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* ''Still Wakes the Deep'' (2024)

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* ''Still Wakes the Deep'' ''VideoGame/StillWakesTheDeep'' (2024)
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Namespace migration


After ''VideoGame/{{Korsakovia}}'', The Chinese Room worked with Robert Briscoe to develop a remake of ''Dear Esther'', this time as a full-fledged video game title, distributed through Valve Corporation's UsefulNotes/{{Steam}} distribution service. The remake featured improved graphics, but was based on the same engine as the previous mods. The game was released in early 2012 and recouped its $55,000 investment in less than six hours of release. One week after launch, the game reached 50,000 copies sold, and is now considered a cult hit.

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After ''VideoGame/{{Korsakovia}}'', The Chinese Room worked with Robert Briscoe to develop a remake of ''Dear Esther'', this time as a full-fledged video game title, distributed through Valve Corporation's UsefulNotes/{{Steam}} Platform/{{Steam}} distribution service. The remake featured improved graphics, but was based on the same engine as the previous mods. The game was released in early 2012 and recouped its $55,000 investment in less than six hours of release. One week after launch, the game reached 50,000 copies sold, and is now considered a cult hit.
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* ''VideoGame/VampireTheMasqueradeBloodlines2'' (2024)
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Added upcoming (announced) game



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* ''Still Wakes the Deep'' (2024)
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* EnvironmentalNarrativeGame: ''VideoGame/DearEsther'' is the TropeCodifier, or at least the game that brought the genre into public eye.

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* EnvironmentalNarrativeGame: ''VideoGame/DearEsther'' is the TropeCodifier, or at least the game that brought the genre into the public eye.
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* ''The 13th Interior'' (201?)
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Filled in one release date. Also, can someone tell me more about The 13th Interior? I just found a webpage which seems to indicate that the game needs funding, and is still in development.


* ''Little Orpheus'' (201?)

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* ''Little Orpheus'' (201?)
(2020)
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fixed for night vision


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_chinese_room_3.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_chinese_room_3.org/pmwiki/pub/images/the_chinese_room_4.png]]
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* EnvironmentalNarrativeGame: '''VideoGame/DearEsther'' is the TropeCodifier, or at least the game that brought the genre into public eye.

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* EnvironmentalNarrativeGame: '''VideoGame/DearEsther'' ''VideoGame/DearEsther'' is the TropeCodifier, or at least the game that brought the genre into public eye.

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* ''VideoGame/AmnesiaAMachineForPigs''
* ''VideoGame/EverybodysGoneToTheRapture''
* ''Total Dark'' (201?)

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* ''VideoGame/AmnesiaAMachineForPigs''
''VideoGame/AmnesiaAMachineForPigs'' (2013)
* ''VideoGame/EverybodysGoneToTheRapture''
''VideoGame/EverybodysGoneToTheRapture'' (2015)
* ''Total Dark'' ''VideoGame/SoLetUsMelt'' (2017)
* ''The 13th Interior''
(201?)
* ''Little Orpheus'' (201?)
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Bad writing.


The Chinese Room originated as a mod team for ''VideoGame/HalfLife2'', based out of the University of Portsmouth in 2007. Their name is taken from the [[https://en.wikipedia.org/wiki/Chinese_room Chinese Room thought experiment]]. Some of the key people in the group includes Dan Pinchbeck, and Jessica Curry. The Chinese Room's first three projects were mods for ''VideoGame/HalfLife2'', named ''Antlion Soccer'' and ''Dear Esther'', and ''VideoGame/Doom3'' mod called ''Conscientious Objector''. Of these, ''Dear Esther'' became a cult. In 2009, The Chinese Room developed ''VideoGame/{{Korsakovia}}'', which was a survival horror mod.

After ''VideoGame/{{Korsakovia}}'', The Chinese Room worked with Robert Briscoe to develop a remake of ''Dear Esther'', this time as a full-fledged video game title, distributed through Valve Corporation's UsefulNotes/{{Steam}} distribution service. The remake featured improved graphics, but was based on the same engine as the previous mods. The game was released in early 2012 and recouped its $55,000 investment in less than six hours of release, when 16,000 copies of the game were sold. One week after launch, the game reached 50,000 copies sold, and is now considered a cult hit.

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The Chinese Room originated as a mod team for ''VideoGame/HalfLife2'', based out of the University of Portsmouth in 2007. Their name is taken from the [[https://en.wikipedia.org/wiki/Chinese_room Chinese Room thought experiment]]. Some of the key people in the group includes members are Dan Pinchbeck, Pinchbeck and Jessica Curry. The Chinese Room's first three projects were mods for ''VideoGame/HalfLife2'', named ''Antlion Soccer'' and ''Dear Esther'', and ''VideoGame/Doom3'' mod called ''Conscientious Objector''. Of these, ''Dear Esther'' became a cult. cult classic. In 2009, The Chinese Room developed ''VideoGame/{{Korsakovia}}'', which was a survival horror mod.

mod ''VideoGame/{{Korsakovia}}''.

After ''VideoGame/{{Korsakovia}}'', The Chinese Room worked with Robert Briscoe to develop a remake of ''Dear Esther'', this time as a full-fledged video game title, distributed through Valve Corporation's UsefulNotes/{{Steam}} distribution service. The remake featured improved graphics, but was based on the same engine as the previous mods. The game was released in early 2012 and recouped its $55,000 investment in less than six hours of release, when 16,000 copies of the game were sold.release. One week after launch, the game reached 50,000 copies sold, and is now considered a cult hit.

Added: 43

Changed: 119

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* ''VideoGame/DearEsther'' (Half-Life 2 mod) (2008, remade 2012)

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* ''VideoGame/DearEsther'' (Half-Life 2 mod) (2008, remade 2012)as standalone in 2012)
** ''Dear Esther: Landmark Edition'' (2017)




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* ''Total Dark'' (201?)



* EnvironmentalNarrativeGame: '''VideoGame/DearEsther'' is probably the TropeMaker.

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* EnvironmentalNarrativeGame: '''VideoGame/DearEsther'' is probably the TropeMaker.TropeCodifier, or at least the game that brought the genre into public eye.
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The original Amnesia was developed by Frictional Games. Only the sequel was made by The Chinese Room.


* ''VideoGame/AmnesiaTheDarkDescent''
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The Chinese Room (formerly thechineseroom) is a British independent video game studio, best known for making experimental first person adventure games, such as the Half-Life 2 mod ''VideoGame/DearEsther'', as well as its full-fledged remake.

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The Chinese Room (formerly thechineseroom) is a British independent video game studio, best known for making experimental first person adventure games, games in the EnvironmentalNarrativeGame mold, such as the Half-Life 2 mod ''VideoGame/DearEsther'', as well as its full-fledged remake.



* EnvironmentalNarrativeGame

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* EnvironmentalNarrativeGameEnvironmentalNarrativeGame: '''VideoGame/DearEsther'' is probably the TropeMaker.
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After ''VideoGame/{{Korsakovia}}'', The Chinese Room worked with Robert Briscoe to develop a remake of ''Dear Esther'', this time as a full-fledged video game title, distributed through Valve Corporation's UsefulNotes/Steam distribution service. The remake featured improved graphics, but was based on the same engine as the previous mods. The game was released in early 2012 and recouped its $55,000 investment in less than six hours of release, when 16,000 copies of the game were sold. One week after launch, the game reached 50,000 copies sold, and is now considered a cult hit.

to:

After ''VideoGame/{{Korsakovia}}'', The Chinese Room worked with Robert Briscoe to develop a remake of ''Dear Esther'', this time as a full-fledged video game title, distributed through Valve Corporation's UsefulNotes/Steam UsefulNotes/{{Steam}} distribution service. The remake featured improved graphics, but was based on the same engine as the previous mods. The game was released in early 2012 and recouped its $55,000 investment in less than six hours of release, when 16,000 copies of the game were sold. One week after launch, the game reached 50,000 copies sold, and is now considered a cult hit.
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The Chinese Room originated as a mod team for ''VideoGame/HalfLife2'', based out of the University of Portsmouth in 2007. Their name is taken from the [[https://en.wikipedia.org/wiki/Chinese_room Chinese Room thought experiment]]. Some of the key people in the group includes Dan Pinchbeck, and Jessica Curry. The Chinese Room's first three projects were mods for ''VideoGame/HalfLife2'', named ''Antlion Soccer'' and ''Dear Esther'', and ''VideoGame/Doom3'' mod called ''Conscientious Objector''. Of these, ''Dear Esther'' became a cult. In 2009, The Chinese Room developed ''VideoGame/Korsakovia'', which was a survival horror mod.

After ''VideoGame/Korsakovia'', The Chinese Room worked with Robert Briscoe to develop a remake of ''Dear Esther'', this time as a full-fledged video game title, distributed through Valve Corporation's UsefulNotes/Steam distribution service. The remake featured improved graphics, but was based on the same engine as the previous mods. The game was released in early 2012 and recouped its $55,000 investment in less than six hours of release, when 16,000 copies of the game were sold. One week after launch, the game reached 50,000 copies sold, and is now considered a cult hit.

to:

The Chinese Room originated as a mod team for ''VideoGame/HalfLife2'', based out of the University of Portsmouth in 2007. Their name is taken from the [[https://en.wikipedia.org/wiki/Chinese_room Chinese Room thought experiment]]. Some of the key people in the group includes Dan Pinchbeck, and Jessica Curry. The Chinese Room's first three projects were mods for ''VideoGame/HalfLife2'', named ''Antlion Soccer'' and ''Dear Esther'', and ''VideoGame/Doom3'' mod called ''Conscientious Objector''. Of these, ''Dear Esther'' became a cult. In 2009, The Chinese Room developed ''VideoGame/Korsakovia'', ''VideoGame/{{Korsakovia}}'', which was a survival horror mod.

After ''VideoGame/Korsakovia'', ''VideoGame/{{Korsakovia}}'', The Chinese Room worked with Robert Briscoe to develop a remake of ''Dear Esther'', this time as a full-fledged video game title, distributed through Valve Corporation's UsefulNotes/Steam distribution service. The remake featured improved graphics, but was based on the same engine as the previous mods. The game was released in early 2012 and recouped its $55,000 investment in less than six hours of release, when 16,000 copies of the game were sold. One week after launch, the game reached 50,000 copies sold, and is now considered a cult hit.
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* PurpleProse: The narrations for ''VideoGame/DearEsther'' and ''VideoGame/AmnesiaAMachineForPigs'' certainly qualify.
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* ''VideoGame/DearEsther'' ((Half-Life 2 mod) (2008, remade 2012)

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* ''VideoGame/DearEsther'' ((Half-Life (Half-Life 2 mod) (2008, remade 2012)

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* ''VideoGame/Korsakovia'' (2009)

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* ''VideoGame/Korsakovia'' ''VideoGame/{{Korsakovia}}'' (2009)


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* EnvironmentalNarrativeGame
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/the_chinese_room.png]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/the_chinese_room.org/pmwiki/pub/images/the_chinese_room_3.png]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/the_chinese_room.png]]

The Chinese Room (formerly thechineseroom) is a British independent video game studio, best known for making experimental first person adventure games, such as the Half-Life 2 mod ''VideoGame/DearEsther'', as well as its full-fledged remake.

The Chinese Room originated as a mod team for ''VideoGame/HalfLife2'', based out of the University of Portsmouth in 2007. Their name is taken from the [[https://en.wikipedia.org/wiki/Chinese_room Chinese Room thought experiment]]. Some of the key people in the group includes Dan Pinchbeck, and Jessica Curry. The Chinese Room's first three projects were mods for ''VideoGame/HalfLife2'', named ''Antlion Soccer'' and ''Dear Esther'', and ''VideoGame/Doom3'' mod called ''Conscientious Objector''. Of these, ''Dear Esther'' became a cult. In 2009, The Chinese Room developed ''VideoGame/Korsakovia'', which was a survival horror mod.

After ''VideoGame/Korsakovia'', The Chinese Room worked with Robert Briscoe to develop a remake of ''Dear Esther'', this time as a full-fledged video game title, distributed through Valve Corporation's UsefulNotes/Steam distribution service. The remake featured improved graphics, but was based on the same engine as the previous mods. The game was released in early 2012 and recouped its $55,000 investment in less than six hours of release, when 16,000 copies of the game were sold. One week after launch, the game reached 50,000 copies sold, and is now considered a cult hit.

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!!Games developed by the studio:
* ''Conscentious Objector'' (Doom 3 mod) (2008)
* ''Antlion Soccer'' (Half-Life 2 mod) (2008)
* ''VideoGame/DearEsther'' ((Half-Life 2 mod) (2008, remade 2012)
* ''VideoGame/Korsakovia'' (2009)
* ''VideoGame/AmnesiaTheDarkDescent''
* ''VideoGame/AmnesiaAMachineForPigs''
* ''VideoGame/EverybodysGoneToTheRapture''

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!!Tropes associated with the studio:
* GameMod
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