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[floatboxright:Influences:Music/TheCarpenters, Music/DeepPurple, Music/EmersonLakeAndPalmer, Music/EltonJohn, Music/KingCrimson, Music/LedZeppelin, Music/PaulMcCartney, Music/PinkFloyd, Music/StevieWonder, Music/{{Yes}}

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[floatboxright:Influences:Music/TheCarpenters, [floatboxright:Influences:Music/{{Carpenters}}, Music/DeepPurple, Music/EmersonLakeAndPalmer, Music/EltonJohn, Music/KingCrimson, Music/LedZeppelin, Music/PaulMcCartney, Music/PinkFloyd, Music/StevieWonder, Music/{{Yes}}
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Has [[AwesomeMusic/NobuoUematsu his own Crowning Music of Awesome page]].

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Has [[AwesomeMusic/NobuoUematsu his own Crowning Music of Awesome Music page]].
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* SpellMyNameWithAnS: The use of katakana for some of his song titles has resulted in occasional title confusion in English. The theme for Zozo from ''VideoGame/FinalFantasyVI'' is usually translated as "Slam Shuffle" (including in official releases), but there is good reason to suspect that it may have been intended to be translated as "Slum Shuffle", since Zozo is a slum. The katakana for the two words is the same (スラム, ''suramu''). Additionally, the ''Music/FinalFantasyIX'' song "Rose of May" is frequently mistranslated as "Loss of Me". Other English titles don't correspond to their Japanese titles at all, which is sometimes for the better ("Devil's Lab" was "Magitek Research Facility", "Tenderness in the Air" was "Town Theme", "Fate in Haze" was "Cave Theme", "Another World of Beasts" and "Illusionary World" were both "Phantom Beast World") and sometimes arguably not ("Mad Dance of the Ominous Star" is arguably an even cooler title than "Dancing Mad", and "Tower of an Evil God" is definitely cooler than "Kefka's Tower").

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* SpellMyNameWithAnS: The use of katakana for some of his song titles has resulted in occasional title confusion in English. The theme for Zozo from ''VideoGame/FinalFantasyVI'' is usually translated as "Slam Shuffle" (including in official releases), but there is good reason to suspect that it may have been intended to be translated as "Slum Shuffle", since Zozo is a slum. The katakana for the two words is the same (スラム, ''suramu''). Additionally, the ''Music/FinalFantasyIX'' song "Rose of May" is frequently mistranslated as "Loss of Me". Other English titles don't correspond to their Japanese titles at all, which is sometimes for the better ("Devil's Lab" was "Magitek Research Facility", "Tenderness in the Air" was "Town Theme", "Fate in Haze" was "Cave Theme", "Another World of Beasts" and "Illusionary World" were both "Phantom Beast World") and sometimes arguably not ("Mad Dance of the Ominous Star" is arguably an even cooler title than "Dancing Mad", and "Tower of an Evil God" is definitely cooler than "Kefka's Tower").Tower" or "Last Dungeon").
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* SpellMyNameWithAnS: The soundtrack to Zozo from ''VideoGame/FinalFantasyVI'' is usually translated as "Slam Shuffle", but there is good reason to suspect that it may have been intended to be translated as "Slum Shuffle", since Zozo is a slum. The katakana for the two words is the same (スラム, ''suramu'').

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* SpellMyNameWithAnS: The soundtrack to use of katakana for some of his song titles has resulted in occasional title confusion in English. The theme for Zozo from ''VideoGame/FinalFantasyVI'' is usually translated as "Slam Shuffle", Shuffle" (including in official releases), but there is good reason to suspect that it may have been intended to be translated as "Slum Shuffle", since Zozo is a slum. The katakana for the two words is the same (スラム, ''suramu''). Additionally, the ''Music/FinalFantasyIX'' song "Rose of May" is frequently mistranslated as "Loss of Me". Other English titles don't correspond to their Japanese titles at all, which is sometimes for the better ("Devil's Lab" was "Magitek Research Facility", "Tenderness in the Air" was "Town Theme", "Fate in Haze" was "Cave Theme", "Another World of Beasts" and "Illusionary World" were both "Phantom Beast World") and sometimes arguably not ("Mad Dance of the Ominous Star" is arguably an even cooler title than "Dancing Mad", and "Tower of an Evil God" is definitely cooler than "Kefka's Tower").
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* SpellMyNameWithAnS: The soundtrack to Zozo from ''VideoGame/FinalFantasyVI'' is usually translated as "Slam Shuffle", but there is good reason to suspect that it may have been intended to be translated as "Slum Shuffle", since Zozo is a slum. The katakana for the two words is the same (スラム, ''suramu'').
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He reunited with Hironobu Sakaguchi for ''VideoGame/TheLastStory''.

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He reunited with Hironobu Sakaguchi for ''VideoGame/TheLastStory''.
''VideoGame/TheLastStory''. He also teamed up with fellow FF alumni Hideo Minaba in ''VideoGame/GranblueFantasy''.
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* TriumphantReprise: There have been quite a few of them. For example, Beatrix' subdued theme, "Rose of May", gets a much more upbeat reprise as "Protecting My Devotion" (or "Someone to Protect") towards the climax of the game. More notably, the finale of ''VideoGame/FinalFantasyVI'' contains of examples of this for nearly every character theme (Shadow's gets a DarkReprise instead, and Setzer's is reprised in both forms to highlight the danger the party faces at certain points in the narrative), with Celes and Locke's standing out as perhaps the best example of this, as the two themes, which had been played separately throughout the game to that point, finally interlock with one another to commemorate the characters' romance. And then the series' main theme gets a triumphant reprise to top the whole thing off. It is an unquestionable example of CrowningMusicOfAwesome.
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* DarkReprise: It's extremely common for character themes to get darker arrangements to highlight tragic events in the characters' past. For a few examples from ''VideoGame/FinalFantasyVI'', "Locke's Theme" gets a minor-key rearrangement as "Forever, Rachel"; "Setzer's Theme" gets the more subdued "Epitaph" to highlight his tragic past; "Coin of Fate" is a slower and sadder rearrangement of "Edgar and Sabin's Theme"; "Awakening" is a more subdued version of "Terra's Theme" (which also has a subdued version in the game opening); "Celes' Theme" is a tempestuous version of "Aria di mezzo carattere" that plays during [[spoiler:Celes' AttemptedSuicide]]; and of course, Shadow's spaghetti western-styled theme gets a dramatic, tragic orchestral rearrangement when he is [[spoiler:DrivenToSuicide]] in the finale. From ''VideoGame/FinalFantasyVII'', "Flowers Blooming in the Church" gets rearranged as "Aerith's Theme" for [[ItWasHisSled that scene]]; "Cid's Theme" gets a minor-key rearrangement as "Launching a Dream into Space"; "Red XIII's Theme" gets a more dramatic rearrangement as "The Great Warrior" (and is also worked into "Cosmo Canyon"). Nearly every game contains multiple examples of this.

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* DarkReprise: It's extremely common for character themes to get darker arrangements to highlight tragic events in the characters' past. For a few examples from ''VideoGame/FinalFantasyVI'', "Locke's Theme" gets a minor-key rearrangement as "Forever, Rachel"; "Setzer's Theme" gets the more subdued "Epitaph" to highlight his tragic past; "Coin of Fate" is a slower and sadder rearrangement of "Edgar and Sabin's Theme"; "Awakening" is a more subdued version of "Terra's Theme" (which also has a subdued version in the game opening); "Celes' Theme" is a tempestuous version of "Aria di mezzo carattere" that plays during [[spoiler:Celes' AttemptedSuicide]]; and of course, Shadow's spaghetti western-styled theme gets a dramatic, tragic orchestral rearrangement when he is [[spoiler:DrivenToSuicide]] in the finale. From ''VideoGame/FinalFantasyVII'', "Flowers Blooming in the Church" gets rearranged as "Aerith's Theme" for [[ItWasHisSled that scene]]; "Cid's Theme" gets a minor-key slower, sadder rearrangement as "Launching a Dream into Space"; "Red XIII's Theme" gets a more dramatic rearrangement as "The Great Warrior" (and is also worked into "Cosmo Canyon"). Nearly every game contains multiple examples of this.
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* RockMeAmadeus: He's quite fond of quoting Music/JohannSebastianBach in particular. Examples appear in "Golbeza, Clad in Darkness" and "Dancing Mad" amongst other songs.

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* RockMeAmadeus: He's quite fond of quoting Music/JohannSebastianBach Music/JohannSebastianBach's Music/ToccataAndFugueInDMinor in particular. Examples appear in "Golbeza, Clad in Darkness" and "Dancing Mad" amongst other songs.
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* RockMeAmadeus: He's quite fond of quoting Music/JohannSebastianBach in particular. Examples appear in "Golbeza, Clad in Darkness" and "Dancing Mad" amongst other songs.
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* DarkReprise: It's extremely common for character themes to get darker arrangements to highlight tragic events in the characters' past. For a few examples from ''VideoGame/FinalFantasyVI'', "Locke's Theme" gets a minor-key rearrangement as "Forever, Rachel"; "Setzer's Theme" gets the more subdued "Epitaph" to highlight his tragic past; "Coin Song" is a minor-key rearrangement of "Edgar and Sabin's Theme"; "Awakening" is a more subdued version of "Terra's Theme" (which also has a subdued version in the game opening); "Celes' Theme" is a tempestuous version of "Aria di mezzo carattere" that plays during [[spoiler:Celes' AttemptedSuicide]]; and of course, Shadow's spaghetti western-styled theme gets a dramatic, tragic orchestral rearrangement when he is [[spoiler:DrivenToSuicide]] in the finale. From ''VideoGame/FinalFantasyVII'', "Flowers Blooming in the Church" gets rearranged as "Aerith's Theme" for [[ItWasHisSled that scene]]; "Cid's Theme" gets a minor-key rearrangement as "Launching a Dream into Space"; "Red XIII's Theme" gets a more dramatic rearrangement as "The Great Warrior" (and is also worked into "Cosmo Canyon"). Nearly every game contains multiple examples of this.

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* DarkReprise: It's extremely common for character themes to get darker arrangements to highlight tragic events in the characters' past. For a few examples from ''VideoGame/FinalFantasyVI'', "Locke's Theme" gets a minor-key rearrangement as "Forever, Rachel"; "Setzer's Theme" gets the more subdued "Epitaph" to highlight his tragic past; "Coin Song" of Fate" is a minor-key slower and sadder rearrangement of "Edgar and Sabin's Theme"; "Awakening" is a more subdued version of "Terra's Theme" (which also has a subdued version in the game opening); "Celes' Theme" is a tempestuous version of "Aria di mezzo carattere" that plays during [[spoiler:Celes' AttemptedSuicide]]; and of course, Shadow's spaghetti western-styled theme gets a dramatic, tragic orchestral rearrangement when he is [[spoiler:DrivenToSuicide]] in the finale. From ''VideoGame/FinalFantasyVII'', "Flowers Blooming in the Church" gets rearranged as "Aerith's Theme" for [[ItWasHisSled that scene]]; "Cid's Theme" gets a minor-key rearrangement as "Launching a Dream into Space"; "Red XIII's Theme" gets a more dramatic rearrangement as "The Great Warrior" (and is also worked into "Cosmo Canyon"). Nearly every game contains multiple examples of this.
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None

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* DarkReprise: It's extremely common for character themes to get darker arrangements to highlight tragic events in the characters' past. For a few examples from ''VideoGame/FinalFantasyVI'', "Locke's Theme" gets a minor-key rearrangement as "Forever, Rachel"; "Setzer's Theme" gets the more subdued "Epitaph" to highlight his tragic past; "Coin Song" is a minor-key rearrangement of "Edgar and Sabin's Theme"; "Awakening" is a more subdued version of "Terra's Theme" (which also has a subdued version in the game opening); "Celes' Theme" is a tempestuous version of "Aria di mezzo carattere" that plays during [[spoiler:Celes' AttemptedSuicide]]; and of course, Shadow's spaghetti western-styled theme gets a dramatic, tragic orchestral rearrangement when he is [[spoiler:DrivenToSuicide]] in the finale. From ''VideoGame/FinalFantasyVII'', "Flowers Blooming in the Church" gets rearranged as "Aerith's Theme" for [[ItWasHisSled that scene]]; "Cid's Theme" gets a minor-key rearrangement as "Launching a Dream into Space"; "Red XIII's Theme" gets a more dramatic rearrangement as "The Great Warrior" (and is also worked into "Cosmo Canyon"). Nearly every game contains multiple examples of this.


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* {{Leitmotif}}: His soundtracks make liberal uses of this. ''VideoGame/FinalFantasyVI'' gives every permanent playable character at least two versions of his or her own theme (with the exception of twins Edgar and Sabin, who share the same theme): the main version of the theme, plus a reprise in the finale. Several character themes, including Terra's, Edgar/Sabin's, Locke's, Celes's, and Setzer's, get three or more arrangements. Most other soundtracks he's composed don't go to quite this extent, but it's still uncommon starting from ''VideoGame/FinalFantasyIV'' for a major character not to receive at least one version of his or her own theme.


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** Most of the time, individual games will have recurring themes as well. Some are described above under DarkReprise, but nearly every major character has his or her own leitmotif.
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He considers the soundtrack of ''VideoGame/FinalFantasyIX'' to be his [[MagnumOpus favorite]].

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He considers the soundtrack of ''VideoGame/FinalFantasyIX'' to be his [[MagnumOpus favorite]].favorite.
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* RecurringRiff: There are several throughout his work on the ''Final Fantasy'' series:

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* RecurringRiff: There are several throughout his work on the ''Final Fantasy'' ''Franchise/FinalFantasy'' series:



** The "Victory Fanfare" had identical melodies in all games until ''VideoGame/FinalFantasyVII'', and even in that game it made a cameo as the chocobo racing victory theme (as well as a minor-key DarkReprise for chocobo racing losses), and also reappeared with the same melody in ''VideoGame/FinalFantasyIX''. Moreover, even ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII''[='=]s fanfares open with the same notes.

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** The "Victory Fanfare" had identical melodies in all games until ''VideoGame/FinalFantasyVII'', and even in that game it made a cameo as the chocobo racing victory theme (as well as a minor-key DarkReprise for chocobo racing losses), and also reappeared with the same melody in ''VideoGame/FinalFantasyIX''. Moreover, even ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII''[='=]s fanfares open with the same notes.notes as the others.
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* RecurringRiff: There are several throughout his work on the ''Final Fantasy'' series:
** For example, most of the battle themes contain the same bass line (''VideoGame/FinalFantasyVIII'' leaves the bass line out... [[DoubleSubversion until the final battle theme, "The Extreme"]]), and almost all of them open with the same sequence of notes.
** The eponymous "Final Fantasy" theme appears in almost every game he composed as well (it's absent from ''VideoGame/FinalFantasyX'', and also doesn't appear until the ending of a couple others).
** The "Prelude" also appears in every game he composed, although the ''VideoGame/FinalFantasyX'' arrangement is strikingly different from any of the earlier ones (still the same melody, though).
** The "Victory Fanfare" had identical melodies in all games until ''VideoGame/FinalFantasyVII'', and even in that game it made a cameo as the chocobo racing victory theme (as well as a minor-key DarkReprise for chocobo racing losses), and also reappeared with the same melody in ''VideoGame/FinalFantasyIX''. Moreover, even ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII''[='=]s fanfares open with the same notes.
** The chocobo theme appears in countless variants throughout the games he's worked on (and some he hasn't).
** The moogles also have the same theme in most of the games they appear in.
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* SpiritualSuccessor: Earthbound Papas to the Black Mages. The reason the latter was disbanded is because Square Enix owned the trademark, which prevented the band from performing material Uematsu had written for games not related to the Final Fantasy series (as well as from performing much original material). Earthbound Papas' lineup also does not contain any current Square Enix employees for this reason.
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* BilingualBonus: When his work gets adapted for vocal arrangements, they are frequently in many different languages. Languages used have included Japanese, Portuguese, Italian, and French.

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* BilingualBonus: When his work gets adapted for vocal arrangements, they are frequently in many different languages. Languages used have included Japanese, Portuguese, Italian, French, and French.Saami.
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* BilingualBonus: When his work gets adapted for vocal arrangements, they are frequently in many different languages. Languages used have included Japanese, Portuguese, Italian, and French.
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* EpicRocking: With "Dancing Mad" (at around seventeen minutes on the OST) and the ending theme of ''VideoGame/FinalFantasyVI'' (at around twenty-one) standing out as the top examples.

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* EpicRocking: With "Dancing Mad" (at around seventeen minutes on the OST) and the ending theme of ''VideoGame/FinalFantasyVI'' (at around twenty-one) standing out as the top examples. The opera from the same game could be considered even longer, but it's usually divided up into multiple tracks; however, one arrangement had the entire opera included as a single track that lasted for over twenty-three minutes.
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* {{Instrumentals}}: Most of his stuff. Starting from ''VideoGame/FinalFantasyVI'', there is usually at least one song that contains lyrics (although the limitations of the technology at the time meant that the SNES couldn't actually produce vocal sounds), but the majority of his work is still instrumental. However, some of the songs also have vocals added in their arranged versions ("Dancing Mad" and "My Home Sweet Home" are two good recurring examples of this), and Earthbound Papas' albums actually contain more tracks with vocals than without.

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* {{Instrumentals}}: Most of his stuff. Starting from ''VideoGame/FinalFantasyVI'', there is usually at least one song that contains lyrics (although the limitations of the technology at the time meant that the SNES couldn't actually produce vocal sounds), sounds, which made their first appearance in his soundtracks with ''VideoGame/FinalFantasyVII''[='=]s "One-Winged Angel"), but the majority of his work is still instrumental. However, some of the songs also have vocals added in their arranged versions ("Dancing Mad" and "My Home Sweet Home" are two good recurring examples of this), and Earthbound Papas' albums actually contain more tracks with vocals than without.
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* {{Instrumentals}}: Most of his stuff. Starting from ''VideoGame/FinalFantasyVI'', there is usually at least one song that contains lyrics (although the limitations of the technology at the time meant that the SNES couldn't actually produce vocal sounds), but the majority of his work is still instrumental. However, some of the songs also have vocals added in their arranged versions ("Dancing Mad" and "My Home Sweet Home" are two good recurring examples of this), and Earthbound Papas' albums actually contain more tracks with vocals than without.
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* GenreRoulette: His soundtracks frequently flit from genre to genre at the drop of a hat. For example, "Otherworld" from ''Music/FinalFantasyX'' is basically straight-up DeathMetal (although the Black Mages' remake turns it into more or less PowerMetal).
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* LoudnessWar: His game soundtracks don't get this for the most part, but most of the Black Mages' material was badly brickwalled. It got less severe on each of their releases, though, to the point where only a couple of songs on the third album were noticeably affected, and doesn't affect Earthbound Papas' material too badly (''Dancing Dad'' even comes out to a highly respectable [=DR9=]).

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* LoudnessWar: His game soundtracks don't get this for the most part, but most of the Black Mages' material was badly brickwalled. It got less severe on each of their releases, though, to the point where only a couple of songs on the third album were noticeably affected, and doesn't affect Earthbound Papas' material too badly (''Dancing Dad'' even comes out to a highly respectable [=DR9=]).[=DR10=]).
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* SincerestFormOfFlattery: He's admitted the intro of "One-Winged Angel" was stolen from Music/JimiHendrix' "Purple Haze".
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!! Tropes present in his work include:
* EpicRocking: With "Dancing Mad" (at around seventeen minutes on the OST) and the ending theme of ''VideoGame/FinalFantasyVI'' (at around twenty-one) standing out as the top examples.
* LoudnessWar: His game soundtracks don't get this for the most part, but most of the Black Mages' material was badly brickwalled. It got less severe on each of their releases, though, to the point where only a couple of songs on the third album were noticeably affected, and doesn't affect Earthbound Papas' material too badly (''Dancing Dad'' even comes out to a highly respectable [=DR9=]).
* OminousLatinChanting: "One-Winged Angel" is probably the TropeCodifier for video game soundtracks, and it's far from the only time he used the trope.
* RearrangeTheSong: His work has frequently been rearranged for various formats, usually orchestral or ProgressiveMetal adaptations. Uematsu himself plays keyboards in the Black Mages and Earthbound Papas, and is partially responsible for the arrangements. Nearly every one of his ''Final Fantasy'' soundtracks also was given an arrangement album, sometimes in wildly different genres like Celtic folk music.
* UncommonTime: Most of his soundtracks will have several examples of this, and sometimes they get really complicated. Details can be found on the trope page.
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Namespaces


Since leaving SquareEnix in 2004, Uematsu has worked as a freelancer, composing for such projects as ''VideoGame/BlueDragon'', ''VideoGame/LostOdyssey'' and ''VideoGame/SuperSmashBros Brawl''. He also had a rock band, called ''The Black Mages'', which played heavy rock covers of his ''Final Fantasy'' songs, as well as another band called ''Earthbound Papas'' ([[IThoughtItMeant no relation to]] [[Videogame/EarthBound the game]]). For the past decade, Uematsu has also been arranging his work for orchestras. He personally travels with the ''Distant Worlds'' concert tour, directed and conducted by fellow game-composer ArnieRoth.

He reunited with Hironobu Sakaguchi for TheLastStory.

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Since leaving SquareEnix Creator/SquareEnix in 2004, Uematsu has worked as a freelancer, composing for such projects as ''VideoGame/BlueDragon'', ''VideoGame/LostOdyssey'' and ''VideoGame/SuperSmashBros Brawl''. He also had a rock band, called ''The Black Mages'', which played heavy rock covers of his ''Final Fantasy'' songs, as well as another band called ''Earthbound Papas'' ([[IThoughtItMeant no relation to]] [[Videogame/EarthBound the game]]). For the past decade, Uematsu has also been arranging his work for orchestras. He personally travels with the ''Distant Worlds'' concert tour, directed and conducted by fellow game-composer ArnieRoth.

He reunited with Hironobu Sakaguchi for TheLastStory.
''VideoGame/TheLastStory''.

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http://static.tvtropes.org/pmwiki/pub/images/Nobuo_Uematsu.jpg

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Nobuo_Uematsu.jpgjpg]]
[floatboxright:Influences:Music/TheCarpenters, Music/DeepPurple, Music/EmersonLakeAndPalmer, Music/EltonJohn, Music/KingCrimson, Music/LedZeppelin, Music/PaulMcCartney, Music/PinkFloyd, Music/StevieWonder, Music/{{Yes}}
]
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Currently, he and his band have lent their music score to Compile Heart's game called ''VideoGame/HyperdimensionNeptuniaVictory''.

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Currently, he and his band have lent their music score to Compile Heart's game called ''VideoGame/HyperdimensionNeptuniaVictory''.
''VideoGame/HyperdimensionNeptuniaVictory''. He is also the primary composer for ''VideoGame/TerraBattle''.
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Nobuo Uematsu is one of the most important composers of VideoGame music to date. Ever since starting his career at 1985, he has worked on the soundtracks of over forty games. His best known work is with the ''FinalFantasy'' series, whose main installments all had completely Uematsu-made songs up until the tenth part. However, he returned to the series to compose for ''VideoGame/FinalFantasyXIV''.

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Nobuo Uematsu is one of the most important composers of VideoGame music to date. Ever since starting his career at 1985, he has worked on the soundtracks of over forty games. His best known work is with the ''FinalFantasy'' ''Franchise/FinalFantasy'' series, whose main installments all had completely Uematsu-made songs up until the tenth part. However, he returned to the series to compose for ''VideoGame/FinalFantasyXIV''.
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http://static.tvtropes.org/pmwiki/pub/images/Nobuo_Uematsu.jpg
Nobuo Uematsu is one of the most important composers of VideoGame music to date. Ever since starting his career at 1985, he has worked on the soundtracks of over forty games. His best known work is with the ''FinalFantasy'' series, whose main installments all had completely Uematsu-made songs up until the tenth part. However, he returned to the series to compose for ''VideoGame/FinalFantasyXIV''.

Since leaving SquareEnix in 2004, Uematsu has worked as a freelancer, composing for such projects as ''VideoGame/BlueDragon'', ''VideoGame/LostOdyssey'' and ''VideoGame/SuperSmashBros Brawl''. He also had a rock band, called ''The Black Mages'', which played heavy rock covers of his ''Final Fantasy'' songs, as well as another band called ''Earthbound Papas'' ([[IThoughtItMeant no relation to]] [[Videogame/EarthBound the game]]). For the past decade, Uematsu has also been arranging his work for orchestras. He personally travels with the ''Distant Worlds'' concert tour, directed and conducted by fellow game-composer ArnieRoth.

He reunited with Hironobu Sakaguchi for TheLastStory.

Has [[AwesomeMusic/NobuoUematsu his own Crowning Music of Awesome page]].

Currently, he and his band have lent their music score to Compile Heart's game called ''VideoGame/HyperdimensionNeptuniaVictory''.

He considers the soundtrack of ''VideoGame/FinalFantasyIX'' to be his [[MagnumOpus favorite]].
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