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* ShownTheirWork: Cobalt Eagle might have been the reason Gem/Jewel Beasts were changed to Crystal Beasts between the OCG and the TCG. The reason for this is because cobalt is not technically a gemstone, unlike the other "Crystal Beasts" which each feature a gemston It is plausible that cobalt was confused with the gemstones copal or coral.

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* ShownTheirWork: Cobalt Eagle might have been the reason Gem/Jewel Beasts were changed to Crystal Beasts between the OCG and the TCG. The reason for this is because cobalt is not technically a gemstone, unlike the other "Crystal Beasts" which each feature a gemston gemstone. It is plausible that cobalt was confused with the gemstones copal or coral.

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** Amethyst Cat can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved.
** When Topaz Tiger attacks an opponent's monster, it gains 400 ATK during the Damage Step only.



* ShownTheirWork: Cobalt Eagle might have been the reason Gem/Jewel Beasts were changed to Crystal Beasts between the OCG and the TCG. The reason for this is because cobalt is not technically a gemstone, unlike the other "Crystal Beasts" which each feature a gemstone: ruby, amber, topaz, emerald, sapphire, and amethyst. It is plausible that cobalt was confused with the gemstones copal or coral.

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* ShownTheirWork: Cobalt Eagle might have been the reason Gem/Jewel Beasts were changed to Crystal Beasts between the OCG and the TCG. The reason for this is because cobalt is not technically a gemstone, unlike the other "Crystal Beasts" which each feature a gemstone: ruby, amber, topaz, emerald, sapphire, and amethyst. gemston It is plausible that cobalt was confused with the gemstones copal or coral.

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* CrystalPrison: The Crystals appear to be the Risen sealed in crystals. It is ostensibly the goal of the Tuner monsters to discover and awaken these creatures, and then bond with them, as demonstrated on the artwork of the Synchro Monsters.

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* CrystalPrison: The Crystals appear to be the Risen sealed in in, well, crystals. It is ostensibly the goal of the Tuner monsters to discover and awaken these creatures, and then bond with them, as demonstrated on the artwork of the Synchro Monsters.


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* DubNameChange: Adamassiah was translated to Adamancipator, presumably to avoid any direct reference to religion.
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[[folder:Adamatia]]
'''[[http://yugipedia.com/wiki/Adamatia Adamatia]]''' is an archetype of Rock monsters introduced in Secret Slayers that focus on excavating cards from the Deck to activate their effects. They are divided into three distinct groups: the Tuners, all three of which are EARTH-Attribute; the Crystas, which are each Level 4 with 0 ATK and 2200 DEF; and the Rises, the Synchro evolutions of the Crystas.

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[[folder:Adamatia]]
[[folder:Adamancipator]]
'''[[http://yugipedia.com/wiki/Adamatia Adamatia]]''' com/wiki/Adamancipator Adamancipator]]''', known as '''Adamassiah''' in the OCG, is an archetype of Rock monsters introduced in Secret Slayers that focus Slayers. It focuses on excavating cards from the Deck to activate their effects. They are divided into three distinct groups: the their Tuners, all three of which are EARTH-Attribute; the Crystas, Crystals, which are each Level 4 with 0 ATK and 2200 DEF; and the Rises, Risen, the Synchro evolutions of the Crystas.Crystals.



!!!Tropes associated with the Adamatias:

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!!!Tropes associated with the Adamatias:Adamancipators:



* ColorCodedForYourConvenience: The Crystas, and the Rises by proxy, are each made of a different color crystal that lines up with their Attribute.
* CrystalPrison: The Crystas monsters appear to be the Rises sealed in crystals. It is ostensibly the goal of the Tuner monsters to discover and awaken these creatures, and then bond with them, as demonstrated on the artwork of the Synchro Monsters.
* DragonRider: The artwork of Adamatia Rise - Dragite depicts Analyzer riding a dragon-like creature comprised of blue crystals.
* EarlyBirdCameo: Adamatia Laputite was the setting for the artworks of Dwimmered Path and Dwimmered Glimmer, both of which were revealed some time before the Adamatias.

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* ColorCodedForYourConvenience: The Crystas, Crystals, and the Rises Risen by proxy, are each made of a different color crystal that lines up with their Attribute.
* CrystalPrison: The Crystas monsters Crystals appear to be the Rises Risen sealed in crystals. It is ostensibly the goal of the Tuner monsters to discover and awaken these creatures, and then bond with them, as demonstrated on the artwork of the Synchro Monsters.
* DragonRider: The artwork of Adamatia Rise Adamancipator Risen - Dragite depicts Analyzer riding a dragon-like creature comprised of blue crystals.
* EarlyBirdCameo: Adamatia Adamancipator Laputite was the setting for the artworks of Dwimmered Path and Dwimmered Glimmer, both of which were revealed some time before the Adamatias.Adamancipators.



* FusionDance: Although the archetype is not Fusion-based, each of the archetype's Synchro Monsters is visually a combination of one of the Tuner monsters and the Crystas monster with the same Attribute.
* GameplayAndStoryIntegration: Each Synchro Monster has a Level that is the sum of the Levels of the Tuner depicted in its artwork, and the Crystas monster with the same Attribute. It is thus possible to Synchro Summon them using the depicted Tuner and the corresponding Crystas monster. In fact, this is encouraged, as each Synchro Monster has an effect that can only be used if the controller has a monster with the same Attribute in their Graveyard.

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* FusionDance: Although the archetype is not Fusion-based, each of the archetype's Synchro Monsters is visually a combination of one of the Tuner monsters and the Crystas Crystals monster with the same Attribute.
* GameplayAndStoryIntegration: Each Synchro Monster of the Risen has a Level that is the sum of the Levels of the Tuner depicted in its artwork, and the Crystas monster Crystal with the same Attribute. It is thus possible to Synchro Summon them using the depicted Tuner and the corresponding Crystas monster. Crystal. In fact, this is encouraged, as each Synchro Monster Risen has an effect that can only be used if the controller has a monster with the same Attribute in their Graveyard.



* RuleOfThree: The archetype has three subgroups, each of whom have three members. Two of these subgroups, Crysta and Rise, have members that span three different Attributes.

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* RuleOfThree: The archetype has three subgroups, each of whom have three members. Two of these subgroups, Crysta Crystal and Rise, Risen, have members that span three different Attributes.



* StealthPun: The theme of Adamatia involves their Tuners ''excavating'' the Deck for any Level 4 or lower RockMonster, meaning playing this archetype turns the Deck into a ''mine'' or a ''dig site''.

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* StealthPun: The theme of Adamatia Adamancipator involves their Tuners ''excavating'' the Deck for any Level 4 or lower RockMonster, meaning playing this archetype turns the Deck into a ''mine'' or a ''dig site''.

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Changing Needlefiber to Halqifibrax and explaining the change.


* CuttingTheKnot: Needlefiber has an effect that enables the controller to banish it during the opponent's Main or Battle Phase, and then Special Summon a Tuner Synchro Monster from their Extra Deck. This Special Summon is treated as a Synchro Summon, thus bypassing the need to Synchro Summon it conventionally. Additionally, the effect can Summon ''any'' Tuner Synchro Monster as well, not just Quandax. Several Tuner Synchro Monsters also have effects that trigger ''when they are Synchro Summoned'', which means that this effect is a quick and easy way to access them.

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* CuttingTheKnot: Needlefiber Halqifibrax has an effect that enables the controller to banish it during the opponent's Main or Battle Phase, and then Special Summon a Tuner Synchro Monster from their Extra Deck. This Special Summon is treated as a Synchro Summon, thus bypassing the need to Synchro Summon it conventionally. Additionally, the effect can Summon ''any'' Tuner Synchro Monster as well, not just Quandax. Several Tuner Synchro Monsters also have effects that trigger ''when they are Synchro Summoned'', which means that this effect is a quick and easy way to access them.them.
* DubNameChange: Needlefiber to Halqifibrax. Became something of a retroactive FanNickname, as many still call the card "Needlefiber" since Halqifibrax took over two years to be ported to the TCG.



** Quan + Rion + Citree = Needlefiber

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** Quan + Rion + Citree = NeedlefiberHalqifibrax
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Updated navigational template.


[-'''A to C''' | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameFToH F to H]] | [[Characters/YuGiOhCardGameIToL I to L]] | [[Characters/YuGiOhCardGameMToN M to N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameSToT S to T]] | [[Characters/YuGiOhCardGameUToZ U to Z]]]]-]]]

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[-'''A to C''' | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameFToH F to H]] | [[Characters/YuGiOhCardGameIToL I to L]] | [[Characters/YuGiOhCardGameMToN M to N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameSToT S to T]] [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameUToZ U [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

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[[folder:Atlanteans]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/atlantean.jpg]]
[[caption-width-right:300:Poseidra (center) leading his army]]
'''[[http://yugipedia.com/wiki/Atlantean Atlanteans]]''', known as '''Sea Emperors''' (海皇 ''Kaiō') in the OCG, are a series of WATER Sea Serpent monsters that rely on swarming the field and activating effects that change the course of battle. They also activate secondary effects if sent to the Graveyard by the effect of a Water monster. They are lead by Atlantean Dragon Poseidra.

The archetype is featured in the Structure Deck: ''Roar of the Sea Emperor''

For a related archetype often seen alongside Atlanteans, please check out the '''Mermail''' folder.

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[[folder:Atlanteans]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/atlantean.jpg]]
[[caption-width-right:300:Poseidra (center) leading his army]]
'''[[http://yugipedia.com/wiki/Atlantean Atlanteans]]''',
[[folder:/Assault Mode]]
'''[[https://yugipedia.com/wiki//Assault_Mode /Assault Mode]]''',
known as '''Sea Emperors''' (海皇 ''Kaiō') '''/Buster''' in the OCG, are a series of WATER Sea Serpent monsters that rely on swarming the field and activating effects that change the course of battle. They also activate secondary effects if sent to the Graveyard by the effect of a Water monster. They are lead by Atlantean Dragon Poseidra.

The
an archetype is featured in of Effect Monsters that take the Structure Deck: ''Roar form of upgrades to Synchro Monsters, and are summoned through [[https://yugipedia.com/wiki/Assault_Mode_Activate Assault Mode Activate]]. The initial wave of /Assault Mode cards, released in Crimson Crisis, included six /Assault Mode monsters along with a handful of support cards. Dark Neostorm later expanded the Sea Emperor''

For a related
archetype often seen alongside Atlanteans, please check with more support, including more ways to bring out the '''Mermail''' folder./Assault Mode monsters.

For details on the /Assault Mode monsters' base forms, see: '''Red Dragon Archfiend''', '''Stardust''', '''Spell Counter Spellcasters''', '''T.G.''', and '''Zombie Counterpart'''.


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* BalanceBuff: Assault Sentinel and Psi-Reflector both greatly boosted the archetype by being one-card setups for nearly any /Assault Mode monster. With their effects, they can easily search each other along with Assault Mode Activate and Synchro Summon most of the /Assault Modes' base forms.
* TheLastOfTheseIsNotLikeTheOthers: Unlike its predecessors, T.G. Halberd Cannon/Assault Mode is not 2 levels higher than its base form as the original Halberd Cannon was already level 12.
* PoweredArmor: The /Assault Mode monsters take the form of their base Synchro counterpart wearing armor. When destroyed, they will then summon their base form from the Graveyard, representing the armor being destroyed in place of the actual monster.
* PowerUpLetdown:
** Red Dragon Archfiend/Assault Mode is often a dubious upgrade over the basic Red Dragon Archfiend, since it nukes all of your monsters every time it attacks (and this is ''not'' optional) whereas the basic RDA will leave them alone if they also attack.
** Hyper Psychic Blaster/Assault Mode has a more conditional effect than its base form, most notably losing the ability to deal piercing damage. Instead of attacking a Defense Position monster and then simply damaging and healing based on the difference between its DEF and Hyper Psychic Blaster's ATK, the Assault Mode has to hit high DEF monsters for maximum effect damage and high ATK monsters for maximum LP gain, which makes it far less consistent.
* SuperMode: They're upgraded versions of regular Synchro Monsters with a stronger effect, higher level, and 500 more ATK/DEF.
* SupportPartyMember: In general, the /Assault Modes aren't meant as a deck in their own right, but rather to support the decks that use their base form. It helps that Psi-Reflector and Assault Sentinel give most of these decks a way to not only Synchro Summon the base forms, but also easily pull out a wide variety of Synchro Monsters.
[[/folder]]

[[folder:Atlanteans]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/atlantean.jpg]]
[[caption-width-right:300:Poseidra (center) leading his army]]
'''[[http://yugipedia.com/wiki/Atlantean Atlanteans]]''', known as '''Sea Emperors''' (海皇 ''Kaiō') in the OCG, are a series of WATER Sea Serpent monsters that rely on swarming the field and activating effects that change the course of battle. They also activate secondary effects if sent to the Graveyard by the effect of a Water monster. They are lead by Atlantean Dragon Poseidra.

The archetype is featured in the Structure Deck: ''Roar of the Sea Emperor''

For a related archetype often seen alongside Atlanteans, please check out the '''Mermail''' folder.
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The '''[[https://yugipedia.com/wiki/Ancient_Warriors Ancient Warriors]]''', known as '''Senka'' in the OCG, are an archetype of WATER, WIND and FIRE Beast-Warrior monsters based on the Literature/RomanceOfTheThreeKingdoms. They are divised into three sub-groups based on their attributes, each with their own tactics: The WATER monsters focus on using their effects to control the field; the WIND monsters reward the player for controlling less monsters that the opponent and can easily swarm the field while the FIRE monsters reward the player for destroying their opponent's cards. In addition, the archetype relies on Continuous Spell and Trap cards, some of which reward the player for controlling Ancient Warriors with different Attributes.

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The '''[[https://yugipedia.com/wiki/Ancient_Warriors Ancient Warriors]]''', known as '''Senka'' the '''Warring Flowers''' in the OCG, are an archetype of WATER, WIND and FIRE Beast-Warrior monsters based on the Literature/RomanceOfTheThreeKingdoms. They are divised into three sub-groups based on their attributes, each with their own tactics: The WATER monsters focus on using their effects to control the field; the WIND monsters reward the player for controlling less monsters that the opponent and can easily swarm the field while the FIRE monsters reward the player for destroying their opponent's cards. In addition, the archetype relies on Continuous Spell and Trap cards, some of which reward the player for controlling Ancient Warriors with different Attributes.
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* StealthPun: The theme of Adamatia involves their Tuners ''excavating'' the Deck for any Level 4 or lower RockMonster, meaning playing this archetype turns a Deck into a ''mine'' or a ''dig site''.

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* StealthPun: The theme of Adamatia involves their Tuners ''excavating'' the Deck for any Level 4 or lower RockMonster, meaning playing this archetype turns a the Deck into a ''mine'' or a ''dig site''.



The Archetype itself is divided into three categories; Aromages are the main members of the Archetype, consisting of mages based on plants; [[MyFriendsAndZoidberg then there's Aroma Jar]], and finally their Tuner and Synchro Monsters from the Aromaseraphy line. Most of the monsters' effects are twofold: their first effects apply while they have more LP than the opponent, and their second effects can trigger when their controller gains LP.

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The Archetype itself is divided into three categories; Aromages are the main members of the Archetype, consisting of mages based on plants; [[MyFriendsAndZoidberg then there's Aroma Jar]], and finally their Tuner Tuner, Link, and Synchro Monsters from the Aromaseraphy line. Most of the monsters' effects are twofold: their first effects apply while they have more LP than the opponent, and their second effects can trigger when their controller gains LP.
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* {{Expy}}: Of the Fire Fist archetype. Both are archetype of Beast-Warriors monsters based on one of the Four Great Classical Novels of Chinese Literature, have playstyles that involve the use of Continuous Spell/Trap cards and sending those to the Graveyard to activate their monsters's effects.

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* {{Expy}}: {{Foil}}: Of the Fire Fist archetype. Both are archetype archetypes of Beast-Warriors Beast-Warrior monsters based on one of the Four Great Classical Novels of Chinese Literature, have playstyles that involve the use of Continuous Spell/Trap cards and sending those to the Graveyard to activate their monsters's effects.effects. The key difference is that the Ancient Warriors do not rely on the Extra Deck for their strategies while the Fire Fist rely heavily on the Extra Deck for their plays.

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* AdventurerArchaeologist: The names of the first three Tuners (Analyzer, Researcher, and Seeker) implies this trope.



* FusionDance: Each of the archetype's Synchro Monsters is visually a combination of one of the Tuner monsters and the Crystas monster with the same Attribute.

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* FusionDance: Each Although the archetype is not Fusion-based, each of the archetype's Synchro Monsters is visually a combination of one of the Tuner monsters and the Crystas monster with the same Attribute.


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* ModestyShorts: It's hard to see in her artwork, but Researcher wears black shorts underneath her dress.


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* StealthPun: The theme of Adamatia involves their Tuners ''excavating'' the Deck for any Level 4 or lower RockMonster, meaning playing this archetype turns a Deck into a ''mine'' or a ''dig site''.

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* ColorCodedForYourConvenience: The Crystas—and the Rises by proxy—are each made of a different color crystal that lines up with their Attribute.

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* ColorCodedForYourConvenience: The Crystas—and Crystas, and the Rises by proxy—are proxy, are each made of a different color crystal that lines up with their Attribute.Attribute.
* CrystalPrison: The Crystas monsters appear to be the Rises sealed in crystals. It is ostensibly the goal of the Tuner monsters to discover and awaken these creatures, and then bond with them, as demonstrated on the artwork of the Synchro Monsters.
* DragonRider: The artwork of Adamatia Rise - Dragite depicts Analyzer riding a dragon-like creature comprised of blue crystals.


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* FusionDance: Each of the archetype's Synchro Monsters is visually a combination of one of the Tuner monsters and the Crystas monster with the same Attribute.
* GameplayAndStoryIntegration: Each Synchro Monster has a Level that is the sum of the Levels of the Tuner depicted in its artwork, and the Crystas monster with the same Attribute. It is thus possible to Synchro Summon them using the depicted Tuner and the corresponding Crystas monster. In fact, this is encouraged, as each Synchro Monster has an effect that can only be used if the controller has a monster with the same Attribute in their Graveyard.
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!!!Tropes associated with the Agents of Heaven:

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!!!Tropes associated with the Agents of Heaven:Adamatias:
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* ColorCodedForYourConvenience: The Crystas—and the Rises by proxy—are each made of a different color crystal that lines up with their Attribute.
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* Anti-Magic: Dragite's Synchro evolution can negate and destroy a Spell or Trap once every turn if a WATER monster is in your Graveyard.

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* Anti-Magic: AntiMagic: Dragite's Synchro evolution can negate and destroy a Spell or Trap once every turn if a WATER monster is in your Graveyard.
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[[folder:Adamatia]]
'''[[http://yugipedia.com/wiki/Adamatia Adamatia]]''' is an archetype of Rock monsters introduced in Secret Slayers that focus on excavating cards from the Deck to activate their effects. They are divided into three distinct groups: the Tuners, all three of which are EARTH-Attribute; the Crystas, which are each Level 4 with 0 ATK and 2200 DEF; and the Rises, the Synchro evolutions of the Crystas.
----
!!!Tropes associated with the Agents of Heaven:
* Anti-Magic: Dragite's Synchro evolution can negate and destroy a Spell or Trap once every turn if a WATER monster is in your Graveyard.
* EarlyBirdCameo: Adamatia Laputite was the setting for the artworks of Dwimmered Path and Dwimmered Glimmer, both of which were revealed some time before the Adamatias.
* ElementalPowers: The archetype has membership in all four natural Attributes:
** BlowYouAway: Both forms of Raptite are WIND monsters.
** DishingOutDirt: All three Tuners—Analyzer, Researcher, and Seeker—are EARTH monsters. The archetype as a whole can qualify for this trope as well, on account of them all being Rock-Type and having effects that excavate cards from the Deck.
** MakingASplash: Both forms of Dragite are WATER monsters.
** PlayingWithFire: Both forms of Leotite are FIRE monsters.
* RuleOfThree: The archetype has three subgroups, each of whom have three members. Two of these subgroups, Crysta and Rise, have members that span three different Attributes.
* StatusBuff: Laputite gives friendly Rock monsters an extra 500 ATK/DEF.
[[/folder]]

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** DishingOutDirt: Doshin and Earth Golem are all EARTH monsters, as are Gatchiri and Gussari.

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** DishingOutDirt: Doshin Doshin, Gatchiri, Gussari, and Earth Golem are all EARTH monsters, as are Gatchiri and Gussari.monsters.



* ShieldBearingMook: The Gatchiri is one of these, wielding a shield about the same size as its own body. True to its appearance, it has 3000 DEF, protects each of the controller's Cyberse monsters from being destroyed by card effects once per turn, and if it leaves the field, grants one of the controller's monsters immunity to the opponent's card effects during that turn.

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* ShieldBearingMook: The Gatchiri is one of these, wielding a shield about the same size as its own body. True to its appearance, it has 3000 DEF, protects each of the controller's Cyberse monsters from being destroyed by card effects once per turn, and if it leaves the field, grants one of the controller's monsters immunity to the opponent's card effects during that turn.



[[folder:Bonding/Chemical]]

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[[folder:Bonding/Chemical]][[folder:Bonding / Chemical]]



* CripplingOverspecialization: Oxygeddon's effect to damage both players only triggers if it is destroyed by battle with a Pyro-Type monster, and Water Dragon can only reduce the ATK of FIRE and Pyro-Type monsters to 0.



* MadeOfIncendium: Oxygeddon, being based on the stuff fire needs to burn, will burn the opponent's LP if it's destroyed by a Pyro-type monster in battle.

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* MadeOfIncendium: Oxygeddon, being based on the stuff fire needs to burn, will burn the opponent's both players' LP if it's destroyed by a Pyro-type monster in battle.


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* NotTheIntendedUse: Water Dragon can Special Summon two Hydrogeddon and an Oxygeddon from the Graveyard if it is destroyed and sent there, but [[LoopholeAbuse does not specify ''where'']] it has to be destroyed to trigger this effect. This has led some players to simply dump the Hydrogeddon and Oxygeddon to the Graveyard and then destroy Water Dragon while it is in their hand through cards such as Fire King Island, Dragonic Diagram, or True King Bahrastos, the Fathomer. This allows them to then Summon the previously dumped monsters to use as Tribute fodder, or Xyz or Link Materials. Bahrastos is an especially notable example, as destroying Water Dragon this way also helps to meet its Summoning conditions. Needless to say, it's unlikely that the game's designers intended for Water Dragon to be used this way.

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Added a folder and Ancient warriors and updated some entries in the @Ignister folder


* {{BFS}}: The anime-only Gussari wields one that is as long as it is tall.

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* {{BFS}}: The anime-only Gussari wields one that is as long as it is tall.



** DishingOutDirt: Doshin and Earth Golem are all EARTH monsters, as are the anime-only Gatchiri and Gussari.

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** DishingOutDirt: Doshin and Earth Golem are all EARTH monsters, as are the anime-only Gatchiri and Gussari.



** The anime-only Gatchiri makes any of its controller's Link Monsters that are linked to it, immune to the opponent's card effects. Additionally, if it leaves the field, the controller can target a monster they control, with said target becoming immune to the opponent's card effects that turn.

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** The anime-only Gatchiri makes any all of its controller's Link Monsters that are linked to it, Cyberse monsters immune to destruction by the opponent's card effects.effects once each turn. Additionally, if it leaves the field, the controller can target a monster they control, with said target becoming immune to the opponent's card effects that turn.



* ShieldBearingMook: The anime-only Gatchiri is one of these, wielding a shield about the same size as its own body. True to its appearance, it has 3000 DEF, can make any allied Link Monster linked to it immune to the opponent's card effects, protects each of the controller's @Ignister monsters from being destroyed by card effects once per turn, and if it leaves the field, grants one of the controller's monsters immunity to the opponent's card effects during that turn.

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* ShieldBearingMook: The anime-only Gatchiri is one of these, wielding a shield about the same size as its own body. True to its appearance, it has 3000 DEF, can make any allied Link Monster linked to it immune to the opponent's card effects, protects each of the controller's @Ignister Cyberse monsters from being destroyed by card effects once per turn, and if it leaves the field, grants one of the controller's monsters immunity to the opponent's card effects during that turn.



[[folder:Aquaactress]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/aquaactressguppy_drl2_en_sr_1e.png]]
[[caption-width-right:230: Taking center stage! [[BackFromTheDead Over and over again!]]]]
'''[[http://yugipedia.com/wiki/Aquaactress Aquaactress]]''' is an archetype of Aqua-Type monsters, supported by the '''[[http://yugipedia.com/wiki/Aquarium Aquarium]]''' Continuous Spell Cards. They are used by Ayu in the ''[[Anime/YuGiOhArcV ARC-V]]'' anime.

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[[folder:Aquaactress]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/aquaactressguppy_drl2_en_sr_1e.png]]
[[caption-width-right:230: Taking center stage! [[BackFromTheDead Over and over again!]]]]
'''[[http://yugipedia.com/wiki/Aquaactress Aquaactress]]''' is
[[folder:Ancient Warriors]]
The '''[[https://yugipedia.com/wiki/Ancient_Warriors Ancient Warriors]]''', known as '''Senka'' in the OCG, are
an archetype of Aqua-Type monsters, supported by WATER, WIND and FIRE Beast-Warrior monsters based on the '''[[http://yugipedia.com/wiki/Aquarium Aquarium]]''' Literature/RomanceOfTheThreeKingdoms. They are divised into three sub-groups based on their attributes, each with their own tactics: The WATER monsters focus on using their effects to control the field; the WIND monsters reward the player for controlling less monsters that the opponent and can easily swarm the field while the FIRE monsters reward the player for destroying their opponent's cards. In addition, the archetype relies on Continuous Spell Cards. They are used by Ayu in and Trap cards, some of which reward the ''[[Anime/YuGiOhArcV ARC-V]]'' anime.player for controlling Ancient Warriors with different Attributes.


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!!!Tropes associated with the Ancient Warriors:
* AnimalMotifs: The armor or outfit of each the Ancient Warriors monsters is themed after an animal.
* AntiMagic:
** If the effect of another Ancient Warriors monster is activated, Zhou Gong can negate the effect of any monster on the field.
** Like the above, if the effect of another Ancient warriors is activated, Lu Jing can destroy one of the opponent's Spell/Trap card.
** Zhuge Kong can negate the activation of Spell/Trap card at the cost of sending one of the player's own Ancient Warriors continous Spell/Trap card to the graveyard. Should Liu Xuan be present on the field, he can use another effect to negate the activation of monster effects as well.
** Defense of Changban prevents the opponent from activating Spell/Trap cards whenever any Ancient Warriors battle.
* DefeatEqualsFriendship: Any monster destroyed in battle by Cao De can be summoned to his controller's side of the field in defense position.
* ElementalPowers:
** BlowYouAway: Liu Xuan, Zhang De, Guan Yun and Zhuge Kong have the WIND attribute.
** MakingASplash: Sun Mou, Zhou Gong and Lu Jing possess the WATER attribute.
** PlayingWithFire: Cao De, Zhang Yuan and Jia Wen are of the FIRE attribute.
* {{Expy}}: Of the Fire Fist archetype. Both are archetype of Beast-Warriors monsters based on one of the Four Great Classical Novels of Chinese Literature, have playstyles that involve the use of Continuous Spell/Trap cards and sending those to the Graveyard to activate their monsters's effects.
* NoSell:
** Guan Yun's presence prevents all other Ancient Warriors from being targeted by the opponent's card effects.
** If another Ancient Warriors monster is present on the field besides Cao De, the latter will be unable to be targeted by the opponent's card effects.
** While Zhang Yuan is on the field, he makes all other Ancient Warriors unable to be destroyed by battle.
* StatusAilment:
** If an Ancient Warrior battles an opponent's monster, Zhang Yuan can special summon itself from the hand and reduce that opposing monster's ATK by 1000.
** Jia Wen can halve the ATK of up to two opposing monsters for the turn in exchange for sending any Continuous Spell/Trap card from the field to the graveyard.
** Ancient Warriors Saga - One Hundred Thousand Arrows has a similar effect to the above but can only affect one monster. However, the lost ATK will then be added to an Ancient Warriors the player controls.
[[/folder]]

[[folder:Aquaactress]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/aquaactressguppy_drl2_en_sr_1e.png]]
[[caption-width-right:230: Taking center stage! [[BackFromTheDead Over and over again!]]]]
'''[[http://yugipedia.com/wiki/Aquaactress Aquaactress]]''' is an archetype of Aqua-Type monsters, supported by the '''[[http://yugipedia.com/wiki/Aquarium Aquarium]]''' Continuous Spell Cards. They are used by Ayu in the ''[[Anime/YuGiOhArcV ARC-V]]'' anime.
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* MadeOfIncendium: Oxygeddon, being based on the stuff fire needs to burn and all, will burn the opponent's LP if it's destroyed by a Pyro-type monster in battle.

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* MadeOfIncendium: Oxygeddon, being based on the stuff fire needs to burn and all, burn, will burn the opponent's LP if it's destroyed by a Pyro-type monster in battle.



* {{Cyclops}}: Cloudian - Eye of the Typhoon is based on "The Eye of the Hurricane", ironically, the most inoffensive part of a Hurricane. The name is also a pun on the card itself, as my Cloudian only has one Eye.

to:

* {{Cyclops}}: Cloudian - Eye of the Typhoon is based on "The Eye of the Hurricane", ironically, the most inoffensive part of a Hurricane. The name is also a pun on the card itself, as my this Cloudian only has one Eye.


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* MookMaker: Cloudian - Turbulence can consume Fog Counters to spit out Cloudian - Smoke Balls. Smoke Balls are weak level 1 Normal Monsters, but they can still be used as fodder to summon monsters and make plays.

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[[caption-width-right:230:Aromage Rosemary's evolved form.]]

to:

[[caption-width-right:230:Aromage Rosemary's evolved form.[[caption-width-right:230:She'll leave you smelling like roses with Life Points to spare.]]



[[folder:Bujin]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/bujin.png]]
[[caption-width-right:230:One of the Bujintei; Amaterasu]]
'''[[http://yugipedia.com/wiki/Bujin Bujin]]''' monsters, which is Japanese for as '''War/Martial God''', focuses on three areas: The Beast-Warrior Bujin are the main field players; they are supported by the Bujingis (Beast and Winged-Beasts), which give their support from the hand or Graveyard. Their leaders are the four Bujintei (or Bujinki, in the case of Amaterasu): Susanowo, Amaterasu, Kagutsuchi, and Tsukuyomi.

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[[folder:Bujin]]
[[folder:Bonding/Chemical]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/bujin.png]]
[[caption-width-right:230:One
org/pmwiki/pub/images/bonding_h2o.jpg]]
[[caption-width-right:230:Now this is a deck with chemistry.]]
The '''[[https://yugipedia.com/wiki/Bonding Bonding]]''' archetype is a series
of Spell and Trap Cards intended to support the Bujintei; Amaterasu]]
'''[[http://yugipedia.com/wiki/Bujin Bujin]]'''
'''Chemical''' series of monsters, which is Japanese for as '''War/Martial God''', focuses on three areas: The Beast-Warrior Bujin are the main field players; they are supported by the Bujingis (Beast consisting largely of Dinosaurs themed after elements and Winged-Beasts), which give chemical compounds. Their focus is on bringing out their support from the hand or Graveyard. Their leaders are the four Bujintei (or Bujinki, in the case of Amaterasu): Susanowo, Amaterasu, Kagutsuchi, ace monsters, Water Dragon and Tsukuyomi.Water Dragon Cluster. They were used by Bastion Misawa/Daichi Misawa in ''Anime/YuGiOhGX''.


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!!!Tropes associated with the Bonding and Chemical series:
* AsteroidsMonster: Water Dragon Cluster can split itself into two Water Dragons, each of which can then potentially split into two Hydrogeddons and one Oxygeddon.
* AwesomeButImpractical: Summoning Water Dragon originally required two Hydrogeddons and one Oxygeddon on the field along with Bonding - [=H2O=] in your hand... and all you get is a 2800 ATK beater with a situational effect. The addition of other "Bonding" cards and Duoterion made them somewhat more playable, but the new cards still require material from specific places to summon Water Dragon (Cluster) from specific locations, meaning you still need the right cards in the right place for the deck to come together.
* DinosaursAreDragons: An interesting case with Carboneddon, a Dinosaur whose effect banishes itself to summon a Dragon. In its anime appearance, it specifically summons the diamond dragon Hyozanryu, with the implication that Carboneddon became Hyozanryu in the same vein as coal being pressed into diamonds.
* ElementalEmbodiment: Interestingly, these monsters embody chemical elements rather than classical ones.
* EverythingsBetterWithDinosaurs: Most of the archetype's monsters are Dinosaur-type.
* FusionDance: While it's not a Fusion monster, Water Dragon is made by combining two Hydrogeddons and one Oxygeddon (or two Duoterions and one Oxygeddon if you're using Bonding - [=D2O=]). Depending on how it's summoned, Water Dragon Cluster can use either two Duoterions or one Duoterion and a Hydrogeddon along with Oxygeddon.
* InfernalRetaliation: Carboneddon gains 1000 ATK if it's battling a FIRE monster, being based on coal and all.
* MadeOfIncendium: Oxygeddon, being based on the stuff fire needs to burn and all, will burn the opponent's LP if it's destroyed by a Pyro-type monster in battle.
* MakingASplash: Water Dragon and Water Dragon Cluster are obviously WATER attribute, and can douse the opponent's monsters to weaken them. Ironically enough, Hydrogeddon is also WATER despite being based on hydrogen, which is a major component of water but by itself is flammable.
* ManOfKryptonite: Water Dragon reduces the ATK of FIRE and Pyro-type monsters to 0. [[CripplingOverspecialization Against everything else, it doesn't do much.]]
* OurDragonsAreDifferent: For one, they're serpentine and made of water, bringing to mind Eastern depictions. They're also not Dragon-type, but rather Sea Serpents.
* PowerNullifier: Water Dragon douses FIRE and Pyro monsters and takes away all their ATK. Water Dragon Cluster prevents opposing monsters from using their effects on the turn it's summoned, and likewise reduces their ATK to 0.
[[/folder]]

[[folder:Bujin]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/bujin.png]]
[[caption-width-right:230:One of the Bujintei; Amaterasu]]
'''[[http://yugipedia.com/wiki/Bujin Bujin]]''' monsters, which is Japanese for as '''War/Martial God''', focuses on three areas: The Beast-Warrior Bujin are the main field players; they are supported by the Bujingis (Beast and Winged-Beasts), which give their support from the hand or Graveyard. Their leaders are the four Bujintei (or Bujinki, in the case of Amaterasu): Susanowo, Amaterasu, Kagutsuchi, and Tsukuyomi.
----
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Removed the part about Super Polymerization under Cutting the Knot since Super Polymerization is not an A.I. card, not is it connected to the archetype. It can be used with it, yes, as it can be with many other archetypes.


* CuttingTheKnot: A.I. Love Fusion can Fusion Summon a Cyberse-Type Fusion Monster, and if the controller uses an @Ignister monster as a Fusion Material, it can also use an opponent's Link Monster as another material for that Summon. This enables the card to serve as both a cheap form of removal and a way to Summon Earth Golem. Super Polymerization can also be used to achieve the same effect, with the added bonus that it can be activated during the opponent's turn to disrupt their combos and its activation cannot be responded to with the opponent's cards or effects.

to:

* CuttingTheKnot: A.I. Love Fusion can Fusion Summon a Cyberse-Type Fusion Monster, and if the controller uses an @Ignister monster as a Fusion Material, it can also use an opponent's Link Monster as another material for that Summon. This enables the card to serve as both a cheap form of removal and a way to Summon Earth Golem. Super Polymerization can also be used to achieve the same effect, with the added bonus that it can be activated during the opponent's turn to disrupt their combos and its activation cannot be responded to with the opponent's cards or effects.

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** If Earth Golem is Fusion Summoned, its controller takes no damage for the rest of the turn.

to:

** If Earth Golem is Fusion Summoned, its controller takes no damage for the rest of the turn. A player can exploit this by Fusion Summoning it using a card that can be activated on the opponent's turn, such as Super Polymerization, this can easily stop an opponent's attempt to OTK the controller, enabling them to survive for at least another turn.



* DropTheHammer: TA.I. Strike's artwork depicts Ai doing this.



* HeadsIWinTailsYouLose: In most cases, activating TA.I. Strike during a battle would cause a MutualKill and both players taking damage equal to their monster's original ATK. However, if the controller's battling monster is an @Ignister monster, they can banish TA.I. Strike to keep their own monster from being destroyed and causing the opponent to solely take damage.



* LiteralCliffhanger: The artwork of A.I.dle Reborn suggests that Ai is in this predicament, as it depicts his hand clinging onto a rocky ledge.
* LoopholeAbuse: A player can only activate one TA.I. Strike per turn. However, its effect that protects the controller's @Ignister monster from being destroyed by battle is worded in such a way that it ''does not activate'' and is thus not affected by this restriction. In a single turn, a player could therefore activate TA.I. Strike in response to their @Ignister monster battling, ''and then'' banish it to keep said monster from being destroyed and being damaged by T.A.I. Strike's effect.



* {{Nerf}}: In the anime, A.I. Contact's effect allowed its controller to target a Field Spell Card in their Field Zone, then return a Field Spell Card of the same name from their hand to their Deck, then draw three cards. The card's OCG counterpart only works if the controller has Ignister A.I.Land in their Field Zone, and the controller must return another copy of Ignister A.I.Land from their hand ot their Deck.

to:

* MythologyGag: TA.I. Strike's effect to protect its controller's @Ignister monsters from being destroyed by battle was added to the card when it was released in the OCG, and was not present on its anime incarnation. This effect is a reference to the way Ai usually used the card in the anime, as he would activate it in response to Dark Templar battling another monster, and then use this card to change Dark Templar's ATK to that of the opposing battling monster. Because the anime incarnation of Dark Templar had an effect that prevented it from being destroyed by battle if it battled a monster with the same ATK as it, this meant that only the opponent's monster was destroyed, and only the opponent would be damaged by TA.I. Strike's effect. Dark Templar [[{{Nerf}} would lose the aforementioned effect]] when released in the OCG, necessitating it to be transferred, in a sense, to TA.I. Strike to enable players to [[GameplayAndStoryIntegration functionally achieve the same thing]] as Ai did.
* {{Nerf}}: In the anime, A.I. Contact's effect allowed its controller to target a Field Spell Card in their Field Zone, then return a Field Spell Card of the same name from their hand to their Deck, then draw three cards. The card's OCG counterpart only works if the controller has Ignister A.I.Land in their Field Zone, and the controller must return another copy of Ignister A.I.Land from their hand ot to their Deck.


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* TakingTheBullet: A.I. Shadow boosts the ATK of a targeted @Ignister monster the controller controls by 800 ATK, and forces all opposing monsters to attack it if they can.

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Is there an issue? Send a MessageReason:
Splitting it is a necessity in my view, given that the AI cards have their own design theme and effects that are separate from the @Ignister archetype, in the same vein as Nordic/Aesir and Crytal Beast/Ultimate Crystal. If a support group of cards has enough tropes attached to it, seaparating it is fine for ease of navigation. If the Dark Contract cards garner a good number of tropes unto themselves, I would advocate a similar split.


* CuttingTheKnot: Since A.I. Love Fusion can allow for an opponent's Link monster to be used as fusion material for a Cyberse monster, it's an easy way to deal with Link monsters that would be otherwise problematic to deal with.
* {{Egopolis}}: The archetype's Field Spell, Ignister A.I.Land, is an amusement park named after Ai and shaped like his head.



** The archetype's Fusion Spell Card, A.I. Love Fusion, can Fusion Summon any Cyberse-Type Fusion Monster, using monsters from the controller's hand or field as Fusion Materials. However, if the controller uses an @Ignister monster as a material for that Fusion Summon, they can also use a Link Monster the opponent controls as a material.



* IaijutsuPractitioner: The artwork of the anime-only TA.I.med Technique depicts Ai dressed as one of these, and performing the characteristic sword strike.
* MutualKill: TA.I. Strike's first effect is meant to evoke this trope, as it makes the ATK of two battling monsters equal, which would normally result in this trope, and the controllers of the destroyed monsters taking damage equal to the ATK of their destroyed monster. However, the card's second effect can be use to subvert this if the player's battling monster is an @Ignister as it can banish itself from the graveyard to protect them from being destroyed by battle.
* MyBrainIsBig: A.I.Q. depicts Ai this way. Considering the [[{{Narcissist}} sort of character]] Ai is though, it's more likely a boast than an actual reflection of his intelligence.
* {{Nerf}}: Overall [[AvertedTrope averted]] as most of the "@Ignister" and "A.I." cards were made better than they were in the anime but some were not so lucky.
** Donyoribo's second effect was changed so that it can only be activated in response to the effect of an "@Ignister" monster or "A.I." spell/trap instead of any card or effect and can only double effect damage instead of allowing a choice between doubling the damage or reducing it to zero.
** A.I. Contact's effect allowed its controller to target a Field Spell Card in their Field Zone, then return a Field Spell Card of the same name from their hand to their Deck, then draw three cards. The card's OCG counterpart only works if the controller has Ignister A.I.Land in their Field Zone, and the controller must return another copy of Ignister A.I.Land from their hand ot their Deck.

to:

* IaijutsuPractitioner: The artwork {{Nerf}}: Donyoribo's effect that responds to cards or effects that inflict damage was weakened from its anime depiction when the card was released in the OCG. To wit, while the anime version of the anime-only TA.effect could be activated in response to any card or effect that could inflict damage to any player, the OCG effect was limited to only @Ignister monster effects and A.I.med Technique depicts Ai dressed as one of these, Spell and performing the characteristic sword strike.
* MutualKill: TA.I. Strike's first effect is meant to evoke this trope, as it makes the ATK of two battling monsters equal, which would normally result in this trope, and the controllers of the destroyed monsters taking
Trap effects that damage equal to the ATK of their destroyed monster. However, the card's second effect can be use to subvert this if the player's battling monster is an @Ignister as it can banish itself from the graveyard to protect them from being destroyed by battle.
* MyBrainIsBig: A.I.Q. depicts Ai this way. Considering the [[{{Narcissist}} sort of character]] Ai is though, it's more likely a boast than an actual reflection of his intelligence.
* {{Nerf}}: Overall [[AvertedTrope averted]] as most of the "@Ignister" and "A.I." cards were made better than they were in
controller's opponent. Additionally, while the anime but some were not so lucky.
** Donyoribo's second
effect was changed so that it can only be activated in response to the effect of an "@Ignister" monster or "A.I." spell/trap instead of any card or effect and can only double effect damage instead of allowing a choice between doubling could reduce the damage inflicted to 0 or reducing it to zero.
** A.I. Contact's
double said damage, the OCG effect allowed its controller to target a Field Spell Card in their Field Zone, then return a Field Spell Card of the same name from their hand to their Deck, then draw three cards. The card's OCG counterpart could only works if do the controller has Ignister A.I.Land in their Field Zone, and the controller must return another copy of Ignister A.I.Land from their hand ot their Deck.latter.



* PunnyName: All of the "A.I." cards have names that are puns on a phrase with Ai's name spliced in there somewhere. English translations render his name as "A.I.", further adding a pun on the acronym for "artificial intelligence".


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!!!Tropes associated with the A.I. cards:
* CuttingTheKnot: A.I. Love Fusion can Fusion Summon a Cyberse-Type Fusion Monster, and if the controller uses an @Ignister monster as a Fusion Material, it can also use an opponent's Link Monster as another material for that Summon. This enables the card to serve as both a cheap form of removal and a way to Summon Earth Golem. Super Polymerization can also be used to achieve the same effect, with the added bonus that it can be activated during the opponent's turn to disrupt their combos and its activation cannot be responded to with the opponent's cards or effects.
* {{Egopolis}}: The archetype's Field Spell, Ignister A.I.Land, is an amusement park named after Ai and shaped like his head.
* FusionDance: The archetype's Fusion Spell Card, A.I. Love Fusion, can Fusion Summon any Cyberse-Type Fusion Monster, using monsters from the controller's hand or field as Fusion Materials. However, if the controller uses an @Ignister monster as a material for that Fusion Summon, they can also use a Link Monster the opponent controls as a material.
* IaijutsuPractitioner: The artwork of the anime-only TA.I.med Technique depicts Ai dressed as one of these, and performing the characteristic sword strike.
* MutualKill: TA.I. Strike's first effect is meant to evoke this trope, as it can be activated during damage calculation, if a monster the controller controls battles an opponent's monster, and causes the controller's monster's ATK to become the same as the ATK of the opposing battling monster. Additionally, the controller of a monster that was destroyed by that battle takes damage equal to their destroyed monster's original ATK. On paper, this would typically result in both monsters destroying each other by battle, and both players taking damage. However, if the controller's battling monster is an @Ignister monster, TA.I. Strike's second effect can avert this trope, as it can be banished from the Graveyard to prevent said monster from being destroyed by battle. This means that the controller can activate TA.I. Strike in response to a battle involving their @Ignister monster being initiated, then banish the card to keep their monster from being destroyed. Thus, the opponent is the only player whose monster is destroyed and who takes damage.
* MyBrainIsBig: A.I.Q. depicts Ai this way. Considering the [[{{Narcissist}} sort of character]] Ai is though, it's more likely a boast than an actual reflection of his intelligence.
* {{Nerf}}: In the anime, A.I. Contact's effect allowed its controller to target a Field Spell Card in their Field Zone, then return a Field Spell Card of the same name from their hand to their Deck, then draw three cards. The card's OCG counterpart only works if the controller has Ignister A.I.Land in their Field Zone, and the controller must return another copy of Ignister A.I.Land from their hand ot their Deck.
* PunnyName: All of them have names that are puns on a phrase with Ai's name spliced in there somewhere. English translations render his name as "A.I.", further adding a pun on the acronym for "artificial intelligence".

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Is there an issue? Send a MessageReason:
There is no need to split the A.I. cards from @Ignister since the latter is just there to support the former, like Dark Contracts for D/D and there is no split in their folder. It also led to some tropes being listed twice. Removed Narcissist since it applies to Ai, rather than to the cards. Also,I edited or trimmed some of of the entries in the folder that I felt were a bit too long or had details that were not relevant to what the cards are/can do. If anyone has an issue with my edits, feel free to send me a message (and/or start a discussion).


* CuttingTheKnot: Since A.I. Love Fusion can allow for an opponent's Link monster to be used as fusion material for a Cyberse monster, it's an easy way to deal with Link monsters that would be otherwise problematic to deal with.
* {{Egopolis}}: The archetype's Field Spell, Ignister A.I.Land, is an amusement park named after Ai and shaped like his head.



** The archetype is also this to the D/D archetype, as they both share a focus on swarming the field with monsters to use as materials for Extra Deck monsters and then reviving them to do so repeatedly in a single turn. Like the D/D archetype, this archetype also contains monsters of multiple Summoning methods.

to:

** The archetype is also this to the D/D archetype, as they both share a focus on swarming the field with monsters to use as materials for Extra Deck monsters and then reviving them to do so repeatedly in a single turn. Like the D/D archetype, this archetype Both archetypes also contains monsters of employ multiple Summoning methods.



** The archetype's Fusion Spell Card, A.I. Love Fusion, can Fusion Summon any Cyberse-Type Fusion Monster, using monsters from the controller's hand or field as Fusion Materials. However, if the controller uses an @Ignister monster as a material for that Fusion Summon, they can also use a Link Monster the opponent controls as a material.



* {{Nerf}}: Donyoribo's effect that responds to cards or effects that inflict damage was weakened from its anime depiction when the card was released in the OCG. To wit, while the anime version of the effect could be activated in response to any card or effect that could inflict damage to any player, the OCG effect was limited to only @Ignister monster effects and A.I. Spell and Trap effects that damage the controller's opponent. Additionally, while the anime effect could reduce the damage inflicted to 0 or double said damage, the OCG effect could only do the latter.

to:

* {{Nerf}}: Donyoribo's effect that responds to cards or effects that inflict damage was weakened from its anime depiction when the card was released in the OCG. To wit, while the anime version IaijutsuPractitioner: The artwork of the effect could be activated in response to any card or effect that could inflict damage to any player, the OCG effect was limited to only @Ignister monster effects and A.anime-only TA.I. Spell med Technique depicts Ai dressed as one of these, and Trap effects that performing the characteristic sword strike.
* MutualKill: TA.I. Strike's first effect is meant to evoke this trope, as it makes the ATK of two battling monsters equal, which would normally result in this trope, and the controllers of the destroyed monsters taking
damage equal to the controller's opponent. Additionally, while ATK of their destroyed monster. However, the card's second effect can be use to subvert this if the player's battling monster is an @Ignister as it can banish itself from the graveyard to protect them from being destroyed by battle.
* MyBrainIsBig: A.I.Q. depicts Ai this way. Considering the [[{{Narcissist}} sort of character]] Ai is though, it's more likely a boast than an actual reflection of his intelligence.
* {{Nerf}}: Overall [[AvertedTrope averted]] as most of the "@Ignister" and "A.I." cards were made better than they were in
the anime but some were not so lucky.
** Donyoribo's second
effect could reduce was changed so that it can only be activated in response to the effect of an "@Ignister" monster or "A.I." spell/trap instead of any card or effect and can only double effect damage instead of allowing a choice between doubling the damage inflicted or reducing it to 0 or double said damage, the OCG zero.
** A.I. Contact's
effect could allowed its controller to target a Field Spell Card in their Field Zone, then return a Field Spell Card of the same name from their hand to their Deck, then draw three cards. The card's OCG counterpart only do works if the latter.controller has Ignister A.I.Land in their Field Zone, and the controller must return another copy of Ignister A.I.Land from their hand ot their Deck.



** If Earth Golem is Fusion Summoned, its controller takes no damage for the rest of the turn. If Fusion Summoned using a card that can be activated on the opponent's turn, such as Super Polymerization, this can easily stop an opponent's attempt to OTK the controller, enabling them to survive for at least another turn.

to:

** If Earth Golem is Fusion Summoned, its controller takes no damage for the rest of the turn. If Fusion Summoned using a card that can be activated on the opponent's turn, such as Super Polymerization, this can easily stop an opponent's attempt to OTK the controller, enabling them to survive for at least another turn.



* PunnyName: All of the "A.I." cards have names that are puns on a phrase with Ai's name spliced in there somewhere. English translations render his name as "A.I.", further adding a pun on the acronym for "artificial intelligence".




!!!Tropes associated with the A.I. cards:
* CuttingTheKnot: A.I. Love Fusion can Fusion Summon a Cyberse-Type Fusion Monster, and if the controller uses an @Ignister monster as a Fusion Material, it can also use an opponent's Link Monster as another material for that Summon. This enables the card to serve as both a cheap form of removal and a way to Summon Earth Golem. Super Polymerization can also be used to achieve the same effect, with the added bonus that it can be activated during the opponent's turn to disrupt their combos and its activation cannot be responded to with the opponent's cards or effects.
* {{Egopolis}}: The archetype's Field Spell, Ignister A.I.Land, is an amusement park named after Ai and shaped like his head.
* FusionDance: The archetype's Fusion Spell Card, A.I. Love Fusion, can Fusion Summon any Cyberse-Type Fusion Monster, using monsters from the controller's hand or field as Fusion Materials. However, if the controller uses an @Ignister monster as a material for that Fusion Summon, they can also use a Link Monster the opponent controls as a material.
* IaijutsuPractitioner: The artwork of the anime-only TA.I.med Technique depicts Ai dressed as one of these, and performing the characteristic sword strike.
* MutualKill: TA.I. Strike's first effect is meant to evoke this trope, as it can be activated during damage calculation, if a monster the controller controls battles an opponent's monster, and causes the controller's monster's ATK to become the same as the ATK of the opposing battling monster. Additionally, the controller of a monster that was destroyed by that battle takes damage equal to their destroyed monster's original ATK. On paper, this would typically result in both monsters destroying each other by battle, and both players taking damage. However, if the controller's battling monster is an @Ignister monster, TA.I. Strike's second effect can avert this trope, as it can be banished from the Graveyard to prevent said monster from being destroyed by battle. This means that the controller can activate TA.I. Strike in response to a battle involving their @Ignister monster being initiated, then banish the card to keep their monster from being destroyed. Thus, the opponent is the only player whose monster is destroyed and who takes damage.
* MyBrainIsBig: A.I.Q. depicts Ai this way. Considering the [[{{Narcissist}} sort of character]] Ai is though, it's more likely a boast than an actual reflection of his intelligence.
* {{Narcissist}}: Given that the archetype is a group of cards named after their user in the anime and featuring him in their artwork, it's safe to say that said user is this.
* {{Nerf}}: In the anime, A.I. Contact's effect allowed its controller to target a Field Spell Card in their Field Zone, then return a Field Spell Card of the same name from their hand to their Deck, then draw three cards. The card's OCG counterpart only works if the controller has Ignister A.I.Land in their Field Zone, and the controller must return another copy of Ignister A.I.Land from their hand ot their Deck.
* PunnyName: All of them have names that are puns on a phrase with Ai's name spliced in there somewhere. English translations render his name as "A.I.", further adding a pun on the acronym for "artificial intelligence".
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* ThereCanOnlyBeOne: A player can only contol one The Arrival.

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* ThereCanOnlyBeOne: A player can only contol control one The Arrival.


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* WeakButSkilled: The archetype's boss monsters all have 2300 ATK, which is considered to be below average when compared to other monsters of the same card types in the same Level, Rank, or Link Rating range. However, they all possess potent effects that are designed to significantly augment the controller's field presence, either through Special Summoning more monsters or removing opposing cards. The archetype is thus quite adept at breaking established boards or recurring lost advantage.

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[[caption-width-right:230:Arcana Force XXI - The World]]

to:

[[caption-width-right:230:Arcana Force XXI - The World]][[caption-width-right:230:Test your luck.]]



[[folder:Battlewasps]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/battlewasp.jpg]]
[[caption-width-right:230:Battlewasp - Ballista the Armageddon]]
The '''[[https://yugipedia.com/wiki/Battlewasp Battlewasps]]''', known as '''Bee Force''' in the OCG, is an archetype of WIND Insect monsters focused on swarming the field in preparation for synchro summons. They use effects that inflict burn damage or manipulate the ATK of monsters on the field to increase

They appear in ''Anime/YuGiOhArcV'' where they are used by Shinji Weber.

to:

[[folder:Battlewasps]]
[[folder:Batteryman]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/battlewasp.jpg]]
[[caption-width-right:230:Battlewasp - Ballista the Armageddon]]
org/pmwiki/pub/images/batterymen.png]]
[[caption-width-right:230:Their assault and battery will short-circuit your opponent's strategy.]]
The '''[[https://yugipedia.com/wiki/Battlewasp Battlewasps]]''', known as '''Bee Force''' in the OCG, is an archetype '''[[http://yugipedia.com/wiki/Batteryman Batterymen]]''' are a series of WIND Insect LIGHT Thunder-Type monsters focused based on swarming the field in preparation for synchro summons. batteries. They use effects that inflict burn damage or manipulate the ATK of monsters on swarm the field to increase

They appear in ''Anime/YuGiOhArcV'' where they are used by Shinji Weber.
power each other up.



!!!Tropes associated with the Batterymen:
* BackFromTheDead: Battery Charger and Recycling Batteries.
* CuteBruiser: Batteryman AA. With 3 of him in a deck, the player can make an OTK.
* CuteMachines: Batterymen are just adorable.
* GlassCannon: Batterymen can easily win the game with their sheer power and swarming capabilities (and liberal use of [[http://yugipedia.com/wiki/Short_Circuit Short Circuit]]), but are quickly halted by mass destruction or floodgates thanks to a noticeable lack of protection. Can easily slide into [[JustForPun Lightning]] [[LightningBruiser Bruisers]] with their insane amount of recovery, however.
* HeroicSecondWind: The archetype is famous for the sheer amount of comeback cards available. From a [[https://yugipedia.com/wiki/Battery_Charger Monster Reborn clone]] to [[https://yugipedia.com/wiki/Portable_Battery_Pack a Quick-Play resource recovery card]] to [[https://yugipedia.com/wiki/Portable_Battery_Pack a Trap card that revives 2 monsters]]. As long as Battery Men survive a board nuke, they can instantly recover their board and nuke you in return.
* OurDragonsAreDifferent: Super-Electromagnetic Voltech Dragon, which gains a different effect, depending on which Batteryman the player tributes for it.
* ImprobableWeaponUser: Batteryman Industrial Strength uses a pair of jumper cables as weapons.
* MyFriendsAndZoidberg: Voltech Dragon is technically part of the archetype, but not having Batteryman in its name puts it at odds with their many support cards since they don't work on it. The archetype has since evolved to rely on a ZergRush strategy and now Voltech Dragon has no place in a proper Batteryman deck.
* ShockAndAwe: They're all Thunder-Types, naturally.
* StealthPun:
** They rely on swarming the field -- naturally, the more batteries you rely on for power, the more power you get from them.
** C and AA only get their effects to activate if all copies of them on the field are in the same position, Attack or Defense. Of course, consumer batteries like C and AA only provide power when their terminals are lined up in the same direction.
** Most of their spell and trap support provide swarming and recovery at a much larger quantity than most other Archtypes. Or in other words, they're easily rechargeable.
* StoneWall: Batteryman D has an effect that forces the opponent to not target any Thunder-Type monster except Batteryman D, and at 1900 DEF he can survive a bit. However, he has 0 ATK so he isn't much use for offense.
* ThemeNaming: Batterymen are named after the commonly used battery names. In Japan, where battery types are numerically named, they have the added bonus of getting leveled and marked on the character art based on their battery type.
* WeakButSkilled: The line as a whole looks pathetic, but they can be very effective when used right.
** Their stats are pathetic, but their ability to swarm the field with copies of each other is amazing in the era of Xyz Monsters. For instance, Batteryman AAA has 0 ATK and 0 DEF, but when you summon him, you can Special Summon another AAA from your hand or Graveyard, making him a one-card combo for any Rank 4 Xyz, barring those with specific requirements.
** Their bigger hitters are just big in comparison to the rest of the line, they're still low. But they can also swarm the field by Special Summoning, and have effects to destroy or bounce cards, allowing them to clear the field with their effects.
** They have several +1 support cards like Quick Charger, Recycling Batteries, and Portable Battery Pack, which allow them to recycle themselves from the Graveyard and maintain card advantage, and all three of those cards can lead to an Xyz from an empty hand and field depending on what you retrieve.
* ZergRush: Their main gimmick is that they're intended to be used in numbers, as many of them have effects that rely on you having several Batterymen in play or allow you to summon more. As a downside, they have paltry stats alone and their effects usually aren't good for much other than summoning more Batterymen. The best example is Batteryman AA, who gets +1000 Attack for each copy of it in play. If you can get all three on the field, that's three 3000 ATK beasts you have. But with only one, it's stuck at 1000/1000 and is not going to do much.
[[/folder]]

[[folder:Battlewasps]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/battlewasp.jpg]]
[[caption-width-right:230:Battlewasp - Ballista the Armageddon]]
The '''[[https://yugipedia.com/wiki/Battlewasp Battlewasps]]''', known as '''Bee Force''' in the OCG, is an archetype of WIND Insect monsters focused on swarming the field in preparation for synchro summons. They use effects that inflict burn damage or manipulate the ATK of monsters on the field to increase

They appear in ''Anime/YuGiOhArcV'' where they are used by Shinji Weber.
----



[[folder:Batteryman]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/batterymen.png]]
[[caption-width-right:230:Batteryman Industrial Strength]]
The '''[[http://yugipedia.com/wiki/Batteryman Batterymen]]''' are a series of LIGHT Thunder-Type monsters based on batteries. They swarm the field to power each other up.

to:

[[folder:Batteryman]]
[[folder:B.E.S.]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/batterymen.org/pmwiki/pub/images/b_e_s.png]]
[[caption-width-right:230:Batteryman Industrial Strength]]
[[caption-width-right:230:Insert counters to continue.]]
The '''[[http://yugipedia.com/wiki/Batteryman Batterymen]]''' com/wiki/B.E.S B.E.S.]]''' monsters, standing to '''Bacterion Empire Ship''', known as '''Giant Battleship''' (巨大戦艦 ''Kyodai Senkan'') in the OCG, are a series of LIGHT Thunder-Type Machine-Type monsters based on batteries. They swarm the field to power each other up.bosses in the ''VideoGame/{{Gradius}}'' video games. To represent their shield protection in the games, they generate counters when summoned that protect them from being destroyed in battle, but they lose a counter every time they battle and are destroyed when they fight without one. Their leader is Ambitious Gofer. Some of them are used by Ryusei Gin/[[DubNameChange Lorenzo]] in ''GX''.



!!!Tropes associated with the Batterymen:
* BackFromTheDead: Battery Charger and Recycling Batteries.
* CuteBruiser: Batteryman AA. With 3 of him in a deck, the player can make an OTK.
* CuteMachines: Batterymen are just adorable.
* GlassCannon: Batterymen can easily win the game with their sheer power and swarming capabilities (and liberal use of [[http://yugipedia.com/wiki/Short_Circuit Short Circuit]]), but are quickly halted by mass destruction or floodgates thanks to a noticeable lack of protection. Can easily slide into [[JustForPun Lightning]] [[LightningBruiser Bruisers]] with their insane amount of recovery, however.
* HeroicSecondWind: The archetype is famous for the sheer amount of comeback cards available. From a [[https://yugipedia.com/wiki/Battery_Charger Monster Reborn clone]] to [[https://yugipedia.com/wiki/Portable_Battery_Pack a Quick-Play resource recovery card]] to [[https://yugipedia.com/wiki/Portable_Battery_Pack a Trap card that revives 2 monsters]]. As long as Battery Men survive a board nuke, they can instantly recover their board and nuke you in return.
* OurDragonsAreDifferent: Super-Electromagnetic Voltech Dragon, which gains a different effect, depending on which Batteryman the player tributes for it.
* ImprobableWeaponUser: Batteryman Industrial Strength uses a pair of jumper cables as weapons.
* MyFriendsAndZoidberg: Voltech Dragon is technically part of the archetype, but not having Batteryman in its name puts it at odds with their many support cards since they don't work on it. The archetype has since evolved to rely on a ZergRush strategy and now Voltech Dragon has no place in a proper Batteryman deck.
* ShockAndAwe: They're all Thunder-Types, naturally.
* StealthPun:
** They rely on swarming the field -- naturally, the more batteries you rely on for power, the more power you get from them.
** C and AA only get their effects to activate if all copies of them on the field are in the same position, Attack or Defense. Of course, consumer batteries like C and AA only provide power when their terminals are lined up in the same direction.
** Most of their spell and trap support provide swarming and recovery at a much larger quantity than most other Archtypes. Or in other words, they're easily rechargeable.
* StoneWall: Batteryman D has an effect that forces the opponent to not target any Thunder-Type monster except Batteryman D, and at 1900 DEF he can survive a bit. However, he has 0 ATK so he isn't much use for offense.
* ThemeNaming: Batterymen are named after the commonly used battery names. In Japan, where battery types are numerically named, they have the added bonus of getting leveled and marked on the character art based on their battery type.
* WeakButSkilled: The line as a whole looks pathetic, but they can be very effective when used right.
** Their stats are pathetic, but their ability to swarm the field with copies of each other is amazing in the era of Xyz Monsters. For instance, Batteryman AAA has 0 ATK and 0 DEF, but when you summon him, you can Special Summon another AAA from your hand or Graveyard, making him a one-card combo for any Rank 4 Xyz, barring those with specific requirements.
** Their bigger hitters are just big in comparison to the rest of the line, they're still low. But they can also swarm the field by Special Summoning, and have effects to destroy or bounce cards, allowing them to clear the field with their effects.
** They have several +1 support cards like Quick Charger, Recycling Batteries, and Portable Battery Pack, which allow them to recycle themselves from the Graveyard and maintain card advantage, and all three of those cards can lead to an Xyz from an empty hand and field depending on what you retrieve.
* ZergRush: Their main gimmick is that they're intended to be used in numbers, as many of them have effects that rely on you having several Batterymen in play or allow you to summon more. As a downside, they have paltry stats alone and their effects usually aren't good for much other than summoning more Batterymen. The best example is Batteryman AA, who gets +1000 Attack for each copy of it in play. If you can get all three on the field, that's three 3000 ATK beasts you have. But with only one, it's stuck at 1000/1000 and is not going to do much.
[[/folder]]

[[folder:B.E.S.]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/b_e_s.png]]
[[caption-width-right:230:Insert counters to continue.]]
The '''[[http://yugipedia.com/wiki/B.E.S B.E.S.]]''' monsters, standing to '''Bacterion Empire Ship''', known as '''Giant Battleship''' (巨大戦艦 ''Kyodai Senkan'') in the OCG, are a series of Machine-Type monsters based on the bosses in the ''VideoGame/{{Gradius}}'' video games. To represent their shield protection in the games, they generate counters when summoned that protect them from being destroyed in battle, but they lose a counter every time they battle and are destroyed when they fight without one. Their leader is Ambitious Gofer. Some of them are used by Ryusei Gin/[[DubNameChange Lorenzo]] in ''GX''.
----



[[caption-width-right:220:Bountiful Artemis, the first Counter Fairy released.]]

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[[caption-width-right:220:Bountiful Artemis, the first Counter Fairy released.]][[caption-width-right:220:Objection!]]

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** If a monster is Special Summoned to a zone Dark Templar points to, its controller can Special Summon as many Level 4 or lower @Ignister monsters from their Graveyard to zones Dark Templar points to as possible, but [[PowerNullifier their effects are negated]]. Additionally, if Dark Templar destroys a monster by battle, the controller can Special Summon a Cyberse-Type monster from their Graveyard.

to:

** If a monster is Special Summoned to a zone Dark Templar points to, its controller can Special Summon as many Level 4 or lower @Ignister monsters from their Graveyard to zones Dark Templar points to as possible, but [[PowerNullifier [[BroughtDownToNormal their effects are negated]]. Additionally, if Dark Templar destroys a monster by battle, the controller can Special Summon a Cyberse-Type monster from their Graveyard.



* PowerNullifier: Dark Templar negates the effects of monsters Special Summoned by its effect.

Added: 1556

Changed: 5

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* EnemySummoner: Several of the archetype's monsters can bring out other monsters onto the field. Given that the archetype goes through several monsters to place its boss monsters on the field, this was likely a necessity for irs strategy.
** If Bururu is used as a Synchro Material and sent to the Graveyard, its controller can Special Summon one other monster that was used as a Synchro Material in that Synchro Summon from the Graveyard.
** If a monster is Special Summoned to a zone Dark Templar points to, its controller can Special Summon as many Level 4 or lower @Ignister monsters from their Graveyard to zones Dark Templar points to as possible, but [[PowerNullifier their effects are negated]]. Additionally, if Dark Templar destroys a monster by battle, the controller can Special Summon a Cyberse-Type monster from their Graveyard.
** If Earth Golem is destroyed by battle, its controller can Special Summon a different Cyberse-Type monster from their Graveyard.
** If another Cyberse-Type monster inflicts battle damage to the opponent, Light Dragon's effect allows its controller to Special Summon a Link Monster from their Graveyard.
** The Arrival has an effect in which its controller can destroy another monster on the field, then Special Summon an @Ignister Token to their zone The Arrival points to.



* PersonOfMassDestruction: Light Dragon has an effect that destroys face-up monsters the opponent controls, up to the number of @Ignister monsters the controller controls, while Wind Pegasus does the same with the opponent's Spell and Trap Cards. If the controller controls enough @Ignister monsters, these effects can very easy devastate the opponent's field.
* ThePhoenix: As its name and appearance suggests, Fire Phoenix is this. Its effect also evoke this, as if it was Link Summoned, then destroyed and sent to the Graveyard, it can Special Summon itself during the controller's next Standby Phase.

to:

* PersonOfMassDestruction: Light Dragon has an effect that destroys face-up monsters the opponent controls, up to the number of @Ignister monsters the controller controls, while Wind Pegasus does the same with the opponent's Spell and Trap Cards. If the controller controls enough @Ignister monsters, these effects can very easy easily devastate the opponent's field.
* ThePhoenix: As its name and appearance suggests, Fire Phoenix is this. Its effect also evoke this, as if it was Link Summoned, then destroyed and sent to the Graveyard, it can Special Summon itself during the controller's next Standby Phase.Phase.
* PowerNullifier: Dark Templar negates the effects of monsters Special Summoned by its effect.



* ThereCanOnlyBeOne: A player can only contol one The Arrival.
* UpToEleven: The Arrival is the first, and to date, only Link-6 monster in the game.



* IaijutsuPractitioner: The artwork of the anime-only TA.I.med Technique depicts Ai dressed as one of these, and performing the charactertic sword strike.

to:

* IaijutsuPractitioner: The artwork of the anime-only TA.I.med Technique depicts Ai dressed as one of these, and performing the charactertic characteristic sword strike.
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[[caption-width-right:230:LargeinCharge indeed.]]

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[[caption-width-right:230:LargeinCharge [[caption-width-right:230:LargeAndInCharge indeed.]]

Top