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* {{Expy}}: This being a SpiritualSuccessor to ''VideoGame/XComUFODefense'', the Xenonauts are effectively a Cold War era X-COM.

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* {{Expy}}: This being a SpiritualSuccessor [[invoked]]SpiritualSuccessor to ''VideoGame/XComUFODefense'', the Xenonauts are effectively a Cold War era X-COM.
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* BarbieDollAnatomy: {{Lampshaded}} in the autopsy report, which leads nicely into...
* CloneArmy: All Caesans are genetically identical, as pointed out by the autopsy report.



* MadeOfIron: They can take a lot of punishment if you're not using some of the more advanced weapons and sometimes even if you are. Forget about using ballistic weapons unless you're firing in automatic at close range using several soldiers in the same turn. And if they survive that, their Healing Factor kicks in when their turn comes around again.

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* LizardFolk: Sebilians are a reptilian species.
* MadeOfIron: They can take a lot of punishment if you're not using some of the more advanced weapons and sometimes even if you are. Forget about using ballistic weapons unless you're firing in automatic at close range using several soldiers in the same turn. And if they survive that, their Healing Factor HealingFactor kicks in when their turn comes around again. again.
* LightningBruiser: ZigZagged. While they're not necessarily very fast in game, the interrogation report states that they are surprisingly agile.



* ArtificialStupidity: Andron programming is extremely simple, leading them to make idiot mistakes like never using cover. The disassembly report [[LampshadeHanging lampshades]] this, [[ExploitedTrope and suggests you use this to your advantage.]]



* MechaMooks: Lampshaded by their autopsy, which notes that there's no real reason for them to be bipedal and humanoid, considering the aliens have mechanical units that fly.

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* MechaMooks: Lampshaded {{Lampshaded}} by their autopsy, which notes that there's no real reason for them to be bipedal and humanoid, considering the aliens have mechanical units that fly.



* ColdSniper: They see a sniper rifle as a tool to be used and see warfare as just another task.
* JetPack: One of their abilities is to fly to higher ground to take advantage of the height.

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* TwentyFourHourArmor: [[ExaggeratedTrope Exaggerated.]] Their armor ''can't'' be removed.
* ColdSniper: They see a sniper rifle as a tool to be used and see warfare as just another task.
[[ExaggeratedTrope Exaggerated.]] It is speculated that Harridans don't even understand the idea that other things are alive.
* JetPack: One of their abilities is to fly to higher ground to take advantage of the height.
height.
* UnusualEars: Their ears are long and pointy.
* VerticalMechaFins: Their armor features a pair.



* CloseRangeCombatant: Even moreso than the Sebilians, since they can't use guns.

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* CloseRangeCombatant: Even moreso more so than the Sebilians, since they can't use guns. guns.
* ChestBurster: If not killed within a turn, a zombie will burst open, revealing a fully-grown Reaper.



* XenomorphXerox: Like ''X-COM'''s Chrysallids, they reproduce by infecting humans, zombifying them, and emerging chest burster style. They're also fast and fairly tough.

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* XenomorphXerox: Like ''X-COM'''s Chrysallids, they reproduce by infecting humans, zombifying them, and emerging chest burster ChestBurster style. They're also fast and fairly tough.



* ArmorIsUseless: Their armour is purely ceremonial with no real function. Their real defensive ability is their PsychicPowers.

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* ArmorIsUseless: Their armour armor is purely ceremonial with no real function. Their real defensive ability is their PsychicPowers.
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* MadeOfIron: They can take a lot of punishment if you're not using some of the more advanced weapons and sometimes even if you are. Forget about using ballistic weapons unless you're firing in automatic at close range using several soldiers in the same term. And if they survive that, their Healing Factor kicks in when their turn comes around again.

to:

* MadeOfIron: They can take a lot of punishment if you're not using some of the more advanced weapons and sometimes even if you are. Forget about using ballistic weapons unless you're firing in automatic at close range using several soldiers in the same term.turn. And if they survive that, their Healing Factor kicks in when their turn comes around again.

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