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* The fanbase almost universally groups the various abstract supernatural entities strongly hinted to be fighting for control over the Lands Between [[note]]Consisting of the Greater Will, Frenzied Flame, Scarlet Rot, Formless Mother, Destined Death, the Dark Moon, and the "fell god" associated with the Flame of Ruin[[/note]] under the umbrella term "Outer God". In the game itself, this term is only ever applied to four beings: the Frenzied Flame, the Scarlet Rot, the Formless Mother, and Destined Death. The Greater Will in particularly very well may be distinguished from that group. Miquella seeks to "ward away the meddling of outer gods" (Miquella's Needle description). He does this by using the power of unalloyed gold ("gold" being synonymous with the Greater Will), a tree that is an offspring of the Greater Will's Erdtree and guarded by its servants, and an army that consists ''entirely'' of soldiers using Greater Will Holy incantations. While there is evidence that the Greater Will might be an Outer God[[note]]For example, the Greater Will's main enemy is the Frenzied Flame, one of the beings who is explicitly an Outer God, and both beings are served by 'fingers'.[[/note]], it's far from conclusive.

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* The fanbase almost universally groups the various abstract supernatural entities strongly hinted to be fighting for control over the Lands Between [[note]]Consisting of the Greater Will, Frenzied Flame, Scarlet Rot, Formless Mother, Destined Death, the Dark Moon, and the "fell god" associated with the Flame of Ruin[[/note]] under the umbrella term "Outer God". In the game itself, this term is only ever applied to four beings: the Frenzied Flame, the Scarlet Rot, the Formless Mother, and Destined Death. The Greater Will in particularly particular very well may be distinguished from that group. Miquella seeks to "ward away the meddling of outer gods" (Miquella's Needle description). He does this by using the power of unalloyed gold ("gold" being synonymous with the Greater Will), a tree that is an offspring of the Greater Will's Erdtree and guarded by its servants, and an army that consists ''entirely'' of soldiers using Greater Will Holy incantations. While there is evidence that the Greater Will might be an Outer God[[note]]For example, the Greater Will's main enemy is the Frenzied Flame, one of the beings who is explicitly an Outer God, and both beings are served by 'fingers'.[[/note]], it's far from conclusive.
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* The nature of the Tarnished's ResurrectiveImmortality has been confused by many, including on this very wiki, as being due to the removal of the Rune of Death from the Elden Ring; usually this misconception is also paired with the idea that ''everything and everyone'' is immortal and the reasons enemies respawn is because nothing in the Lands Between can die. While a somewhat understandable mistake on first glance due to how vague the Rune of Death's actual role is, it's explicitly wrong nonetheless. Going by some item descriptions (like the Aristocrat Set) it appears that most people have ''BiologicalImmortality'', i.e. they do not die of natural cause, but they 100% still can be killed: there are [[SceneryGorn mountains of corpses in nearly every section of the map]] (including for people killed right before you got there like at the Village of the Albinaurics who are explicitly identified as ''dead''), entire quests revolving around [[MercyKill mercy killing certain characters]], still-active burial practices for the mounds of dead such as the Warrior Jars, etc. Enemies do respawn, but when they respawn they also respawn with new equipment for you to loot and new [[{{Chi}} runes]] to collect, making it clear that (like pretty much every open world game ever) these enemies are just supposed to be entirely new people/creatures taking the place of the slain ones [[SpaceCompression from areas off-screen in between time skips.]] This is reinforced by the fact that ''non-generic'' enemies (e.g. bosses and minibosses) never respawn - because they're actually dead and not replaceable by an effectively infinite number of identical substitutes. The Tarnished being able to respawn in-universe is because they've been granted that ability by Marika's Guidance of Grace, and not only is that same ability ''not'' granted to other people, but it's not even universal among Tarnished - most Tarnished just die when killed, and characters allude to even the player character possibly losing their immortality after enough revives (though [[GameplayAndStorySegregation whatever that limit is, we apparently never reach it]]). [[https://www.reddit.com/r/Eldenring/comments/sdfxsi/miyazaki_on_immortality_in_elden_ring_from/ Miyazaki himself clearly distinguished between the granting of Marika's grace to the Tarnished, which confers resurrective immortality, and the removal of the Rune of Death, which simply "removes fated death from the Elden Ring."]][[note]]On a more basic and obvious level, releasing the Rune of Death by defeating Maliketh does nothing to affect any character or enemy's respawn patterns.[[/note]] There ''are'' other characters (like Malenia, Rykard, and Blaidd) who ''do'' have their own forms of ResurrectiveImmortality, but again, these abilities are treated as unusual and tied to specific divine connections they all have - rather than being a blanket attribute of every being in the setting.

to:

* The nature of the Tarnished's ResurrectiveImmortality has been confused by many, including on this very wiki, as being due to the removal of the Rune of Death from the Elden Ring; usually this misconception is also paired with the idea that ''everything and everyone'' is immortal and the reasons enemies respawn is because nothing in the Lands Between can die. While a somewhat understandable mistake on first glance due to how vague the Rune of Death's actual role is, it's explicitly wrong nonetheless. Going by some item descriptions (like the Aristocrat Set) it appears that most people have ''BiologicalImmortality'', i.e. they do not die of natural cause, causes, but they 100% still can be killed: there are [[SceneryGorn mountains of corpses in nearly every section of the map]] (including for people killed right before you got there like at the Village of the Albinaurics who are explicitly identified as ''dead''), entire quests revolving around [[MercyKill mercy killing certain characters]], still-active burial practices for the mounds of dead such as the Warrior Jars, etc. Enemies do respawn, but when they respawn they also respawn with new equipment for you to loot and new [[{{Chi}} runes]] to collect, making it clear that (like pretty much every open world game ever) these enemies are just supposed to be entirely new people/creatures taking the place of the slain ones [[SpaceCompression from areas off-screen in between time skips.]] This is reinforced by the fact that ''non-generic'' enemies (e.g. bosses and minibosses) never respawn - because they're actually dead and not replaceable by an effectively infinite number of identical substitutes. The Tarnished being able to respawn in-universe is because they've been granted that ability by Marika's Guidance of Grace, and not only is that same ability ''not'' granted to other people, but it's not even universal among Tarnished - most Tarnished just die when killed, and characters allude to even the player character possibly losing their immortality after enough revives (though [[GameplayAndStorySegregation whatever that limit is, we apparently never reach it]]). [[https://www.reddit.com/r/Eldenring/comments/sdfxsi/miyazaki_on_immortality_in_elden_ring_from/ Miyazaki himself clearly distinguished between the granting of Marika's grace to the Tarnished, which confers resurrective immortality, and the removal of the Rune of Death, which simply "removes fated death from the Elden Ring."]][[note]]On a more basic and obvious level, releasing the Rune of Death by defeating Maliketh does nothing to affect any character or enemy's respawn patterns.[[/note]] There ''are'' other characters (like Malenia, Rykard, and Blaidd) who ''do'' have their own forms of ResurrectiveImmortality, but again, these abilities are treated as unusual and tied to specific divine connections they all have - rather than being a blanket attribute of every being in the setting.
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* The nature of the Tarnished's ResurrectiveImmortality has been confused by many, including on this very wiki, as being due to the removal of the Rune of Death from the Elden Ring; usually this misconception is also paired with the idea that ''everything and everyone'' is immortal and the reasons enemies respawn is because nothing in the Lands Between can die. While a somewhat understandable mistake on first glance due to how vague the Rune of Death's actual role is, it's explicitly wrong nonetheless. Going by some item descriptions (like the Aristocrat Set) it appears that most people have ''BiologicalImmortality'', i.e. they do not die of natural cause, but they 100% still can be killed: there are [[SceneryGorn mountains of corpses in nearly every section of the map]] (including for people killed right before you got there like at the Village of the Albinaurics who are explicitly identified as ''dead''), entire quests revolving around [[MercyKill mercy killing certain characters]], still-active burial practices for the mounds of dead such as the Warrior Jars, etc. Enemies do respawn, but when they respawn they also respawn with new equipment for you to loot and new [[{{Chi}} runes]] to collect, making it clear that (like pretty much every open world game ever) these enemies are just supposed to be entirely new people/creatures taking the place of the slain ones [[SpaceCompression from areas off-screen in between time skips.]] This is reinforced by the fact that ''non-generic'' enemies (e.g. bosses and minibosses) never respawn - because they're actually dead and not replaceable by an effectively infinite number of identical substitutes. The Tarnished being able to respawn in-universe is because they've been granted that ability by Marika's Guidance of Grace, and not only is that same ability ''not'' granted to other people, but it's not even universal among Tarnished - most Tarnished just die when killed, and characters allude to even the player character possibly losing their immortality after enough revives (though [[GameplayAndStorySegregation whatever that limit is, we apparently never reach it]]). [[https://www.reddit.com/r/Eldenring/comments/sdfxsi/miyazaki_on_immortality_in_elden_ring_from/ Miyazaki himself clearly distinguished between the granting of Marika's grace to the Tarnished, which confers resurrective immortality, and the removal of the Rune of Death, which simply "removes fated death from the Elden Ring."]][[note]]On a more basic and obvious level, releasing the Rune of Death by defeating Maliketh does nothing to affect any character or enemy's respawn patterns.[[/note]] There ''are'' other characters (like Malenia, Rykard, and Blaidd) who ''do'' have their own forms of ResurrectiveImmortality, but again, these abilities are treated as unusual and tied to specific divine connections they all have - rather than being a blanket attribute of every being in the setting.
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* A quick shot in the story trailer has made many players think that Malenia impaled herself in a SuicideAttack against Radahn to trigger the bloom. However close inspection reveals that she's actually shoving the blade into Radahn and embedding nearly its entire nine-foot length into his body, letting a few inches from the other side go into her own as a DesperationAttack. It appeared to be a pretty effective blow too, as Radahn is subsequently completely incapacitated and is forced to drop his greatswords, though Malenia is also shown to be similarly unable to move, and as shown here (https://twitter.com/FromsoftHoarder/status/1769842552054702472/photo/1), it costs her a ''really'' horrible injury, leading to their stalemate. In the storyboards From sent to the third-party studio as a guide for the cutscene, the stab into Radahn's neck was supposed to be immediately preceded by Malenia slashing open a big chunk of his arm (explaining why his weapons are on the floor in the following shot), but that doesn't happen in the final trailer on-screen.

to:

* A quick shot in the story trailer has made many players think that Malenia impaled herself in a SuicideAttack against Radahn to trigger the bloom. However close inspection reveals that she's actually shoving the blade into Radahn and embedding nearly its entire nine-foot length into his body, letting with only a few inches from the other side go going into her own as a DesperationAttack. own. It appeared to be a pretty effective blow too, as Radahn is subsequently completely incapacitated combat-incapable for the twenty plus remaining seconds of the trailer (before the cut to black), drops both of his weapons, and is forced to drop helplessly on his greatswords, though hands and knees. The reason Malenia is was bleeding was not because she turned the point on herself, but because she braced the handle against her shoulder to make sure the thrust would work, and she only had to do that because the blade was [[BladeBelowTheShoulder part of the arm she'd just lost]] and lacked a proper hilt. [[https://i.imgur.com/44yMbmD.png A spotlight of the]] [[https://i.imgur.com/lVdO3ju.png trailer]] [[https://twitter.com/FromsoftHoarder/status/1769842552054702472/photo/1 from]] Vol 286 of the magazine ''CG World'' both shows this more clearly in the animatics (plus in a less-textured version of the same scene with a different camera angle) and includes multiple storyboards with handwritten notes directly stating what's doing: pushing the blade into him using her bodyweight.[[note]]The issue also shown to be similarly unable to move, and as shown here (https://twitter.com/FromsoftHoarder/status/1769842552054702472/photo/1), it costs her a ''really'' horrible injury, leading to their stalemate. In shows that in the storyboards From sent to the third-party studio as a guide for the cutscene, guide, the stab into Radahn's neck was supposed to be immediately preceded by Malenia slashing open a big chunk of his arm (explaining why his weapons are on the floor in the following shot), but that doesn't happen in the final trailer on-screen.[[/note]]
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* A quick shot in the story trailer has made many players think that Malenia impaled herself in a SuicideAttack against Radahn to trigger the bloom. However close inspection reveals that she's actually shoving the blade into Radahn and embedding nearly its entire nine-foot length into his body, letting a few inches from the other side go into her own as a DesperationAttack. It appeared to be a pretty effective blow too, as Radahn is subsequently completely incapacitated and is forced to drop his greatsword, though Malenia is also shown to be similarly unable to move, and as shown here (https://twitter.com/FromsoftHoarder/status/1769842552054702472/photo/1), it costs her a ''really'' horrible injury, leading to their stale-mate. In the storyboards From sent to the third-party studio as a guide for the cutscene, the stab into Radahn's neck was supposed to be immediately preceded by Malenia slashing open a big chunk of his arm (explaining why his weapons are on the floor in the following shot), but that doesn't happen in the final trailer on-screen.

to:

* A quick shot in the story trailer has made many players think that Malenia impaled herself in a SuicideAttack against Radahn to trigger the bloom. However close inspection reveals that she's actually shoving the blade into Radahn and embedding nearly its entire nine-foot length into his body, letting a few inches from the other side go into her own as a DesperationAttack. It appeared to be a pretty effective blow too, as Radahn is subsequently completely incapacitated and is forced to drop his greatsword, greatswords, though Malenia is also shown to be similarly unable to move, and as shown here (https://twitter.com/FromsoftHoarder/status/1769842552054702472/photo/1), it costs her a ''really'' horrible injury, leading to their stale-mate.stalemate. In the storyboards From sent to the third-party studio as a guide for the cutscene, the stab into Radahn's neck was supposed to be immediately preceded by Malenia slashing open a big chunk of his arm (explaining why his weapons are on the floor in the following shot), but that doesn't happen in the final trailer on-screen.
Is there an issue? Send a MessageReason:
None


* A quick shot in the story trailer has made many players think that Malenia impaled herself in a SuicideAttack against Radahn to trigger the bloom. However close inspection reveals that she's actually shoving the blade into Radahn and embedding nearly its entire nine-foot length into his body, letting a few inches from the other side go into her own as a DesperationAttack. It appeared to be a pretty effective blow too, as Radahn is subsequently completely incapacitated though Malenia is also shown to be similarly unable to move, and as shown here (https://twitter.com/FromsoftHoarder/status/1769842552054702472/photo/1), it costs her a ''really'' horrible injury, leading to their stale-mate.

to:

* A quick shot in the story trailer has made many players think that Malenia impaled herself in a SuicideAttack against Radahn to trigger the bloom. However close inspection reveals that she's actually shoving the blade into Radahn and embedding nearly its entire nine-foot length into his body, letting a few inches from the other side go into her own as a DesperationAttack. It appeared to be a pretty effective blow too, as Radahn is subsequently completely incapacitated and is forced to drop his greatsword, though Malenia is also shown to be similarly unable to move, and as shown here (https://twitter.com/FromsoftHoarder/status/1769842552054702472/photo/1), it costs her a ''really'' horrible injury, leading to their stale-mate. In the storyboards From sent to the third-party studio as a guide for the cutscene, the stab into Radahn's neck was supposed to be immediately preceded by Malenia slashing open a big chunk of his arm (explaining why his weapons are on the floor in the following shot), but that doesn't happen in the final trailer on-screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A quick shot in the story trailer has made many players think that Malenia impaled herself in a SuicideAttack against Radahn to trigger the bloom. However close inspection reveals that she's actually shoving the blade into Radahn and embedding nearly its entire nine-foot length into his body, letting a few inches from the other side go into her own as a DesperationAttack. It appeared to be a pretty effective blow too, as Radahn is subsequently completely incapacitated though Malenia is also shown to be similarly unable to move, and as shown here (https://twitter.com/FromsoftHoarder/status/1769842552054702472/photo/1), it costs her a ''really'' horrible injury, leading to their stale-mate.

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