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** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists. This is before gradually revealing the [[BitchInSheepsClothing nasty]] and [[ChronicBackstabbingDisorder traitorous]] individual [[spoiler: she]] truly is, [[HateSink becoming more and more despicable]] by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, then turning out to be [[spoiler: a mentee to the Klaww Gang's tech expert Arpeggio by helping him take down the Cooper Gang and the other members of the Klaww Gang to get at whatever Clockwerk parts they have so Arpeggio can reassemble Clockwerk]], ''then'' [[spoiler: stabbing Arpeggio in the back by knocking him down, jumping into the completed Clockwerk frame to become Clock-La, and crushing him to death with her beak once the merging process was complete]]. While little to no information of Clockwerk's background was revealed until the end of the first game, anyone who read [[AllThereInTheManual the instruction manual for the second game]] would know that [[spoiler: Neyla]] was once a [[FromNobodyToNightmare penniless guttersnipe from New Delhi]] whose natural powers of persuasion allowed [[spoiler: her]] to get into an exclusive British University where [[spoiler: she]] conned classmates into doing schoolwork for [[spoiler: her]] until the con was discovered and broken by the authorities, who were impressed enough to offer [[spoiler: her]] a job at INTERPOL on the belief that [[spoiler: she]] could win over any criminal she faced. Also, up until [[spoiler: merging with the Clockwerk frame at the final stage of the game]], [[spoiler: Neyla]] was for the most part a BadassNormal who could give Sly a run for his money and needed little more than her wits and [[WhipItGood whip]] to get ahead in the game.

to:

** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists. This is before gradually revealing the [[BitchInSheepsClothing nasty]] and [[ChronicBackstabbingDisorder traitorous]] individual [[spoiler: she]] truly is, [[HateSink becoming more and more despicable]] by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, then turning out to be [[spoiler: a mentee to the Klaww Gang's tech expert and de facto leader Arpeggio by helping him take down the Cooper Gang and the other members of the Klaww Gang to get at whatever Clockwerk parts they have so Arpeggio can reassemble Clockwerk]], ''then'' [[spoiler: stabbing Arpeggio in the back by knocking him down, jumping into the completed Clockwerk frame to become Clock-La, and crushing him to death with her beak once the merging process was complete]]. While little to no information of Clockwerk's background was revealed until the end of the first game, anyone who read [[AllThereInTheManual the instruction manual for the second game]] would know that [[spoiler: Neyla]] was once a [[FromNobodyToNightmare penniless guttersnipe from New Delhi]] whose natural powers of persuasion allowed [[spoiler: her]] to get into an exclusive British University where [[spoiler: she]] conned classmates into doing schoolwork for [[spoiler: her]] until the con was discovered and broken by the authorities, who were impressed enough to offer [[spoiler: her]] a job at INTERPOL on the belief that [[spoiler: she]] could win over any criminal she faced. Also, up until [[spoiler: merging with the Clockwerk frame at the final stage of the game]], [[spoiler: Neyla]] was for the most part a BadassNormal who could give Sly a run for his money and needed little more than her wits and [[WhipItGood whip]] to get ahead in the game.
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** The Calypso twins in the third game contrast with Handsome Jack, most obviously being that the Calypso twins now command the bandits of the world instead of aiming to destroy them. [[spoiler:And while Jack had genuine, if extreme affection for his daughter Angel, Tyreen isn't above consuming Troy's life force just to stay alive and spite the Crimson Raiders]].

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** The Calypso twins in the third game contrast with Handsome Jack, most obviously being that the Calypso twins now command the bandits of the world instead of aiming to destroy them. While Handsome Jack often duped bandits into doing some of the work for him (and usually betraying them after), the Calypsos team up with Maliwan CEO Katagawa Jr. to have him do theirs (and is [[spoiler:killed in the process early in the game]]). [[spoiler:And while Jack had genuine, if extreme affection for his daughter Angel, Tyreen isn't above consuming Troy's life force and murdering her own father just to stay alive and spite the Crimson Raiders]].Raiders]]. And while [[spoiler:Handsome Jack takes control of a Vault Guardian to act as the FinalBoss, Tyreen in the end ''becomes'' the FinalBoss, fusing herself with another Vault Guardian]].
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** [[VideoGame/PokemonSwordAndShield Generation VIII]] features Team Yell, who are more like the Pokémon world's version of FootballHooligans. They just so happen to be {{loony fan}}s of Marnie, one of TheRival characters to the player, and want her to become the next Champion of the Galar region. As such they go out of their way to obstruct the other participants of the Gym Challenge so that Marnie is unchallenged. This makes them the first villain team to be directly connected to the player character's journey to become Champion. [[spoiler:Their "leader" Piers is a Gym Leader like Giovanni, but unlike the Team Rocket boss, his association with Team Yell isn't hidden, having their symbol adorn his gym and shirt. His only goal is to retire from his Gym Leader position and have his sister Marnie take over. He even helps the player out post-game. The real villain is Chairman Rose, who has been using the tournaments to gather energy in order to awaken Eternatus.]]

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** [[VideoGame/PokemonSwordAndShield Generation VIII]] features Team Yell, who are more like the Pokémon world's version of FootballHooligans. They just so happen to be {{loony fan}}s of Marnie, one of TheRival characters to the player, and want her to become the next Champion of the Galar region. As such they go out of their way to obstruct the other participants of the Gym Challenge so that Marnie is unchallenged. This makes them the first villain team to be directly connected to the player character's journey to become Champion. [[spoiler:Their "leader" Piers is a Gym Leader like Giovanni, but unlike the Team Rocket boss, his association with Team Yell isn't hidden, having their symbol adorn his gym and shirt. His only goal is to retire from his Gym Leader position and have his sister Marnie take over. He even helps the player out post-game. The real villain is Chairman Rose, who has been using the tournaments to gather energy in order to awaken Eternatus.Eternatus, and even he is a much more stable and honorable individual than previous game's incognito villain.]]
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** The ''VideoGame/PokemonMysteryDungeon'' games contrast their villains too. The ''Explorers'' villains try to create a BadFuture [[spoiler:to preserve their own survival]] while the villains of ''Gates of Infinity'' are a suicide cult who have grown so depressed at the state of the world and the uncaring attitudes of those in it that they are willing to let an EldritchAbomination destroy it. Meanwhile the villains of ''Super Mystery Dungeon'' are BrainwashedAndCrazy by the local EldritchAbomination as opposed to the other villains who were willing participants in villainy. [[spoiler:The Bittercold]] from ''Gates'' was also more of a force of nature than a character that was defeated by rejecting it while ''Super'' had [[spoiler:the Dark Matter]] which was sentient and was defeated by accepting it.
* ''VideoGame/TalesOfBerseria'' turns out to be a prequel to ''[[VideoGame/TalesOfZestiria Zestiria]]'', but the point remains. Artorius is the first Sheperd in history and is a VillainWithGoodPublicity, loved by most of the citizens because his actions allowed Malakhim to become controllable, which allowed people to rein in the problems of daemons roaming around. He was also a tragic hero with HiddenDepths, with his ultimate goal being [[WellIntentionedExtremist well-meaning]]. In contrast, Heldalf was mostly made out to be nothing but pure evil and having little to no desire of doing anything but spreading Malevolence wherever he appeared. He does eventually get revealed to be a bit more of a Woobie, cursed with loneliness, but he remains irredeemible. There's also how they relate to the game's protagonist: [[AntiHero Velvet]] has a very personal connection with Artorius, since he's her brother-in-law and he killed her younger brother, while [[WideEyedIdealist Sorey]] has zero connection with Heldalf, except that he's the Shepherd whose duty it is to defeat the Lord of Calamity. [[spoiler:Though there are implications that Heldalf may be Sorey's father, unbeknowst to the latter.]]

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** The ''VideoGame/PokemonMysteryDungeon'' games contrast their villains too. The main sentient antagonist of ''Rescue Team'' is ultimately nothing more than a petty and spiteful prick, and the world-ending threat is a giant meteor. The ''Explorers'' villains try to create a BadFuture [[spoiler:to preserve their own survival]] while the villains of ''Gates of Infinity'' are a suicide cult who have grown so depressed at the state of the world and the uncaring attitudes of those in it that they are willing to let an EldritchAbomination destroy it. Meanwhile the villains of ''Super Mystery Dungeon'' are BrainwashedAndCrazy by the local EldritchAbomination as opposed to the other villains who were willing participants in villainy. [[spoiler:The Bittercold]] from ''Gates'' was also more of a force of nature than a character that was defeated by rejecting it while ''Super'' had [[spoiler:the Dark Matter]] which was sentient and was defeated by accepting it.
* ''VideoGame/TalesOfBerseria'' turns out to be a prequel to ''[[VideoGame/TalesOfZestiria Zestiria]]'', but the point remains. Artorius is the first Sheperd in history and is a VillainWithGoodPublicity, loved by most of the citizens because his actions allowed Malakhim to become controllable, which allowed people to rein in the problems of daemons roaming around. He was also a tragic hero with HiddenDepths, with his ultimate goal being [[WellIntentionedExtremist well-meaning]]. In contrast, Heldalf was mostly made out to be nothing but pure evil and having little to no desire of doing anything but spreading Malevolence wherever he appeared. He does eventually get revealed to be a bit more of a Woobie, cursed with loneliness, but he remains irredeemible.irredeemable. There's also how they relate to the game's protagonist: [[AntiHero Velvet]] has a very personal connection with Artorius, since he's her brother-in-law and he killed her younger brother, while [[WideEyedIdealist Sorey]] has zero connection with Heldalf, except that he's the Shepherd whose duty it is to defeat the Lord of Calamity. [[spoiler:Though there are implications that Heldalf may be Sorey's father, unbeknowst to the latter.]]
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** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists. This is before gradually revealing the [[BitchInSheepsClothing nasty]] and [[ChronicBackstabbingDisorder traitorous]] individual [[spoiler: she]] truly is, [[HateSkink becoming more and more despicable]] by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, then turning out to be [[spoiler: a mentee to the Klaww Gang's tech expert Arpeggio by helping him take down the Cooper Gang and the other members of the Klaww Gang to get at whatever Clockwerk parts they have so Arpeggio can reassemble Clockwerk]], ''then'' [[spoiler: stabbing Arpeggio in the back by knocking him down, jumping into the completed Clockwerk frame to become Clock-La, and crushing him to death with her beak once the merging process was complete]]. While little to no information of Clockwerk's background was revealed until the end of the first game, anyone who read [[AllThereInTheManual the instruction manual for the second game]] would know that [[spoiler: Neyla]] was once a [[FromNobodyToNightmare penniless guttersnipe from New Delhi]] whose natural powers of persuasion allowed [[spoiler: her]] to get into an exclusive British University where [[spoiler: she]] conned classmates into doing schoolwork for [[spoiler: her]] until the con was discovered and broken by the authorities, who were impressed enough to offer [[spoiler: her]] a job at INTERPOL on the belief that [[spoiler: she]] could win over any criminal she faced. Also, up until [[spoiler: merging with the Clockwerk frame at the final stage of the game]], [[spoiler: Neyla]] was for the most part a BadassNormal who could give Sly a run for his money and needed little more than her wits and [[WhipItGood whip]] to get ahead in the game.

to:

** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists. This is before gradually revealing the [[BitchInSheepsClothing nasty]] and [[ChronicBackstabbingDisorder traitorous]] individual [[spoiler: she]] truly is, [[HateSkink [[HateSink becoming more and more despicable]] by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, then turning out to be [[spoiler: a mentee to the Klaww Gang's tech expert Arpeggio by helping him take down the Cooper Gang and the other members of the Klaww Gang to get at whatever Clockwerk parts they have so Arpeggio can reassemble Clockwerk]], ''then'' [[spoiler: stabbing Arpeggio in the back by knocking him down, jumping into the completed Clockwerk frame to become Clock-La, and crushing him to death with her beak once the merging process was complete]]. While little to no information of Clockwerk's background was revealed until the end of the first game, anyone who read [[AllThereInTheManual the instruction manual for the second game]] would know that [[spoiler: Neyla]] was once a [[FromNobodyToNightmare penniless guttersnipe from New Delhi]] whose natural powers of persuasion allowed [[spoiler: her]] to get into an exclusive British University where [[spoiler: she]] conned classmates into doing schoolwork for [[spoiler: her]] until the con was discovered and broken by the authorities, who were impressed enough to offer [[spoiler: her]] a job at INTERPOL on the belief that [[spoiler: she]] could win over any criminal she faced. Also, up until [[spoiler: merging with the Clockwerk frame at the final stage of the game]], [[spoiler: Neyla]] was for the most part a BadassNormal who could give Sly a run for his money and needed little more than her wits and [[WhipItGood whip]] to get ahead in the game.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists. This is before gradually revealing the [[BitchInSheepsClothing nasty]] and [[ChronicBackstabbingDisorder traitorous]] individual [[spoiler: she]] truly is, fist by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, then turning out to be [[spoiler: a mentee to the Klaww Gang's tech expert Arpeggio by helping him take down the Cooper Gang and the other members of the Klaww Gang to get at whatever Clockwerk parts they have]], ''then'' [[spoiler: stabbing Arpeggio in the back by knocking him down, jumping into the completed Clockwerk frame to become Clock-La, and crushing him to death with her beak once the merging process was complete]]. While little to no information of Clockwerk's background was revealed until the end of the first game, anyone who read [[AllThereInTheManual the instruction manual for the second game]] would know that [[spoiler: Neyla]] was once a [[FromNobodyToNightmare penniless guttersnipe from New Delhi]] whose natural powers of persuasion allowed [[spoiler: her]] to get into an exclusive British University where [[spoiler: she]] conned classmates into doing schoolwork for [[spoiler: her]] until the con was discovered and broken by the authorities, who were impressed enough to offer [[spoiler: her]] a job at INTERPOL on the belief that [[spoiler: she]] could win over any criminal she faced. Also, up until [[spoiler: merging with the Clockwerk frame at the final stage of the game]], [[spoiler: Neyla]] was for the most part a BadassNormal who could give Sly a run for his money and needed little more than her wits and [[WhipItGood whip]] to get ahead in the game.
** ''VideoGame/Sly3HonorAmongThieves'' gave us Dr. M, a demented Mandrill MadScientist who comes into conflict with the gang because they both want to get inside the Cooper Vault that contains centuries worth of stolen treasure that the Cooper clan has accumulated over the years. Unlike the villains of the last two games, Dr. M was a much more reclusive antagonist with [[OrcusOnHisThrone no interest in leaving Kaine Island to commit any crimes or leading some international criminal group, and focuses all of his efforts on cracking the Cooper Vault and maintaining his fortress]] while Sly and Bentley travel the globe to recruit more members for the gang to help them break into the vault, making him the villain with the least involvement in the game's main story. Additionally, while the game's prologue reveals his species, his significance to the plot as the main obstacle between the gang and the Cooper Vault, his [[OmnidisciplinaryScientist aptitude in the fields of genetics and robotics]], and his familiarity with the Cooper dynasty, it is not revealed what his beef with the Coopers is until the final stage of the game. At that point, Dr. M reveals [[spoiler: he was a [[EvilFormerFriend previous partner]] of Sly's father Connor back when he was alive and in charge of the Cooper gang, with Dr. M being [[TheSmartGuy the brains]] of the team similar to how Bentley is to Sly's group until he began to resent Connor due to feelings of being little more than a sidekick.]]

to:

** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists. This is before gradually revealing the [[BitchInSheepsClothing nasty]] and [[ChronicBackstabbingDisorder traitorous]] individual [[spoiler: she]] truly is, fist [[HateSkink becoming more and more despicable]] by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, then turning out to be [[spoiler: a mentee to the Klaww Gang's tech expert Arpeggio by helping him take down the Cooper Gang and the other members of the Klaww Gang to get at whatever Clockwerk parts they have]], have so Arpeggio can reassemble Clockwerk]], ''then'' [[spoiler: stabbing Arpeggio in the back by knocking him down, jumping into the completed Clockwerk frame to become Clock-La, and crushing him to death with her beak once the merging process was complete]]. While little to no information of Clockwerk's background was revealed until the end of the first game, anyone who read [[AllThereInTheManual the instruction manual for the second game]] would know that [[spoiler: Neyla]] was once a [[FromNobodyToNightmare penniless guttersnipe from New Delhi]] whose natural powers of persuasion allowed [[spoiler: her]] to get into an exclusive British University where [[spoiler: she]] conned classmates into doing schoolwork for [[spoiler: her]] until the con was discovered and broken by the authorities, who were impressed enough to offer [[spoiler: her]] a job at INTERPOL on the belief that [[spoiler: she]] could win over any criminal she faced. Also, up until [[spoiler: merging with the Clockwerk frame at the final stage of the game]], [[spoiler: Neyla]] was for the most part a BadassNormal who could give Sly a run for his money and needed little more than her wits and [[WhipItGood whip]] to get ahead in the game.
** ''VideoGame/Sly3HonorAmongThieves'' gave us Dr. M, a demented Mandrill MadScientist who comes into conflict with the gang because they both want to get inside the Cooper Vault that contains centuries worth of stolen treasure that the Cooper clan has accumulated over the years. Unlike the villains of the last two games, Dr. M was a much more reclusive antagonist with [[OrcusOnHisThrone no interest in leaving Kaine Island to commit any crimes or leading some international criminal group, and focuses focusing all of his efforts on cracking the Cooper Vault and maintaining his fortress]] while Sly and Bentley travel the globe to recruit more members for the gang to help them break into the vault, making him the villain with the least involvement in the game's main story. Additionally, while the game's prologue reveals his species, his significance to the plot as the main obstacle between the gang and the Cooper Vault, his [[OmnidisciplinaryScientist aptitude in the fields of genetics and robotics]], and his familiarity with the Cooper dynasty, it is not revealed what his beef with the Coopers is until the final stage of the game. At that point, Dr. M reveals [[spoiler: he was a [[EvilFormerFriend previous partner]] of Sly's father Connor back when he was alive and in charge of the Cooper gang, with Dr. M being [[TheSmartGuy the brains]] of the team similar to how Bentley is to Sly's group until he began to resent Connor due to feelings of being little more than a sidekick.]]
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None


** ''VideoGame/Sly3HonorAmongThieves'' gave us Dr. M, a MadScientist who comes into conflict with the gang because they both want to get inside the Cooper Vault that contains centuries worth of stolen treasure that the Cooper clan has accumulated over the years. Unlike the villains of the last two games, Dr. M was a much more reclusive antagonist with [[OrcusOnHisThrone no interest in leaving Kaine Island to commit any crimes, and focuses all of his efforts on cracking the Cooper Vault and maintaining his fortress]] while Sly and Bentley travel the globe to recruit more members for the gang to help them break into the vault, making him the villain with the least involvement in the game's main story. Additionally,

to:

** ''VideoGame/Sly3HonorAmongThieves'' gave us Dr. M, a demented Mandrill MadScientist who comes into conflict with the gang because they both want to get inside the Cooper Vault that contains centuries worth of stolen treasure that the Cooper clan has accumulated over the years. Unlike the villains of the last two games, Dr. M was a much more reclusive antagonist with [[OrcusOnHisThrone no interest in leaving Kaine Island to commit any crimes, crimes or leading some international criminal group, and focuses all of his efforts on cracking the Cooper Vault and maintaining his fortress]] while Sly and Bentley travel the globe to recruit more members for the gang to help them break into the vault, making him the villain with the least involvement in the game's main story. Additionally, while the game's prologue reveals his species, his significance to the plot as the main obstacle between the gang and the Cooper Vault, his [[OmnidisciplinaryScientist aptitude in the fields of genetics and robotics]], and his familiarity with the Cooper dynasty, it is not revealed what his beef with the Coopers is until the final stage of the game. At that point, Dr. M reveals [[spoiler: he was a [[EvilFormerFriend previous partner]] of Sly's father Connor back when he was alive and in charge of the Cooper gang, with Dr. M being [[TheSmartGuy the brains]] of the team similar to how Bentley is to Sly's group until he began to resent Connor due to feelings of being little more than a sidekick.]]
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** ''VideoGame/Sly3HonorAmongThieves'' gave us Dr. M,

to:

** ''VideoGame/Sly3HonorAmongThieves'' gave us Dr. M, a MadScientist who comes into conflict with the gang because they both want to get inside the Cooper Vault that contains centuries worth of stolen treasure that the Cooper clan has accumulated over the years. Unlike the villains of the last two games, Dr. M was a much more reclusive antagonist with [[OrcusOnHisThrone no interest in leaving Kaine Island to commit any crimes, and focuses all of his efforts on cracking the Cooper Vault and maintaining his fortress]] while Sly and Bentley travel the globe to recruit more members for the gang to help them break into the vault, making him the villain with the least involvement in the game's main story. Additionally,

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** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists. This is before gradually revealing the [[BitchInSheepsClothing nasty]] and [[ChronicBackstabbingDisorder traitorous]] individual [[spoiler: she]] truly is, fist by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, then turning out to be [[spoiler: a mentee to the Klaww Gang's tech expert Arpeggio by helping him take down the Cooper Gang and the other members of the Klaww Gang to get at whatever Clockwerk parts they have]], ''then'' [[spoiler: stabbing Arpeggio in the back by knocking him down, jumping into the completed Clockwerk frame to become Clock-La, and crushing him to death with her beak once the merging process was complete]]. While little to no information of Clockwerk's background was revealed until the end of the first game, anyone who read the instruction manual for the second game would know that [[spoiler: Neyla]] [[AllThereInTheManual was once a [[FromNobodyToNightmare: penniless guttersnipe from New Dehli]] whose natural powers of persuasion allowed [[spoiler: her]] to get into an exclusive British University where [[spoiler: she]] conned classmates into doing schoolwork for [[spoiler: her]] until the "homework ring" was discovered and broken by the authorities, who were impressed enough to offer [[spoiler: Neyla]] a job at INTERPOL on the belief that [[spoiler: she]] could win over any criminal [[spoiler: she]] faced.

to:

** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists. This is before gradually revealing the [[BitchInSheepsClothing nasty]] and [[ChronicBackstabbingDisorder traitorous]] individual [[spoiler: she]] truly is, fist by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, then turning out to be [[spoiler: a mentee to the Klaww Gang's tech expert Arpeggio by helping him take down the Cooper Gang and the other members of the Klaww Gang to get at whatever Clockwerk parts they have]], ''then'' [[spoiler: stabbing Arpeggio in the back by knocking him down, jumping into the completed Clockwerk frame to become Clock-La, and crushing him to death with her beak once the merging process was complete]]. While little to no information of Clockwerk's background was revealed until the end of the first game, anyone who read [[AllThereInTheManual the instruction manual for the second game game]] would know that [[spoiler: Neyla]] [[AllThereInTheManual was once a [[FromNobodyToNightmare: [[FromNobodyToNightmare penniless guttersnipe from New Dehli]] Delhi]] whose natural powers of persuasion allowed [[spoiler: her]] to get into an exclusive British University where [[spoiler: she]] conned classmates into doing schoolwork for [[spoiler: her]] until the "homework ring" con was discovered and broken by the authorities, who were impressed enough to offer [[spoiler: Neyla]] her]] a job at INTERPOL on the belief that [[spoiler: she]] could win over any criminal she faced. Also, up until [[spoiler: she]] faced.merging with the Clockwerk frame at the final stage of the game]], [[spoiler: Neyla]] was for the most part a BadassNormal who could give Sly a run for his money and needed little more than her wits and [[WhipItGood whip]] to get ahead in the game.
** ''VideoGame/Sly3HonorAmongThieves'' gave us Dr. M,
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** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists before gradually revealing the [[BitchInSheepsClothing nasty]] and [[ChronicBackstabbingDisorder traitorous]] [[spoiler: she]] truly is, fist by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, then turning out to be [[spoiler: a mentee to the Klaww Gang's tech expert Arpeggio by helping him take down the Cooper Gang and the other members of the Klaww Gang to get at whatever Clockwerk parts they have]], ''then'' [[spoiler: stabbing Arpeggio in the back by knocking him down, jumping into the completed Clockwerk frame to become Clock-La, and crushing him to death with her beak once the merging process was complete]].

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** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists heists. This is before gradually revealing the [[BitchInSheepsClothing nasty]] and [[ChronicBackstabbingDisorder traitorous]] individual [[spoiler: she]] truly is, fist by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, then turning out to be [[spoiler: a mentee to the Klaww Gang's tech expert Arpeggio by helping him take down the Cooper Gang and the other members of the Klaww Gang to get at whatever Clockwerk parts they have]], ''then'' [[spoiler: stabbing Arpeggio in the back by knocking him down, jumping into the completed Clockwerk frame to become Clock-La, and crushing him to death with her beak once the merging process was complete]].complete]]. While little to no information of Clockwerk's background was revealed until the end of the first game, anyone who read the instruction manual for the second game would know that [[spoiler: Neyla]] [[AllThereInTheManual was once a [[FromNobodyToNightmare: penniless guttersnipe from New Dehli]] whose natural powers of persuasion allowed [[spoiler: her]] to get into an exclusive British University where [[spoiler: she]] conned classmates into doing schoolwork for [[spoiler: her]] until the "homework ring" was discovered and broken by the authorities, who were impressed enough to offer [[spoiler: Neyla]] a job at INTERPOL on the belief that [[spoiler: she]] could win over any criminal [[spoiler: she]] faced.
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** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals]] and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists before gradually revealing how [[BitchInSheepsClothing nasty]] [[spoiler: she]] truly is, fist by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, [[

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** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals]] goals and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists before gradually revealing how the [[BitchInSheepsClothing nasty]] and [[ChronicBackstabbingDisorder traitorous]] [[spoiler: she]] truly is, fist by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, [[then turning out to be [[spoiler: a mentee to the Klaww Gang's tech expert Arpeggio by helping him take down the Cooper Gang and the other members of the Klaww Gang to get at whatever Clockwerk parts they have]], ''then'' [[spoiler: stabbing Arpeggio in the back by knocking him down, jumping into the completed Clockwerk frame to become Clock-La, and crushing him to death with her beak once the merging process was complete]].
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** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five,

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** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five, [[spoiler: Neyla]] initially comes off as a charming, friendly INTERPOL agent who is sympathetic towards Sly's goals]] and acts as a FriendOnTheForce to the Cooper gang by helping them in their heists before gradually revealing how [[BitchInSheepsClothing nasty]] [[spoiler: she]] truly is, fist by selling out Sly and Murray to INTERPOL, along with Carmelita by framing her for working with the gang the whole time to get Clockwerk's parts so [[spoiler: she]] can get promoted, [[

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** Clockwerk, the leader of the Fiendish Five in ''Videogame/SlyCooperAndTheThieviusRaccoonus'', was for all intents and purposes a hands-off antagonist who chose to [[OrcusOnHisThrone remain in his volcano fortress in Russia while his subordinates carried out their own criminal schemes free of his supervision]]. For the most part, [[TheGhost we are given little to no information about him until the final act of the game]], at which point his species is narrowed down to being some kind of [[FeatheredFiend bird]] based on images of an avian silhouette in the backgrounds of images of Sly's ancestors in the Thievius Raccoonus, which curiously resembles the image of Clockwerk Sly has in his police case file and makes us wonder if there's more to Clockwerk's vendetta with the Coopers then we know. At the final level of the game, Clockwerk finally reveals himself to be [[spoiler: a [[LargeAndInCharge MASSIVE]], [[OminousOwl terrifying robotic owl]] who reveals that

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** Clockwerk, the leader of the Fiendish Five in ''Videogame/SlyCooperAndTheThieviusRaccoonus'', was for all intents and purposes a hands-off antagonist who chose to [[OrcusOnHisThrone remain in his volcano fortress in Russia while his subordinates carried out their own criminal schemes free of his supervision]]. For the most part, [[TheGhost we are given little to no information about him beyond his role in the murder of Sly's parents until the final act of the game]], at which point his species is narrowed down to being some kind of [[FeatheredFiend bird]] based on images of an avian silhouette in the backgrounds of images of Sly's ancestors in the Thievius Raccoonus, which curiously resembles the image of Clockwerk Sly has in his police case file and makes us wonder if there's more to Clockwerk's vendetta with the Coopers then we know. At the final level of the game, Clockwerk finally reveals himself to be [[spoiler: a [[LargeAndInCharge MASSIVE]], [[OminousOwl terrifying robotic owl]] who reveals that he has been in conflict with Sly's family [[Really700YearsOld since as far back as the days of Ancient Egypt]] and has stayed alive for that long because his [[ThePowerOfHate burning hatred and jealousy]] for the Cooper Clan's reputation as master thieves has allowed him to [[PurposeDrivenImmortality transcend death itself in order to achieve his goal of finally outdoing the Cooper's success]].]]
** In ''VideoGame/Sly2BandOfThieves'', [[spoiler: Neyla]] is a far more active antagonist, not at all shy to go out in the field to get [[spoiler: her]] hands dirty to further [[spoiler: her]] goals. Whereas Clockwerk was already established as a villain due to being part of the Fiendish Five,
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** Clockwerk, the leader of the Fiendish Five in ''Videogame/SlyCooperAndTheThieviusRaccoonus'', was for all intents and purposes a hands-off antagonist who chose to [[OrcusOnHisThrone remain in his volcano fortress in Russia while his subordinates carried out their own criminal schemes free of his supervision]]. For the most part, the player is given little to no information about him until the final act of the game, up until which his

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** Clockwerk, the leader of the Fiendish Five in ''Videogame/SlyCooperAndTheThieviusRaccoonus'', was for all intents and purposes a hands-off antagonist who chose to [[OrcusOnHisThrone remain in his volcano fortress in Russia while his subordinates carried out their own criminal schemes free of his supervision]]. For the most part, the player is [[TheGhost we are given little to no information about him until the final act of the game]], at which point his species is narrowed down to being some kind of [[FeatheredFiend bird]] based on images of an avian silhouette in the backgrounds of images of Sly's ancestors in the Thievius Raccoonus, which curiously resembles the image of Clockwerk Sly has in his police case file and makes us wonder if there's more to Clockwerk's vendetta with the Coopers then we know. At the final level of the game, up until which his Clockwerk finally reveals himself to be [[spoiler: a [[LargeAndInCharge MASSIVE]], [[OminousOwl terrifying robotic owl]] who reveals that
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* ''VideoGAme/SlyCooper''
** Clockwerk, the leader of the Fiendish Five in ''Videogame/SlyCooperAndTheThieviusRaccoonus'', was for all intents and purposes a hands-off antagonist who chose to [[OrcusOnHisThrone remain in his volcano fortress in Russia while his subordinates carried out their own criminal schemes free of his supervision]]. For the most part, the player is given little to no information about him until the final act of the game, up until which his

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** The Calypso twins in the third game contrast with Handsome Jack, most obviously being that the Calypso twins now command the bandits of the world instead of aiming to destroy them. [[spoiler:And while Jack had genuine, if extreme affection for his daughter Angel, Tyreen isn't above consuming Troy's life force just to stay alive and spite the Crimson Raiders]].



* Though ''VideoGame/{{Deltarune}}'' is not an outright sequel to ''VideoGame/{{Undertale}}'', [[spoiler:the King of Spades]] can be seen as this to [[TheGoodKing Asgore]]. Though he does have a pretty tragic backstory, by the time you confront him he's clearly beyond redemption, and has no qualms about [[spoiler:[[OffingTheOffspring killing his own son]].]]

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* Though ''VideoGame/{{Deltarune}}'' is not an outright sequel to ''VideoGame/{{Undertale}}'', [[spoiler:the King of Spades]] can be seen as this to [[TheGoodKing Asgore]]. Though he does have a pretty tragic backstory, by the time you confront him he's clearly beyond redemption, and has no qualms about [[spoiler:[[OffingTheOffspring killing his own son]].]]]] [[spoiler:The King of Spades]] can also be compared to Flowey, as [[spoiler:both are utter sociopaths who play with the player's emotions and have no restraint towards violence. The difference is that the King of Spades commands authority over a nation while Flowey always worked in the shadows]].
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** This also applies to the "other" antagonist of Rapture and Columbia; Frank Fontaine, under the guise Atlas, and Daisy Fitzroy are both revolutionaries determined to overthrow the current government and its oppression, gaining many devoted followers in the process. However, Frank Fontaine is a ruthless gangster who uses the revolution to his own ends, while Fitzroy's motives are more genuine, if unhinged by her final moments (and as revealed in "Burial at Sea", is actually a facade for a greater purpose).
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Added a parenthesis and placed a space between "due" and "to" in the Rayman example


** [[VideoGame/Rayman2 The second installment]] introduced the world to the one and only Admiral Razorbeard. Despite being an OrcusOnHisThrone like Mr. Dark, he differs from him by being [[TheNapoleon diminutive]], wears a red and white garb, and gets significantly more lines of dialogue than Mr. Dark (Who only spoke ''once'' in the entire game). Also, unlike the previous villain, Razorbeard cannot use magic but rather relies on machinery (As evidenced by his pirate gang being robots and [[spoiler: his piloting of the [[HumongousMecha Grolgoth]] at the end]].
** ''VideoGame/Rayman3HoodlumHavoc'' has Andre the Dark Lum Lord, a black-bodied, unclad, black-comedy spewing, and very small vermin who turns the red lums into his loyal followers and spends a large portion of the game in Globox’s stomach. In contrast to the robot-commandeering Razorbeard, Andre relies on tearing off pelts of animal fur in order for his lum goons to stand any chance against Rayman and building everything from scratch since he and the other black lums just came into existence. [[spoiler: The other major antagonist of this game, Reflux the Knaaren, is also dark-bodied but much larger, wears a sienna loincloth, wields a magic staff, has very few funny quirks compared to Andre, and is primarily motivated by revenge against Rayman after losing to him in their first encounter. By the time he [[BigBadDuumvirate teams up with Andre in the game’s closing moments]], they become the very first contrasting-antagonist twosome in the series]]. On top of that, [[spoiler: dueto the fact that part of his essence continued existing inside of Globox after his defeat]], Andre becomes the main threat again in ''Hoodlum's Revenge''. [[spoiler: Although the original Reflux is KilledOffForReal, Andre manages to transform the [[DemonicPossession hypnotized Globox]] into a clone of the disgraced Knaaren warrior, preserving the shared state of BigBad that they shared when they first met to some extent]].

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** [[VideoGame/Rayman2 The second installment]] introduced the world to the one and only Admiral Razorbeard. Despite being an OrcusOnHisThrone like Mr. Dark, he differs from him by being [[TheNapoleon diminutive]], wears a red and white garb, and gets significantly more lines of dialogue than Mr. Dark (Who only spoke ''once'' in the entire game). Also, unlike the previous villain, Razorbeard cannot use magic but rather relies on machinery (As evidenced by his pirate gang being robots and [[spoiler: his piloting of the [[HumongousMecha Grolgoth]] at the end]].end]]).
** ''VideoGame/Rayman3HoodlumHavoc'' has Andre the Dark Lum Lord, a black-bodied, unclad, black-comedy spewing, and very small vermin who turns the red lums into his loyal followers and spends a large portion of the game in Globox’s stomach. In contrast to the robot-commandeering Razorbeard, Andre relies on tearing off pelts of animal fur in order for his lum goons to stand any chance against Rayman and building everything from scratch since he and the other black lums just came into existence. [[spoiler: The other major antagonist of this game, Reflux the Knaaren, is also dark-bodied but much larger, wears a sienna loincloth, wields a magic staff, has very few funny quirks compared to Andre, and is primarily motivated by revenge against Rayman after losing to him in their first encounter. By the time he [[BigBadDuumvirate teams up with Andre in the game’s closing moments]], they become the very first contrasting-antagonist twosome in the series]]. On top of that, [[spoiler: dueto due to the fact that part of his essence continued existing inside of Globox after his defeat]], Andre becomes the main threat again in ''Hoodlum's Revenge''. [[spoiler: Although the original Reflux is KilledOffForReal, Andre manages to transform the [[DemonicPossession hypnotized Globox]] into a clone of the disgraced Knaaren warrior, preserving the shared state of BigBad that they shared when they first met to some extent]].
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Added Mr. Dark, Admiral Razorbeard, Andre the Dark Lum Lord, and Reflux the Knaaren from the Rayman franchise.

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* ''VideoGame/{{Rayman}}'':
** Mr. Dark in ''VideoGame/Rayman1995''. He primarily wears an indigo robe and sombrero-like hat, is about a head taller than the title protagonist, and [[OrcusOnHisThrone doesn’t make himself physically available prior to the final battle]] besides stealing the Great Protoon and [[spoiler: kidnapping Betilla]]. He’s also skilled in magic, as shown by his ability to [[spoiler: steal Rayman’s powers one by one in the final level, summon flame projectiles to corner his adversary, (depending on the player’s interpretation) capable of shapeshifting, and (in the Game Boy Color version) attack his adversary with lightning bolts]].
** [[VideoGame/Rayman2 The second installment]] introduced the world to the one and only Admiral Razorbeard. Despite being an OrcusOnHisThrone like Mr. Dark, he differs from him by being [[TheNapoleon diminutive]], wears a red and white garb, and gets significantly more lines of dialogue than Mr. Dark (Who only spoke ''once'' in the entire game). Also, unlike the previous villain, Razorbeard cannot use magic but rather relies on machinery (As evidenced by his pirate gang being robots and [[spoiler: his piloting of the [[HumongousMecha Grolgoth]] at the end]].
** ''VideoGame/Rayman3HoodlumHavoc'' has Andre the Dark Lum Lord, a black-bodied, unclad, black-comedy spewing, and very small vermin who turns the red lums into his loyal followers and spends a large portion of the game in Globox’s stomach. In contrast to the robot-commandeering Razorbeard, Andre relies on tearing off pelts of animal fur in order for his lum goons to stand any chance against Rayman and building everything from scratch since he and the other black lums just came into existence. [[spoiler: The other major antagonist of this game, Reflux the Knaaren, is also dark-bodied but much larger, wears a sienna loincloth, wields a magic staff, has very few funny quirks compared to Andre, and is primarily motivated by revenge against Rayman after losing to him in their first encounter. By the time he [[BigBadDuumvirate teams up with Andre in the game’s closing moments]], they become the very first contrasting-antagonist twosome in the series]]. On top of that, [[spoiler: dueto the fact that part of his essence continued existing inside of Globox after his defeat]], Andre becomes the main threat again in ''Hoodlum's Revenge''. [[spoiler: Although the original Reflux is KilledOffForReal, Andre manages to transform the [[DemonicPossession hypnotized Globox]] into a clone of the disgraced Knaaren warrior, preserving the shared state of BigBad that they shared when they first met to some extent]].
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Edited the Spyro Season of Ice entry to clarify that Spyro merely defeated Grendor, and that Zoe was one the who turned him back to normal


** Ripto in ''VideoGame/Spyro2RiptosRage''. In a stark contrast to the aforementioned Gnasty Gnorc, Ripto is short, action-oriented, and has somewhat better experience with magic, being able [[spoiler: turn orbs into robotic mounts during the final battle]]. Also, while he also despises dragons as a whole, no explanation is ever given as to where that hatred came from. Not only that, but most of the enemies in the game are random threats that Spyro runs into while trying to collect the talismans, rather than goons working directly for Ripto.

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** Ripto in ''VideoGame/Spyro2RiptosRage''. In a stark contrast to the aforementioned Gnasty Gnorc, Ripto is short, action-oriented, and has somewhat better experience with magic, being able to [[spoiler: turn orbs into robotic mounts during the final battle]]. Also, while he also despises dragons as a whole, no explanation is ever given as to where that hatred came from. Not only that, but most of the enemies in the game are random threats that Spyro runs into while trying to collect the talismans, rather than goons working directly for Ripto.



** Grendor in ''VideoGame/SpyroSeasonOfIce''. He stands out from the rest of the antagonists by starting off as a puny mook who is unhappy with his position as a librarian. In a desperate act to heighten himself socially, he attempts to learn some of The Sorceress’ magic, only for it to go awry and transform the poor Rhynoc into a two-headed (And on top of that, [[RedOniBlueOni split between being constantly depressed and frustrated on each side]]) scourge. He also sticks out [[spoiler: for being one of the only antagonists to perform a HeelFaceTurn, who even decides to appreciate his job of being a librarian after Spyro reverts him to his non-magical state]].

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** Grendor in ''VideoGame/SpyroSeasonOfIce''. He stands out from the rest of the antagonists by starting off as a puny mook who is unhappy with his position as a librarian. In a desperate act to heighten himself socially, he attempts to learn some of The Sorceress’ magic, only for it to go awry and transform the poor Rhynoc into a two-headed (And on top of that, [[RedOniBlueOni split between being constantly depressed and frustrated on each side]]) scourge. He also sticks out [[spoiler: for being one of the only antagonists to perform a HeelFaceTurn, who even decides to appreciate his job of being a librarian after Spyro defeats him and Zoe reverts him to his non-magical state]].
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Fixed the Spyro 2 Ripto's Rage link to make it look less redundant


** Ripto in ''VideoGame/Spyro2RiptosRage Ripto’s Rage/Gateway to Glimmer''. In a stark contrast to the aforementioned Gnasty Gnorc, Ripto is short, action-oriented, and has somewhat better experience with magic, being able [[spoiler: turn orbs into robotic mounts during the final battle]]. Also, while he also despises dragons as a whole, no explanation is ever given as to where that hatred came from. Not only that, but most of the enemies in the game are random threats that Spyro runs into while trying to collect the talismans, rather than goons working directly for Ripto.

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** Ripto in ''VideoGame/Spyro2RiptosRage Ripto’s Rage/Gateway to Glimmer''.''VideoGame/Spyro2RiptosRage''. In a stark contrast to the aforementioned Gnasty Gnorc, Ripto is short, action-oriented, and has somewhat better experience with magic, being able [[spoiler: turn orbs into robotic mounts during the final battle]]. Also, while he also despises dragons as a whole, no explanation is ever given as to where that hatred came from. Not only that, but most of the enemies in the game are random threats that Spyro runs into while trying to collect the talismans, rather than goons working directly for Ripto.
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Added an example for the Spyro The Dragon (Classic) franchise

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* ''VideoGame/SpyroTheDragon''
** Gnasty Gnorc in [[VideoGame/SpyroTheDragon1998 in the first game]] is a muscular goblin who’s simply agitated by the dragons making fun of them rather than being a borderline-malicious individual like some of the later [[BigBad Big Bads]], prompting him to turn all of them (Except Spyro, since he’s too small for his spell to detect) into crystal statues. Other than that and his ability to turn gems into gnorc soldiers, Gnasty has absolutely no experience when it comes to magic.
** Ripto in ''VideoGame/Spyro2RiptosRage Ripto’s Rage/Gateway to Glimmer''. In a stark contrast to the aforementioned Gnasty Gnorc, Ripto is short, action-oriented, and has somewhat better experience with magic, being able [[spoiler: turn orbs into robotic mounts during the final battle]]. Also, while he also despises dragons as a whole, no explanation is ever given as to where that hatred came from. Not only that, but most of the enemies in the game are random threats that Spyro runs into while trying to collect the talismans, rather than goons working directly for Ripto.
** The Sorceress in ''VideoGame/SpyroYearOfTheDragon''. Similarly to Gnasty Gnorc, she’s an OrcusOnHisThrone type of antagonist who doesn’t become a direct obstacle to Spyro until the end of the game. Contrarily though, she’s more politically-backed than Ripto or Gnasty in that she’s the monarch of the Forgotten Realms, as well as the fact that her minions are an already-existing race known as the Rhynocs, who work as hirelings sent out to kill Spyro any chance they get. Considering her title, she also has a good deal more knowledge of magic than either of the previous villains, which is especially true when she [[spoiler: turns one of her guards into a gargoyle-esque beast intended to eradicate ''everyone'' who chooses to side against her]]. Lastly, [[spoiler: she’s the only villain who is explicitly stated to have no qualms against ''committing genocide on the dragon hatchlings'', just because watching them wriggle around in her throne room grosses her out]].
** Grendor in ''VideoGame/SpyroSeasonOfIce''. He stands out from the rest of the antagonists by starting off as a puny mook who is unhappy with his position as a librarian. In a desperate act to heighten himself socially, he attempts to learn some of The Sorceress’ magic, only for it to go awry and transform the poor Rhynoc into a two-headed (And on top of that, [[RedOniBlueOni split between being constantly depressed and frustrated on each side]]) scourge. He also sticks out [[spoiler: for being one of the only antagonists to perform a HeelFaceTurn, who even decides to appreciate his job of being a librarian after Spyro reverts him to his non-magical state]].
** Red in ''VideoGame/SpyroAHerosTail''. He’s the first villain to be a dragon himself as opposed to a non-dragon who holds some type of a grudge against the dragon race. [[spoiler: Near the end, he converts the gnorcs into robotic goons and the final battle also involves him turning into a colossal mech, emphasizing his connection to machinery as opposed to brute force, evasiveness, or having a political advantage]]. [[spoiler: As of ''Shadow Legacy'', he’s the only other antagonist to perform a HeelFaceTurn. In Red’s case, instead of his evilness having been caused by accident, he was brainwashed by the villain of that game, which leads us to…]]
** The Mysterious Figure/[[spoiler:The Sorcerer]] in ''VideoGame/SpyroShadowLegacy''. He first shows up as a conspicuous-looking [[InTheHood hooded wanderer]] [[spoiler: who is revealed to have mind-controlled Red prior to the events of ''A Hero’s Tail''. While the previous few villains were hammy to some extent (Even [[TheComicallySerious The Sorceress]], who is a VileVillainSaccharineShow in her own right), this villain is utterly devoid of any humor and is far more reserved in his tone of voice (Not to mention, his absolutely terrifying dragon form in the final boss fight), more befitting of an antagonist in [[VideoGame/TheLegendOfSpyro the reboot]]]]. [[spoiler: He’s also the only villain to fall in KarmaHoudini territory, getting nothing more than a devastating blow to his reputation and fleeing the final battle so he can formulate another scheme against the good guys]].
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cross wicked evil within 2



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* ''VideoGame/TheEvilWithin2'' has a big bad triumvirate versus Ruvik. In the first game, Ruvik's main goal was to escape back to the real world. This game's antagonists, Stefano and Theodore, have no intention of leaving; Stefano wanting to stay to "make [his] art forever", while Theodore wants to take control of Mobius (and by extension, the rest of the world) through the influence Union gives him. Subverted with [[spoiler: Myra, as she originally entered Union to get her daughter out while she stayed behind to destroy Mobius, only for Union's malleable nature to corrupt her.]] Also, Ruvik was sinister and mysterious whereas Stefano and Theodore behave in a more theatrical and flamboyant manner that wouldn't be out of place in, say, Dead Rising.

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** The [[VideoGame/Fallout2 second]] and [[VideoGame/Fallout3 third]] games have The Enclave, one of the most advanced factions in the series, who saw most the Wasteland's inhabitants as [[ANaziByAnyOtherName impure, do to their exposure to radiation and sought to wipe them out]]. [[spoiler: Though by the third game, most of them have decided to settle on just ruling over, other humans, as long they're not too soaked with radiation.]]
** ''VideoGame/FalloutNewVegas'' has Caesar's Legion, a fanatical slave army, that saw reliance on modern technology and medicine as a weakness, only begrudgingly using modern weaponry out necessity, led by a brilliant and charismatic, but delusional [[AncientRome Roman wannabe]].
** Depending on the player's own personal views, The Institute and The Brotherhood of Steel from ''VideoGame/Fallout4'' can both be seen as this, both of which are technologically advanced {{Knight Templar}}s. The Institute is one of the few factions continuing to pioneer science in the post-apocalypse, but they're homicidally short-sighted by lack of government and have their every physical whim granted by their personal machines and {{Artificial Human}}s. This utterly disgusts The Brotherhood of Steel into a desire for genocide against The Institute for playing God and sucking at it, and the synths under the justification that they are too dangerous to allow to live.

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** The [[VideoGame/Fallout2 second]] and [[VideoGame/Fallout3 third]] games have The the Enclave, one of the most advanced factions in the series, who saw most the Wasteland's inhabitants as [[ANaziByAnyOtherName impure, do impure due to their exposure to radiation and sought to wipe them out]]. [[spoiler: Though by the third game, most of them have decided to settle on just ruling over, over other humans, as long they're not too "too" soaked with radiation.]]
** ''VideoGame/FalloutNewVegas'' has Caesar's Legion, a fanatical slave army, that saw reliance on modern technology and medicine as a weakness, only begrudgingly using modern weaponry out necessity, led by a brilliant and charismatic, but delusional delusional, [[AncientRome Roman wannabe]].
** Depending on the player's own personal views, The the Institute and The the East Coast Brotherhood of Steel from ''VideoGame/Fallout4'' can both be seen as this, both of which are technologically advanced {{Knight Templar}}s. The Institute is one of the few factions continuing to pioneer science in the post-apocalypse, but they're homicidally short-sighted by a lack of proper government and have their every physical whim granted by their personal machines and enslaved {{Artificial Human}}s. This utterly disgusts The Brotherhood the Brotherhood, who were founded on the principle of Steel into a desire for genocide against keeping advanced technology out of the hands of those they see as not fit to wield it.
***
The Institute for playing God are also this trope towards Caesar's Legion from the previous game. As alluded to above, the Institute is technophilic, basing their entire society around the creation of {{Artificial Human}}s. Meanwhile, the technophobic Legion deliberately keeps themselves limited on the tech spectrum because of Caesar's personal beliefs. The Legion is also a purely military organization run in a brutal dictatorship that rules over its subjects with harsh and sucking at it, direct punishment. The Institute is a purely civilian organization run in a loose confederacy (the various Institute divisions are mentioned as mostly working independently unless the Directorate personally steps in and wants multiple departments to work together on a single project) that rules over its subjects with cloak-and-dagger tactics that breed paranoia and makes sure people never know who was really holding the smoking gun. The Legion's military is powerful and expansionist, with only the NCR exceeding their might, while the Institute is actually rather weak in a straight fight, only kept safe by their secrecy and focus on espionage. The Legion also deliberately stylizes itself after both the Roman Empire and Sparta, while the Institute is loosely based after Renaissance Italy and the synths under the justification that Soviet Union (although they are too dangerous intentionally try to allow avoid iconography because they see themselves as the ''true'' inheritors of the future and not chained to live.any past).
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** Urizen from ''VideoGame/DevilMayCry5'' is the first full-blooded demon to be an antagonist since Mundus from the first game. He is also the first villain since Vergil in ''3'' to defeat Dante in their first battle [[spoiler: which isn't surprising given he is Vergil's demonic half made flesh.]]

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** Urizen from ''VideoGame/DevilMayCry5'' is the first full-blooded demon to be an main antagonist since Mundus from the first game. He is also the first villain since Vergil in ''3'' to defeat Dante in their first battle [[spoiler: which isn't surprising given he is Vergil's demonic half made flesh.]]
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** ''VideoGame/DevilMaryCry3'' features a BigBadDuumvirate consisting of the half-devil Vergil [[CainAndAbel who is Dante's brother]] and the human Arkham who seeks to claim the power of Sparda to become a powerful demon himself.

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** ''VideoGame/DevilMaryCry3'' ''VideoGame/DevilMayCry3'' features a BigBadDuumvirate consisting of the half-devil Vergil [[CainAndAbel who is Dante's brother]] and the human Arkham who seeks to claim the power of Sparda to become a powerful demon himself.
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* ''VideoGame/DevilMayCry'':
** The villain of the [[VideoGame/DevilMayCry1 first game]] is Mundus, the ruler of the demon world. He is portrayed as a malevolent and terrifying force whose presence is felt throughout the game even when he isn't in the same room with you.
** Arius is the villain of the [[VideoGame/DevilMayCry2 second game]]. While Mundus was the most powerful demon in the demon world, Arius is a human who relies on [[EvilSorcerer magic]], [[MadScientist technology]] and [[CorruptCorporateExecutive wealth]] to be a threat.
** ''VideoGame/DevilMaryCry3'' features a BigBadDuumvirate consisting of the half-devil Vergil [[CainAndAbel who is Dante's brother]] and the human Arkham who seeks to claim the power of Sparda to become a powerful demon himself.
** Sanctus in ''VideoGame/DevilMayCry4'' is introduced as the [[BitchInSheepsClothing seemingly benevolent head of the Order of the Sword before being revealed as a power-hungry man]] who seeks to become a demon and is willing to sacrifice anyone to do it.
** Urizen from ''VideoGame/DevilMayCry5'' is the first full-blooded demon to be an antagonist since Mundus from the first game. He is also the first villain since Vergil in ''3'' to defeat Dante in their first battle [[spoiler: which isn't surprising given he is Vergil's demonic half made flesh.]]
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* In ''VideoGame/DarkSoulsI'' and ''VideoGame/DarkSoulsII'', Gwyn and Nashandra contrast pretty heavily. The former was a king who founded his kingdom, is associated with light and fire, may have been manipulated to some degree by [[TheManBehindTheMan Frampt]], sacrificed himself to preserve the First Flame, and is found in an essentially mindless state defending said Flame; the latter was a queen who brought the kingdom to ruin, is associated with darkness and death, manipulated Vendrick into the actions that brought Drangleic to ruin, seeks to claim the Throne of Want (which appears to be tied to the First Flame) for herself, and is an active, intelligent participant in the fight. The final battles even contrast: Gwyn is at the First Flame already, while Nashandra goes there once you've cleared the way, to the point that she ''walks through the boss fog'' if you've met the conditions before killing the Throne Watcher and Defender. Of note, ''II'' pulls this as a BaitAndSwitch; Nashandra barely gets a mention, with everyone talking about King Vendrick, so it looks like Vendrick is going to be a RecurringElement resembling Gwyn in the same way that other bosses echo ones from the first game...and then you actually ''find'' Vendrick, now a giant, completely mindless Hollow who can only stagger around in circles and won't even fight you unless you aggro him, and realise things are a bit different now...

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* In ''VideoGame/DarkSoulsI'' and ''VideoGame/DarkSoulsII'', Gwyn and Nashandra Vendrick[[spoiler:'s wife Nashandra]] contrast pretty heavily. The former was a king who founded his kingdom, is associated with light and fire, may have been manipulated to some degree by [[TheManBehindTheMan Frampt]], sacrificed himself to preserve the First Flame, and is found in an essentially mindless state defending said Flame; the latter was a [[spoiler:a queen who brought the kingdom to ruin, is associated with darkness and death, manipulated Vendrick into the actions that brought Drangleic to ruin, seeks to claim the Throne of Want (which appears to be tied to the First Flame) for herself, and is an active, intelligent participant in the fight. fight]]. The final battles even contrast: Gwyn is at the First Flame already, while Nashandra [[spoiler:Nashandra goes there once you've cleared the way, to the point that she ''walks through the boss fog'' if you've met the conditions before killing the Throne Watcher and Defender. Defender]]. Of note, ''II'' pulls this as a [[spoiler:a BaitAndSwitch; Nashandra barely gets a mention, with everyone talking about King Vendrick, so it looks like Vendrick is going to be a RecurringElement resembling Gwyn in the same way that other bosses echo ones from the first game...and then you actually ''find'' Vendrick, now a giant, completely mindless Hollow who can only stagger around in circles and won't even fight you unless you aggro him, and realise things are a bit different now...now.]]
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'' features the return of Ganon, having used the alter ego of Agahnim as he sought to regain power. ''VideoGame/TheLegendOfZeldaOracleGames'' also have this effect, as the two games are meant to be played one after the other: Onox is a large, armor-clad monster who relies on brute force and brings chaos to Holodrum by sending the seasons out of order. Come the final battle, he [[OneWingedAngel transforms into a dragon and revels in his newfound power]]; Veran is small, slight, relies on magic, and spends most of the game possessing other characters. She travels back in time, corrupting Queen Ambi and convincing her to force the people of Labrynna to build the Black Tower. Veran assumes her insect forms in the final battle, but [[GodzillaThreshold only as a last resort]]. ''VideoGame/TheLegendOfZeldaLinksAwakening'' features the Nightmares, who differ from all other villains in that they want to ''save'' the world, as while they are a threat that keeps the Windfish asleep, defeating them and waking up the Windfish will cause Koholint Island and its inhabitants to disappear.

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'' features the return of Ganon, having used the alter ego of Agahnim as he sought to regain power. ''VideoGame/TheLegendOfZeldaOracleGames'' also have this effect, as the two games are meant to be played one after the other: Onox is a large, armor-clad monster who relies on brute force and brings chaos to Holodrum by sending the seasons out of order. Come the final battle, he [[OneWingedAngel transforms into a dragon and revels in his newfound power]]; Veran is small, slight, relies on magic, and spends most of the game possessing other characters. She travels back in time, corrupting Queen Ambi and convincing her to force the people of Labrynna to build the Black Tower. Veran assumes her insect forms in the final battle, but [[GodzillaThreshold only as a last resort]]. ''VideoGame/TheLegendOfZeldaLinksAwakening'' features the Nightmares, who differ from all other villains in that they want to ''save'' [[spoiler:''save'' the world, as while they are a threat that keeps the Windfish asleep, defeating them and waking up the Windfish will cause Koholint Island and its inhabitants to disappear.disappear]].
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{{Contrasting Sequel Antagonist}}s in video games.
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* ''VideoGame/Dishonored2'': The usurper queen Delilah Copperspoon is a supernatural entity compared to the corrupt politician, Hiram Burrows and [[spoiler: General Farley Havelock]] from the first game who were realistic.
** Lord Regent Hiram Burrows is strict, shrewd, and seeks to stamp out the Loyalists and thwart Corvo the entire game. In contrast, the Duke of Serkonos Luca Abele is mostly indifferent to events unfolding and spends most of time hosting orgies and lavish feasts at his palace. The Duke is also heavyset and wears light-colored clothing, in contrast to the Lord Regent who is thin and is quite fond of dark trenchcoats.
* ''VideoGame/{{Fable}}'':
** In ''VideoGame/FableI'', the villain is a powerful monster called Jack of Blades who wants to conquer the world and the hero has two epic fights with him to the death.
** In ''VideoGame/FableII'', Lucien Fairfax is the former mayor of Bowerstone who tries to use the dark power of The Tattered Spire to resurrect his murdered family but was corrupted by its construction and power. Lucien [[spoiler:doesn't even get a proper boss as one of the heroes will just knock him down the spire.]]
** And in ''VideoGame/FableIII'', the final boss [[spoiler: is a horde of eldritch monsters led by the Crawler who force the king/queen to make desperate choices and kill infected friends]]. There's no ambition, no greater plan for Albion's enslavement, just an all-consuming ''hunger''.
* In all of ''Franchise/TheLegendOfZelda'' games that feature the same Link but follow a different villain, the new villain will contrast the previous in one way or another. (Often they inevitably end up being HijackedByGanon anyhow.)
** The [[VideoGame/TheLegendOfZeldaI first game]] had Ganon, a feared leader of the monsters that ravaged Hyrule, and who is defined by his desire to possess the full Triforce. He evades Link with invisibility and fires magical bolts at him. The FinalBoss of ''VideoGame/ZeldaIITheAdventureOfLink'' was Link's Shadow, a {{Doppelganger}} of Link and a GiantSpaceFleaFromNowhere. He is the final test that must be overcome before Link can obtain the Triforce of Courage, and he relies entirely on his sword to fight.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' features the return of Ganon, having used the alter ego of Agahnim as he sought to regain power. ''VideoGame/TheLegendOfZeldaOracleGames'' also have this effect, as the two games are meant to be played one after the other: Onox is a large, armor-clad monster who relies on brute force and brings chaos to Holodrum by sending the seasons out of order. Come the final battle, he [[OneWingedAngel transforms into a dragon and revels in his newfound power]]; Veran is small, slight, relies on magic, and spends most of the game possessing other characters. She travels back in time, corrupting Queen Ambi and convincing her to force the people of Labrynna to build the Black Tower. Veran assumes her insect forms in the final battle, but [[GodzillaThreshold only as a last resort]]. ''VideoGame/TheLegendOfZeldaLinksAwakening'' features the Nightmares, who differ from all other villains in that they want to ''save'' the world, as while they are a threat that keeps the Windfish asleep, defeating them and waking up the Windfish will cause Koholint Island and its inhabitants to disappear.
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Ganondorf is the king of the Gerudo who seeks to claim the Triforce to conquer the world of Hyrule out of his hunger for power. In ''VideoGame/TheLegendOfZeldaMajorasMask'', the demonic entity in the titular ArtifactOfDoom [[GrandTheftMe took control of]] the Skull Kid to destroy the world of Termina ForTheEvulz.
** The sub-trilogy that started with ''VideoGame/TheLegendOfZeldaTheWindWaker'' has this with its three main villains. In ''The Wind Waker'', Ganondorf, after breaking free from the seal that contained him, had started to outgrow his original evil nature and become a more complex figure who wanted the Triforce to restore Hyrule despite still wanting to control it. In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', Bellum was a mindless beast who was trying to break free from its own seal and only seemed interested in consuming life force. Also unlike Ganondorf, Link does not know of Bellum's existence until midway in the game. Even their signature hideouts fit this. The island-based Forsaken Fortress was designed by Ganondorf to repel any intruders, and he [[KnowWhenToFoldEm abandons it]] partway through the game. Bellum's Ghost Ship is mobile and lasts the entire game, and it was designed to use rumors of treasure to lure people in to have their life force drained. They are followed by Cole in ''VideoGame/TheLegendOfZeldaSpiritTracks'', a small, leprechaun-like demon who at first pretends to be on the side of the royal family. While Ganondorf was an AffablyEvil MagicKnight and Bellum was an EldritchAbomination with powers derived from the Sands of Time, Cole is a SmugSnake who has to fall back on his [[TheDragon dragon]] Bryne or his superior Malladus when faced with a threat.
** [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds Yuga]] and [[VideoGame/TheLegendOfZeldaTriForceHeroes Lady Maud]] were both obsessed with beauty, but in different ways. Yuga was a vain painter while Lady Maud was a vain fashion designer. Yuga was TheSociopath who manipulated [[spoiler:Princess Hilda]] by [[NotSoWellIntentionedExtremist pretending to care for Lorule]] so he could claim the Triforce to remake the world in his image, Lady Maud cursed Princess Styla with an ugly dress as a "gift" because she hated her cute outfits and is offended that it is called a curse. Another departure from the series usual villains is that Lady Maud [[spoiler:doesn't die when she's defeated]].
** Though ''VideoGame/TheLegendOfZeldaSkywardSword'' is a prequel to the franchise, Ghirahim was designed with this mindset as a contrast to Ganondorf. Ganondorf wears black armor while Ghirahim wore a white suit. Ganondorf was muscular and masculine, Ghirahim was [[LeanAndMean slim]] and feminine. Both take on transformations, but while Ganon was a hulking pig monster, Ghirahim's transformation, [[spoiler: his true form]], was still the same body type.
** In a strange case of a character being this to ''themselves'', the Ganondorf in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was specifically designed to contrast his appearance in ''Wind Waker''. In the ''Wind Waker'' timeline, Ganondorf is humbled by his defeat at the hands of the Hero of Time and [[spoiler: the Goddesses' flooding of Hyrule]], leading to an OlderAndWiser Ganon who, while still evil, shows signs of being a NobleDemon and WellIntentionedExtremist who seems to genuinely regret some of his past actions, or at least the way they turned out. In the ''Twilight Princess'' timeline, however, Ganondorf's initial plan to get the Triforce is thwarted before it even begins, only for him to later get the Triforce of Power anyway due to a "divine prank" that was the result of the Hero of Time's TimeTravel. This turns Ganon into a manipulative, sadistic brute with a [[AGodAmI god complex]] and no redeeming qualities whatsoever.
** Calamity Ganon in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is considered by the people of Hyrule to be a [[AlmightyIdiot force of nature]]; nothing like the SorcerousOverlord incarnations it had assumed previously. It takes the form of a great [[MadeOfEvil miasma cloud]] in the shape of a serpentine boar, encircling the ruins of Hyrule castle where [[BarrierMaiden Princess Zelda]] has been [[SealedEvilInADuel keeping its true form contained for the past century]].[[note]]That's right; unlike how it ever was before, this time it's ''Zelda'' who has ''Ganon'' locked away![[/note]]
* ''Franchise/FinalFantasy'' has done this from the beginning.
** [[VideoGame/FinalFantasyI Chaos]] was TheManBehindTheMan who entered a mutual agreement with the Fiends.
** [[VideoGame/FinalFantasyII The Emperor]] made the fact he led his forces a fact and betrayed the Devil to go OneWingedAngel.
** [[VideoGame/FinalFantasyIII Cloud of Darkness]] is a natural force come to pass and made its appearance at the very end.
** [[VideoGame/FinalFantasyIV Zemus]] orchastrated the entire game from afar with mind control, and came back through [[ThePowerOfHate sheer rage]].
** [[VideoGame/FinalFantasyV Exdeath]] is a centuries old clump of demons stuffed into a tree that is now trying to [[OmnicidalManiac destroy the world with The Void]].
** [[VideoGame/FinalFantasyVI Kefka]] broke a lot of ground for ''Final Fantasy'' baddies by not only being completely [[AxCrazy cuckoo-for-Chocobo-Puffs]], but also starting off fairly weak. Midway through the game, you actually fail to stop him from playing his trump card and he gains [[PhysicalGod godly power]] through manipulation.
** [[VideoGame/FinalFantasyVII Sephiroth]] used to be the hero to all. You also spend a lot of time [[UnwittingPawn doing things for him]].
** [[VideoGame/FinalFantasyVIII Ultimecia]] is a sorceress from the future who uses the present sorceresses as proxies. Her use of Seifer also foils Squall's relationship with Rinoa.
** [[VideoGame/FinalFantasyIX Kuja]] is a theatrical, misanthropic [[spoiler: artificially made]] young [[DudeLooksLikeALady man]] who goes mad when he finds out his true identity.
** ''VideoGame/FinalFantasyX'' has a lot of villains, but the biggest foil is Jecht, JerkJock supreme who followed a path similar to [[ArchnemesisDad his son's own]] and [[TheAtoner now regrets what he does]]. Seymour was driven insane by a combination of parental abandonment and an addiction to magical powers.
** [[VideoGame/FinalFantasyXII Vayne]], like Kefka, isn't some great evil supernatural force, but a normal man. But unlike Kefka, he isn't completely insane. Instead, he is a brilliant politician and military tactician who decides to win the long war between two powerful empires by seizing control of the world's most important natural resource. He is calm, collected, and unlike most Final Fantasy villains, he comes the closest to [[NearVillainVictory winning in the end]] and in some ways, [[XanatosGambit does get what he wants.]] Also unlike many Final Fantasy Villains, he isn't [[ManBehindTheMan shown very often in game]], but his decisions are immediately felt worldwide.
** ''VideoGame/FinalFantasyXIII'' by contrast has Barthandelus, who is effectively one of the manipulating gods that Vayne would have opposed, and who seeks the destruction of those he is charged with protecting. And while his plan does eventually work, it doesn't occur the way he wanted and takes far longer to come to pass (around another 1000 years).
** Caius Ballad from ''VideoGame/FinalFantasyXIII2'' rounds back around to being a man, albeit an enormously powerful one. In comparison to Barthandelus, who was a WellIntentionedExtremist based on the world, Caius only cares about one person, Yuel, and is willing to [[TimeCrash destroy time]] to preserve her. And while, like Barthandelus, he gets what he wants...it's not in the manner that he hoped for.
** The divinity phase is switched once again for the finale of the ''XIII'' trilogy, ''VideoGame/LightningReturnsFinalFantasyXIII'' with [[spoiler:Bhunivelze, who is presented as the BigGood initially and genuinely wishes to save everyone. Until it's revealed that while he does intend to do so, he also intends to filter humanity into soulless puppets, while Caius wanted to preserve Yuel]].
** ''VideoGame/FinalFantasyXIV'', being an MMORPG, features a succession of antagonists over the course of its run.
*** In the original "Legacy" game, the BigBad was Legatus Nael van Darnus[[note]]actually his sister Eula wearing his armor, the real Nael having been long dead[[/note]] of the Garlean Empire. Believing that the threat of [[PhysicalGod Primal]] summonings in Eorzea was too great, and being corrupted by the presence hidden inside the moon of Dalamud, the Legatus enacted "Project Meteor" to bring the moon crashing down on the Eorzean nations.
*** In "A Realm Reborn", the reins were taken by Legatus Gaius van Baelsar who subscribed much more to a sort of PragmaticVillainy. Believing in conquest over destruction, Gaius sought to establish dominance and combat the Primal threat by piloting the [[LostSuperweapon Ultima Weapon]]. However, he ended up being an {{unwitting pawn}} of the Ascian Lahabrea, who caused the Ultima Weapon to blow up Gaius's own base before Gaius was defeated by the Warrior of Light.
*** The "Heavensward" expansion has a BigBadDuumvirate due to the ForeverWar between the Ishgardians and the dragons. The bulk of the story arc leads to a confrontation with Ishgard's ruler, Archbishop Thordan VII, who actually hijacks ''Lahabrea'' and devours the Ascian's energy in order to turn himself and his most loyal knights into Primals. The following updates, though, focus on the dragon Niddhog as the primary threat to peace. Having long ago lost himself to an all-consuming rage and lust for revenge against Ishgard, Niddhog is more of a force of pure malice than anything else.
*** In "Stormblood", the antagonist is Zenos yae Galvus, crown prince of the Garlean Empire. Unlike the previous foes, Zenos is a pure Blood Knight who doesn't actually care about anything other than finding an opponent to fight who will actually pose a challenge. He eventually decides that the Warrior of Light is both his greatest enemey and only "friend".
*** "Shadowbringers" has Emet-Selch, a.k.a. Solus zos Galvus[[note]]founder of the Garlean Empire[[/note]], a.k.a. Hades. One of the most powerful and manipulative of Ascians, Emet-Selch is the architect of incalculable suffering throughout the ages, yet presents himself as an AffablyEvil {{friendly enemy}} for most of the story arc. When you get toward the end of the expansion, however, you find out that [[spoiler:he views the world as "broken" by the BigGood, and every calamity he and his brethren have brought about has been for the purposes of rejoining the shard worlds with the source so that the utopian home he remembers from ages past can be rebuilt]].
** ''VideoGame/FinalFantasyXV'' features [[spoiler:Ardyn]]. In contrast to the previous villains, who either didn't have personal relationships with the heroes or did, [[spoiler:Ardyn]] wants to kill Noctis from the get-go; in comparison to Sephiroth and Cloud, who had developed enmity in their backstory; Noctis barely even knew who [[spoiler:Ardyn]] was initially. Rather than be embraced in a way by the gods like the fal'Cie and Bhunivelze would do with the heroes of the ''XIII'' trilogy, [[spoiler:Ardyn]] was spurned and shunned by them, and while they ultimately intended to save existence to a degree, [[spoiler:Ardyn]] makes no such claims; he only wants Noctis to survive so that he can kill him at his strongest, the world be damned. Finally, unlike most humanoid villains, he doesn't have a OneWingedAngel form and is fought specifically as a DuelBoss. [[spoiler:And on top of all that, he has ''his own personal Guardian Force Ifrit'', which he summons against a party that ''cannot'' control the appearance of their own Guardian Forces.]]
* The final bosses of the ''VideoGame/SuperSmashBros.'' games may be lacking in on-screen personality or depth, but they are very distinct from each other visually and thematically.
** Master Hand is the final boss of the [[VideoGame/SuperSmashBros64 first game]], and is traditionally the final opponent in the Classic Mode of subsequent games. It is vaguely implied that Master Hand is the creator of the ''Super Smash Bros.'' universe, and may be the representation of a child playing with his action figures. Later games imply further that Master Hand enjoys challenging the fighters to test their worth.
** ''[[VideoGame/SuperSmashBrosMelee Melee]]'' introduces two new bosses; Crazy Hand and Giga Bowser. Crazy Hand is Master Hand's opposite number, being chaotic and destructive as opposed to careful and creative, but despite their differences the two hands [[OppositesAttract make a pretty effective team]]. Giga Bowser is a powered-up transformation of Bowser unique to the Super Smash Bros. series who serves as the game's ultimate challenge, only appearing when certain conditions are met.
** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' gives us Tabuu, the first villain with a clear motivation. He's explicitly a being from another dimension who aims to absorb the ''Super Smash Bros.'' universe into his domain of Subspace. He differs from previous bosses in being the most human-like villain of the series so far.
** Master Core is the TrueFinalBoss of ''[[VideoGame/SuperSmashBros4 4]]'', being a monstrous transformation of Master Hand which is implied to be his full strength unleashed. Master Core's battle consists of multiple distinct phases, which is a first for the series.
** Galeem and Dharkon from ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' are the most distinctive villains so far. In terms of design, all of the previous villains looked vaguely anthropomorphic or creature-like; Galeen and Dharkon are [[EldritchAbomination utterly alien beings]] that look completely inhuman. In terms of motivation, [[OrderVersusChaos Galeem seeks to control the universe whereas Dharkon seeks to obliterate it]]. This makes them a contrast to the Hands, who are [[AmbiguouslyEvil ambiguously evil]] and don't seem interested in domination. Also unlike the Hands, who get along well and make a good team, Galeem and Dharkon absolutely ''hate'' each other; even when they're forced to team up, they actively fight amongst themselves.
* ''VideoGame/BioShock''
** ''VideoGame/BioShock2'' was very blatant about this. The [[VideoGame/BioShock1 first game]]'s antagonist, Andrew Ryan, was a hardened capitalist and atheist who believed that self-serving actions will ultimately lead mankind to create utopia, and had founded the [[HiddenElfVillage secret city of Rapture]] to work toward that end. Sofia Lamb, who had taken over the city by the events of ''2'', was a psychologist who believed human nature to be ultimately evil and strove to use the genetic engineering serum Rapture's scientists had discovered to create a new race of utterly selfless humans -- and, while not overtly religious herself, is not above using religion as a means to that end. This extends to how they're treated by the plot as well: In the first game, Ryan's plans had already come to fruition by the start of the game and proven to be a miserable failure, and your support character who strings you along to kill him is out for revenge; Lamb, meanwhile, has yet to carry out her plans, and your goal is to stop her.
** In ''VideoGame/BioShockInfinite'', you face off against Zachary Comstock, who ''is'' overtly religious and believes that his own (eventually) hidden city is destined to actively destroy the "Sodom below", in contrast to Ryan, who believed that the Cold War would ultimately lead mankind to destroy itself. Also while Ryan is a strict Athiest, Comstock is a born-again Christian who delivers sermons to his populace and justifies his less-than-Utopian society with what he claims is divine law. Ryan's dystopia was born from not caring about his own population and letting them exploit and poison each other with merciless capitalism, while Comstock's comes about from slavery and enforced mistreatment of "lesser" people. Finally while both men had a distaste for the way the United States was run in their age (Ryan with the New Deal under Roosevelt and Comstock with the freeing of the slaves by Lincoln), Ryan's intention was to cut off all ties with the United States and make a new Utopia of his own. Comstock desired to keep a "Pure" form of the country preserved, and eventually return to "correct" the decaying nation with force.
** It's worth noting that despite wildly varying beliefs and philosophies, the antagonists of each game inevitably end up very similar. All three are {{Hypocrite}}s who betray their ideals to pursue their own goals, all three use their world-views to justify the exploitation and suffering of others, and all three ultimately have their Utopias crumble all around them. They all work to illustrate the series overarching moral that extremism to any one viewpoint is bad.
* In ''VideoGame/ClockTower'', both of the [=ScissorMen=] from both games have different characteristics from each other. Bobby, the first [=ScissorMan=] had a very ugly appearance who followed the orders of his mother, and didn't had the slightest bit of intellect. Dan, the BigBad of the second game has a more handsome look, was a lot more intelligent than his brother, walked in his [=ScissorMan=] guise with a limped leg, and unlike how Bobby obeyed his mother, Dan is capable of corrupting and manipulating people into serving him. Also while Bobby kept his killings a secret, Dan makes his murders known to the public, as well that Dan kills people simply [[ForTheEvulz cause he desires too]], Bobby killed following his mother's words.
* In the first ''Franchise/{{Halo}}'' trilogy, the main threat, [[TheUsualAdversaries aside from the Covenant]], was [[TheVirus the Flood]], a biological {{Hive Mind}}ed parasite led by the Gravemind. In the second trilogy, their role is taken up by [[{{Precursors}} Forerunner]] [[MechaMooks Promethean constructs]], led by the Didact in ''VideoGame/{{Halo 4}}'' and [[spoiler:Cortana and the Warden Eternal]] in ''VideoGame/Halo5Guardians''. Notably, the Prometheans were deployed against the Flood during the last days of the Forerunner Ecumene. The Covenant themselves go from the dominant force in the Orion Arm in the first trilogy to a smaller but more fanatical terrorist group in the second one; in fact, the specific faction the player fights is only one of many Covenant remnants.
* The main antagonists in ''Franchise/{{Pokemon}}'' tend to do this, normally taking in account the respective legendary mascot Pokémon of every generation of games, which also normally counts as an antagonist in a primal way:
** [[VideoGame/PokemonRedAndBlue Generation I]] introduces Giovanni, a well-known mob leader who secretly holds the title of Gym Leader, and his Team Rocket, a mafia-like organization whose main motivations are profit. Though not faced in the main story, there is also the local "major" {{Olympus Mon|s}} Mewtwo, an extremely powerful clone of Mew, though Team Rocket has no connection with it (despite what the animé may say).
** [[VideoGame/PokemonGoldAndSilver Generation II]] introduces Archer, Ariana, Proton and Petrel[[labelnote:*]]Though they were given distinct names and designs in the Gen IV remakes; before they were largely identical Rocket Executives with no names[[/labelnote]], the new commanders of Team Rocket, who unlike Giovanni, are quite weak on their own and only desire the comeback of their leader, their desperation being a main point of the plot. Lugia and Ho-Oh contrast Mewtwo in being a more benign (though hardly less dangerous) duo who are constantly at odds against each other, though they are (again) never mentioned by the villains and are [[BonusBoss completely optional encounters]] (not so much in the remakes).
** [[VideoGame/PokemonRubyAndSapphire Generation III]]:
*** The game introduces two different teams, as opposed to only Team Rocket in the previous two generations. Maxie (leader of Team Magma) and Archie (leader of Team Aqua), as well as being Foils to each other, are also radically different from the previously thuggish antagonists, being ecoterrorists who plan the best for humankind in their own distorted views; as well as Groudon, Kyogre, and Rayquaza, super-ancient masters of land, ocean, and sky, who unlike their previous counterparts are integral to the plot, and while not evil per se, are definitely more brutal and dangerous to the world than Lugia, Ho-Oh, and even Mewtwo.
*** While the previous rival characters, Blue and Silver, were jerkasses, Brendan/May and Wally are both {{Friendly Rival}}s; future rivals would all be much friendlier, with the exceptions of Gladion and Bede. In addition, Brendan/May is the only rival who totally quits being a Pokémon Trainer during the game, to the point that in the original ''Ruby and Sapphire'' they are the only rival who never fully evolves their starter (this was altered in ''Omega Ruby and Alpha Sapphire'').
** [[VideoGame/PokemonDiamondAndPearl Generation IV]] introduces Cyrus, a 27 year old StrawNihilist who hopes to destroy all of existence, since he sees humans and reality as a whole as pointless, as opposed to Maxie and Archie's WellIntentionedExtremist motivations. Team Galactic, unlike the previous teams, exists in the open and are constantly treated as a bunch of harmless weirdos (that is, until they start bombing places). Palkia, Dialga, and Giratina, along with Arceus, are each an AnimalisticAbomination that embodies cosmic concepts, such as space, time, antimatter/otherness, and divinity, respectively, unlike their very Earth centered previous counterparts. Their threat comes less from natural brutality and more from sheer destructiveness and alienation, such as Giratina accidentally creating a world consuming black hole-like portal while trying to protect reality. Giratina also deserves mention for being a foil to Rayquaza, with both of them being the third members of their groups. While Rayquaza is the more benevolent of his trio, Giratina, while serving a similar function, is much more destructive and less noble.
** [[VideoGame/PokemonBlackAndWhite The first games of Generation V]] introduce N, a boy [[RaisedByWolves raised by Pokémon]] with very strong convictions, but very little knowledge of the outside world, and Team Plasma, a PETA-esque AnimalWrongsGroup who makes the the population of the Pokémon World question their beliefs. [[spoiler:[[VideoGame/PokemonBlack2AndWhite2 The sequels]] then cut to the real BigBad, Ghetsis, N's megalomaniacal evil father, and the second incarnation of Team Plasma, who evolved to full blown terrorists interested in world-domination]]. Local legendaries Reshiram, Zekrom, and Kyurem are a group who use to be one single Pokémon, and unlike the cosmic-themed trio of Palkia, Dialga, and Giratina, they represent the very human concepts of truth and ying, ideals and yang, and emotional voidness. Kyurem also is a foil to Giratina and Rayquaza, seeing as it allies with Team Plasma due to its desperation to be complete once again.
** [[VideoGame/PokemonXAndY Generation VI]] introduces Lysandre, a beauty-obsessed man, and Team Flare, a group of supremacists who believe that only themselves are allowed to live. Unlike the other villains, Lysandre is a VillainWithGoodPublicity, being respected across Kalos for his inventions such as the Holo Caster and for his philanthropy, and unlike the selfish Ghetsis, he sees his plan as doing the world he loves a service by protecting its resources from being used up. The trio of Xerneas, who represents life, Yvetal, representing death and destruction, and Zygarde, who represents equilibrium and potential, having a Nordic inspiration, as opposed to the eastern influenced Tao Trio of Reshiram, Zekrom and Kyurem.
** [[VideoGame/PokemonSunAndMoon Generation VII]] features Team Skull, a... [[IneffectualSympatheticVillain rather inept equivalent of Team Rocket that is regarded by a good deal of the Alola region as a joke]], but share similar motivations, led by Guzma, a violent man who turned to crime after failing to become a Trial Captain. [[spoiler:The real antagonists, however, are the Aether Foundation, led by Lusamine, an abusive mother who is obsessed with things 'deserving of her love' and seeks to remain in Ultra Space with Nihilego, with which she has an intense obsession. For that matter, she contrasts all the previous {{Big Bad}}s by being the first female one in the series.]] Contrasting Gen VI's Nordic inspirations, Solgaleo and Lunala are alchemy-themed, merely 'represent' the sun and moon rather than embody concepts like the previous legendaries, and [[spoiler:are actually from Ultra Space, not to mention evolve from a Pokemon you've seen for most of the game -- Nebby]]. The more antagonistic Ultra Beasts contrast with legendaries from previous games in that [[spoiler:while they're on the same power level as legendaries, they're common Pokemon in their own dimension and are completely new to science]]. Design-wise, while legendaries have a passing resemblance to familiar animals, [[NonStandardCharacterDesign the Ultra Beasts are quite alien]], often lacking anything in the way of a face.
*** ''VideoGame/PokemonUltraSunAndUltraMoon''[='=]s BigBad is Necrozma -- in a series first, it's the first one to be a Pokémon acting on its own as opposed to being controlled or influenced by a human. Unlike the benevolent Solgaleo and Lunala, however, Necrozma steals light rather than emits it, and it swiftly overpowers one of the two and [[TheAssimilator absorbs it]]. And unlike Kyurem before it, [[spoiler:it has a "true" form -- Ultra Necrozma, which the player fights as the ClimaxBoss in Ultra Megalopolis]]. On a related note, in order to fit Necrozma into the plot the human villains of Gen VII become genuinely altruistic and hoping to stop Necrozma from destroying Alola. The problem is [[spoiler: Lusamine is out of her depth and it is implied she is doing this because she is mad with grief over losing her husband and is terrified of losing anyone else.]] While past villains were often [[WellIntentionedExtremist Well Intentioned Extremists]], they were more selfish in their desires.
** [[VideoGame/PokemonSwordAndShield Generation VIII]] features Team Yell, who are more like the Pokémon world's version of FootballHooligans. They just so happen to be {{loony fan}}s of Marnie, one of TheRival characters to the player, and want her to become the next Champion of the Galar region. As such they go out of their way to obstruct the other participants of the Gym Challenge so that Marnie is unchallenged. This makes them the first villain team to be directly connected to the player character's journey to become Champion. [[spoiler:Their "leader" Piers is a Gym Leader like Giovanni, but unlike the Team Rocket boss, his association with Team Yell isn't hidden, having their symbol adorn his gym and shirt. His only goal is to retire from his Gym Leader position and have his sister Marnie take over. He even helps the player out post-game. The real villain is Chairman Rose, who has been using the tournaments to gather energy in order to awaken Eternatus.]]
** The ''VideoGame/PokemonMysteryDungeon'' games contrast their villains too. The ''Explorers'' villains try to create a BadFuture [[spoiler:to preserve their own survival]] while the villains of ''Gates of Infinity'' are a suicide cult who have grown so depressed at the state of the world and the uncaring attitudes of those in it that they are willing to let an EldritchAbomination destroy it. Meanwhile the villains of ''Super Mystery Dungeon'' are BrainwashedAndCrazy by the local EldritchAbomination as opposed to the other villains who were willing participants in villainy. [[spoiler:The Bittercold]] from ''Gates'' was also more of a force of nature than a character that was defeated by rejecting it while ''Super'' had [[spoiler:the Dark Matter]] which was sentient and was defeated by accepting it.
* ''VideoGame/TalesOfBerseria'' turns out to be a prequel to ''[[VideoGame/TalesOfZestiria Zestiria]]'', but the point remains. Artorius is the first Sheperd in history and is a VillainWithGoodPublicity, loved by most of the citizens because his actions allowed Malakhim to become controllable, which allowed people to rein in the problems of daemons roaming around. He was also a tragic hero with HiddenDepths, with his ultimate goal being [[WellIntentionedExtremist well-meaning]]. In contrast, Heldalf was mostly made out to be nothing but pure evil and having little to no desire of doing anything but spreading Malevolence wherever he appeared. He does eventually get revealed to be a bit more of a Woobie, cursed with loneliness, but he remains irredeemible. There's also how they relate to the game's protagonist: [[AntiHero Velvet]] has a very personal connection with Artorius, since he's her brother-in-law and he killed her younger brother, while [[WideEyedIdealist Sorey]] has zero connection with Heldalf, except that he's the Shepherd whose duty it is to defeat the Lord of Calamity. [[spoiler:Though there are implications that Heldalf may be Sorey's father, unbeknowst to the latter.]]
* ''VideoGame/WorldOfWarcraft'''s expansion villains generally tend to contrast each other to some degree.
** The main villains of ''Burning Crusade'' (Illidan Stormrage and Kael'thas Sunstrider) are egomaniacal, mana-addicted elves in ''extreme'' denial about their relatively small roles in the greater scope of things. They are ultimately manipulated by the overarching BigBad, Kil'jaeden, whose summoning is the primary threat.
** ''Wrath of the Lich King'' has the titular Lich King: Arthas Menethil, who was the original ArchEnemy of the previous two and ultimately caused their conditions by defeating them. He came the closest of all the villains to total victory, contrasting Illidan and Kael'thas's inadequacy as threats. It was his remaining sanity that did him in while the last two's instability led them to betray their allies, leaving them easy pickings.
** Deathwing of ''Cataclysm'' is a former Aspect driven insane by the Old Gods. Both were heroes before, but Deathwing's body burns with magma while Arthas is EvilIsDeathlyCold incarnate. Deathwing is fought primarily by the Shamans and Druids of Kalimdor, in contrast to the heavy focus on Paladins and Death Knights in Arthas'.
** Garrosh Hellscream, BigBad of ''Mists of Pandaria'', more closely resembles Illidan and Kael'thas in that his own ego and pride drive him to villainy. Instead of being forcibly corrupted by the Old Gods like Deathwing, Garrosh was a WillingChanneler of Y'shaarj who never lost control of himself. He is also the only villain who used to be part of the new Horde, while prior villains had left their factions during or before the Third War.
** ''Warlords of Draenor'' has this happen within the same expansion with Grommash Hellscream and Gul'dan. Grom is a BadassNormal who, with [[KidFromTheFuture Garrosh's]] warnings, rejected the Burning Legion. Unlike his son, however, he went through a HeelFaceTurn later on. Gul'dan, meanwhile, becomes a follower of the Legion willingly, is the SquishyWizard warlock to Grom's BadassNormal, and is the only villain with no redeeming traits whatsoever. Where Grom led the Iron Horde directly, Gul'dan is a manipulator who prefers being the ManBehindTheMan.
** The BigBad of ''Legion'', Sargeras, is the only one out of the expansion's main villains who is [[TheUnfought never fought directly]]. The FinalBoss is instead his ace in the hole: [[spoiler: Argus]], a character never seen until [[spoiler: his]] boss encounter and, unlike all the others in the series, is firmly in TragicMonster territory.
* ''VideoGame/{{Shenmue}}'': The primary antagonist Chai is a skinny and bald lower ranking member of the Chi You Men who wishes to kill protagonist Ryo to prove himself.
** ''VideoGame/ShenmueII'': Dou Niu is the bald, fat and hulking leader of the Yellow Heads who is a gang war for the dominance of Hong Kong and has greater things to deal with than just hunting Ryo.
* Many of the 3D ''VideoGame/SonicTheHedgehog'' games have [[GreaterScopeVillain Greater Scope Villains]], each of which differ greatly from each other:
** ''VideoGame/SonicAdventure'' has Chaos, an ancient creature driven by anger and grief to destroy the world.
** ''VideoGame/SonicAdventure2'' has Professor Gerald Robotnik, Dr. Eggman's grandfather. Similar to Chaos, Gerald's actions are driven by anger towards the world, but whereas Chaos redeems themself, Gerald is long deceased and was remorseless to the bitter end.
** ''VideoGame/SonicHeroes'' has Metal Sonic, the selfsame RobotMe of Sonic, now driven by a selfish desire to prove themself to be superior to their progenitor.
** ''VideoGame/ShadowTheHedgehog'' has Black Doom, the leader of an invading alien army who hopes to take over the Earth.
* ''VideoGame/KnightsOfTheOldRepublic'': Darth Malak is a physically towering villain, who strictly follows the Sith line of strength = power. He's not subtle and will destroy a whole planet for one Jedi and has a simple plan, use the Star Forge, build a lot of powerful weapons and conquer the galaxy. [[spoiler: In his death scene, Malak admits that he deserves it because he wasn't strong enough to be the true Sith lord.]]
** ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'': the third member of the Sith Triumvirate, Darth Traya is a anti-villain with Black And Gray Morality; [[spoiler: she's also a physically weak, blind old woman who begins the series disgraced and exiled by the Sith, and actually spends most of the game as a main party-member known as Kreia]]. Hating ''the Force itself'' for dictating countless galactic struggles in pursuit of balance, she wants to destroy the Force through manipulation of her apprentice [[spoiler: the Jedi Exile]]. Most of the time Traya doesn't kill her most dangerous, potential enemies, but breaks them into serving her, e.g. Anton, Hanharr, Darth Sion. [[spoiler: The most 'violent' thing she does beyond self-defense is kill the Jedi Masters who planned to cut the Force from her apprentice.]]
* ''Franchise/StreetFighter'' villains vary when it comes to appearances, techniques, ''and'' goals:
** The FinalBoss of the original ''VideoGame/StreetFighter'' is the Muay Thai master Sagat, who arranged the tournament to [[SpiritedCompetitor test his abilities]] against the world's greatest fighters.
** ''VideoGame/StreetFighterII'' has M. Bison, the ruthless, power-hungry leader of an evil organization bent on [[TakeOverTheWorld world domination]].
** ''VideoGame/StreetFighterIII'' introduces Gill, a [[DarkMessiah Messianic]] ubermensch who leads a secret society that performs unethical bio-engineering experiments; his tournament is his way of seeking out those strong enough to repopulate the planet after the end of the world.
* ''Videogame/{{Thief}}''
** The {{Big Bad}}s of the first two game are representatives of two religions that have a strong ElvesVersusDwarves conflict with each other; the first game's villain, [[spoiler:The Trickster]], is associated with the Pagan religion, which worships the concepts of chaos, magic and nature, while [[spoiler:Karras]] in the sequel is associated with [[CrystalDragonJesus the Hammerites]], who worship order, technology and civilization. The former wants to destroy civilization using a magic ritual, the latter wants to destroy organic life by using machines to flood the city with poison gas. In both cases, Garret forms an EnemyMine alliance with members of the opposing religion to bring them down.
** The third game's villain, [[spoiler:Gamal the Hag]], is associated with a third faction, the Keepers, who believe in the balance between dangerous extremes. While the other two villains had clearly defined ideologies, and goals relating to them, this time the villain has no obvious motivation beyond selfishness and unnaturally extending their lifespan.
* ''Franchise/MortalKombat'':
** The final boss of ''VideoGame/MortalKombat'' is Shang Tsung, an elderly, [[{{Shapeshifting}} shapeshifting]] [[KungFuWizard sorcerer]] who oversees the ''MK'' tournament. His fighting style revolves around tossing fiery skulls and [[DittoFighter copying other characters]].
** ''VideoGame/MortalKombatII'' introduces [[TheManBehindTheMan Shang Tsung's master]], Shao Kahn. Kahn is a [[LargeAndInCharge massive]] barbarian warlord who simply overwhelms his opponents with sheer brute strength and lightning speed...when he isn't taunting them.
** ''VideoGame/MortalKombat4'' and by extension ''VideoGame/MortalKombatX'' have Shinnok, Elder God of Death who is less imposing than Shao Kahn, but is skilled in sorcery, has been manipulating events behind the scenes, and fights with giant skeletal hands and necromancy. [[spoiler: He also manages to be TheCorrupter, manipulating Raiden, Liu Kang, and Daegon into turning evil]].
** ''VideoGame/MortalKombat11'' has Kronika, an ancient being who has been manipulating the events of the entire series from behind the scenes, only taking a more proactive role when Raiden proves to be too immutable an obstacle. On top of being the first female lead villain in the series, she is also coldly pragmatic, indifferent to those around her, and exhibits a mastery over the flow of time that makes her the most dangerous foe in the series up to this point.
* ''Franchise/ResidentEvil''
** ''VideoGame/ResidentEvil1'': Albert Wesker is a emotionally collected and manipulating officer of the S.T.A.R.S special force who plans on betraying his team and let them be used as data for Bio Organic Weapons.
** ''VideoGame/ResidentEvil2'': William Birkin is a mad scientist who is killed by mercenaries. He injects himself with the G virus to become a monster. William is a more desperate and emotional villain, who tried to hunt his daughter Sherry.
** ''VideoGame/ResidentEvil3Nemesis'': It goes full-on monster with the villain being the mysterious hunter known as the Nemesis.
** ''VideoGame/ResidentEvilCodeVeronica'': This game's villain is another human-turned-monster, Alexia Ashford, who wants to take over the world.
** ''VideoGame/ResidentEvil4'': The villain is not a genetically engineered monster but is an unearthed parasite queen of Las Plagas that has possessed a religious leader called Osmond Saddler.
** ''VideoGame/ResidentEvil5'' gives us Wesker again but this time he's injected himself with the Uroboros virus and declared being a god himself.
** ''VideoGame/ResidentEvil7Biohazard'' has a family of backwoods rednecks transformed by TheCorruption as the antagonists. And it's revealed that each one is a TragicMonster who became the way they were because [[NoGoodDeedGoesUnpunished they wanted to help a sick little girl]].
* The villains of the ''VideoGame/{{Fallout}}'' series can vary greatly, though they all generally fall under WellIntentionedExtremist in one way or another:
** The original game had "The Master", an insane mutant, [[AssimilationPlot who sought to assimilate all of humanity into his Super Mutant Army]].
** The [[VideoGame/Fallout2 second]] and [[VideoGame/Fallout3 third]] games have The Enclave, one of the most advanced factions in the series, who saw most the Wasteland's inhabitants as [[ANaziByAnyOtherName impure, do to their exposure to radiation and sought to wipe them out]]. [[spoiler: Though by the third game, most of them have decided to settle on just ruling over, other humans, as long they're not too soaked with radiation.]]
** ''VideoGame/FalloutNewVegas'' has Caesar's Legion, a fanatical slave army, that saw reliance on modern technology and medicine as a weakness, only begrudgingly using modern weaponry out necessity, led by a brilliant and charismatic, but delusional [[AncientRome Roman wannabe]].
** Depending on the player's own personal views, The Institute and The Brotherhood of Steel from ''VideoGame/Fallout4'' can both be seen as this, both of which are technologically advanced {{Knight Templar}}s. The Institute is one of the few factions continuing to pioneer science in the post-apocalypse, but they're homicidally short-sighted by lack of government and have their every physical whim granted by their personal machines and {{Artificial Human}}s. This utterly disgusts The Brotherhood of Steel into a desire for genocide against The Institute for playing God and sucking at it, and the synths under the justification that they are too dangerous to allow to live.
* The ''VideoGame/{{Borderlands}}'' series features a heavy contrast between Handsome Jack of ''VideoGame/Borderlands2'' and Colonel Zarpedon of ''VideoGame/BorderlandsThePreSequel''. Both of them try to wipe out their respective groups of Vault Hunters at the start of their games, but that's about where the similarities end. Jack is the [[ItsAllAboutMe egocentric]] CEO of the Hyperion corporation by way of a KlingonPromotion who maintains loyalty through a combination of fear and revisionist propaganda; he constantly mocks the Vault Hunters throughout the game and is convinced that he's actually the hero. In contrast, Zarpedon was a high-ranking military commander before Dahl abandoned her unit during the Crackening, and she was well-loved by her men throughout, to the point that [[spoiler:they were willing to carry on her cause even after her death]]; she views the Vault Hunters as worthy opponents deserving of respect and is under no illusions about how horrible her intended actions are, only going through with it because the alternative is worse. Even their ultimate goals differ: Jack is looking for the Vault of the Warrior to help him conquer Pandora by wiping out anyone he sees as a bandit, while Zarpedon was trying to guard the Vault of Elpis to prevent it from falling into the wrong hands until she decided that the only way to guarantee its safety was to destroy the entirety of Elpis (and unfortunately everyone on it).
* Though [[EldritchAbomination the Dreamers]] serve as a GreaterScopeVillain throughout ''VideoGame/TheSecretWorld'', the major story arcs and downloadable expansion packs all feature their own contrasting villains:
** [[StarterVillain Freddy Beaumont]], the villain of the Solomon Island arc, is a [[SmugSnake gloating]], [[TheChessmaster scheming]] [[TheTrickster trickster]] of an EvilSorcerer with no interest in anyone but himself; despite supposedly leading the local Morninglight as a lieutenant to cult-leader Philip Marquard, he's just using them to further his own ends. Plus, he technically doesn't have an army and doesn't bother to fight until the final boss fight kicks off. [[spoiler:He's later revealed to be [[Myth/NorseMythology Loki]], out to seize ultimate power from the island's Gaia Engine via the sword Excalibur.]]
** [[ApocalypseCult The Cult of the Aten]] from the Egypt Arc/Issue #6. In sharp contrast to Beaumont's oily selfishness, they're an [[TheEvilsOfFreeWill individuality-obliterating]] [[ReligionOfEvil religious movement]] devoted to the worship of the eponymous sun deity, and will do anything to ensure that their prophet Akhenaten rises from the grave and brings Aten to Earth - with apocalyptic consequences. Plus, where Beaumont made do with magical firepower and illusions, the cult substitutes with [[ZergRush wave after wave of brainwashed mooks]] [[BoringButPractical armed with mundane weaponry]].
** [[VampireMonarch Her Majesty Mara]] of the Transylvania arc; quite apart from the fact that she has probably the most varied army in the entire setting - encompassing vampires, werewolves, ghouls ''and'' the super-soldiers from the Red Hand labs - she's every bit as spoiled and self-important as her name implies, preferring to hide away in the catacombs of the castle while the rest of the vampire army take over the area. [[spoiler: It turns out that she's just a minion for a much more powerful villain, namely her mother Lilith]].
** Introduced in Issue #7, we have '''[[HumanoidAbomination Lilith]].''' An ancient entity known and feared throughout the setting for the ''huge'' range of atrocities under her belt, she prefers a subtle approach despite her LargeHam tendencies: directing pawns like [[spoiler: Mara]], Lidiya and Dr Schreber to act in her stead, she prefers to remain hidden while she gets up to MadScientist antics; if she has to confront her enemies directly, she presents herself as an ally - [[spoiler: the Russian Agent to the players, a surrogate mother to Emma, and Chairwoman Lily Engel to the Orochi Group]]; and once she has what she wants, she stabs her allies in the back and leaves with her prize in tow.
** [[TheDisembodied The Black Signal]] AKA [[TomTheDarkLord John]], first introduced in Issue #9. In contrast to ''all'' the other villains, he doesn't spend most of his time attacking the player head-on or creeping around behind the scenes; in fact, he's in constant communication with the player via his own personalized lore entries, using the Bee's lore signal [[WeCanRuleTogether to try to convince the players to join him]]. While other villains seem to act with some kind of purpose in mind, he seems perfectly content to spend his days using his incredible powers to [[{{Troll}} mess with unsuspecting bystanders]] [[spoiler: and is actually procrastinating in order to avoid facing Lilith again]]. The biggest contrast of all lies in how ''young'' and unfamiliar the Black Signal is: every single villain up until now has been over five hundred years at the very least and usually have some kind of well-established position in the lore of the setting; by contrast, the Black Signal is a total unknown and can't be much older than twenty - and plays the PsychopathicManchild more often than not.
** The Bogeyman of ''VideoGame/ThePark'' tie-in game. A monstrous, illusory presence haunting [[AmusementParkOfDoom Atlantic Island Park]], he has no overarching agenda, no ambition to rule the world, no desire to take revenge, no secret mission to complete: he just wants [[EmotionEater to feed on the joy and terror]] of anyone unlucky enough to stray into the park - and god help you if you're not suitable for feeding on. [[spoiler: It's actually because ''he's already gotten what he wants:'' Nathaniel Winter's transformation into the Bogeyman has given him the magical power and immortality he desired, and now he wants to hang onto it by fueling his hunger.]]
* In the ''Franchise/FireEmblem'' series:
** Most main antagonists are either hulking {{Tin Tyrant}}s or manipulative {{Evil Sorcerer}}s who seek to TakeOverTheWorld or incomprehensible dragons or other god-like entities that seek to level it. They also tend to be the be-all end-all leaders of their factions and have their own unique classes. The {{Final Boss}}es of ''VideoGame/FireEmblemThracia776'' and ''VideoGame/FireEmblemFates: Conquest'', on the other hand, buck this trend.
*** In ''Thracia 776'', Veld is certainly a major threat, but he is clearly subordinate to the main antagonists of ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', Manfroy and Julius. He is also a surprisingly weak Dark Bishop who is only separated from the random chapter bosses you mow down by his personal [[TakenForGranite Stone tome]].
*** In ''Fates: Conquest'', [[spoiler:Takumi is your own brother who seeks revenge on you for betraying him and getting his mother killed. He is never given the BigBad position on his own, as he is either subordinate to Ryoma or a thrall of whatever corrupted Garon (revealed to be Anankos on the ''Revelation'' route).]] Finally, he is a mechanically unremarkable [[spoiler:Sniper]] who relies on a very dangerous skillset and a stupidly powerful 1-4 range weapon to kick your ass.
** ''Sacred Stones'' has [[spoiler: Lyon]]. In contrast to Nergal and Zephiel from the Elibe duology, [[spoiler: Lyon]] isn't an ObviouslyEvil TinTyrant or EvilSorceror with a sympathetic backstory. Instead, the BigBad is a TragicVillain whose friendship with the heroes helped lead to his fall to villainy - and it's not due to the ''heroes'' actions messing things up, it's due to his ''own'' attempts to get better that he messes up and falls.
* ''VideoGame/IronMarines'' makes a contrast with the villain factions of the game's three worlds/planets, with their motives, their nature and [[PhysicalMysticalTechnological their weaponry/abilities]].
** Sagaan-1 had the Fell, whose motive was to consume the resources of and destroy Sagaan-1. They were made of [[EvilIsVisceral flesh and bone]] and used OrganicTechnology and {{Natural Weapon}}s in combat.
** Ascendaar had the Peripheroids, whose motive was to hold [=VIPs=] hostage. They were made of [[MechaMooks metal and circuitry]] and used lasers, electricity and missiles in combat.
** Borealis had the Raad, whose motive was galactic invasion. They were [[EnergyBeings made of plasma]] and used ElementalPowers in combat.
* The various endgame 'conspiracies' in ''VideoGame/CriminalCase'' vary from season to season.
** The first season had the Crimson Order, an AncientConspiracy who ran the city of Grimsborough since the founding of the city, having seized control of a gold mine from the Aloki land. The player never heard or dealt with them until after the PC's commanding officer [[spoiler: committed murder on their behalf]], and they are quickly dismantled once the police are onto them.
** Pacific Bay's final cases featured a much smaller and more recent faction that [[spoiler: directly involved one of the player's partners]]. There is no official name to the group, and it basically consists of one OmnicidalManiac trying to destroy Pacific Bay and the people it roped into helping him.
** World Edition featured Sombra, the multinational criminal organization with plans to TakeOverTheWorld. Unlike the previous two seasons, the Bureau knows about the group from the beginning, and bringing down Sombra is their mission statement and the reason they were founded.
** Mysteries of the Past had several groups, including the Irish and Italian criminal gangs and the Rochester family trying to gain control of Concordia through various schemes. The season finale had the player take on [[spoiler: Justin Lawson]], a KnightTemplar FallenHero who'd become a tyrannical dictator over their city.
** The Conspiracy features Ad Astra, a small, [[VillainousFriendship close-knit]] group of young intellectuals who believe they are entitled to dominate the world because of their intellectual superiority. [[spoiler: At the end of the storyline, they've become full-fledged supervillains - albeit ones on the run from their [[TheManBehindTheMan true founder]].]]
** Travel in Time had the Ptolemic Dynasty, who manipulated history to become rulers of an Egypt-themed dystopia. While directly responsible for all the team's troubles, they aren't revealed until halfway through the series thanks to the machinations of [[spoiler: a particularly nasty SixthRangerTraitor on the team.]]
* Though ''VideoGame/{{Deltarune}}'' is not an outright sequel to ''VideoGame/{{Undertale}}'', [[spoiler:the King of Spades]] can be seen as this to [[TheGoodKing Asgore]]. Though he does have a pretty tragic backstory, by the time you confront him he's clearly beyond redemption, and has no qualms about [[spoiler:[[OffingTheOffspring killing his own son]].]]
* ''VideoGame/DeadSpace'': the first and second games had psychotic, violently deranged human villains. The third game's human antagonist is, in contrast, a very calm, polite, and soft-spoken man. He's no less insane and ruthless, however.
* ''VideoGame/BaldursGate'': The first game's BigBad, Sarevok was a [[ChewingTheScenery scenery-chewing]] TinTyrant who, in spite of his appearance and demeanor tried to accomplish his goals through a far-reaching plot to manipulate politics and trade on a nation-wide scale. This is contrasted with the sequel's main villain Jon Irenicus, a [[SoftSpokenSadist quiet]], [[EvilGenius intellectual]] MadScientist who chose overwhelming displays of arcane might as his path to power.
* In ''VideoGame/DarkSoulsI'' and ''VideoGame/DarkSoulsII'', Gwyn and Nashandra contrast pretty heavily. The former was a king who founded his kingdom, is associated with light and fire, may have been manipulated to some degree by [[TheManBehindTheMan Frampt]], sacrificed himself to preserve the First Flame, and is found in an essentially mindless state defending said Flame; the latter was a queen who brought the kingdom to ruin, is associated with darkness and death, manipulated Vendrick into the actions that brought Drangleic to ruin, seeks to claim the Throne of Want (which appears to be tied to the First Flame) for herself, and is an active, intelligent participant in the fight. The final battles even contrast: Gwyn is at the First Flame already, while Nashandra goes there once you've cleared the way, to the point that she ''walks through the boss fog'' if you've met the conditions before killing the Throne Watcher and Defender. Of note, ''II'' pulls this as a BaitAndSwitch; Nashandra barely gets a mention, with everyone talking about King Vendrick, so it looks like Vendrick is going to be a RecurringElement resembling Gwyn in the same way that other bosses echo ones from the first game...and then you actually ''find'' Vendrick, now a giant, completely mindless Hollow who can only stagger around in circles and won't even fight you unless you aggro him, and realise things are a bit different now...
* Justice and Dizzy from ''VideoGame/GuiltyGear: The Missing Link'' and ''VideoGame/GuiltyGear X''. Both are Commander Gears, and even relatives (Dizzy is Justice's daughter,) but while the former is a genocidal warlord in PoweredArmor out to exterminate all mankind, the latter is a kind FriendToAllLivingThings who just wants to be left alone, and the only reason you're going after her at all is the threat she poses as a Commander Gear. They both have Testament as their right-hand man as well, who himself is notably different in personality between games, being the Lone Psycho kind of {{Goth}} in ''Missing Link'' as a result of being controlled by Justice, and a Gloomy [[TheAtoner Atoner]] {{Goth}} in ''X'' as he chooses to protect Dizzy of his own free will.
** I-No from ''XX'' isn't a Gear at all and has no connection to Justice, and is working for another character - That Man. She's also utterly sadistic and manipulative, frequently causing mayhem for no reason other than [[ForTheEvulz The Evulz]], leading to That Man having to clean up her messes when they get too extreme.
** Valentine from ''Overture'' is once again connected to Justice, and is an EmotionlessGirl dutifully working to further the agenda of an unknown BigBad (revealed in [=Xrd=] to be [[spoiler: The Universal Will]].) The only time she shows emotion when you finally thwart her plans, at which point she flies into an UnstoppableRage.
** Ramlethal from ''Xrd'' is another "Valentine" like the one in ''Overture'', and from her first appearance it's clear from her sporting a SlasherSmile at the end that while she tries to keep up an act of being an EmotionlessGirl like her predecessor, she's already developing emotions. Also unlike her predecessor, [[spoiler: she's actually redeemed at the end of the story.]]

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