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They also currently have 2 games in test release:
* ''Clash Quest''
* ''Everdale''

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They also currently have 2 games in test release:
In addition, the following game is due to come out for Global Release by the end of May:
* ''Clash Quest''
* ''Everdale''
''Squad Busters"
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However, they didn't start with mobile games. Instead, their first game was a short luved browser MMO called gunshine.net, which to this day still displays a [[ThankingTheViewer farewell message]].

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However, they didn't start with mobile games. Instead, their first game was a short luved lived browser MMO called gunshine.net, which to this day still displays a [[ThankingTheViewer farewell message]].



* PlayEveryDay: A staple of their games. There are ''Boom Beach'', ''Hay Day'' and ''Clash of Clans'' and even the recente ''Everdale'', which encourage you to play to maximize your resources, and then there's ''Clash Royale'' and ''Brawl Stars'' which Simply offer you a login bonus.

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* PlayEveryDay: A staple of their games. There are ''Boom Beach'', ''Hay Day'' and ''Clash of Clans'' and even the recente ''Everdale'', which encourage you to play to maximize your resources, and then there's ''Clash Royale'' and ''Brawl Stars'' which Simply simply offer you a login bonus.
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They also currently have 2 games in beta test:

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They also currently have 2 games in beta test:test release:
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However, they didn't start with mobile games. Instead, their first game was a short loved browser MMO called gunshine.net, which to this day still displays a [[ThankingTheViewer farewell message]].

to:

However, they didn't start with mobile games. Instead, their first game was a short loved luved browser MMO called gunshine.net, which to this day still displays a [[ThankingTheViewer farewell message]].
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As of August 2021, ''Supercell'' has released 5 globally:

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As of August 2021, ''Supercell'' has released 5 games globally:
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They tried entering the mobile market with ''Battle Buddies'', which too didn't last long. Their first big hit was ''VideoGame/HayDay'' in 2012, which was then quickly overshadowed by ''VideoGame/ClashOfClans'' a couple of months later. These big hits were later followed up with even more big hits like ''VideoGame/BoomBeach'', ''Clash Royale and'' Brawl Stars''. Not all of their games were as lucky though...

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They tried entering the mobile market with ''Battle Buddies'', which too didn't last long. Their first big hit was ''VideoGame/HayDay'' in 2012, which was then quickly overshadowed by ''VideoGame/ClashOfClans'' a couple of months later. These big hits were later followed up with even more big hits like ''VideoGame/BoomBeach'', ''Clash Royale and'' Brawl Royale'' and ''Brawl Stars''. Not all of their games were as lucky though...
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They tried entering the mobile market with ''Battle Buddies'', which too didn't last long. Their first big hit was ''VideoGame/HayDay'' in 2012, which was then quickly overshadowed by ''VideoGame/ClashOfClans'' a couple of months later. These big hits were later followed up with even more big hits like ''VideoGame/BoomBeach'', ''Clash Royale and ''Brawl Stars''. Not all of their games were as lucky though...

to:

They tried entering the mobile market with ''Battle Buddies'', which too didn't last long. Their first big hit was ''VideoGame/HayDay'' in 2012, which was then quickly overshadowed by ''VideoGame/ClashOfClans'' a couple of months later. These big hits were later followed up with even more big hits like ''VideoGame/BoomBeach'', ''Clash Royale and ''Brawl and'' Brawl Stars''. Not all of their games were as lucky though...
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* ''Clash Mini''

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* ''Clash Mini''Quest''
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* PlayEveeyDay: A staple of their games. There are ''Boom Beach'', ''Hay Day'' and ''Clash of Clans'' and even the recente ''Everdale'', which encourage you to play to maximize your resources, and then there's ''Clash Royale'' and ''Brawl Stars'' which Simply offer you a login bonus.

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* PlayEveeyDay: PlayEveryDay: A staple of their games. There are ''Boom Beach'', ''Hay Day'' and ''Clash of Clans'' and even the recente ''Everdale'', which encourage you to play to maximize your resources, and then there's ''Clash Royale'' and ''Brawl Stars'' which Simply offer you a login bonus.
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* QualityOverQuantity: Their believe that having less, but more replayable games is better than having many games with little replayability.
* TeasingCreator: Pretty much all of their community managers like to tease their communities, but those of ''VideoGame/BrawlStars'' really take it to another level.

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* PlayEveeyDay: A staple of their games. There are ''Boom Beach'', ''Hay Day'' and ''Clash of Clans'' and even the recente ''Everdale'', which encourage you to play to maximize your resources, and then there's ''Clash Royale'' and ''Brawl Stars'' which Simply offer you a login bonus.
* QualityOverQuantity: Their believe that having less, but more replayable games is better than having many games with little replayability.
* TeasingCreator: Pretty much all of their community managers like to tease their communities, but those of ''VideoGame/BrawlStars'' really take it to another level.
replayability.

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They tried entering the mobile market with ''Battle Buddies'', which too didn't last long. Their first big hit was ''VideoGame/HayDay'' in 2012, which was then quickly overshadowed by ''VideoGame/ClashOfClans'' a couple of months later. These big hits were later followed up with even

to:

They tried entering the mobile market with ''Battle Buddies'', which too didn't last long. Their first big hit was ''VideoGame/HayDay'' in 2012, which was then quickly overshadowed by ''VideoGame/ClashOfClans'' a couple of months later. These big hits were later followed up with eveneven more big hits like ''VideoGame/BoomBeach'', ''Clash Royale and ''Brawl Stars''. Not all of their games were as lucky though...

''Supercell'' themselves have stated that they strive for "games that will be played for years to come", and if that criteria isn't met during the game's test launch period, it will be discontinued. This period usually lasts for a few months, after which the game's discontinuation is to be expected sooner or later. However, this isn't always the case, as proven by ''Brawl Stars'', which spent a whole year and a half in beta test before being launched globally.

As of August 2021, ''Supercell'' has released 5 globally:
* ''VideoGame/HayDay''
* ''VideoGame/ClashOfClans''
* ''VideoGame/BoomBeach''
* ''VideoGame/ClashRoyale''
* ''VideoGame/BrawlStars''

They also currently have 2 games in beta test:
* ''Clash Mini''
* ''Everdale''

!!Tropes applying to the company/to their games in general:

* ThePerfectionist: The reason all of their games are big hits is literally because, when they see that a game isn't doing well and their attempts to revive interest aren't working, they decide to discontinue it.
* QualityOverQuantity: Their believe that having less, but more replayable games is better than having many games with little replayability.
* TeasingCreator: Pretty much all of their community managers like to tease their communities, but those of ''VideoGame/BrawlStars'' really take it to another level.
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''Supercell'' is a Finnish mobile game developer founded in 2010 in Helsinki. They're known mainly for three games: ''VideoGame/ClashOfClans'', its SpinOff ''VideoGame/ClashRoyale'' and ''VideoGame/BrawlStars''.

However, they didn't start with mobile games. Instead, their first game was a short loved browser MMO called gunshine.net, which to this day still displays a [[ThankingTheViewer farewell message]].

They tried entering the mobile market with ''Battle Buddies'', which too didn't last long. Their first big hit was ''VideoGame/HayDay'' in 2012, which was then quickly overshadowed by ''VideoGame/ClashOfClans'' a couple of months later. These big hits were later followed up with even

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