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* ThisLoserIsYou: Most famously [[VideoGame/NoMoreHeroes Travis Touchdown]], but other loser characters are designed to represent the player.

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* ThisLoserIsYou: Most famously [[VideoGame/NoMoreHeroes Travis Touchdown]], but other loser characters are designed to represent the player.player (and himself).


On a side note, his alias comes from his name: "Goichi" is composed of the Japanese numbers for five ("go") and one ("ichi").

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On a side note, his alias comes from his name: "Goichi" [[GoroawaseNumber is composed of the Japanese numbers for five ("go") and one ("ichi").]]


Goichi Suda (born January 2, 1968), or Suda 51 as he's better known, is one of the most {{Mind Screw}}ing game designers out there. He's the head of Creator/GrasshopperManufacture and is known for making games which create a unique, if slightly/extremely unsettling, experience. He frequently collaborates with music composers Creator/MasafumiTakada and Music/AkiraYamaoka and writer Masahii Ooka.

to:

Goichi Suda (born January 2, 1968), or Suda 51 as he's better known, is one of the most {{Mind Screw}}ing game designers out there. He's the head of Creator/GrasshopperManufacture and is known for making games which create a unique, if slightly/extremely unsettling, experience. He frequently collaborates with music composers Creator/MasafumiTakada Music/MasafumiTakada and Music/AkiraYamaoka and writer Masahii Ooka.


** Camera shots of just the characters' faces.

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** Camera shots of just the characters' faces.faces, in various styles and hardly sharing the same "physical position".



** [[NonSequitur Bizzare dialogue that doesn't completely chain together.]]
** An obscure detail: odd names for buildings. Ever heard of [[VideoGame/TheSilverCase the Cauliflower railroad satellite building, or the Typhoon apartments?]] What about [[VideoGame/Killer7 the Celtic building?]]

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** [[NonSequitur Bizzare dialogue that doesn't completely chain together.]]
]] Including bouts of ''hostility'' from the characters to other characters, [[LeaningOnTheFourthWall the player]], or both.
** An obscure detail: odd names for buildings. Ever heard of [[VideoGame/TheSilverCase the Cauliflower railroad satellite building, or the Typhoon apartments?]] What about [[VideoGame/Killer7 the Celtic apartment building?]]


* MindScrew: His penchant for unsettling gamers with plot twists, shoving in vignettes [[note]]scenes which only serve to reveal certain things about a character/plot element or establish them using description[[/note]] or {{Non Sequitur}}s, and throwing in random plot threads (such as political commentary) create quite a... unique experience.
* ObfuscatingInsanity: Nothing he does is meaningless or random; carefully examine any of his works and you'll find that there's quite a lot of deliberate connections and meanings both literal and symbolic behind his strange decisions. Despite this, he presents it all in a deliberately unintuitive manner, especially for first-time players.
* OneSteveLimit: Usually played straight in an individual game, but subverted between games, often intentionally and to provoke speculation upon what connections two different games might have (or just because he thought a name was really cool). For example, [[VideoGame/TheSilverCase Sumio Kodai]], [[VideoGame/FlowerSunAndRain Sumio Mondo]] and [[VideoGame/KillerIsDead Mondo Zappa]]; or [[{{VideoGame/Killer7}} Travis Bell]] and [[VideoGame/NoMoreHeroes Travis Touchdown]].

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* MindScrew: His penchant for unsettling gamers with plot twists, shoving in vignettes [[note]]scenes which only serve to reveal certain things about a character/plot element or establish them using description[[/note]] or {{Non Sequitur}}s, and throwing in random plot threads (such as political commentary) create quite a... unique experience.
* ObfuscatingInsanity: Nothing he does is meaningless or random; carefully examine any of his works works, and you'll find that there's quite a lot of deliberate connections and meanings both literal and symbolic behind his strange decisions. Despite this, he presents it all in a deliberately unintuitive manner, especially for first-time players.
* OneSteveLimit: Usually played straight {{played straight}} in an any individual game, but subverted {{subverted}} between games, often intentionally and to provoke speculation upon what connections two different games might have (or just because he thought a name was really cool). For example, [[VideoGame/TheSilverCase Sumio Kodai]], [[VideoGame/FlowerSunAndRain Sumio Mondo]] and [[VideoGame/KillerIsDead Mondo Zappa]]; or [[{{VideoGame/Killer7}} Travis Bell]] and [[VideoGame/NoMoreHeroes Travis Touchdown]].



* RuleOfCool: One of the constants in his games: awesome things happen because they're ''awesome''.

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* RuleOfCool: One of the constants in his games: awesome things happen because they're ''awesome''. And they are usually never brought up again.



* SignatureStyle: Suda's games usually employ close-ups of people's faces during cutscenes. There are also many recurring objects and symbols, including: briefcases, Luchadors, the Moon, toilets.

to:

* SignatureStyle: Suda's games usually employ close-ups of people's faces during cutscenes. There are also many recurring objects and symbols, including: briefcases, Luchadors, the Moon, and toilets.



* ThisLoserIsYou: Most famously Travis Touchdown, but other loser characters are designed to represent the player.
* TwoLinesNoWaiting: A common structure for his games is to alternate between two different protagonists. Sometimes done with a "storypoints" system where you can choose whether to alternate between chapters or to play through an entire protagonist's route at your discretion.
* {{Undertaker}}: Believe it or not, Suda originally started as an undertaker before he became a game designer. It's been stated many times that his games' examining the concepts of death and killing are due to this.
* WeirdMoon: The moon is usually used for transition and chapter end screens, often with varying colors.

to:

* ThisLoserIsYou: Most famously [[VideoGame/NoMoreHeroes Travis Touchdown, Touchdown]], but other loser characters are designed to represent the player.
* TwoLinesNoWaiting: A common structure for his games is to alternate between two different protagonists. Sometimes done with a "storypoints" "story points" system where you can choose whether to alternate between chapters or to play through an entire protagonist's route at your discretion.
* {{Undertaker}}: Believe it or not, Suda originally started as an undertaker before he became a game designer. It's been stated During his tenure in this business, he found that many times that people handled the deaths of their loved ones differently, which in turn influenced his games' examining the concepts of tendencies to examine death and killing are due to this.
in video games.
* WeirdMoon: The moon Moon is usually used for transition and chapter end screens, often with varying colors.





* SharedUniverse: "Kill the Past", although the games it consists of are a matter of debate within the fandom. Often referred to as a ThematicSeries due to the fact that the only games from it available in English for many years were both barely connected at all; now that more of them are translated, the literal connections are more apparent. Several other Grasshopper games also have minor connections to them.

to:

* SharedUniverse: "Kill the Past", although the games it consists of are a matter of debate within the fandom. Often referred to as a ThematicSeries due to the fact that the only games from it available in English for many years were both barely connected at all; now that more of them are translated, the literal connections are more apparent. Several other Grasshopper games also have minor connections to them. ''Travis Strikes Back'' establishes the 'verse clearly, with characters from ''No More Heroes'', ''killer7'', ''Shadows of the Damned'', ''Killer is Dead'', ''Let It Die'' and ''The 25th Ward'' crossing paths with each other.


* EstablishingCharacterMoment: The first game he wrote, ''Super Fire Pro Wrestling Special'''s [[spoiler:SuddenDownerEnding, with the main character being DrivenToSuicide after realizing that he was wrestling to fight off depression.]] Quite the way to make a name for yourself.

to:

* EstablishingCharacterMoment: The first second game he wrote, ever worked on, ''Super Fire Pro Wrestling Special'''s [[spoiler:SuddenDownerEnding, with the main character being DrivenToSuicide after realizing that he was wrestling to fight off depression.]] [[PyrrhicVictory he's lost everything in the pursuit of his dream.]]]] Quite the way to make a name for yourself.


* {{Undertaker}}: Believe it or not, Suda originally started as an Undertaker before he became a game designer however he mostly did floral arrangements for funerals. With this knowledge, you'll see his [[YouBastard interpretations of the player]] in a different light since he's seen the results of [[GloryHound glory hunting.]] Travis Touchdown from No More Heroes seems to sum up Suda's belief in a single quote.
--->'''Travis''': That's not a good thing, you know; seeking meaning in everything. Especially killing.

to:

* {{Undertaker}}: Believe it or not, Suda originally started as an Undertaker undertaker before he became a game designer however he mostly did floral arrangements for funerals. With this knowledge, you'll see designer. It's been stated many times that his [[YouBastard interpretations of games' examining the player]] in a different light since he's seen the results concepts of [[GloryHound glory hunting.]] Travis Touchdown from No More Heroes seems death and killing are due to sum up Suda's belief in a single quote.
--->'''Travis''': That's not a good thing, you know; seeking meaning in everything. Especially killing.
this.


* {{Undertaker}}: Believe it or not, Suda originally started as an Undertaker before he became a game designer however he mostly did floral arrangements for funerals. With this knowledge, you'll see his [[YouBastard interpretations of the player]] in a different light. As he has witnessed the reality of death and believes death shouldn't be glorified or given a meaning.

to:

* {{Undertaker}}: Believe it or not, Suda originally started as an Undertaker before he became a game designer however he mostly did floral arrangements for funerals. With this knowledge, you'll see his [[YouBastard interpretations of the player]] in a different light. As he has witnessed light since he's seen the reality results of death and believes death shouldn't be glorified or given [[GloryHound glory hunting.]] Travis Touchdown from No More Heroes seems to sum up Suda's belief in a meaning.single quote.
--->'''Travis''': That's not a good thing, you know; seeking meaning in everything. Especially killing.


!!Non-video game works:'''[[index]]

to:

!!Non-video game works:'''[[index]]works:







Added DiffLines:

* {{Undertaker}}: Believe it or not, Suda originally started as an Undertaker before he became a game designer however he mostly did floral arrangements for funerals. With this knowledge, you'll see his [[YouBastard interpretations of the player]] in a different light. As he has witnessed the reality of death and believes death shouldn't be glorified or given a meaning.


'''Non-video game works:'''[[index]]

to:

'''Non-video !!Non-video game works:'''[[index]]


Goichi Suda (born January 2, 1968), or Suda 51 as he's better known, is one of the most {{Mind Screw}}ing game designers out there. He's the head of Grasshopper Manufacture and is known for making games which create a unique, if slightly/extremely unsettling, experience. He frequently collaborates with music composers Creator/MasafumiTakada and Music/AkiraYamaoka and writer Masahii Ooka.

to:

Goichi Suda (born January 2, 1968), or Suda 51 as he's better known, is one of the most {{Mind Screw}}ing game designers out there. He's the head of Grasshopper Manufacture Creator/GrasshopperManufacture and is known for making games which create a unique, if slightly/extremely unsettling, experience. He frequently collaborates with music composers Creator/MasafumiTakada and Music/AkiraYamaoka and writer Masahii Ooka.



'''Games written and directed by [=Suda51=]:'''
[[index]]

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'''Games !!Games written and directed by [=Suda51=]:'''
[[index]]
[=Suda51=]:



'''Other games developed by Grasshopper Manufacture:'''[[index]]
* ''VideoGame/ShiningSoul''
** ''Shining Soul II''
* ''VideoGame/MichiganReportFromHell''
* ''VideoGame/{{Contact}}''
* ''VideoGame/NoMoreHeroes2DesperateStruggle''
* ''VideoGame/FrogMinutes''
* ''VideoGame/ShadowsOfTheDamned''
* ''Anime/RebuildOfEvangelion: Sound Impact''
* ''VideoGame/SineMora''
* ''VideoGame/DiabolicalPitch''
* ''VideoGame/LiberationMaiden'' (Originally part of the Guild01 compilation project)
* ''VideoGame/LollipopChainsaw''
* ''VideoGame/BlackKnightSword''
* ''VideoGame/KillerIsDead''
* ''[[Anime/ShortPeace Short Peace: Ranko Tsukigime's Longest Day]]''
* ''VideoGame/LetItDie'' (formerly known as ''VideoGame/LilyBergamo'')
[[/index]]


* GainaxEnding: Given the {{Mind Screw}}-y nature of the games, their endings are appropriately confusing.

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* GainaxEnding: Given the {{Mind Screw}}-y nature of the games, their Expected for a developer who specializes in MindScrew, but Suda gets special points in this category, as his endings are appropriately confusing.tend to go all-out in ways the rest of the game hasn't.
* GameWithinAGame: Sometimes as a plot point more than a mini-game.


* SharedUniverse: "Kill the Past", although the games it consists of are a matter of debate within the fandom. Often referred to as a ThematicSeries due to the fact that the only games from it available in English for many years were both barely connected at all; now that more of them are translated, the literal connections are more apparent. Several other Grasshopper games also have minor connections to them.



* ThematicSeries: "Kill the Past", although the games it consists of are a matter of debate within the fandom. It's not entirely thematic, as occasionally there are explicit links between games, but they aren't always obvious.

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