistoricalFiction genre currently in development by the troper, Tropers/TheFreeWind.

In late 17th Century France, it is the year 1680. [[UsefulNotes/LEtatCestMoi Louis XIV]], the King of France, resides in Versailles: a golden palace of majesty. His son, [[TheWisePrince Luc Bourbon]], is 17 years old. During one fateful night, the son of the infamous [[CorruptChurch Cardinal]] [[SinisterMinister Jules]] [[EvilChancellor Mazarin]] returns from hiding, with a small army of KnightTemplar Remnants. In a silent yet devastating Coup D'Etat, Aldric Mazarin kills Louis XIV and takes up power. Luc manages to escape with his life along with his friend [[UnluckyChildhoodFriend Adelle]], and a Royal Guard named [[ColonelBadass Bennett]]. They then escape Versailles, and trek across europe to make allies and enemies alike, and solve the conspiracy.

The battle system of Contrast Soul would be best described as an incredibly tweaked version of the combat system of the Assassin's Creed games. Players move slowly around a circular (not actually circular, but a circular area in the full environment), and try to land combos on their opponents. Like in AC, combos are continued if you hit the attack button as the blade hits. However, unlike AC, defense also requires a button press combo, with a press before the blade hits. (It should be noted that this doesn't result in a OneHitKill counter, but in a huge damage reduction). When the combo completes, the enemy takes damage. Instead of taking a direct stab (CriticalExistenceFailure style), the enemy is shown taking a scratch.

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!!This Videogame contains the following tropes:

* BackFromTheBrink: This is how the game starts.
* BattleThemeMusic
* BossArenaUrgency: The FinalBoss is the complete opposite of this trope: He is invincible for a considerable amount of time (25 MINUTES!?!), but afterwards, he will transform into a normal mook, ClippedWingAngel style... IF YOU SURVIVE!!!
* BossBanter: Actually, banter happens between everyone in combat. [[PlayerCharacter PCs]] talk with [=PCs=], and even normal enemies will talk amongst themselves. This is meant to provide in-game drama.
* CheckPoint
* ColorCodedMultiplayer: Co-op multiplayer is included. 4-player.
* CoupDeGraceCutscene: This happens in-game whenever you either wound an enemy or deliver a finishing blow.
* FacklerScaleOfFPSRealism: Players can use 17th century gun in combat, and they tend to be on the realistic side, either wounding or killing enemies.
* HitchhikerHeroes
* HitPoints: ''Contrast Soul'' uses a very unique health system, but it does use HitPoints. The easiest way to describe it is a Regenerating Health System, but it is much more than that.
* JustifiedSavePoint: Played straight with the end of each "Episode".
* MusicalGameplay
* RandomEncounters: With all due respect, you're dealing with the SECRET POLICE here. They could be ANYWHERE.
* RunDontWalk: Averted. Players walk by default, but can sprint.
* ScriptedEvent: It is a linear RPG.
* SwissArmyHero: Players can switch between the main characters to play as in the feild and in combat.
* WalkItOff: Averted, if you're wounded.
%% * SlidingScaleOfAlternateHistoryPlausibility: Definitely Type X, but then adheres to Type 2.

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